CGMarket.cpp 7.9 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../IGameCallback.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CGameState.h"
  17. #include "CGTownInstance.h"
  18. #include "../CModHandler.h"
  19. #include "../CSkillHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. ///helpers
  22. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  23. {
  24. OpenWindow ow;
  25. ow.window = type;
  26. ow.id1 = id1;
  27. ow.id2 = id2;
  28. IObjectInterface::cb->sendAndApply(&ow);
  29. }
  30. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  31. {
  32. switch(mode)
  33. {
  34. case EMarketMode::RESOURCE_RESOURCE:
  35. {
  36. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  37. double r = VLC->objh->resVals[id1], //value of given resource
  38. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  39. if(r>g) //if given resource is more expensive than wanted
  40. {
  41. val2 = (int)ceil(r / g);
  42. val1 = 1;
  43. }
  44. else //if wanted resource is more expensive
  45. {
  46. val1 = (int)((g / r) + 0.5);
  47. val2 = 1;
  48. }
  49. }
  50. break;
  51. case EMarketMode::CREATURE_RESOURCE:
  52. {
  53. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  54. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  55. double r = VLC->creh->objects[id1]->cost[6], //value of given creature in gold
  56. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  57. if(r>g) //if given resource is more expensive than wanted
  58. {
  59. val2 = (int)ceil(r / g);
  60. val1 = 1;
  61. }
  62. else //if wanted resource is more expensive
  63. {
  64. val1 = (int)((g / r) + 0.5);
  65. val2 = 1;
  66. }
  67. }
  68. break;
  69. case EMarketMode::RESOURCE_PLAYER:
  70. val1 = 1;
  71. val2 = 1;
  72. break;
  73. case EMarketMode::RESOURCE_ARTIFACT:
  74. {
  75. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  76. double r = VLC->objh->resVals[id1], //value of offered resource
  77. g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
  78. if(id1 != 6) //non-gold prices are doubled
  79. r /= 2;
  80. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  81. val2 = 1;
  82. }
  83. break;
  84. case EMarketMode::ARTIFACT_RESOURCE:
  85. {
  86. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  87. double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness,
  88. g = VLC->objh->resVals[id2];
  89. // if(id2 != 6) //non-gold prices are doubled
  90. // r /= 2;
  91. val1 = 1;
  92. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  93. }
  94. break;
  95. case EMarketMode::CREATURE_EXP:
  96. {
  97. val1 = 1;
  98. val2 = (VLC->creh->objects[id1]->AIValue / 40) * 5;
  99. }
  100. break;
  101. case EMarketMode::ARTIFACT_EXP:
  102. {
  103. val1 = 1;
  104. int givenClass = VLC->arth->objects[id1]->getArtClassSerial();
  105. if(givenClass < 0 || givenClass > 3)
  106. {
  107. val2 = 0;
  108. return false;
  109. }
  110. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  111. val2 = expPerClass[givenClass];
  112. }
  113. break;
  114. default:
  115. assert(0);
  116. return false;
  117. }
  118. return true;
  119. }
  120. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  121. {
  122. return false;
  123. }
  124. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  125. {
  126. switch(mode)
  127. {
  128. case EMarketMode::RESOURCE_RESOURCE:
  129. case EMarketMode::ARTIFACT_RESOURCE:
  130. case EMarketMode::CREATURE_RESOURCE:
  131. return -1;
  132. default:
  133. return 1;
  134. }
  135. }
  136. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  137. {
  138. std::vector<int> ret;
  139. switch(mode)
  140. {
  141. case EMarketMode::RESOURCE_RESOURCE:
  142. case EMarketMode::ARTIFACT_RESOURCE:
  143. case EMarketMode::CREATURE_RESOURCE:
  144. for (int i = 0; i < 7; i++)
  145. ret.push_back(i);
  146. }
  147. return ret;
  148. }
  149. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
  150. {
  151. switch(obj->ID)
  152. {
  153. case Obj::TOWN:
  154. return static_cast<const CGTownInstance*>(obj);
  155. case Obj::ALTAR_OF_SACRIFICE:
  156. case Obj::BLACK_MARKET:
  157. case Obj::TRADING_POST:
  158. case Obj::TRADING_POST_SNOW:
