CObjectClassesHandler.cpp 18 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../GameSettings.h"
  20. #include "../JsonNode.h"
  21. #include "../CSoundBase.h"
  22. #include "CRewardableConstructor.h"
  23. #include "CommonConstructors.h"
  24. #include "MapObjects.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. CObjectClassesHandler::CObjectClassesHandler()
  27. {
  28. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  29. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  30. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  31. //Note: should be in sync with registerTypesMapObjectTypes function
  32. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  33. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  34. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  35. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  36. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  37. SET_HANDLER_CLASS("static", CObstacleConstructor);
  38. SET_HANDLER_CLASS("", CObstacleConstructor);
  39. SET_HANDLER("randomArtifact", CGArtifact);
  40. SET_HANDLER("randomHero", CGHeroInstance);
  41. SET_HANDLER("randomResource", CGResource);
  42. SET_HANDLER("randomTown", CGTownInstance);
  43. SET_HANDLER("randomMonster", CGCreature);
  44. SET_HANDLER("randomDwelling", CGDwelling);
  45. SET_HANDLER("generic", CGObjectInstance);
  46. SET_HANDLER("cartographer", CCartographer);
  47. SET_HANDLER("artifact", CGArtifact);
  48. SET_HANDLER("blackMarket", CGBlackMarket);
  49. SET_HANDLER("boat", CGBoat);
  50. SET_HANDLER("borderGate", CGBorderGate);
  51. SET_HANDLER("borderGuard", CGBorderGuard);
  52. SET_HANDLER("monster", CGCreature);
  53. SET_HANDLER("denOfThieves", CGDenOfthieves);
  54. SET_HANDLER("event", CGEvent);
  55. SET_HANDLER("garrison", CGGarrison);
  56. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  57. SET_HANDLER("keymaster", CGKeymasterTent);
  58. SET_HANDLER("lighthouse", CGLighthouse);
  59. SET_HANDLER("magi", CGMagi);
  60. SET_HANDLER("market", CGMarket);
  61. SET_HANDLER("mine", CGMine);
  62. SET_HANDLER("obelisk", CGObelisk);
  63. SET_HANDLER("observatory", CGObservatory);
  64. SET_HANDLER("pandora", CGPandoraBox);
  65. SET_HANDLER("prison", CGHeroInstance);
  66. SET_HANDLER("questGuard", CGQuestGuard);
  67. SET_HANDLER("resource", CGResource);
  68. SET_HANDLER("scholar", CGScholar);
  69. SET_HANDLER("seerHut", CGSeerHut);
  70. SET_HANDLER("shipyard", CGShipyard);
  71. SET_HANDLER("shrine", CGShrine);
  72. SET_HANDLER("sign", CGSignBottle);
  73. SET_HANDLER("siren", CGSirens);
  74. SET_HANDLER("monolith", CGMonolith);
  75. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  76. SET_HANDLER("whirlpool", CGWhirlpool);
  77. SET_HANDLER("university", CGUniversity);
  78. SET_HANDLER("witch", CGWitchHut);
  79. SET_HANDLER("terrain", CGTerrainPatch);
  80. #undef SET_HANDLER_CLASS
  81. #undef SET_HANDLER
  82. }
  83. CObjectClassesHandler::~CObjectClassesHandler()
  84. {
  85. for(auto * p : objects)
  86. delete p;
  87. }
  88. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  89. {
  90. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  91. CLegacyConfigParser parser("Data/Objects.txt");
  92. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  93. parser.endLine();
  94. for (size_t i = 0; i < totalNumber; i++)
  95. {
  96. auto * tmpl = new ObjectTemplate;
  97. tmpl->readTxt(parser);
  98. parser.endLine();
  99. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  100. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  101. }
  102. objects.resize(256);
  103. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  104. assert(dataSize == 256);
  105. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  106. for (size_t i=0; i<256; i++)
  107. {
  108. ret[i]["name"].String() = namesParser.readString();
  109. namesParser.endLine();
  110. }
  111. JsonNode cregen1;
  112. JsonNode cregen4;
  113. CLegacyConfigParser cregen1Parser("data/crgen1");
  114. do
  115. {
  116. JsonNode subObject;
  117. subObject["name"].String() = cregen1Parser.readString();
  118. cregen1.Vector().push_back(subObject);
  119. }
  120. while(cregen1Parser.endLine());
  121. CLegacyConfigParser cregen4Parser("data/crgen4");
  122. do
  123. {
  124. JsonNode subObject;
  125. subObject["name"].String() = cregen4Parser.readString();
  126. cregen4.Vector().push_back(subObject);
  127. }
