| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /*
- * Registry.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Effect.h"
- #define VCMI_REGISTER_SPELL_EFFECT(Type, Name) \
- namespace\
- {\
- RegisterEffect<Type> register ## Type(Name);\
- }\
- \
- namespace spells
- {
- namespace effects
- {
- class IEffectFactory
- {
- public:
- IEffectFactory() = default;
- virtual ~IEffectFactory() = default;
- virtual Effect * create() const = 0;
- };
- class Registry
- {
- public:
- virtual ~Registry();
- virtual const IEffectFactory * find(const std::string & name) const = 0;
- virtual void add(const std::string & name, IEffectFactory * item) = 0;
- static Registry * get();
- protected:
- Registry();
- };
- template<typename E>
- class EffectFactory : public IEffectFactory
- {
- public:
- EffectFactory() = default;
- virtual ~EffectFactory() = default;
- Effect * create() const override
- {
- return new E();
- }
- };
- template<typename E>
- class RegisterEffect
- {
- public:
- RegisterEffect(const std::string & name)
- {
- IEffectFactory * f = new EffectFactory<E>();
- Registry::get()->add(name, f);
- }
- };
- }
- }
|