CRmgTemplate.cpp 24 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../TerrainHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../constants/StringConstants.h"
  18. #include "../entities/faction/CTownHandler.h"
  19. #include "../modding/ModScope.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  56. ZoneOptions::CTownInfo::CTownInfo()
  57. : townCount(0),
  58. castleCount(0),
  59. townDensity(0),
  60. castleDensity(0)
  61. {
  62. }
  63. int ZoneOptions::CTownInfo::getTownCount() const
  64. {
  65. return townCount;
  66. }
  67. int ZoneOptions::CTownInfo::getCastleCount() const
  68. {
  69. return castleCount;
  70. }
  71. int ZoneOptions::CTownInfo::getTownDensity() const
  72. {
  73. return townDensity;
  74. }
  75. int ZoneOptions::CTownInfo::getCastleDensity() const
  76. {
  77. return castleDensity;
  78. }
  79. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  80. {
  81. handler.serializeInt("towns", townCount, 0);
  82. handler.serializeInt("castles", castleCount, 0);
  83. handler.serializeInt("townDensity", townDensity, 0);
  84. handler.serializeInt("castleDensity", castleDensity, 0);
  85. handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
  86. handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
  87. handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
  88. }
  89. ZoneOptions::CTownHints::CTownHints()
  90. : likeZone(NO_ZONE),
  91. relatedToZoneTerrain(NO_ZONE)
  92. {
  93. }
  94. void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
  95. {
  96. handler.serializeInt("likeZone", likeZone, NO_ZONE);
  97. auto node = handler.getCurrent();
  98. if (node["notLikeZone"].isVector())
  99. {
  100. // TODO: Utility to serialize vector of ints?
  101. auto notLikeZoneData = handler.enterArray("notLikeZone");
  102. notLikeZone.resize(notLikeZoneData.size());
  103. for (size_t i = 0; i < notLikeZoneData.size(); ++i)
  104. {
  105. notLikeZoneData.serializeInt(i, notLikeZone[i]);
  106. }
  107. }
  108. else
  109. {
  110. int temp;
  111. handler.serializeInt("notLikeZone", temp, NO_ZONE);
  112. notLikeZone.push_back(temp);
  113. }
  114. handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
  115. }
  116. ZoneOptions::ZoneOptions():
  117. id(0),
  118. type(ETemplateZoneType::PLAYER_START),
  119. size(1),
  120. maxTreasureValue(0),
  121. owner(std::nullopt),
  122. matchTerrainToTown(true),
  123. townsAreSameType(false),
  124. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  125. townsLikeZone(NO_ZONE),
  126. minesLikeZone(NO_ZONE),
  127. terrainTypeLikeZone(NO_ZONE),
  128. treasureLikeZone(NO_ZONE)
  129. {
  130. }
  131. TRmgTemplateZoneId ZoneOptions::getId() const
  132. {
  133. return id;
  134. }
  135. void ZoneOptions::setId(TRmgTemplateZoneId value)
  136. {
  137. if(value <= 0)
  138. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  139. id = value;
  140. }
  141. ETemplateZoneType ZoneOptions::getType() const
  142. {
  143. return type;
  144. }
  145. void ZoneOptions::setType(ETemplateZoneType value)
  146. {
  147. type = value;
  148. }
  149. int ZoneOptions::getSize() const
  150. {
  151. return size;
  152. }
  153. void ZoneOptions::setSize(int value)
  154. {
  155. size = value;
  156. }
  157. std::optional<int> ZoneOptions::getOwner() const
  158. {
  159. return owner;
  160. }
  161. std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  162. {
  163. if (terrainTypes.empty())
  164. {
  165. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  166. }
  167. else
  168. {
  169. return terrainTypes;
  170. }
  171. }
  172. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  173. {
  174. terrainTypes = value;
  175. }
  176. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  177. {
  178. std::set<TerrainId> terrains;
  179. for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
  180. {
  181. if (terrain->isLand() && terrain->isPassable())
  182. {
  183. terrains.insert(terrain->getId());
  184. }
  185. }
  186. return terrains;
  187. }
  188. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  189. {
  190. return LIBRARY->townh->getDefaultAllowed();
  191. }
  192. std::set<FactionID> ZoneOptions::getTownTypes() const
  193. {
  194. if (townTypes.empty())
  195. {
  196. //Assume that all towns are allowed, unless banned
  197. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  198. }
