SelectionTab.cpp 27 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/Slider.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../windows/CMapOverview.h"
  29. #include "../render/CAnimation.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../../CCallback.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/GameSettings.h"
  36. #include "../../lib/filesystem/Filesystem.h"
  37. #include "../../lib/campaign/CampaignState.h"
  38. #include "../../lib/mapping/CMapInfo.h"
  39. #include "../../lib/mapping/CMapHeader.h"
  40. #include "../../lib/mapping/MapFormat.h"
  41. #include "../../lib/TerrainHandler.h"
  42. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  43. {
  44. if(aaa->isFolder || bbb->isFolder)
  45. {
  46. if(aaa->isFolder != bbb->isFolder)
  47. return (aaa->isFolder > bbb->isFolder);
  48. else
  49. {
  50. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  51. return boost::algorithm::starts_with(aaa->folderName, "..");
  52. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  53. }
  54. }
  55. auto a = aaa->mapHeader.get();
  56. auto b = bbb->mapHeader.get();
  57. if(a && b) //if we are sorting scenarios
  58. {
  59. switch(sortBy)
  60. {
  61. case _format: //by map format (RoE, WoG, etc)
  62. return (a->version < b->version);
  63. break;
  64. case _loscon: //by loss conditions
  65. return (a->defeatIconIndex < b->defeatIconIndex);
  66. break;
  67. case _playerAm: //by player amount
  68. int playerAmntB;
  69. int humenPlayersB;
  70. int playerAmntA;
  71. int humenPlayersA;
  72. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  73. for(int i = 0; i < 8; i++)
  74. {
  75. if(a->players[i].canHumanPlay)
  76. {
  77. playerAmntA++;
  78. humenPlayersA++;
  79. }
  80. else if(a->players[i].canComputerPlay)
  81. {
  82. playerAmntA++;
  83. }
  84. if(b->players[i].canHumanPlay)
  85. {
  86. playerAmntB++;
  87. humenPlayersB++;
  88. }
  89. else if(b->players[i].canComputerPlay)
  90. {
  91. playerAmntB++;
  92. }
  93. }
  94. if(playerAmntB != playerAmntA)
  95. return (playerAmntA < playerAmntB);
  96. else
  97. return (humenPlayersA < humenPlayersB);
  98. break;
  99. case _size: //by size of map
  100. return (a->width < b->width);
  101. break;
  102. case _viccon: //by victory conditions
  103. return (a->victoryIconIndex < b->victoryIconIndex);
  104. break;
  105. case _name: //by name
  106. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  107. case _fileName: //by filename
  108. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  109. case _changeDate: //by changedate
  110. return aaa->lastWrite < bbb->lastWrite;
  111. default:
  112. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  113. }
  114. }
  115. else //if we are sorting campaigns
  116. {
  117. switch(sortBy)
  118. {
  119. case _numOfMaps: //by number of maps in campaign
  120. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  121. case _name: //by name
  122. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  123. default:
  124. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  125. }
  126. }
  127. }
  128. // pick sorting order based on selection
  129. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  130. {
  131. switch(Type)
  132. {
  133. case ESelectionScreen::newGame:
  134. return ESortBy::_name;
  135. case ESelectionScreen::loadGame:
  136. case ESelectionScreen::saveGame:
  137. return ESortBy::_fileName;
  138. case ESelectionScreen::campaignList:
  139. return ESortBy::_name;
  140. }
  141. // Should not reach here. But let's not crash the game.