  128. while(cregen4Parser.endLine());
  129. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  130. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  131. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  132. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  133. return ret;
  134. }
  135. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  136. {
  137. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  138. assert(object);
  139. obj->objects.push_back(object);
  140. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  141. }
  142. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  143. {
  144. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  145. assert(object);
  146. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  147. obj->objects[index] = object;
  148. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  149. }
  150. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  151. {
  152. assert(identifier.find(':') == std::string::npos);
  153. assert(!scope.empty());
  154. if(!handlerConstructors.count(obj->handlerName))
  155. {
  156. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  157. return nullptr;
  158. }
  159. auto createdObject = handlerConstructors.at(obj->handlerName)();
  160. createdObject->modScope = scope;
  161. createdObject->typeName = obj->identifier;;
  162. createdObject->subTypeName = identifier;
  163. createdObject->type = obj->id;
  164. createdObject->subtype = index;
  165. createdObject->init(entry);
  166. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  167. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  168. {
  169. createdObject->addTemplate(templ.second);
  170. }
  171. legacyTemplates.erase(range.first, range.second);
  172. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  173. return createdObject;
  174. }
  175. std::string ObjectClass::getJsonKey() const
  176. {
  177. return modScope + ':' + identifier;
  178. }
  179. std::string ObjectClass::getNameTextID() const
  180. {
  181. return TextIdentifier("object", modScope, identifier, "name").get();
  182. }
  183. std::string ObjectClass::getNameTranslated() const
  184. {
  185. return VLC->generaltexth->translate(getNameTextID());
  186. }
  187. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  188. {
  189. auto * obj = new ObjectClass();
  190. obj->modScope = scope;
  191. obj->identifier = name;
  192. obj->handlerName = json["handler"].String();
  193. obj->base = json["base"];
  194. obj->id = index;
  195. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  196. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  197. for (auto subData : json["types"].Struct())
  198. {
  199. if (!subData.second["index"].isNull())
  200. {
  201. const std::string & subMeta = subData.second["index"].meta;
  202. if ( subMeta != "core")
  203. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  204. size_t subIndex = subData.second["index"].Integer();
  205. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  206. }
  207. else
  208. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  209. }
  210. return obj;
  211. }
  212. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  213. {
  214. auto * object = loadFromJson(scope, data, name, objects.size());
  215. objects.push_back(object);
  216. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  217. }
  218. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  219. {
  220. auto * object = loadFromJson(scope, data, name, index);
  221. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  222. objects[static_cast<si32>(index)] = object;
  223. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  224. }
  225. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  226. {
  227. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  228. assert(ID < objects.size());
  229. assert(objects[ID]);
  230. if ( subID >= objects[ID]->objects.size())
  231. objects[ID]->objects.resize(subID+1);
  232. JsonUtils::inherit(config, objects.at(ID)->base);
  233. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  234. }
  235. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  236. {
  237. assert(ID < objects.size());
  238. assert(objects[ID]);
  239. assert(subID < objects[ID]->objects.size());
  240. objects[ID]->objects[subID] = nullptr;
  241. }
  242. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  243. {
  244. return std::vector<bool>(); //TODO?