  199. else
  200. {
  201. return vstd::difference(townTypes, bannedTownTypes);
  202. }
  203. }
  204. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  205. {
  206. townTypes = value;
  207. }
  208. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  209. {
  210. monsterTypes = value;
  211. }
  212. std::set<FactionID> ZoneOptions::getMonsterTypes() const
  213. {
  214. return vstd::difference(monsterTypes, bannedMonsters);
  215. }
  216. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  217. {
  218. mines = value;
  219. }
  220. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  221. {
  222. return mines;
  223. }
  224. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  225. {
  226. treasureInfo = value;
  227. recalculateMaxTreasureValue();
  228. }
  229. void ZoneOptions::recalculateMaxTreasureValue()
  230. {
  231. maxTreasureValue = 0;
  232. for (const auto& ti : treasureInfo)
  233. {
  234. vstd::amax(maxTreasureValue, ti.max);
  235. }
  236. }
  237. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  238. {
  239. treasureInfo.push_back(value);
  240. vstd::amax(maxTreasureValue, value.max);
  241. }
  242. std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
  243. {
  244. return treasureInfo;
  245. }
  246. ui32 ZoneOptions::getMaxTreasureValue() const
  247. {
  248. return maxTreasureValue;
  249. }
  250. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  251. {
  252. return minesLikeZone;
  253. }
  254. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  255. {
  256. return terrainTypeLikeZone;
  257. }
  258. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  259. {
  260. return treasureLikeZone;
  261. }
  262. ObjectConfig ZoneOptions::getCustomObjects() const
  263. {
  264. return objectConfig;
  265. }
  266. void ZoneOptions::setCustomObjects(const ObjectConfig & value)
  267. {
  268. objectConfig = value;
  269. }
  270. TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
  271. {
  272. return customObjectsLikeZone;
  273. }
  274. TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
  275. {
  276. return townsLikeZone;
  277. }
  278. void ZoneOptions::addConnection(const ZoneConnection & connection)
  279. {
  280. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  281. connectionDetails.push_back(connection);
  282. }
  283. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  284. {
  285. return connectionDetails;
  286. }
  287. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  288. {
  289. return connectedZoneIds;
  290. }
  291. bool ZoneOptions::areTownsSameType() const
  292. {
  293. return townsAreSameType;
  294. }
  295. bool ZoneOptions::isMatchTerrainToTown() const
  296. {
  297. return matchTerrainToTown;
  298. }
  299. void ZoneOptions::setMatchTerrainToTown(bool value)
  300. {
  301. matchTerrainToTown = value;
  302. }
  303. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  304. {
  305. return playerTowns;
  306. }
  307. void ZoneOptions::setPlayerTowns(const CTownInfo & value)
  308. {
  309. playerTowns = value;
  310. }
  311. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  312. {
  313. return neutralTowns;
  314. }
  315. void ZoneOptions::setNeutralTowns(const CTownInfo & value)
  316. {
  317. neutralTowns = value;
  318. }
  319. const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
  320. {
  321. return townHints;
  322. }
  323. void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
  324. {
  325. townHints = value;
  326. }
  327. std::set<FactionID> ZoneOptions::getBannedTownTypes() const
  328. {
  329. return bannedTownTypes;
  330. }
  331. void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
  332. {
  333. bannedTownTypes = value;
  334. }
  335. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  336. {
  337. static const std::vector<std::string> zoneTypes =
  338. {
  339. "playerStart",
  340. "cpuStart",
  341. "treasure",
  342. "junction",
  343. "water",
  344. "sealed"
  345. };
  346. handler.serializeEnum("type", type, zoneTypes);
  347. handler.serializeInt("size", size, 1);
  348. handler.serializeInt("owner", owner);
  349. handler.serializeStruct("playerTowns", playerTowns);
  350. handler.serializeStruct("neutralTowns", neutralTowns);