  142. return ESortBy::_name;
  143. }
  144. SelectionTab::SelectionTab(ESelectionScreen Type)
  145. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
  146. {
  147. OBJ_CONSTRUCTION;
  148. generalSortingBy = getSortBySelectionScreen(tabType);
  149. bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
  150. if(tabType != ESelectionScreen::campaignList)
  151. {
  152. sortingBy = _format;
  153. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  154. pos = background->pos;
  155. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
  156. inputName->filters += CTextInput::filenameFilter;
  157. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  158. int sizes[] = {36, 72, 108, 144, 0};
  159. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  160. for(int i = 0; i < 5; i++)
  161. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  162. int xpos[] = {23, 55, 88, 121, 306, 339};
  163. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  164. for(int i = 0; i < 6; i++)
  165. {
  166. ESortBy criteria = (ESortBy)i;
  167. if(criteria == _name)
  168. criteria = generalSortingBy;
  169. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  170. }
  171. }
  172. int positionsToShow = 18;
  173. std::string tabTitle;
  174. switch(tabType)
  175. {
  176. case ESelectionScreen::newGame:
  177. tabTitle = CGI->generaltexth->arraytxt[229];
  178. break;
  179. case ESelectionScreen::loadGame:
  180. tabTitle = CGI->generaltexth->arraytxt[230];
  181. break;
  182. case ESelectionScreen::saveGame:
  183. positionsToShow = 16;
  184. tabTitle = CGI->generaltexth->arraytxt[231];
  185. break;
  186. case ESelectionScreen::campaignList:
  187. tabTitle = CGI->generaltexth->allTexts[726];
  188. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  189. pos.w = parent->pos.w;
  190. pos.h = parent->pos.h;
  191. pos.x += 3;
  192. pos.y += 6;
  193. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  194. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  195. break;
  196. default:
  197. assert(0);
  198. break;
  199. }
  200. if(enableUiEnhancements)
  201. {
  202. buttonsSortBy.push_back(std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("lobby/selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate)));
  203. buttonsSortBy.back()->setAnimateLonelyFrame(true);
  204. }
  205. iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
  206. iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
  207. iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
  208. for(int i = 0; i < positionsToShow; i++)
  209. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  210. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  211. slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  212. slider->setPanningStep(24);
  213. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  214. // entire screen can't be used in here since map description might also have slider
  215. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  216. filter(0);
  217. }
  218. void SelectionTab::toggleMode()
  219. {
  220. if(CSH->isGuest())
  221. {
  222. allItems.clear();
  223. curItems.clear();
  224. if(slider)
  225. slider->block(true);
  226. }
  227. else
  228. {
  229. switch(tabType)
  230. {
  231. case ESelectionScreen::newGame:
  232. {
  233. inputName->disable();
  234. auto files = getFiles("Maps/", EResType::MAP);
  235. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  236. parseMaps(files);
  237. break;
  238. }
  239. case ESelectionScreen::loadGame:
  240. inputName->disable();
  241. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  242. break;
  243. case ESelectionScreen::saveGame:
  244. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  245. inputName->enable();
  246. inputName->activate();
  247. restoreLastSelection();
  248. break;
  249. case ESelectionScreen::campaignList:
  250. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  251. break;
  252. default:
  253. assert(0);
  254. break;
  255. }
  256. if(slider)
  257. {
  258. slider->block(false);
  259. filter(0);
  260. }
  261. if(CSH->campaignStateToSend)
  262. {
  263. CSH->setCampaignState(CSH->campaignStateToSend);
  264. CSH->campaignStateToSend.reset();
  265. }
  266. else
  267. {
  268. restoreLastSelection();
  269. }
  270. }
  271. slider->setAmount((int)curItems.size());
  272. updateListItems();
