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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CCreatureHandler.h"
 
- #include "CLodHandler.h"
 
- #include <sstream>
 
- #include <boost/assign/std/set.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/find.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include "../lib/VCMI_Lib.h"
 
- using namespace boost::assign;
 
- extern CLodHandler * bitmaph;
 
- /*
 
-  * CCreatureHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- static std::vector<int> getMindSpells()
 
- {
 
- 	std::vector<int> ret;
 
- 	ret.push_back(50); //sorrow
 
- 	ret.push_back(59); //berserk
 
- 	ret.push_back(60); //hypnotize
 
- 	ret.push_back(61); //forgetfulness
 
- 	return ret;
 
- }
 
- CCreatureHandler::CCreatureHandler()
 
- {
 
- 	VLC->creh = this;
 
- }
 
- int CCreature::getQuantityID(const int & quantity)
 
- {
 
- 	if (quantity<5)
 
- 		return 0;
 
- 	if (quantity<10)
 
- 		return 1;
 
- 	if (quantity<20)
 
- 		return 2;
 
- 	if (quantity<50)
 
- 		return 3;
 
- 	if (quantity<100)
 
- 		return 4;
 
- 	if (quantity<250)
 
- 		return 5;
 
- 	if (quantity<500)
 
- 		return 5;
 
- 	if (quantity<1000)
 
- 		return 6;
 
- 	if (quantity<4000)
 
- 		return 7;
 
- 	return 8;
 
- }
 
- bool CCreature::isDoubleWide() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
 
- }
 
- bool CCreature::isFlying() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::FLYING);
 
- }
 
- bool CCreature::isShooting() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::SHOOTER);
 
- }
 
- bool CCreature::isUndead() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::UNDEAD);
 
- }
 
- si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
 
- {
 
- 	int ret = 2147483645;
 
- 	int resAmnt = std::min(res.size(),cost.size());
 
- 	for(int i=0;i<resAmnt;i++)
 
- 		if(cost[i])
 
- 			ret = std::min(ret,(int)(res[i]/cost[i]));
 
- 	return ret;
 
- }
 
- int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
 
- {
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	std::string tmp = buf.substr(befi, i-befi);
 
- 	int ret = atoi(buf.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	return ret;
 
- }
 
- float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
 
- {
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	std::string tmp = buf.substr(befi, i-befi);
 
- 	float ret = atof(buf.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	return ret;
 
- }
 
- void CCreatureHandler::loadCreatures()
 
- {
 
- 	notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
 
- 	tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
 
- 	bool useCreAbilsFromZCRTRAIT = true;
 
- 	////////////reading cr_abils.txt ///////////////////
 
- 	std::ifstream abils("config" PATHSEPARATOR "cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	const int MAX_LINE_SIZE = 1000;
 
- 	char abilLine[MAX_LINE_SIZE+1];
 
- 	for(int i=0; i<5; ++i) //removing 5 comment lines
 
- 	{
 
- 		abils.getline(abilLine, MAX_LINE_SIZE);
 
- 	}
 
- 	//reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
 
- 	abils.getline(abilLine, MAX_LINE_SIZE);
 
- 	useCreAbilsFromZCRTRAIT = atoi(abilLine);
 
- 	////////////reading ZCRTRAIT.TXT ///////////////////
 
- 	std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==2)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	while(i<buf.size())
 
- 	{
 
- 		CCreature ncre;
 
- 		ncre.cost.resize(RESOURCE_QUANTITY);
 
- 		ncre.level=0;
 
- 		ncre.sounds.attack = soundBase::invalid;
 
- 		ncre.sounds.defend = soundBase::invalid;
 
- 		ncre.sounds.killed = soundBase::invalid;
 
- 		ncre.sounds.move = soundBase::invalid;
 
- 		ncre.sounds.shoot = soundBase::invalid;
 
- 		ncre.sounds.wince = soundBase::invalid;
 
- 		ncre.sounds.ext1 = soundBase::invalid;
 
- 		ncre.sounds.ext2 = soundBase::invalid;
 
- 		ncre.sounds.startMoving = soundBase::invalid;
 
- 		ncre.sounds.endMoving = soundBase::invalid;
 
- 		int befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.nameSing = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.namePl = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		for(int v=0; v<7; ++v)
 
- 		{
 
- 			ncre.cost[v] = readNumber(befi, i, andame, buf);
 
- 		}
 
- 		ncre.fightValue = readNumber(befi, i, andame, buf);
 
- 		ncre.AIValue = readNumber(befi, i, andame, buf);
 
- 		ncre.growth = readNumber(befi, i, andame, buf);
 
- 		ncre.hordeGrowth = readNumber(befi, i, andame, buf);
 
- 		ncre.hitPoints = readNumber(befi, i, andame, buf);
 
