CCreatureHandler.cpp 32 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/algorithm/string.hpp>
  9. #include <boost/algorithm/string/find.hpp>
  10. #include <boost/algorithm/string/replace.hpp>
  11. #include "../lib/VCMI_Lib.h"
  12. using namespace boost::assign;
  13. extern CLodHandler * bitmaph;
  14. /*
  15. * CCreatureHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. static std::vector<int> getMindSpells()
  24. {
  25. std::vector<int> ret;
  26. ret.push_back(50); //sorrow
  27. ret.push_back(59); //berserk
  28. ret.push_back(60); //hypnotize
  29. ret.push_back(61); //forgetfulness
  30. return ret;
  31. }
  32. CCreatureHandler::CCreatureHandler()
  33. {
  34. VLC->creh = this;
  35. }
  36. int CCreature::getQuantityID(const int & quantity)
  37. {
  38. if (quantity<5)
  39. return 0;
  40. if (quantity<10)
  41. return 1;
  42. if (quantity<20)
  43. return 2;
  44. if (quantity<50)
  45. return 3;
  46. if (quantity<100)
  47. return 4;
  48. if (quantity<250)
  49. return 5;
  50. if (quantity<500)
  51. return 5;
  52. if (quantity<1000)
  53. return 6;
  54. if (quantity<4000)
  55. return 7;
  56. return 8;
  57. }
  58. bool CCreature::isDoubleWide() const
  59. {
  60. return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
  61. }
  62. bool CCreature::isFlying() const
  63. {
  64. return vstd::contains(abilities, StackFeature::FLYING);
  65. }
  66. bool CCreature::isShooting() const
  67. {
  68. return vstd::contains(abilities, StackFeature::SHOOTER);
  69. }
  70. bool CCreature::isUndead() const
  71. {
  72. return vstd::contains(abilities, StackFeature::UNDEAD);
  73. }
  74. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  75. {
  76. int ret = 2147483645;
  77. int resAmnt = std::min(res.size(),cost.size());
  78. for(int i=0;i<resAmnt;i++)
  79. if(cost[i])
  80. ret = std::min(ret,(int)(res[i]/cost[i]));
  81. return ret;
  82. }
  83. int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
  84. {
  85. befi=i;
  86. for(i; i<andame; ++i)
  87. {
  88. if(buf[i]=='\t')
  89. break;
  90. }
  91. std::string tmp = buf.substr(befi, i-befi);
  92. int ret = atoi(buf.substr(befi, i-befi).c_str());
  93. ++i;
  94. return ret;
  95. }
  96. float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
  97. {
  98. befi=i;
  99. for(i; i<andame; ++i)
  100. {
  101. if(buf[i]=='\t')
  102. break;
  103. }
  104. std::string tmp = buf.substr(befi, i-befi);
  105. float ret = atof(buf.substr(befi, i-befi).c_str());
  106. ++i;
  107. return ret;
  108. }
  109. void CCreatureHandler::loadCreatures()
  110. {
  111. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  112. tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
  113. bool useCreAbilsFromZCRTRAIT = true;
  114. ////////////reading cr_abils.txt ///////////////////
  115. std::ifstream abils("config" PATHSEPARATOR "cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
  116. const int MAX_LINE_SIZE = 1000;
  117. char abilLine[MAX_LINE_SIZE+1];
  118. for(int i=0; i<5; ++i) //removing 5 comment lines
  119. {
  120. abils.getline(abilLine, MAX_LINE_SIZE);
  121. }
  122. //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
  123. abils.getline(abilLine, MAX_LINE_SIZE);
  124. useCreAbilsFromZCRTRAIT = atoi(abilLine);
  125. ////////////reading ZCRTRAIT.TXT ///////////////////
  126. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  127. int andame = buf.size();
  128. int i=0; //buf iterator
  129. int hmcr=0;
  130. for(i; i<andame; ++i)
  131. {
  132. if(buf[i]=='\r')
  133. ++hmcr;
  134. if(hmcr==2)
  135. break;
  136. }
  137. i+=2;
  138. while(i<buf.size())
  139. {
  140. CCreature ncre;
  141. ncre.cost.resize(RESOURCE_QUANTITY);
  142. ncre.level=0;
  143. ncre.sounds.attack = soundBase::invalid;
  144. ncre.sounds.defend = soundBase::invalid;
  145. ncre.sounds.killed = soundBase::invalid;
  146. ncre.sounds.move = soundBase::invalid;
  147. ncre.sounds.shoot = soundBase::invalid;
  148. ncre.sounds.wince = soundBase::invalid;
  149. ncre.sounds.ext1 = soundBase::invalid;
  150. ncre.sounds.ext2 = soundBase::invalid;
  151. ncre.sounds.startMoving = soundBase::invalid;
  152. ncre.sounds.endMoving = soundBase::invalid;
  153. int befi=i;
  154. for(i; i<andame; ++i)
  155. {
  156. if(buf[i]=='\t')
  157. break;
  158. }
  159. ncre.nameSing = buf.substr(befi, i-befi);
  160. ++i;
  161. befi=i;
  162. for(i; i<andame; ++i)
  163. {
  164. if(buf[i]=='\t')
  165. break;
  166. }
  167. ncre.namePl = buf.substr(befi, i-befi);
  168. ++i;
  169. for(int v=0; v<7; ++v)
  170. {
  171. ncre.cost[v] = readNumber(befi, i, andame, buf);
  172. }
  173. ncre.fightValue = readNumber(befi, i, andame, buf);
  174. ncre.AIValue = readNumber(befi, i, andame, buf);
  175. ncre.growth = readNumber(befi, i, andame, buf);
  176. ncre.hordeGrowth = readNumber(befi, i, andame, buf);
  177. ncre.hitPoints = readNumber(befi, i, andame, buf);
  178. ncre.speed = readNumber(befi, i, andame, buf);
  179. ncre.attack = readNumber(befi, i, andame, buf);
  180. ncre.defence = readNumber(befi, i, andame, buf);
  181. ncre.damageMin = readNumber(befi, i, andame, buf);
  182. ncre.damageMax = readNumber(befi, i, andame, buf);
  183. ncre.shots = readNumber(befi, i, andame, buf);
  184. ncre.spells = readNumber(befi, i, andame, buf);
  185. ncre.ammMin = readNumber(befi, i, andame, buf);
  186. ncre.ammMax = readNumber(befi, i, andame, buf);
  187. befi=i;
  188. for(i; i<andame; ++i)
  189. {
  190. if(buf[i]=='\t')
  191. break;