  273. redraw();
  274. }
  275. void SelectionTab::clickReleased(const Point & cursorPosition)
  276. {
  277. int line = getLine();
  278. if(line != -1)
  279. {
  280. select(line);
  281. }
  282. #ifdef VCMI_IOS
  283. // focus input field if clicked inside it
  284. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  285. inputName->giveFocus();
  286. #endif
  287. }
  288. void SelectionTab::keyPressed(EShortcut key)
  289. {
  290. int moveBy = 0;
  291. switch(key)
  292. {
  293. case EShortcut::MOVE_UP:
  294. moveBy = -1;
  295. break;
  296. case EShortcut::MOVE_DOWN:
  297. moveBy = +1;
  298. break;
  299. case EShortcut::MOVE_PAGE_UP:
  300. moveBy = -(int)listItems.size() + 1;
  301. break;
  302. case EShortcut::MOVE_PAGE_DOWN:
  303. moveBy = +(int)listItems.size() - 1;
  304. break;
  305. case EShortcut::MOVE_FIRST:
  306. select(-slider->getValue());
  307. return;
  308. case EShortcut::MOVE_LAST:
  309. select((int)curItems.size() - slider->getValue());
  310. return;
  311. default:
  312. return;
  313. }
  314. select((int)selectionPos - slider->getValue() + moveBy);
  315. }
  316. void SelectionTab::clickDouble(const Point & cursorPosition)
  317. {
  318. int position = getLine();
  319. int itemIndex = position + slider->getValue();
  320. if(itemIndex >= curItems.size())
  321. return;
  322. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  323. {
  324. select(position);
  325. return;
  326. }
  327. if(getLine() != -1) //double clicked scenarios list
  328. {
  329. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  330. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  331. }
  332. }
  333. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  334. {
  335. int position = getLine();
  336. int py = position + slider->getValue();
  337. if(py >= curItems.size())
  338. return;
  339. if(!curItems[py]->isFolder)
  340. GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
  341. else
  342. CRClickPopup::createAndPush(curItems[py]->folderName);
  343. }
  344. auto SelectionTab::checkSubfolder(std::string path)
  345. {
  346. struct Ret
  347. {
  348. std::string folderName;
  349. std::string baseFolder;
  350. bool parentExists;
  351. bool fileInFolder;
  352. } ret;
  353. ret.parentExists = (curFolder != "");
  354. ret.fileInFolder = false;
  355. std::vector<std::string> filetree;
  356. // delete first element (e.g. 'MAPS')
  357. boost::split(filetree, path, boost::is_any_of("/"));
  358. filetree.erase(filetree.begin());
  359. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  360. if(!filetree.empty())
  361. {
  362. filetree.pop_back();
  363. ret.baseFolder = boost::algorithm::join(filetree, "/");
  364. }
  365. else
  366. ret.baseFolder = "";
  367. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  368. {
  369. std::string folder = ret.baseFolder.substr(curFolder.size());
  370. if(folder != "")
  371. {
  372. boost::split(filetree, folder, boost::is_any_of("/"));
  373. ret.folderName = filetree[0];
  374. }
  375. }
  376. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  377. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  378. ret.fileInFolder = true;
  379. return ret;
  380. }
  381. // A new size filter (Small, Medium, ...) has been selected. Populate
  382. // selMaps with the relevant data.
  383. void SelectionTab::filter(int size, bool selectFirst)
  384. {
  385. if(size == -1)
  386. size = currentMapSizeFilter;
  387. currentMapSizeFilter = size;
  388. curItems.clear();
  389. for(auto elem : allItems)
  390. {
  391. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  392. {
  393. if(showRandom)
  394. curFolder = "RANDOMMAPS/";
  395. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  396. if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
  397. continue;
  398. if(parentExists && !showRandom)
  399. {
  400. auto folder = std::make_shared<ElementInfo>();
  401. folder->isFolder = true;
  402. folder->folderName = ".. (" + curFolder + ")";
  403. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  404. if (itemIt == curItems.end()) {
  405. curItems.push_back(folder);
  406. }
  407. }
  408. auto folder = std::make_shared<ElementInfo>();
  409. folder->isFolder = true;
  410. folder->folderName = folderName;
  411. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  412. if (itemIt == curItems.end() && folderName != "") {
