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- /*
- * NetPacksLobbyServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LobbyNetPackVisitors.h"
- #include "CVCMIServer.h"
- #include "CGameHandler.h"
- #include "../lib/StartInfo.h"
- #include "../lib/campaign/CampaignState.h"
- #include "../lib/serializer/Connection.h"
- void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
- {
- if(pack.isForServer())
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
- {
- // Propogate options after every CLobbyPackToServer
- if(pack.isForServer())
- {
- srv.updateAndPropagateLobbyState();
- }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- if(srv.getState() == EServerState::LOBBY)
- {
- result = true;
- return;
- }
-
- result = false;
- return;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- srv.clientConnected(pack.c, pack.names, pack.uuid, pack.mode);
- // Server need to pass some data to newly connected client
- pack.clientId = pack.c->connectionID;
- pack.mode = srv.si->mode;
- pack.hostClientId = srv.hostClientId;
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
- // Until UUID set we only pass LobbyClientConnected to this client
- pack.c->uuid = pack.uuid;
- srv.updateAndPropagateLobbyState();
- // FIXME: what is this??? We do NOT support reconnection into ongoing game - at the very least queries and battles are NOT serialized
- // if(srv.getState() == EServerState::GAMEPLAY)
- // {
- // //immediately start game
- // std::unique_ptr<LobbyStartGame> startGameForReconnectedPlayer(new LobbyStartGame);
- // startGameForReconnectedPlayer->initializedStartInfo = srv.si;
- // startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
- // startGameForReconnectedPlayer->clientId = pack.c->connectionID;
- // srv.announcePack(std::move(startGameForReconnectedPlayer));
- // }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(pack.clientId != pack.c->connectionID)
- {
- result = false;
- return;
- }
- if(pack.shutdownServer)
- {
- if(!srv.cmdLineOptions.count("run-by-client"))
- {
- result = false;
- return;
- }
- if(pack.c->connectionID != srv.hostClientId)
- {
- result = false;
- return;
- }
- }
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- srv.clientDisconnected(pack.c);
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(pack.shutdownServer)
- {
- logNetwork->info("Client requested shutdown, server will close itself...");
- srv.setState(EServerState::SHUTDOWN);
- return;
- }
- else if(srv.activeConnections.empty())
- {
- logNetwork->error("Last connection lost, server will close itself...");
- srv.setState(EServerState::SHUTDOWN);
- }
- else if(pack.c->connectionID == srv.hostClientId)
- {
- auto ph = std::make_unique<LobbyChangeHost>();
- auto newHost = srv.activeConnections.front();
- ph->newHostConnectionId = newHost->connectionID;
- srv.announcePack(std::move(ph));
- }
- srv.updateAndPropagateLobbyState();
-
- // if(srv.getState() != EServerState::SHUTDOWN && srv.remoteConnections.count(pack.c))
- // {
- // srv.remoteConnections -= pack.c;
- // srv.connectToRemote();
- // }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
- {
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
- {
- if(srv.getState() != EServerState::LOBBY)
- {
- result = false;
- return;
- }
- srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
- {
- srv.si->mapname = pack.ourCampaign->getFilename();
- srv.si->mode = EStartMode::CAMPAIGN;
- srv.si->campState = pack.ourCampaign;
- srv.si->turnTimerInfo = TurnTimerInfo{};
- bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
- for(auto scenarioID : pack.ourCampaign->allScenarios())
- {
- if(pack.ourCampaign->isAvailable(scenarioID))
- {
- if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
- {
- srv.setCampaignMap(scenarioID);
- }
- }
- }
-
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
- {
- srv.setCampaignMap(pack.mapId);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
- {
- srv.setCampaignBonus(pack.bonusId);
- result = true;
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
- {
- srv.prepareToRestart();
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
- {
- for(auto & c : srv.activeConnections)
- c->enterLobbyConnectionMode();
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- try
- {
- srv.verifyStateBeforeStart(true);
- }
- catch(...)
- {
- result = false;
- return;
- }
-
- // Server will prepare gamestate and we announce StartInfo to clients
- if(!srv.prepareToStartGame())
- {
- result = false;
- return;
- }
-
- pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->getStartInfo(true));
- pack.initializedGameState = srv.gh->gameState();
- srv.setState(EServerState::GAMEPLAY_STARTING);
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- if(pack.clientId == -1) //do not restart game for single client only
- srv.startGameImmediately();
- else
- {
- for(auto & c : srv.activeConnections)
- {
- if(c->connectionID == pack.clientId)
- {
- c->enterGameplayConnectionMode(srv.gh->gameState());
- srv.reconnectPlayer(pack.clientId);
- }
- }
- }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
- {
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
- {
- auto result = srv.passHost(pack.newHostConnectionId);
-
- if(!result)
- {
- logGlobal->error("passHost returned false. What does it mean?");
- }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
- {
- if(srv.isClientHost(pack.c->connectionID))
- {
- result = true;
- return;
- }
- if(vstd::contains(srv.getAllClientPlayers(pack.c->connectionID), pack.color))
- {
- result = true;
- return;
- }
- result = false;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
- {
- switch(pack.what)
- {
- case LobbyChangePlayerOption::TOWN_ID:
- srv.optionSetCastle(pack.color, FactionID(pack.value));
- break;
- case LobbyChangePlayerOption::TOWN:
- srv.optionNextCastle(pack.color, pack.value);
- break;
- case LobbyChangePlayerOption::HERO_ID:
- srv.optionSetHero(pack.color, HeroTypeID(pack.value));
- break;
- case LobbyChangePlayerOption::HERO:
- srv.optionNextHero(pack.color, pack.value);
- break;
- case LobbyChangePlayerOption::BONUS_ID:
- srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
- break;
- case LobbyChangePlayerOption::BONUS:
- srv.optionNextBonus(pack.color, pack.value);
- break;
- }
-
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
- {
- srv.setPlayer(pack.clickedColor);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
- {
- srv.setPlayerName(pack.color, pack.name);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
- {
- srv.si->simturnsInfo = pack.simturnsInfo;
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
- {
- srv.si->turnTimerInfo = pack.turnTimerInfo;
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
- {
- srv.si->extraOptionsInfo = pack.extraOptionsInfo;
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
- {
- srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
- {
- srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
- result = true;
- }
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