mapHandler.cpp 5.8 KB

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  1. /*
  2. * mapHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mapHandler.h"
  12. #include "IMapRendererObserver.h"
  13. #include "../CGameInfo.h"
  14. #include "../CPlayerInterface.h"
  15. #include "../../lib/UnlockGuard.h"
  16. #include "../../lib/mapObjects/CGHeroInstance.h"
  17. #include "../../lib/mapObjects/CObjectClassesHandler.h"
  18. #include "../../lib/mapping/CMap.h"
  19. #include "../../lib/CGeneralTextHandler.h"
  20. #include "../../lib/TerrainHandler.h"
  21. bool CMapHandler::hasOngoingAnimations()
  22. {
  23. for (auto * observer : observers)
  24. if (observer->hasOngoingAnimations())
  25. return true;
  26. return false;
  27. }
  28. void CMapHandler::waitForOngoingAnimations()
  29. {
  30. while (CGI->mh->hasOngoingAnimations())
  31. {
  32. auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
  33. boost::this_thread::sleep(boost::posix_time::milliseconds(1));
  34. }
  35. }
  36. void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const
  37. {
  38. const TerrainTile & t = map->getTile(pos);
  39. if(t.hasFavorableWinds())
  40. {
  41. out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
  42. return;
  43. }
  44. //const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
  45. bool isTile2Terrain = false;
  46. out.clear();
  47. //for(auto & elem : tt.objects)
  48. //{
  49. // if(elem.obj)
  50. // {
  51. // out = elem.obj->getObjectName();
  52. // if(elem.obj->ID == Obj::HOLE)
  53. // return;
  54. // isTile2Terrain = elem.obj->isTile2Terrain();
  55. // break;
  56. // }
  57. //}
  58. if(!isTile2Terrain || out.empty())
  59. out = t.terType->getNameTranslated();
  60. if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
  61. {
  62. out = boost::str(boost::format(isRMB ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
  63. % out
  64. % CGI->generaltexth->allTexts[330]); // 'digging ok'
  65. }
  66. }
  67. bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
  68. {
  69. if (!a)
  70. return true;
  71. if (!b)
  72. return false;
  73. if (a->appearance->printPriority != 0 || b->appearance->printPriority != 0)
  74. {
  75. if (a->appearance->printPriority != b->appearance->printPriority)
  76. return a->appearance->printPriority > b->appearance->printPriority;
  77. //H3 behavior: order of two background objects depends on their placement order on map
  78. return a->id < b->id;
  79. }
  80. if(a->pos.y != b->pos.y)
  81. return a->pos.y < b->pos.y;
  82. if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
  83. return true;
  84. if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
  85. return false;
  86. if(!a->isVisitable() && b->isVisitable())
  87. return true;
  88. if(!b->isVisitable() && a->isVisitable())
  89. return false;
  90. //H3 behavior: order of two background objects depends on their placement order on map
  91. return a->id < b->id;
  92. }
  93. CMapHandler::CMapHandler(const CMap * map)
  94. : map(map)
  95. {
  96. }
  97. const CMap * CMapHandler::getMap()
  98. {
  99. return map;
  100. }
  101. bool CMapHandler::isInMap( const int3 & tile)
  102. {
  103. return map->isInTheMap(tile);
  104. }
  105. std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
  106. {
  107. std::vector<std::string> result;
  108. //for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
  109. //{
  110. // if(ttObj.ambientSound)
  111. // result.push_back(ttObj.ambientSound.get());
  112. //}
  113. if(map->isCoastalTile(tile))
  114. result.emplace_back("LOOPOCEA");
  115. return result;
  116. }
  117. void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
  118. {
  119. for (auto * observer : observers)
  120. observer->onObjectFadeIn(obj);
  121. }
  122. void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj)
  123. {
  124. for (auto * observer : observers)
  125. observer->onObjectFadeOut(obj);
  126. }
  127. void CMapHandler::onBeforeHeroEmbark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  128. {
  129. for (auto * observer : observers)
  130. observer->onBeforeHeroEmbark(obj, from, dest);
  131. }
  132. void CMapHandler::onAfterHeroEmbark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  133. {
  134. for (auto * observer : observers)
  135. observer->onAfterHeroEmbark(obj, from, dest);
  136. }
  137. void CMapHandler::onBeforeHeroDisembark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  138. {
  139. for (auto * observer : observers)
  140. observer->onBeforeHeroDisembark(obj, from, dest);
  141. }
  142. void CMapHandler::onAfterHeroDisembark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  143. {
  144. for (auto * observer : observers)
  145. observer->onAfterHeroDisembark(obj, from, dest);
  146. }
  147. void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj)
  148. {
  149. for (auto * observer : observers)
  150. observer->onObjectInstantAdd(obj);
  151. }
  152. void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj)
  153. {
  154. for (auto * observer : observers)
  155. observer->onObjectInstantRemove(obj);
  156. }
  157. void CMapHandler::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  158. {
  159. assert(obj->pos == dest);
  160. for (auto * observer : observers)
  161. observer->onAfterHeroTeleported(obj, from, dest);
  162. }
  163. void CMapHandler::onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  164. {
  165. assert(obj->pos == from);
  166. for (auto * observer : observers)
  167. observer->onBeforeHeroTeleported(obj, from, dest);
  168. }
  169. void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  170. {
  171. assert(obj->pos == dest);
  172. for (auto * observer : observers)
  173. observer->onHeroMoved(obj, from, dest);
  174. }
  175. void CMapHandler::addMapObserver(IMapObjectObserver * object)
  176. {
  177. observers.push_back(object);
  178. }
  179. void CMapHandler::removeMapObserver(IMapObjectObserver * object)
  180. {
  181. vstd::erase(observers, object);
  182. }
  183. IMapObjectObserver::IMapObjectObserver()
  184. {
  185. CGI->mh->addMapObserver(this);
  186. }
  187. IMapObjectObserver::~IMapObjectObserver()
  188. {
  189. CGI->mh->removeMapObserver(this);
  190. }