  413. curItems.push_back(folder);
  414. }
  415. if(fileInFolder)
  416. curItems.push_back(elem);
  417. }
  418. }
  419. if(curItems.size())
  420. {
  421. slider->block(false);
  422. slider->setAmount((int)curItems.size());
  423. sort();
  424. if(selectFirst)
  425. {
  426. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  427. if(firstPos < curItems.size())
  428. {
  429. slider->scrollTo(firstPos);
  430. callOnSelect(curItems[firstPos]);
  431. selectAbs(firstPos);
  432. }
  433. }
  434. }
  435. else
  436. {
  437. updateListItems();
  438. redraw();
  439. slider->block(true);
  440. if(callOnSelect)
  441. callOnSelect(nullptr);
  442. }
  443. }
  444. void SelectionTab::sortBy(int criteria)
  445. {
  446. if(criteria == sortingBy)
  447. {
  448. sortModeAscending = !sortModeAscending;
  449. }
  450. else
  451. {
  452. sortingBy = (ESortBy)criteria;
  453. sortModeAscending = true;
  454. }
  455. sort();
  456. selectAbs(-1);
  457. }
  458. void SelectionTab::sort()
  459. {
  460. if(sortingBy != generalSortingBy)
  461. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  462. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  463. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  464. if(!sortModeAscending)
  465. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  466. updateListItems();
  467. redraw();
  468. }
  469. void SelectionTab::select(int position)
  470. {
  471. if(!curItems.size())
  472. return;
  473. // New selection. py is the index in curItems.
  474. int py = position + slider->getValue();
  475. vstd::amax(py, 0);
  476. vstd::amin(py, curItems.size() - 1);
  477. selectionPos = py;
  478. if(position < 0)
  479. slider->scrollBy(position);
  480. else if(position >= listItems.size())
  481. slider->scrollBy(position - (int)listItems.size() + 1);
  482. if(curItems[py]->isFolder) {
  483. if(boost::starts_with(curItems[py]->folderName, ".."))
  484. {
  485. std::vector<std::string> filetree;
  486. boost::split(filetree, curFolder, boost::is_any_of("/"));
  487. filetree.pop_back();
  488. filetree.pop_back();
  489. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  490. }
  491. else
  492. curFolder += curItems[py]->folderName + "/";
  493. filter(-1);
  494. slider->scrollTo(0);
  495. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  496. if(firstPos < curItems.size())
  497. {
  498. selectAbs(firstPos);
  499. }
  500. return;
  501. }
  502. rememberCurrentSelection();
  503. if(inputName && inputName->isActive())
  504. {
  505. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  506. inputName->setText(filename.stem().string());
  507. }
  508. updateListItems();
  509. redraw();
  510. if(callOnSelect)
  511. callOnSelect(curItems[py]);
  512. }
  513. void SelectionTab::selectAbs(int position)
  514. {
  515. if(position == -1)
  516. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  517. select(position - slider->getValue());
  518. }
  519. void SelectionTab::sliderMove(int slidPos)
  520. {
  521. if(!slider)
  522. return; // ignore spurious call when slider is being created
  523. updateListItems();
  524. redraw();
  525. }
  526. void SelectionTab::updateListItems()
  527. {
  528. // elemIdx is the index of the maps or saved game to display on line 0
  529. // slider->capacity contains the number of available screen lines
  530. // slider->positionsAmnt is the number of elements after filtering
  531. int elemIdx = slider->getValue();
  532. for(auto item : listItems)
  533. {
  534. if(elemIdx < curItems.size())
  535. {
  536. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  537. elemIdx++;
  538. }
  539. else
  540. {
  541. item->updateItem();
  542. }
  543. }
  544. }
  545. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  546. {
  547. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  548. return getLine(position - pos.topLeft()) != -1;
  549. }
  550. int SelectionTab::getLine() const
  551. {
  552. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  553. return getLine(clickPos);
  554. }
  555. int SelectionTab::getLine(const Point & clickPos) const
  556. {
  557. int line = -1;
  558. // Ignore clicks on save name area
  559. int maxPosY;
  560. if(tabType == ESelectionScreen::saveGame)
  561. maxPosY = 516;
  562. else
  563. maxPosY = 564;