- 		ncre.speed = readNumber(befi, i, andame, buf);
 
- 		ncre.attack = readNumber(befi, i, andame, buf);
 
- 		ncre.defence = readNumber(befi, i, andame, buf);
 
- 		ncre.damageMin = readNumber(befi, i, andame, buf);
 
- 		ncre.damageMax = readNumber(befi, i, andame, buf);
 
- 		ncre.shots = readNumber(befi, i, andame, buf);
 
- 		ncre.spells = readNumber(befi, i, andame, buf);
 
- 		ncre.ammMin = readNumber(befi, i, andame, buf);
 
- 		ncre.ammMax = readNumber(befi, i, andame, buf);
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.abilityText = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		ncre.abilityRefs = buf.substr(befi, i-befi);
 
- 		i+=2;
 
- 		if(useCreAbilsFromZCRTRAIT)
 
- 		{ //adding abilities from ZCRTRAIT.TXT
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::FLYING, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::SHOOTER, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::SIEGE_WEAPON, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_MELEE_PENALTY, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::JOUSTING, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::RAISING_MORALE, 1));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, 1));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING1, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING2, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING3, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_WALL_PENALTY, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
 
- 			{
 
- 				std::vector<int> mindSpells = getMindSpells();
 
- 				for(int g=0; g<mindSpells.size(); ++g)
 
- 				{
 
- 					creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
 
- 				}
 
- 			}
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0));
 
- 		}
 
- 		if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
 
- 		{
 
- 			ncre.idNumber = creatures.size();
 
- 			creatures.push_back(ncre);
 
- 		}
 
- 	}
 
- 	////second part of reading cr_abils.txt////
 
- 	bool contReading = true;
 
- 	while(contReading) //main reading loop
 
- 	{
 
- 		abils.getline(abilLine, MAX_LINE_SIZE);
 
- 		std::istringstream reader(abilLine);
 
- 		char command;
 
- 		reader >> command;
 
- 		switch(command)
 
- 		{
 
- 		case '+': //add new ability
 
- 			{
 
- 				int creatureID;
 
- 				StackFeature nsf;
 
- 				si32 buf;
 
- 				reader >> creatureID;
 
- 				reader >> buf; nsf.type = buf; //it reads ui8 as byte, in file it has different format
 
- 				reader >> buf; nsf.value = buf;
 
- 				reader >> buf; nsf.subtype = buf;
 
- 				reader >> buf; nsf.additionalInfo = buf;
 
- 				nsf.source = StackFeature::CREATURE_ABILITY;
 
- 				nsf.duration = StackFeature::WHOLE_BATTLE;
 
- 				nsf.turnsRemain = 0;
 
- 				creatures[creatureID].abilities += nsf;
 
- 				break;
 
- 			}
 
- 		case '-': //remove ability
 
- 			{
 
- 				int creatureID;
 
- 				ui32 type;
 
- 				reader >> creatureID;
 
- 				reader >> type;
 
- 				StackFeature::ECombatFeatures ecf = static_cast<StackFeature::ECombatFeatures>(type);
 
- 				creatures[creatureID].abilities -= ecf;
 
- 				break;
 
- 			}
 
- 		case '0': //end reading
 
- 			{
 
- 				contReading = false;
 
- 				break;
 
- 			}
 
- 		default: //invalid command
 
- 			{
 
- 				tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	abils.close();
 
- 	tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
 
- 	//loading reference names
 
- 	std::ifstream ifs("config/crerefnam.txt");
 
- 	int tempi;
 
- 	std::string temps;
 
- 	for (;;)
 
- 	{
 
- 		ifs >> tempi >> temps;
 
- 		if (tempi>=creatures.size())
 
- 			break;
 
- 		boost::assign::insert(nameToID)(temps,tempi);
 
- 		creatures[tempi].nameRef=temps;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	for(int i=1;i<=10;i++)
 
- 		levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
 
- 	tlog5 << "\t\tReading config/monsters.txt" << std::endl;
 
- 	ifs.open("config/monsters.txt");
 
- 	{
 
- 		while(!ifs.eof())
 
- 		{
 
- 			int id, lvl;
 
- 			ifs >> id >> lvl;
 
- 			if(lvl>0)
 
- 			{
 
- 				creatures[id].level = lvl;
 
- 				levelCreatures[lvl].push_back(&(creatures[id]));
 
- 			}
 
- 		}
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
 
- 	ifs.open("config/cr_factions.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int id, fact;
 
- 		ifs >> id >> fact;
 
- 		creatures[id].faction = fact;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
 
- 	ifs.open("config/cr_upgrade_list.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int id, up;
 
- 		ifs >> id >> up;
 
- 		creatures[id].upgrades.insert(up);
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	//loading unit animation def names
 
- 	tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
 
- 	std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	inp.seekg(0,std::ios::end); // na koniec
 
