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- /*
- * NetPacksLobbyClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LobbyClientNetPackVisitors.h"
- #include "lobby/CSelectionBase.h"
- #include "lobby/CLobbyScreen.h"
- #include "lobby/OptionsTab.h"
- #include "lobby/RandomMapTab.h"
- #include "lobby/TurnOptionsTab.h"
- #include "lobby/ExtraOptionsTab.h"
- #include "lobby/SelectionTab.h"
- #include "lobby/CBonusSelection.h"
- #include "globalLobby/GlobalLobbyWindow.h"
- #include "globalLobby/GlobalLobbyServerSetup.h"
- #include "globalLobby/GlobalLobbyClient.h"
- #include "CServerHandler.h"
- #include "CGameInfo.h"
- #include "gui/CGuiHandler.h"
- #include "gui/WindowHandler.h"
- #include "widgets/Buttons.h"
- #include "widgets/TextControls.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/serializer/Connection.h"
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- result = false;
- // Check if it's LobbyClientConnected for our client
- if(pack.uuid == handler.c->uuid)
- {
- handler.c->connectionID = pack.clientId;
- if(handler.mapToStart)
- {
- handler.setMapInfo(handler.mapToStart);
- }
- else if(!settings["session"]["headless"].Bool())
- {
- if (GH.windows().topWindow<CSimpleJoinScreen>())
- GH.windows().popWindows(1);
- if (!GH.windows().findWindows<GlobalLobbyServerSetup>().empty())
- {
- // announce opened game room
- // TODO: find better approach?
- int roomType = settings["lobby"]["roomType"].Integer();
- if (roomType != 0)
- handler.getGlobalLobby().sendOpenPrivateRoom();
- else
- handler.getGlobalLobby().sendOpenPublicRoom();
- }
- while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
- {
- // if global lobby is open, pop all dialogs on top of it as well as lobby itself
- GH.windows().popWindows(1);
- }
- GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
- }
- handler.state = EClientState::LOBBY;
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(pack.clientId != handler.c->connectionID)
- {
- result = false;
- return;
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(auto w = GH.windows().topWindow<CLoadingScreen>())
- GH.windows().popWindow(w);
-
- if(GH.windows().count() > 0)
- GH.windows().popWindows(1);
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
- {
- if(lobby && lobby->card)
- {
- lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
- lobby->card->setChat(true);
- if(lobby->buttonChat)
- lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
- {
- if(!lobby || !handler.isGuest())
- return;
- switch(pack.action)
- {
- case LobbyGuiAction::NO_TAB:
- lobby->toggleTab(lobby->curTab);
- break;
- case LobbyGuiAction::OPEN_OPTIONS:
- lobby->toggleTab(lobby->tabOpt);
- break;
- case LobbyGuiAction::OPEN_SCENARIO_LIST:
- lobby->toggleTab(lobby->tabSel);
- break;
- case LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS:
- lobby->toggleTab(lobby->tabRand);
- break;
- case LobbyGuiAction::OPEN_TURN_OPTIONS:
- lobby->toggleTab(lobby->tabTurnOptions);
- break;
- case LobbyGuiAction::OPEN_EXTRA_OPTIONS:
- lobby->toggleTab(lobby->tabExtraOptions);
- break;
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
- {
- if(handler.state == EClientState::GAMEPLAY)
- {
- handler.endGameplay(pack.closeConnection, pack.restart);
- }
-
- if(pack.restart)
- {
- if (handler.validateGameStart())
- handler.sendStartGame();
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
- {
- result = false;
- return;
- }
-
- handler.state = EClientState::STARTING;
- if(handler.si->mode != EStartMode::LOAD_GAME || pack.clientId == handler.c->connectionID)
- {
- auto modeBackup = handler.si->mode;
- handler.si = pack.initializedStartInfo;
- handler.si->mode = modeBackup;
- }
- handler.startGameplay(pack.initializedGameState);
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- if(auto w = GH.windows().topWindow<CLoadingScreen>())
- {
- w->finish();
- w->tick(0);
- w->redraw();
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyLoadProgress(LobbyLoadProgress & pack)
- {
- if(auto w = GH.windows().topWindow<CLoadingScreen>())
- {
- w->set(pack.progress);
- w->tick(0);
- w->redraw();
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
- {
- pack.hostChanged = pack.state.hostClientId != handler.hostClientId;
- static_cast<LobbyState &>(handler) = pack.state;
- if(handler.mapToStart && handler.mi)
- {
- handler.startMapAfterConnection(nullptr);
- handler.sendStartGame();
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
- {
- if(!lobby) //stub: ignore message for game mode
- return;
-
- if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
- {
- lobby->bonusSel = std::make_shared<CBonusSelection>();
- GH.windows().pushWindow(lobby->bonusSel);
- }
- if(lobby->bonusSel)
- lobby->bonusSel->updateAfterStateChange();
- else
- lobby->updateAfterStateChange();
- if(pack.hostChanged)
- lobby->toggleMode(handler.isHost());
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage & pack)
- {
- if(!lobby) //stub: ignore message for game mode
- return;
-
- lobby->buttonStart->block(false);
- handler.showServerError(pack.message);
- }
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