  159. case Obj::FREELANCERS_GUILD:
  160. return static_cast<const CGMarket*>(obj);
  161. case Obj::UNIVERSITY:
  162. return static_cast<const CGUniversity*>(obj);
  163. default:
  164. if(verbose)
  165. logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);
  166. return nullptr;
  167. }
  168. }
  169. IMarket::IMarket(const CGObjectInstance *O)
  170. :o(O)
  171. {
  172. }
  173. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  174. {
  175. std::vector<EMarketMode::EMarketMode> ret;
  176. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  177. if(allowsTrade((EMarketMode::EMarketMode)i))
  178. ret.push_back((EMarketMode::EMarketMode)i);
  179. return ret;
  180. }
  181. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  182. {
  183. openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
  184. }
  185. int CGMarket::getMarketEfficiency() const
  186. {
  187. return 5;
  188. }
  189. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  190. {
  191. switch(mode)
  192. {
  193. case EMarketMode::RESOURCE_RESOURCE:
  194. case EMarketMode::RESOURCE_PLAYER:
  195. switch(ID)
  196. {
  197. case Obj::TRADING_POST:
  198. case Obj::TRADING_POST_SNOW:
  199. return true;
  200. default:
  201. return false;
  202. }
  203. case EMarketMode::CREATURE_RESOURCE:
  204. return ID == Obj::FREELANCERS_GUILD;
  205. //case ARTIFACT_RESOURCE:
  206. case EMarketMode::RESOURCE_ARTIFACT:
  207. return ID == Obj::BLACK_MARKET;
  208. case EMarketMode::ARTIFACT_EXP:
  209. case EMarketMode::CREATURE_EXP:
  210. return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  211. case EMarketMode::RESOURCE_SKILL:
  212. return ID == Obj::UNIVERSITY;
  213. default:
  214. return false;
  215. }
  216. }
  217. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  218. {
  219. return -1;
  220. }
  221. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  222. {
  223. switch(mode)
  224. {
  225. case EMarketMode::RESOURCE_RESOURCE:
  226. case EMarketMode::RESOURCE_PLAYER:
  227. return IMarket::availableItemsIds(mode);
  228. default:
  229. return std::vector<int>();
  230. }
  231. }
  232. CGMarket::CGMarket()
  233. :IMarket(this)
  234. {
  235. }
  236. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  237. {
  238. switch(mode)
  239. {
  240. case EMarketMode::ARTIFACT_RESOURCE:
  241. return IMarket::availableItemsIds(mode);
  242. case EMarketMode::RESOURCE_ARTIFACT:
  243. {
  244. std::vector<int> ret;
  245. for(const CArtifact *a : artifacts)
  246. if(a)
  247. ret.push_back(a->getId());
  248. else
  249. ret.push_back(-1);
  250. return ret;
  251. }
  252. default:
  253. return std::vector<int>();
  254. }
  255. }
  256. void CGBlackMarket::newTurn(CRandomGenerator & rand) const
  257. {
  258. if(!VLC->modh->settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE) //check if feature changing OH3 behavior is enabled
  259. return;
  260. if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
  261. return;
  262. SetAvailableArtifacts saa;
  263. saa.id = id.getNum();
  264. cb->pickAllowedArtsSet(saa.arts, rand);
  265. cb->sendAndApply(&saa);
  266. }
  267. void CGUniversity::initObj(CRandomGenerator & rand)
  268. {
  269. std::vector<int> toChoose;
  270. for(int i = 0; i < VLC->skillh->size(); ++i)
  271. {
  272. if(cb->isAllowed(2, i))
  273. {
  274. toChoose.push_back(i);
  275. }
  276. }
  277. if(toChoose.size() < 4)
  278. {
  279. logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");
  280. return;
  281. }
  282. // get 4 skills
  283. for(int i = 0; i < 4; ++i)
  284. {
  285. // move randomly one skill to selected and remove from list
  286. auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
  287. skills.push_back(*it);
  288. toChoose.erase(it);
  289. }
  290. }
  291. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  292. {
  293. switch (mode)
  294. {
  295. case EMarketMode::RESOURCE_SKILL:
  296. return skills;
  297. default:
  298. return std::vector <int> ();
  299. }
  300. }
  301. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  302. {
  303. openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  304. }
  305. VCMI_LIB_NAMESPACE_END