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- /*
- * Dispel.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Dispel.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../CSpellHandler.h"
- #include "../../NetPacks.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/Unit.h"
- #include "../../serializer/JsonSerializeFormat.h"
- static const std::string EFFECT_NAME = "core:dispel";
- namespace spells
- {
- namespace effects
- {
- VCMI_REGISTER_SPELL_EFFECT(Dispel, EFFECT_NAME);
- Dispel::Dispel()
- : UnitEffect()
- {
- }
- Dispel::~Dispel() = default;
- void Dispel::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- SetStackEffect sse;
- prepareEffects(sse, rng, m, target, battleState->describe);
- if(!sse.toRemove.empty())
- battleState->apply(&sse);
- }
- bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
- {
- if(getBonuses(m, unit)->empty())
- return false;
- return UnitEffect::isValidTarget(m, unit);
- }
- void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- handler.serializeBool("dispelPositive", positive);
- handler.serializeBool("dispelNegative", negative);
- handler.serializeBool("dispelNeutral", neutral);
- }
- std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
- {
- auto addSelector = [=](const Bonus * bonus)
- {
- if(bonus->source == Bonus::SPELL_EFFECT)
- {
- const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
- if(!sourceSpell)
- return false;//error
- if(bonus->sid == m->getSpellIndex())
- return false;
- if(positive && sourceSpell->isPositive())
- return true;
- if(negative && sourceSpell->isNegative())
- return true;
- if(neutral && sourceSpell->isNeutral())
- return true;
- }
- return false;
- };
- CSelector selector = CSelector(mainSelector).And(CSelector(addSelector));
- return unit->getBonuses(selector);
- }
- bool Dispel::mainSelector(const Bonus * bonus)
- {
- if(bonus->source == Bonus::SPELL_EFFECT)
- {
- const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
- if(!sourceSpell)
- return false;//error
- //Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
- //Other even PERMANENT effects can be removed (f.e. BIND)
- if(sourceSpell->id == SpellID::DISRUPTING_RAY || sourceSpell->id == SpellID::ACID_BREATH_DEFENSE)
- return false;
- //Special case:do not remove lifetime marker
- if(sourceSpell->id == SpellID::CLONE)
- return false;
- //stack may have inherited effects
- return sourceSpell->isCombatSpell();
- }
- //not spell effect
- return false;
- }
- void Dispel::prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const
- {
- for(auto & t : target)
- {
- const battle::Unit * unit = t.unitValue;
- if(unit)
- {
- //special case for DISPEL_HELPFUL_SPELLS
- if(describe && positive && !negative && !neutral)
- {
- MetaString line;
- unit->addText(line, MetaString::GENERAL_TXT, -555, true);
- unit->addNameReplacement(line, true);
- pack.battleLog.push_back(std::move(line));
- }
- std::vector<Bonus> buffer;
- auto bl = getBonuses(m, unit);
- for(auto item : *bl)
- buffer.emplace_back(*item);
- if(!buffer.empty())
- pack.toRemove.push_back(std::make_pair(unit->unitId(), buffer));
- }
- }
- }
- }
- }
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