CSerializer.cpp 1.5 KB

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  1. /*
  2. * CSerializer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSerializer.h"
  12. #include "../CGameState.h"
  13. #include "../mapping/CMap.h"
  14. #include "../CHeroHandler.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. CSerializer::~CSerializer()
  18. {
  19. }
  20. CSerializer::CSerializer()
  21. {
  22. smartVectorMembersSerialization = false;
  23. sendStackInstanceByIds = false;
  24. }
  25. void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
  26. {
  27. registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
  28. [](const CGObjectInstance &obj){ return obj.id; });
  29. registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
  30. [](const CHero &h){ return h.getId(); });
  31. registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
  32. [](const CGHeroInstance &h){ return h.type->getId(); });
  33. registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
  34. [](const CCreature &cre){ return cre.idNumber; });
  35. registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
  36. [](const CArtifact &art){ return art.getId(); });
  37. registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
  38. [](const CArtifactInstance &artInst){ return artInst.id; });
  39. registerVectoredType<CQuest, si32>(&gs->map->quests,
  40. [](const CQuest &q){ return q.qid; });
  41. smartVectorMembersSerialization = true;
  42. }
  43. VCMI_LIB_NAMESPACE_END