  564. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  565. {
  566. line = (clickPos.y - 115) / 25; //which line
  567. }
  568. return line;
  569. }
  570. void SelectionTab::selectFileName(std::string fname)
  571. {
  572. boost::to_upper(fname);
  573. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  574. {
  575. if(allItems[i]->fileURI == fname)
  576. {
  577. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  578. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  579. }
  580. }
  581. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  582. {
  583. if(curItems[i]->fileURI == fname)
  584. {
  585. slider->scrollTo(i);
  586. selectAbs(i);
  587. return;
  588. }
  589. }
  590. filter(-1);
  591. selectAbs(-1);
  592. }
  593. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  594. {
  595. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  596. }
  597. void SelectionTab::rememberCurrentSelection()
  598. {
  599. if(getSelectedMapInfo()->isFolder)
  600. return;
  601. // TODO: this can be more elegant
  602. if(tabType == ESelectionScreen::newGame)
  603. {
  604. Settings lastMap = settings.write["general"]["lastMap"];
  605. lastMap->String() = getSelectedMapInfo()->fileURI;
  606. }
  607. else if(tabType == ESelectionScreen::loadGame)
  608. {
  609. Settings lastSave = settings.write["general"]["lastSave"];
  610. lastSave->String() = getSelectedMapInfo()->fileURI;
  611. }
  612. else if(tabType == ESelectionScreen::campaignList)
  613. {
  614. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  615. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  616. }
  617. }
  618. void SelectionTab::restoreLastSelection()
  619. {
  620. switch(tabType)
  621. {
  622. case ESelectionScreen::newGame:
  623. selectFileName(settings["general"]["lastMap"].String());
  624. break;
  625. case ESelectionScreen::campaignList:
  626. selectFileName(settings["general"]["lastCampaign"].String());
  627. break;
  628. case ESelectionScreen::loadGame:
  629. case ESelectionScreen::saveGame:
  630. selectFileName(settings["general"]["lastSave"].String());
  631. }
  632. }
  633. bool SelectionTab::isMapSupported(const CMapInfo & info)
  634. {
  635. switch (info.mapHeader->version)
  636. {
  637. case EMapFormat::ROE:
  638. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  639. case EMapFormat::AB:
  640. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  641. case EMapFormat::SOD:
  642. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  643. case EMapFormat::WOG:
  644. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  645. case EMapFormat::HOTA:
  646. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  647. case EMapFormat::VCMI:
  648. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  649. }
  650. return false;
  651. }
  652. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  653. {
  654. logGlobal->debug("Parsing %d maps", files.size());
  655. allItems.clear();
  656. for(auto & file : files)
  657. {
  658. try
  659. {
  660. auto mapInfo = std::make_shared<ElementInfo>();
  661. mapInfo->mapInit(file.getName());
  662. if (isMapSupported(*mapInfo))
  663. allItems.push_back(mapInfo);
  664. }
  665. catch(std::exception & e)
  666. {
  667. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  668. }
  669. }
  670. }
  671. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  672. {
  673. for(auto & file : files)
  674. {
  675. try
  676. {
  677. auto mapInfo = std::make_shared<ElementInfo>();
  678. mapInfo->saveInit(file);
  679. // Filter out other game modes
  680. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == EStartMode::CAMPAIGN;
  681. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  682. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  683. switch(CSH->getLoadMode())
  684. {
  685. case ELoadMode::SINGLE:
  686. if(isMultiplayer || isCampaign || isTutorial)
  687. mapInfo->mapHeader.reset();
  688. break;
  689. case ELoadMode::CAMPAIGN:
  690. if(!isCampaign)
  691. mapInfo->mapHeader.reset();
  692. break;
  693. case ELoadMode::TUTORIAL:
  694. if(!isTutorial)
  695. mapInfo->mapHeader.reset();
  696. break;
  697. default:
  698. if(!isMultiplayer)
  699. mapInfo->mapHeader.reset();
  700. break;
  701. }
  702. allItems.push_back(mapInfo);
  703. }
  704. catch(const std::exception & e)
  705. {