  351. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  352. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  353. SERIALIZE_ZONE_LINK(townsLikeZone);
  354. SERIALIZE_ZONE_LINK(minesLikeZone);
  355. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  356. SERIALIZE_ZONE_LINK(treasureLikeZone);
  357. SERIALIZE_ZONE_LINK(customObjectsLikeZone);
  358. #undef SERIALIZE_ZONE_LINK
  359. if(terrainTypeLikeZone == NO_ZONE)
  360. {
  361. handler.serializeIdArray("terrainTypes", terrainTypes);
  362. handler.serializeIdArray("bannedTerrains", bannedTerrains);
  363. }
  364. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  365. handler.serializeIdArray("allowedMonsters", monsterTypes);
  366. handler.serializeIdArray("bannedMonsters", bannedMonsters);
  367. handler.serializeIdArray("allowedTowns", townTypes);
  368. handler.serializeIdArray("bannedTowns", bannedTownTypes);
  369. handler.enterArray("townHints").serializeStruct(townHints);
  370. {
  371. //TODO: add support for std::map to serializeEnum
  372. static const std::vector<std::string> zoneMonsterStrengths =
  373. {
  374. "none",
  375. "weak",
  376. "normal",
  377. "strong"
  378. };
  379. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  380. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  381. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  382. switch (temporaryZoneMonsterStrengthIndex)
  383. {
  384. case 0:
  385. monsterStrength = EMonsterStrength::ZONE_NONE;
  386. break;
  387. case 1:
  388. monsterStrength = EMonsterStrength::ZONE_WEAK;
  389. break;
  390. case 2:
  391. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  392. break;
  393. case 3:
  394. monsterStrength = EMonsterStrength::ZONE_STRONG;
  395. break;
  396. }
  397. }
  398. if(treasureLikeZone == NO_ZONE)
  399. {
  400. auto treasureData = handler.enterArray("treasure");
  401. treasureData.serializeStruct(treasureInfo);
  402. if (!handler.saving)
  403. {
  404. recalculateMaxTreasureValue();
  405. }
  406. }
  407. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  408. {
  409. auto minesData = handler.enterStruct("mines");
  410. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  411. {
  412. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  413. }
  414. }
  415. handler.serializeStruct("customObjects", objectConfig);
  416. }
  417. ZoneConnection::ZoneConnection():
  418. id(-1),
  419. zoneA(-1),
  420. zoneB(-1),
  421. guardStrength(0),
  422. connectionType(rmg::EConnectionType::GUARDED),
  423. hasRoad(rmg::ERoadOption::ROAD_TRUE)
  424. {
  425. }
  426. int ZoneConnection::getId() const
  427. {
  428. return id;
  429. }
  430. void ZoneConnection::setId(int id)
  431. {
  432. this->id = id;
  433. }
  434. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  435. {
  436. return zoneA;
  437. }
  438. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  439. {
  440. return zoneB;
  441. }
  442. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  443. {
  444. if (id == zoneA)
  445. {
  446. return zoneB;
  447. }
  448. else if (id == zoneB)
  449. {
  450. return zoneA;
  451. }
  452. else
  453. {
  454. throw rmgException("Zone does not belong to this connection");
  455. }
  456. }
  457. int ZoneConnection::getGuardStrength() const
  458. {
  459. return guardStrength;
  460. }
  461. rmg::EConnectionType ZoneConnection::getConnectionType() const
  462. {
  463. return connectionType;
  464. }
  465. rmg::ERoadOption ZoneConnection::getRoadOption() const
  466. {
  467. return hasRoad;
  468. }
  469. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  470. {
  471. return l.id == r.id;
  472. }
  473. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  474. {
  475. static const std::vector<std::string> connectionTypes =
  476. {
  477. "guarded",
  478. "fictive",
  479. "repulsive",
  480. "wide",
  481. "forcePortal"
  482. };
  483. static const std::vector<std::string> roadOptions =
  484. {
  485. "true",
  486. "false",
  487. "random"
  488. };
  489. if (handler.saving)
  490. {
  491. std::string zoneNameA = std::to_string(zoneA);
  492. std::string zoneNameB = std::to_string(zoneB);
  493. handler.serializeString("a", zoneNameA);
  494. handler.serializeString("b", zoneNameB);
  495. }
  496. else
  497. {
  498. std::string zoneNameA;
  499. std::string zoneNameB;
  500. handler.serializeString("a", zoneNameA);
  501. handler.serializeString("b", zoneNameB);