  192. }
  193. ncre.abilityText = buf.substr(befi, i-befi);
  194. ++i;
  195. befi=i;
  196. for(i; i<andame; ++i)
  197. {
  198. if(buf[i]=='\r')
  199. break;
  200. }
  201. ncre.abilityRefs = buf.substr(befi, i-befi);
  202. i+=2;
  203. if(useCreAbilsFromZCRTRAIT)
  204. { //adding abilities from ZCRTRAIT.TXT
  205. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  206. ncre.abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));
  207. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  208. ncre.abilities.push_back(makeCreatureAbility(StackFeature::FLYING, 0));
  209. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  210. ncre.abilities.push_back(makeCreatureAbility(StackFeature::SHOOTER, 0));
  211. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  212. ncre.abilities.push_back(makeCreatureAbility(StackFeature::SIEGE_WEAPON, 0));
  213. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  214. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
  215. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  216. ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0));
  217. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  218. ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
  219. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
  220. ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_MELEE_PENALTY, 0));
  221. if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
  222. ncre.abilities.push_back(makeCreatureAbility(StackFeature::JOUSTING, 0));
  223. if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
  224. ncre.abilities.push_back(makeCreatureAbility(StackFeature::RAISING_MORALE, 1));
  225. if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
  226. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, 1));
  227. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
  228. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING1, 0));
  229. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
  230. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING2, 0));
  231. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
  232. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING3, 0));
  233. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
  234. ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_WALL_PENALTY, 0));
  235. if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
  236. ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0));
  237. if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
  238. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0));
  239. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
  240. {
  241. std::vector<int> mindSpells = getMindSpells();
  242. for(int g=0; g<mindSpells.size(); ++g)
  243. {
  244. creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
  245. }
  246. }
  247. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
  248. ncre.abilities.push_back(makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0));
  249. if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
  250. ncre.abilities.push_back(makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0));
  251. }
  252. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  253. {
  254. ncre.idNumber = creatures.size();
  255. creatures.push_back(ncre);
  256. }
  257. }
  258. ////second part of reading cr_abils.txt////
  259. bool contReading = true;
  260. while(contReading) //main reading loop
  261. {
  262. abils.getline(abilLine, MAX_LINE_SIZE);
  263. std::istringstream reader(abilLine);
  264. char command;
  265. reader >> command;
  266. switch(command)
  267. {
  268. case '+': //add new ability
  269. {
  270. int creatureID;
  271. StackFeature nsf;
  272. si32 buf;
  273. reader >> creatureID;
  274. reader >> buf; nsf.type = buf; //it reads ui8 as byte, in file it has different format
  275. reader >> buf; nsf.value = buf;
  276. reader >> buf; nsf.subtype = buf;
  277. reader >> buf; nsf.additionalInfo = buf;
  278. nsf.source = StackFeature::CREATURE_ABILITY;
  279. nsf.duration = StackFeature::WHOLE_BATTLE;
  280. nsf.turnsRemain = 0;
  281. creatures[creatureID].abilities += nsf;
  282. break;
  283. }
  284. case '-': //remove ability
  285. {
  286. int creatureID;
  287. ui32 type;
  288. reader >> creatureID;
  289. reader >> type;
  290. StackFeature::ECombatFeatures ecf = static_cast<StackFeature::ECombatFeatures>(type);
  291. creatures[creatureID].abilities -= ecf;
  292. break;
  293. }
  294. case '0': //end reading
  295. {
  296. contReading = false;
  297. break;
  298. }
  299. default: //invalid command
  300. {
  301. tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
  302. break;
  303. }
  304. }
  305. }
  306. abils.close();
  307. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  308. //loading reference names
  309. std::ifstream ifs("config/crerefnam.txt");
  310. int tempi;
  311. std::string temps;
  312. for (;;)
  313. {
  314. ifs >> tempi >> temps;
  315. if (tempi>=creatures.size())
  316. break;
  317. boost::assign::insert(nameToID)(temps,tempi);
  318. creatures[tempi].nameRef=temps;
  319. }
  320. ifs.close();
  321. ifs.clear();
  322. for(int i=1;i<=10;i++)
  323. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  324. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  325. ifs.open("config/monsters.txt");
  326. {
  327. while(!ifs.eof())
  328. {
  329. int id, lvl;
  330. ifs >> id >> lvl;
  331. if(lvl>0)
  332. {
  333. creatures[id].level = lvl;
