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- /*
- * Teleport.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Teleport.h"
- #include "Registry.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../NetPacks.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../battle/Unit.h"
- //TODO: Teleport effect
- static const std::string EFFECT_NAME = "core:teleport";
- namespace spells
- {
- namespace effects
- {
- VCMI_REGISTER_SPELL_EFFECT(Teleport, EFFECT_NAME);
- Teleport::Teleport()
- : UnitEffect()
- {
- }
- Teleport::~Teleport() = default;
- void Teleport::adjustTargetTypes(std::vector<TargetType> & types) const
- {
- if(!types.empty())
- {
- if(types[0] != AimType::CREATURE)
- {
- types.clear();
- return;
- }
- if(types.size() == 1)
- {
- types.push_back(AimType::LOCATION);
- }
- else if(types.size() > 1)
- {
- if(types[1] != AimType::LOCATION)
- types.clear();
- }
- }
- }
- bool Teleport::applicable(Problem & problem, const Mechanics * m) const
- {
- return UnitEffect::applicable(problem, m);
- }
- void Teleport::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- BattleStackMoved pack;
- std::string errorMessage;
- if(prepareEffects(errorMessage, pack, m, target))
- battleState->apply(&pack);
- else
- battleState->complain(errorMessage);
- }
- bool Teleport::prepareEffects(std::string & errorMessage, BattleStackMoved & pack, const Mechanics * m, const EffectTarget & target) const
- {
- if(target.size() != 2)
- {
- errorMessage = "Teleport requires 2 destinations.";
- return false;
- }
- auto targetUnit = target[0].unitValue;
- if(nullptr == targetUnit)
- {
- errorMessage = "No unit to teleport";
- return false;
- }
- const BattleHex destination = target[1].hexValue;
- if(!destination.isValid())
- {
- errorMessage = "Invalid teleport destination";
- return false;
- }
- //TODO: move here all teleport checks
- if(!m->cb->battleCanTeleportTo(targetUnit, destination, m->getEffectLevel()))
- {
- errorMessage = "Forbidden teleport.";
- return false;
- }
- pack.distance = 0;
- pack.stack = targetUnit->unitId();
- std::vector<BattleHex> tiles;
- tiles.push_back(destination);
- pack.tilesToMove = tiles;
- pack.teleporting = true;
- return true;
- }
- void Teleport::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- //TODO: teleport options
- }
- EffectTarget Teleport::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
- {
- //first transformed destination is unit to teleport, let base class handle immunity etc.
- //second spell destination is destination tile, use it directly
- EffectTarget transformed = UnitEffect::transformTarget(m, aimPoint, spellTarget);
- EffectTarget ret;
- if(!transformed.empty())
- ret.push_back(transformed.front());
- if(aimPoint.size() == 2)
- ret.push_back(aimPoint.back());
- return ret;
- }
- }
- }
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