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- /*
- * Dispel.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "UnitEffect.h"
- struct Bonus;
- class CSelector;
- class BonusList;
- struct SetStackEffect;
- namespace spells
- {
- namespace effects
- {
- class Dispel : public UnitEffect
- {
- public:
- Dispel();
- virtual ~Dispel();
- void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
- void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
- private:
- bool positive = false;
- bool negative = false;
- bool neutral = false;
- std::shared_ptr<const BonusList> getBonuses(const Mechanics * m, const battle::Unit * unit) const;
- static bool mainSelector(const Bonus * bonus);
- void prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
- };
- }
- }
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