  334. levelCreatures[lvl].push_back(&(creatures[id]));
  335. }
  336. }
  337. }
  338. ifs.close();
  339. ifs.clear();
  340. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  341. ifs.open("config/cr_factions.txt");
  342. while(!ifs.eof())
  343. {
  344. int id, fact;
  345. ifs >> id >> fact;
  346. creatures[id].faction = fact;
  347. }
  348. ifs.close();
  349. ifs.clear();
  350. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  351. ifs.open("config/cr_upgrade_list.txt");
  352. while(!ifs.eof())
  353. {
  354. int id, up;
  355. ifs >> id >> up;
  356. creatures[id].upgrades.insert(up);
  357. }
  358. ifs.close();
  359. ifs.clear();
  360. //loading unit animation def names
  361. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  362. std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  363. inp.seekg(0,std::ios::end); // na koniec
  364. int andame2 = inp.tellg(); // read length
  365. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  366. char * bufor = new char[andame2+1]; // allocate memory
  367. inp.read((char*)bufor, andame2); // read map file to buffer
  368. inp.close();
  369. bufor[andame2] = 0;
  370. buf = std::string(bufor);
  371. delete [] bufor;
  372. i = 0; //buf iterator
  373. hmcr = 0;
  374. for(i; i<andame2; ++i) //omitting rubbish
  375. {
  376. if(buf[i]=='\r')
  377. break;
  378. }
  379. i+=2;
  380. tlog5 << "We have "<<creatures.size() << " creatures\n";
  381. for(int s=0; s<creatures.size(); ++s)
  382. {
  383. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  384. int befi=i;
  385. std::string rub;
  386. for(i; i<andame2; ++i)
  387. {
  388. if(buf[i]==' ')
  389. break;
  390. }
  391. rub = buf.substr(befi, i-befi);
  392. ++i;
  393. befi=i;
  394. for(i; i<andame2; ++i)
  395. {
  396. if(buf[i]=='\r')
  397. break;
  398. }
  399. std::string defName = buf.substr(befi, i-befi);
  400. creatures[s].animDefName = defName;
  401. }
  402. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  403. loadAnimationInfo();
  404. //loading id to projectile mapping
  405. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  406. std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  407. char dump [200];
  408. inp2.getline(dump, 200);
  409. while(true)
  410. {
  411. int id;
  412. std::string name;
  413. bool spin;
  414. inp2>>id;
  415. if(id == -1)
  416. break;
  417. inp2>>name;
  418. idToProjectile[id] = name;
  419. inp2>>spin;
  420. idToProjectileSpin[id] = spin;
  421. }
  422. inp2.close();
  423. //TODO: create a tidy configuration file to control fixing unit abilities
  424. /* creatures[115].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//water elemental should be treated as double-wide
  425. creatures[123].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//ice elemental should be treated as double-wide
  426. creatures[140].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//boar should be treated as double-wide
  427. creatures[142].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//nomads should be treated as double-wide
  428. creatures[46].abilities -= StackFeature::FLYING; //hell hound
  429. creatures[47].abilities -= StackFeature::FLYING; //cerberus
  430. */
  431. creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
  432. creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
  433. creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
  434. creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
  435. creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
  436. creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
  437. creatures[120].abilities -= StackFeature::DOUBLE_WIDE; //psychic elemental
  438. creatures[121].abilities -= StackFeature::DOUBLE_WIDE; //magic elemental
  439. creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
  440. creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
  441. creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETAILATION, 1); //griffins retailate twice
  442. creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETAILATIONS, 0); //royal griffins retailate always
  443. creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
  444. creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
  445. creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
  446. creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
  447. creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
  448. creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
  449. creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
  450. creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
  451. creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
  452. creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
  453. creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
  454. creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
  455. creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
  456. creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
  457. creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
  458. creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
  459. creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
  460. creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
  461. creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
  462. creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
  463. creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
  464. creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