  502. zoneA = std::stoi(zoneNameA);
  503. zoneB = std::stoi(zoneNameB);
  504. }
  505. handler.serializeInt("guard", guardStrength, 0);
  506. handler.serializeEnum("type", connectionType, connectionTypes);
  507. handler.serializeEnum("road", hasRoad, roadOptions);
  508. }
  509. }
  510. using namespace rmg;//todo: remove
  511. CRmgTemplate::~CRmgTemplate() = default;
  512. CRmgTemplate::CRmgTemplate()
  513. : minSize(72, 72, 2),
  514. maxSize(72, 72, 2),
  515. mapSettings(std::make_unique<JsonNode>())
  516. {
  517. }
  518. bool CRmgTemplate::matchesSize(const int3 & value) const
  519. {
  520. const int64_t square = value.x * value.y * value.z;
  521. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  522. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  523. return minSquare <= square && square <= maxSquare;
  524. }
  525. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  526. {
  527. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  528. }
  529. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  530. {
  531. return allowedWaterContent;
  532. }
  533. void CRmgTemplate::setId(const std::string & value)
  534. {
  535. id = value;
  536. }
  537. void CRmgTemplate::setName(const std::string & value)
  538. {
  539. name = value;
  540. }
  541. const std::string & CRmgTemplate::getName() const
  542. {
  543. return name;
  544. }
  545. const std::string & CRmgTemplate::getDescription() const
  546. {
  547. return description;
  548. }
  549. const std::string & CRmgTemplate::getId() const
  550. {
  551. return id;
  552. }
  553. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  554. {
  555. return players;
  556. }
  557. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
  558. {
  559. return humanPlayers;
  560. }
  561. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  562. {
  563. return zones;
  564. }
  565. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  566. {
  567. return connections;
  568. }
  569. void CRmgTemplate::validate() const
  570. {
  571. //TODO add some validation checks, throw on failure
  572. }
  573. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  574. {
  575. return {minSize, maxSize};
  576. }
  577. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  578. {
  579. range.emplace_back(lower, upper);
  580. }
  581. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  582. {
  583. range.emplace_back(value, value);
  584. }
  585. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  586. {
  587. for(const auto & pair : range)
  588. {
  589. if(count >= pair.first && count <= pair.second) return true;
  590. }
  591. return false;
  592. }
  593. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  594. {
  595. std::set<int> numbers;
  596. for(const auto & pair : range)
  597. {
  598. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  599. }
  600. return numbers;
  601. }
  602. std::string CRmgTemplate::CPlayerCountRange::toString() const
  603. {
  604. if(range.size() == 1)
  605. {
  606. const auto & p = range.front();
  607. if((p.first == p.second) && (p.first == 0))
  608. return "";
  609. }
  610. std::string ret;
  611. bool first = true;
  612. for(const auto & p : range)
  613. {
  614. if(!first)
  615. ret +=",";
  616. else
  617. first = false;
  618. if(p.first == p.second)
  619. {
  620. ret += std::to_string(p.first);
  621. }
  622. else
  623. {
  624. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  625. }
  626. }
  627. return ret;
  628. }
  629. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  630. {
  631. range.clear();
  632. if(value.empty())
  633. {
  634. addNumber(0);
  635. }
  636. else
  637. {
  638. std::vector<std::string> commaParts;
  639. boost::split(commaParts, value, boost::is_any_of(","));
  640. for(const auto & commaPart : commaParts)
  641. {
  642. std::vector<std::string> rangeParts;
  643. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  644. if(rangeParts.size() == 2)
  645. {
  646. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  647. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  648. addRange(lower, upper);
  649. }
  650. else if(rangeParts.size() == 1)
  651. {
  652. auto val = boost::lexical_cast<int>(rangeParts.front());
  653. addNumber(val);
  654. }
  655. }
  656. }
  657. }
  658. int CRmgTemplate::CPlayerCountRange::maxValue() const