  245. }
  246. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  247. {
  248. assert(type < objects.size());
  249. assert(objects[type]);
  250. assert(subtype < objects[type]->objects.size());
  251. return objects.at(type)->objects.at(subtype);
  252. }
  253. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  254. {
  255. boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  256. if(id)
  257. {
  258. auto * object = objects[id.get()];
  259. boost::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  260. if (subID)
  261. return object->objects[subID.get()];
  262. }
  263. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  264. logGlobal->error(errorString);
  265. throw std::runtime_error(errorString);
  266. }
  267. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  268. {
  269. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  270. }
  271. std::set<si32> CObjectClassesHandler::knownObjects() const
  272. {
  273. std::set<si32> ret;
  274. for(auto * entry : objects)
  275. if (entry)
  276. ret.insert(entry->id);
  277. return ret;
  278. }
  279. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  280. {
  281. std::set<si32> ret;
  282. if (!objects.at(primaryID))
  283. {
  284. logGlobal->error("Failed to find object %d", primaryID);
  285. return ret;
  286. }
  287. for(const auto & entry : objects.at(primaryID)->objects)
  288. if (entry)
  289. ret.insert(entry->subtype);
  290. return ret;
  291. }
  292. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  293. {
  294. for (auto & entry : object["types"].Struct())
  295. {
  296. if (object.Struct().count("subObjects"))
  297. {
  298. const auto & vector = object["subObjects"].Vector();
  299. if (entry.second.Struct().count("index"))
  300. {
  301. size_t index = entry.second["index"].Integer();
  302. if (index < vector.size())
  303. JsonUtils::inherit(entry.second, vector[index]);
  304. }
  305. }
  306. JsonUtils::inherit(entry.second, object["base"]);
  307. for (auto & templ : entry.second["templates"].Struct())
  308. JsonUtils::inherit(templ.second, entry.second["base"]);
  309. }
  310. object.Struct().erase("subObjects");
  311. }
  312. void CObjectClassesHandler::afterLoadFinalization()
  313. {
  314. for(auto * entry : objects)
  315. {
  316. if (!entry)
  317. continue;
  318. for(const auto & obj : entry->objects)
  319. {
  320. if (!obj)
  321. continue;
  322. obj->afterLoadFinalization();
  323. if(obj->getTemplates().empty())
  324. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  325. }
  326. }
  327. //duplicate existing two-way portals to make reserve for RMG
  328. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  329. size_t portalCount = portalVec.size();
  330. for (size_t i = portalCount; i < 100; ++i)
  331. portalVec.push_back(portalVec[static_cast<si32>(i % portalCount)]);
  332. }
  333. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  334. {
  335. const auto handler = getHandlerFor(type, subtype);
  336. if (handler && handler->hasNameTextID())
  337. return handler->getNameTranslated();
  338. else
  339. return objects[type]->getNameTranslated();
  340. }
  341. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  342. {
  343. // TODO: these objects may have subID's that does not have associated handler:
  344. // Prison: uses hero type as subID
  345. // Hero: uses hero type as subID, but registers hero classes as subtypes
  346. // Spell scroll: uses spell ID as subID
  347. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  348. subtype = 0;
  349. assert(type < objects.size());
  350. assert(objects[type]);
  351. assert(subtype < objects[type]->objects.size());
  352. return getHandlerFor(type, subtype)->getSounds();
  353. }
  354. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  355. {
  356. return objects.at(type)->handlerName;
  357. }
  358. std::string AObjectTypeHandler::getJsonKey() const
  359. {
  360. return modScope + ':' + subTypeName;
  361. }
  362. si32 AObjectTypeHandler::getIndex() const
  363. {
  364. return type;
  365. }
  366. si32 AObjectTypeHandler::getSubIndex() const
  367. {
  368. return subtype;
  369. }
  370. std::string AObjectTypeHandler::getTypeName() const
  371. {
  372. return typeName;
  373. }
  374. std::string AObjectTypeHandler::getSubTypeName() const
  375. {
  376. return subTypeName;
  377. }
  378. static ui32 loadJsonOrMax(const JsonNode & input)
  379. {
  380. if (input.isNull())
  381. return std::numeric_limits<ui32>::max();
  382. else
  383. return static_cast<ui32>(input.Float());
  384. }
  385. void AObjectTypeHandler::init(const JsonNode & input)
  386. {
  387. base = input["base"];