  706. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  707. }
  708. }
  709. }
  710. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  711. {
  712. allItems.reserve(files.size());
  713. for(auto & file : files)
  714. {
  715. auto info = std::make_shared<ElementInfo>();
  716. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  717. info->fileURI = file.getName();
  718. info->campaignInit();
  719. if(info->campaign)
  720. allItems.push_back(info);
  721. }
  722. }
  723. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  724. {
  725. boost::to_upper(dirURI);
  726. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  727. {
  728. return boost::algorithm::starts_with(mount, dirURI);
  729. });
  730. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  731. {
  732. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  733. });
  734. return ret;
  735. }
  736. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  737. : CIntObject(LCLICK, position)
  738. {
  739. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  740. pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
  741. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
  742. labelName->setAutoRedraw(false);
  743. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  744. labelAmountOfPlayers->setAutoRedraw(false);
  745. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  746. labelNumberOfCampaignMaps->setAutoRedraw(false);
  747. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  748. labelMapSizeLetter->setAutoRedraw(false);
  749. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  750. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  751. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  752. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  753. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  754. }
  755. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  756. {
  757. if(!info)
  758. {
  759. labelAmountOfPlayers->disable();
  760. labelMapSizeLetter->disable();
  761. iconFolder->disable();
  762. pictureEmptyLine->disable();
  763. iconFormat->disable();
  764. iconVictoryCondition->disable();
  765. iconLossCondition->disable();
  766. labelNumberOfCampaignMaps->disable();
  767. labelName->disable();
  768. return;
  769. }
  770. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  771. if(info->isFolder)
  772. {
  773. labelAmountOfPlayers->disable();
  774. labelMapSizeLetter->disable();
  775. iconFolder->enable();
  776. pictureEmptyLine->enable();
  777. iconFormat->disable();
  778. iconVictoryCondition->disable();
  779. iconLossCondition->disable();
  780. labelNumberOfCampaignMaps->disable();
  781. labelName->enable();
  782. labelName->setMaxWidth(316);
  783. labelName->setText(info->folderName);
  784. labelName->setColor(color);
  785. return;
  786. }
  787. labelName->enable();
  788. if(info->campaign)
  789. {
  790. labelAmountOfPlayers->disable();
  791. labelMapSizeLetter->disable();
  792. iconFolder->disable();
  793. pictureEmptyLine->disable();
  794. iconFormat->disable();
  795. iconVictoryCondition->disable();
  796. iconLossCondition->disable();
  797. labelNumberOfCampaignMaps->enable();
  798. std::ostringstream ostr(std::ostringstream::out);
  799. ostr << info->campaign->scenariosCount();
  800. labelNumberOfCampaignMaps->setText(ostr.str());
  801. labelNumberOfCampaignMaps->setColor(color);
  802. labelName->setMaxWidth(316);
  803. }
  804. else
  805. {
  806. labelNumberOfCampaignMaps->disable();
  807. std::ostringstream ostr(std::ostringstream::out);
  808. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  809. labelAmountOfPlayers->enable();
  810. labelAmountOfPlayers->setText(ostr.str());
  811. labelAmountOfPlayers->setColor(color);
  812. labelMapSizeLetter->enable();
  813. labelMapSizeLetter->setText(info->getMapSizeName());
  814. labelMapSizeLetter->setColor(color);
  815. iconFolder->disable();
  816. pictureEmptyLine->disable();
  817. iconFormat->enable();
  818. iconFormat->setFrame(info->getMapSizeFormatIconId());
  819. iconVictoryCondition->enable();
  820. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  821. iconLossCondition->enable();
  822. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  823. labelName->setMaxWidth(185);
  824. }
  825. labelName->setText(info->getNameForList());
  826. labelName->setColor(color);
  827. }