  659. {
  660. return *boost::max_element(getNumbers());
  661. }
  662. int CRmgTemplate::CPlayerCountRange::minValue() const
  663. {
  664. return *boost::min_element(getNumbers());
  665. }
  666. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  667. {
  668. handler.serializeString("name", name);
  669. handler.serializeString("description", description);
  670. serializeSize(handler, minSize, "minSize");
  671. serializeSize(handler, maxSize, "maxSize");
  672. serializePlayers(handler, players, "players");
  673. serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
  674. *mapSettings = handler.getCurrent()["settings"];
  675. {
  676. auto connectionsData = handler.enterArray("connections");
  677. connectionsData.serializeStruct(connections);
  678. if(!handler.saving)
  679. {
  680. for(size_t i = 0; i < connections.size(); ++i)
  681. {
  682. connections[i].setId(i);
  683. }
  684. }
  685. }
  686. {
  687. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  688. enc.insert({EWaterContent::NONE, "none"});
  689. enc.insert({EWaterContent::NORMAL, "normal"});
  690. enc.insert({EWaterContent::ISLANDS, "islands"});
  691. JsonNode node;
  692. if(handler.saving)
  693. {
  694. node.setType(JsonNode::JsonType::DATA_VECTOR);
  695. for(auto wc : allowedWaterContent)
  696. {
  697. JsonNode n;
  698. n.String() = enc.left.at(wc);
  699. node.Vector().push_back(n);
  700. }
  701. }
  702. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  703. if(!handler.saving)
  704. {
  705. for(auto wc : node.Vector())
  706. {
  707. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  708. }
  709. }
  710. }
  711. {
  712. auto zonesData = handler.enterStruct("zones");
  713. if(handler.saving)
  714. {
  715. for(auto & idAndZone : zones)
  716. {
  717. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  718. idAndZone.second->serializeJson(handler);
  719. }
  720. }
  721. else
  722. {
  723. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  724. {
  725. auto guard = handler.enterStruct(idAndZone.first);
  726. auto zone = std::make_shared<ZoneOptions>();
  727. zone->setId(decodeZoneId(idAndZone.first));
  728. zone->serializeJson(handler);
  729. zones[zone->getId()] = zone;
  730. }
  731. }
  732. }
  733. }
  734. const JsonNode & CRmgTemplate::getMapSettings() const
  735. {
  736. return *mapSettings;
  737. }
  738. template<typename T>
  739. T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
  740. T (rmg::ZoneOptions::*getter)() const,
  741. void (rmg::ZoneOptions::*setter)(const T&),
  742. TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
  743. const std::string& propertyString,
  744. uint32_t iteration)
  745. {
  746. if (iteration >= 50)
  747. {
  748. logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
  749. return T();
  750. }
  751. if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
  752. {
  753. iteration++;
  754. const auto otherZone = zones.at(((*zone).*inheritFrom)());
  755. T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
  756. ((*zone).*setter)(inheritedValue);
  757. }
  758. return ((*zone).*getter)();
  759. }
  760. void CRmgTemplate::afterLoad()
  761. {
  762. for(auto & idAndZone : zones)
  763. {
  764. auto zone = idAndZone.second;
  765. // Inherit properties recursively
  766. inheritTownProperties(zone);
  767. inheritZoneProperty(zone,
  768. &rmg::ZoneOptions::getTerrainTypes,
  769. &rmg::ZoneOptions::setTerrainTypes,
  770. &rmg::ZoneOptions::getTerrainTypeLikeZone,
  771. "terrain types");
  772. inheritZoneProperty(zone,
  773. &rmg::ZoneOptions::getMinesInfo,
  774. &rmg::ZoneOptions::setMinesInfo,
  775. &rmg::ZoneOptions::getMinesLikeZone,
  776. "mine types");
  777. inheritZoneProperty(zone,
  778. &rmg::ZoneOptions::getTreasureInfo,
  779. &rmg::ZoneOptions::setTreasureInfo,
  780. &rmg::ZoneOptions::getTreasureLikeZone,
  781. "treasure info");
  782. inheritZoneProperty(zone,
  783. &rmg::ZoneOptions::getCustomObjects,
  784. &rmg::ZoneOptions::setCustomObjects,
  785. &rmg::ZoneOptions::getCustomObjectsLikeZone,
  786. "custom objects");
  787. //TODO: Inherit monster types as well
  788. auto monsterTypes = zone->getMonsterTypes();
  789. if (monsterTypes.empty())
  790. {
  791. zone->setMonsterTypes(LIBRARY->townh->getAllowedFactions(false));
  792. }
  793. }