  388. if (!input["rmg"].isNull())
  389. {
  390. rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
  391. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  392. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  393. rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
  394. } // else block is not needed - set in constructor
  395. for (auto entry : input["templates"].Struct())
  396. {
  397. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  398. JsonUtils::inherit(entry.second, base);
  399. auto * tmpl = new ObjectTemplate;
  400. tmpl->id = Obj(type);
  401. tmpl->subid = subtype;
  402. tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  403. try
  404. {
  405. tmpl->readJson(entry.second);
  406. templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
  407. }
  408. catch (const std::exception & e)
  409. {
  410. logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
  411. }
  412. }
  413. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  414. sounds.ambient.push_back(node.String());
  415. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  416. sounds.visit.push_back(node.String());
  417. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  418. sounds.removal.push_back(node.String());
  419. if(input["aiValue"].isNull())
  420. aiValue = boost::none;
  421. else
  422. aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
  423. if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
  424. battlefield = input["battleground"].String();
  425. else
  426. battlefield = boost::none;
  427. initTypeData(input);
  428. }
  429. bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
  430. {
  431. return false; // by default there are no overrides
  432. }
  433. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  434. {
  435. obj->ID = Obj(type);
  436. obj->subID = subtype;
  437. obj->typeName = typeName;
  438. obj->subTypeName = subTypeName;
  439. }
  440. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  441. {
  442. // empty implementation for overrides
  443. }
  444. bool AObjectTypeHandler::hasNameTextID() const
  445. {
  446. return false;
  447. }
  448. std::string AObjectTypeHandler::getNameTextID() const
  449. {
  450. return TextIdentifier("mapObject", modScope, typeName, subTypeName, "name").get();
  451. }
  452. std::string AObjectTypeHandler::getNameTranslated() const
  453. {
  454. return VLC->generaltexth->translate(getNameTextID());
  455. }
  456. SObjectSounds AObjectTypeHandler::getSounds() const
  457. {
  458. return sounds;
  459. }
  460. void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
  461. {
  462. templates.push_back(templ);
  463. }
  464. void AObjectTypeHandler::addTemplate(JsonNode config)
  465. {
  466. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  467. JsonUtils::inherit(config, base);
  468. auto * tmpl = new ObjectTemplate;
  469. tmpl->id = Obj(type);
  470. tmpl->subid = subtype;
  471. tmpl->stringID.clear(); // TODO?
  472. tmpl->readJson(config);
  473. templates.emplace_back(tmpl);
  474. }
  475. std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
  476. {
  477. return templates;
  478. }
  479. BattleField AObjectTypeHandler::getBattlefield() const
  480. {
  481. return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
  482. }
  483. std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
  484. {
  485. std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
  486. std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
  487. const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
  488. {
  489. return obj->canBePlacedAt(terrainType);
  490. };
  491. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
  492. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  493. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  494. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  495. return templates;
  496. else
  497. return filtered;
  498. }
  499. std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
  500. {
  501. std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
  502. for (const auto & tmpl: ret)
  503. {
  504. if (objectFilter(object, tmpl))
  505. return tmpl;
  506. }
  507. return std::shared_ptr<const ObjectTemplate>(); //empty
  508. }
  509. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  510. {
  511. return rmgInfo;
  512. }
  513. boost::optional<si32> AObjectTypeHandler::getAiValue() const
  514. {
  515. return aiValue;
  516. }
  517. bool AObjectTypeHandler::isStaticObject()
  518. {
  519. return false; // most of classes are not static
  520. }
  521. void AObjectTypeHandler::afterLoadFinalization()
  522. {
  523. }
  524. VCMI_LIB_NAMESPACE_END