  465. creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
  466. creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
  467. creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
  468. creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
  469. creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
  470. creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
  471. creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
  472. creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
  473. creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
  474. creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
  475. creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //nagas block retailation
  476. creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //naga queens block retailation
  477. std::vector<int> mindSpells = getMindSpells();
  478. for(int g=0; g<mindSpells.size(); ++g)
  479. {
  480. creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
  481. }
  482. for(int g=0; g<mindSpells.size(); ++g)
  483. {
  484. creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
  485. }
  486. creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
  487. creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
  488. creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
  489. creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
  490. creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //cerberus
  491. creatures[51].abilities += makeCreatureAbility(StackFeature::DEAMON_SUMMONING, 0, 52); //pit lord
  492. creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
  493. creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
  494. creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
  495. creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
  496. creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
  497. creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
  498. creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
  499. creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
  500. creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //devils
  501. creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
  502. creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
  503. creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
  504. creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //archdevils
  505. creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
  506. creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
  507. creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
  508. creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
  509. creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
  510. creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampires
  511. creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampire lords
  512. creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
  513. creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
  514. creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
  515. creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
  516. creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
  517. creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
  518. creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
  519. creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
  520. creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
  521. creatures[70].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //troglodytes are immune to blind
  522. creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
  523. creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
  524. creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
  525. creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //Harpy Hags
  526. creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
  527. creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
  528. creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
  529. creatures[79].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaur kings
  530. creatures[81].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 74, 20); //scorpicore
  531. creatures[82].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //red dragon's spell immunity
  532. creatures[83].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //black dragon's spell immunity
  533. creatures[91].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 2, 43, 6); //ogre magi cast bloodlust
  534. creatures[93].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 77, 20); //thunderbirds
  535. creatures[96].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 40); //behemots
  536. creatures[97].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 80); //ancient behemots
  537. creatures[103].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 79, 10); //mighty gorgons
  538. creatures[104].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //serpent fly
  539. creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //dragon fly
  540. creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 45, 100); //mighty gorgons
  541. creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
  542. creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
  543. creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
  544. creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0); //hydras
  545. creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //hydras