  794. for(const auto & connection : connections)
  795. {
  796. auto id1 = connection.getZoneA();
  797. auto id2 = connection.getZoneB();
  798. auto zone1 = zones.at(id1);
  799. auto zone2 = zones.at(id2);
  800. zone1->addConnection(connection);
  801. zone2->addConnection(connection);
  802. }
  803. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  804. {
  805. allowedWaterContent.insert(EWaterContent::NONE);
  806. allowedWaterContent.insert(EWaterContent::NORMAL);
  807. allowedWaterContent.insert(EWaterContent::ISLANDS);
  808. }
  809. allowedWaterContent.erase(EWaterContent::RANDOM);
  810. }
  811. void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
  812. {
  813. if (iteration >= 50)
  814. {
  815. logGlobal->error("Infinite recursion for town properties detected in template %s", name);
  816. return;
  817. }
  818. if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
  819. {
  820. const auto otherZone = zones.at(zone->getTownsLikeZone());
  821. // Recursively inherit from the source zone first
  822. inheritTownProperties(otherZone, iteration + 1);
  823. // Now copy all town-related properties from the source zone
  824. zone->setPlayerTowns(otherZone->getPlayerTowns());
  825. zone->setNeutralTowns(otherZone->getNeutralTowns());
  826. zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
  827. zone->setTownHints(otherZone->getTownHints());
  828. zone->setTownTypes(otherZone->getTownTypes());
  829. zone->setBannedTownTypes(otherZone->getBannedTownTypes());
  830. }
  831. }
  832. // TODO: Allow any integer size which does not match enum, as well
  833. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  834. {
  835. static const std::map<std::string, int3> sizeMapping =
  836. {
  837. {"s", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 1}},
  838. {"s+u", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 2}},
  839. {"m", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 1}},
  840. {"m+u", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 2}},
  841. {"l", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 1}},
  842. {"l+u", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 2}},
  843. {"xl", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 1}} ,
  844. {"xl+u", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 2}} ,
  845. {"h", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 1}},
  846. {"h+u", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 2}},
  847. {"xh", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 1}},
  848. {"xh+u", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 2}},
  849. {"g", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 1}},
  850. {"g+u", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 2}}
  851. };
  852. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  853. std::string encodedValue;
  854. if(handler.saving)
  855. {
  856. auto iter = sizeReverseMapping.find(value);
  857. if(iter == sizeReverseMapping.end())
  858. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  859. else
  860. encodedValue = iter->second;
  861. }
  862. handler.serializeString(fieldName, encodedValue);
  863. if(!handler.saving)
  864. {
  865. auto iter = sizeMapping.find(encodedValue);
  866. if(iter == sizeMapping.end())
  867. {
  868. std::vector<std::string> parts;
  869. boost::split(parts, encodedValue, boost::is_any_of("x"));
  870. value.x = (boost::lexical_cast<int>(parts.at(0)));
  871. value.y = (boost::lexical_cast<int>(parts.at(1)));
  872. value.z = (boost::lexical_cast<int>(parts.at(2)));
  873. }
  874. else
  875. {
  876. value = iter->second;
  877. }
  878. }
  879. }
  880. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  881. {
  882. std::string encodedValue;
  883. if(handler.saving)
  884. encodedValue = value.toString();
  885. handler.serializeString(fieldName, encodedValue);
  886. if(!handler.saving)
  887. value.fromString(encodedValue);
  888. }
  889. const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
  890. {
  891. return objectConfig.getBannedObjects();
  892. }
  893. const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
  894. {
  895. return objectConfig.getBannedObjectCategories();
  896. }
  897. const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
  898. {
  899. return objectConfig.getConfiguredObjects();
  900. }
  901. VCMI_LIB_NAMESPACE_END