MapView.cpp 4.1 KB

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  1. /*
  2. * MapView.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapView.h"
  12. #include "MapViewActions.h"
  13. #include "MapViewCache.h"
  14. #include "MapViewController.h"
  15. #include "MapViewModel.h"
  16. #include "mapHandler.h"
  17. #include "../CGameInfo.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../adventureMap/CAdvMapInt.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../render/CAnimation.h"
  22. #include "../render/Canvas.h"
  23. #include "../render/IImage.h"
  24. #include "../renderSDL/SDL_Extensions.h"
  25. #include "../../CCallback.h"
  26. #include "../../lib/CConfigHandler.h"
  27. #include "../../lib/mapObjects/CGHeroInstance.h"
  28. #include "../../lib/mapping/CMap.h"
  29. BasicMapView::~BasicMapView() = default;
  30. std::shared_ptr<MapViewModel> BasicMapView::createModel(const Point & dimensions) const
  31. {
  32. auto result = std::make_shared<MapViewModel>();
  33. result->setLevel(0);
  34. result->setTileSize(Point(32, 32));
  35. result->setViewCenter(Point(0, 0));
  36. result->setViewDimensions(dimensions);
  37. return result;
  38. }
  39. BasicMapView::BasicMapView(const Point & offset, const Point & dimensions)
  40. : model(createModel(dimensions))
  41. , tilesCache(new MapViewCache(model))
  42. , controller(new MapViewController(model, tilesCache))
  43. {
  44. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  45. pos += offset;
  46. pos.w = dimensions.x;
  47. pos.h = dimensions.y;
  48. }
  49. void BasicMapView::render(Canvas & target, bool fullUpdate)
  50. {
  51. Canvas targetClipped(target, pos);
  52. controller->update(GH.mainFPSmng->getElapsedMilliseconds());
  53. tilesCache->update(controller->getContext());
  54. tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
  55. }
  56. void BasicMapView::show(SDL_Surface * to)
  57. {
  58. Canvas target(to);
  59. CSDL_Ext::CClipRectGuard guard(to, pos);
  60. render(target, false);
  61. }
  62. void BasicMapView::showAll(SDL_Surface * to)
  63. {
  64. Canvas target(to);
  65. CSDL_Ext::CClipRectGuard guard(to, pos);
  66. render(target, true);
  67. }
  68. void MapView::show(SDL_Surface * to)
  69. {
  70. actions->setContext(controller->getContext());
  71. BasicMapView::show(to);
  72. }
  73. MapView::MapView(const Point & offset, const Point & dimensions)
  74. : BasicMapView(offset, dimensions)
  75. , isSwiping(false)
  76. {
  77. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  78. actions = std::make_shared<MapViewActions>(*this, model);
  79. actions->setContext(controller->getContext());
  80. }
  81. void MapView::onMapLevelSwitched()
  82. {
  83. if(LOCPLINT->cb->getMapSize().z > 1)
  84. {
  85. if(model->getLevel() == 0)
  86. controller->setViewCenter(model->getMapViewCenter(), 1);
  87. else
  88. controller->setViewCenter(model->getMapViewCenter(), 0);
  89. }
  90. }
  91. void MapView::onMapScrolled(const Point & distance)
  92. {
  93. if(!isSwiping)
  94. controller->setViewCenter(model->getMapViewCenter() + distance, model->getLevel());
  95. }
  96. void MapView::onMapSwiped(const Point & viewPosition)
  97. {
  98. isSwiping = true;
  99. controller->setViewCenter(viewPosition, model->getLevel());
  100. }
  101. void MapView::onMapSwipeEnded()
  102. {
  103. isSwiping = true;
  104. }
  105. void MapView::onCenteredTile(const int3 & tile)
  106. {
  107. controller->setViewCenter(tile);
  108. }
  109. void MapView::onCenteredObject(const CGObjectInstance * target)
  110. {
  111. controller->setViewCenter(target->getSightCenter());
  112. }
  113. void MapView::onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain)
  114. {
  115. controller->activateSpellViewContext();
  116. controller->setTileSize(Point(tileSize, tileSize));
  117. controller->setOverlayVisibility(objectPositions);
  118. controller->setTerrainVisibility(showTerrain);
  119. }
  120. void MapView::onViewWorldActivated(uint32_t tileSize)
  121. {
  122. controller->activateWorldViewContext();
  123. controller->setTileSize(Point(tileSize, tileSize));
  124. }
  125. void MapView::onViewMapActivated()
  126. {
  127. controller->activateAdventureContext();
  128. controller->setTileSize(Point(32, 32));
  129. }
  130. PuzzleMapView::PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter)
  131. : BasicMapView(offset, dimensions)
  132. {
  133. controller->setViewCenter(tileToCenter);
  134. controller->activatePuzzleMapContext(tileToCenter);
  135. }