  546. creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0); //chaos hydras
  547. creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //chaos hydras
  548. for(int g=0; g<mindSpells.size(); ++g)
  549. {
  550. creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells
  551. }
  552. creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 23); //air elementals are immune to meteor shower
  553. creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 17); //air elementals are vulnerable to lightning bolt
  554. creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 19); //air elementals are vulnerable to chain lightning
  555. creatures[112].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //air elementals are non-living
  556. for(int g=0; g<mindSpells.size(); ++g)
  557. {
  558. creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //earth elementals are immune to mind spells
  559. }
  560. creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 17); //earth elementals are immune to lightning bolt
  561. creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 19); //earth elementals are immune to chain lightning
  562. creatures[113].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 23); //earth elementals are vulnerable to meteor shower
  563. creatures[113].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //earth elementals are non-living
  564. for(int g=0; g<mindSpells.size(); ++g)
  565. {
  566. creatures[114].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //fire elementals are immune to mind spells
  567. }
  568. creatures[114].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //fire elementals are immune to fire spells
  569. creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 16); //fire elementals are vulnerable to ice bolt
  570. creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 20); //fire elementals are vulnerable to frost ring
  571. creatures[114].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //fire elementals are non-living
  572. for(int g=0; g<mindSpells.size(); ++g)
  573. {
  574. creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //water elementals are immune to mind spells
  575. }
  576. creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 16); //water elementals are immune to ice bolt
  577. creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 20); //water elementals are immune to frost ring
  578. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 13); //water elementals are vulnerable to fire wall
  579. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 22); //water elementals are vulnerable to inferno
  580. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 21); //water elementals are vulnerable to fireball
  581. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 29); //water elementals are vulnerable to fire shield
  582. creatures[115].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //water elementals are non-living
  583. creatures[116].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 85, -1); //gold golems reduce dmg from spells
  584. creatures[116].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //gold golems are non-living
  585. creatures[117].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 95, -1); //diamond golems reduce dmg from spells
  586. creatures[117].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //diamond golems are non-living
  587. creatures[121].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //magic elementals are immune to all spells
  588. //TODO: the rest of creatures
  589. }
  590. void CCreatureHandler::loadAnimationInfo()
  591. {
  592. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  593. int andame = buf.size();
  594. int i=0; //buf iterator
  595. int hmcr=0;
  596. for(i; i<andame; ++i)
  597. {
  598. if(buf[i]=='\r')
  599. ++hmcr;
  600. if(hmcr==2)
  601. break;
  602. }
  603. i+=2;
  604. for(int dd=0; dd<creatures.size(); ++dd)
  605. {
  606. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  607. loadUnitAnimInfo(creatures[dd], buf, i);
  608. }
  609. return;
  610. }
  611. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  612. {
  613. int befi=i;
  614. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  615. while(unit.timeBetweenFidgets == 0.0)
  616. {
  617. for(i; i<src.size(); ++i)
  618. {
  619. if(src[i]=='\r')
  620. break;
  621. }
  622. i+=2;
  623. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  624. }
  625. unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
  626. unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
  627. unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
  628. ///////////////////////
  629. unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  630. unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  631. unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
  632. unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
  633. unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  634. unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  635. ///////////////////////
  636. for(int jjj=0; jjj<12; ++jjj)
  637. {
  638. unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
  639. }
  640. unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
  641. unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
  642. for(i; i<src.size(); ++i)
  643. {
  644. if(src[i]=='\r')
  645. break;
  646. }
  647. i+=2;
  648. }
  649. CCreatureHandler::~CCreatureHandler()
  650. {
  651. }