- 	int andame2 = inp.tellg();  // read length
 
- 	inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	char * bufor = new char[andame2+1]; // allocate memory
 
- 	inp.read((char*)bufor, andame2); // read map file to buffer
 
- 	inp.close();
 
- 	bufor[andame2] = 0;
 
- 	buf = std::string(bufor);
 
- 	delete [] bufor;
 
- 	i = 0; //buf iterator
 
- 	hmcr = 0;
 
- 	for(i; i<andame2; ++i) //omitting rubbish
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	tlog5 << "We have "<<creatures.size() << " creatures\n";
 
- 	for(int s=0; s<creatures.size(); ++s)
 
- 	{
 
- 		//tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
 
- 		int befi=i;
 
- 		std::string rub;
 
- 		for(i; i<andame2; ++i)
 
- 		{
 
- 			if(buf[i]==' ')
 
- 				break;
 
- 		}
 
- 		rub = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame2; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		std::string defName = buf.substr(befi, i-befi);
 
- 		creatures[s].animDefName = defName;
 
- 	}
 
- 	tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
 
- 	loadAnimationInfo();
 
- 	//loading id to projectile mapping
 
- 	tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
 
- 	std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	char dump [200];
 
- 	inp2.getline(dump, 200);
 
- 	while(true)
 
- 	{
 
- 		int id;
 
- 		std::string name;
 
- 		bool spin;
 
- 		inp2>>id;
 
- 		if(id == -1)
 
- 			break;
 
- 		inp2>>name;
 
- 		idToProjectile[id] = name;
 
- 		inp2>>spin;
 
- 		idToProjectileSpin[id] = spin;
 
- 	}
 
- 	inp2.close();
 
- 	//TODO: create a tidy configuration file to control fixing unit abilities
 
- /*	creatures[115].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//water elemental should be treated as double-wide
 
- 	creatures[123].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//ice elemental should be treated as double-wide
 
- 	creatures[140].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//boar should be treated as double-wide
 
- 	creatures[142].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//nomads should be treated as double-wide
 
- 	creatures[46].abilities -= StackFeature::FLYING; //hell hound
 
- 	creatures[47].abilities -= StackFeature::FLYING; //cerberus
 
- */
 
- 	creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
 
- 	creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
 
- 	creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
 
- 	creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
 
- 	creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
 
- 	creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
 
- 	creatures[120].abilities -= StackFeature::DOUBLE_WIDE; //psychic elemental
 
- 	creatures[121].abilities -= StackFeature::DOUBLE_WIDE; //magic elemental
 
- 	creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
 
- 	creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
 
- 	creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETAILATION, 1); //griffins retailate twice
 
- 	creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETAILATIONS, 0); //royal griffins retailate always
 
- 	creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
 
- 	creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
 
- 	creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
 
- 	creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
 
- 	creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
 
- 	creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
 
- 	creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
 
- 	creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
 
- 	creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
 
- 	creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
 
- 	creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
 
- 	creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
 
- 	creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
 
- 	creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
 
- 	creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
 
- 	creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
 
- 	creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
 
- 	creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
 
- 	creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
 
- 	creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
 
- 	creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
 
- 	creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
 
- 	creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
 
- 	creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
 
- 	creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
 
- 	creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
 
- 	creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
 
- 	creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
 
- 	creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
 
- 	creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
 
- 	creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
 
- 	creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
 
- 	creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //nagas block retailation
 
- 	creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //naga queens block retailation
 
- 	std::vector<int> mindSpells = getMindSpells();
 
- 	for(int g=0; g<mindSpells.size(); ++g)
 
- 	{
 
- 		creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
 
- 	}
 
- 	for(int g=0; g<mindSpells.size(); ++g)
 
- 	{
 
- 		creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
 
- 	}
 
- 	creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
 
- 	creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
 
- 	creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
 
- 	creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
 
- 	creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //cerberus
 
- 	creatures[51].abilities += makeCreatureAbility(StackFeature::DEAMON_SUMMONING, 0, 52); //pit lord
 
- 	creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
 
- 	creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
 
- 	creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
 
- 	creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
 
- 	creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
 
- 	creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
 
- 	creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
 
- 	creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
 
- 	creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //devils
 
- 	creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
 
- 	creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
 
- 	creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
 
- 	creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //archdevils
 
- 	creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
 
- 	creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
 
- 	creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
 
- 	creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
 
- 	creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
 
- 	creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampires
 
- 	creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampire lords
 
- 	creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
 
- 	creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
 
- 	creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
 
- 	creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
 
- 	creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
 
- 	creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
 
- 	creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
 
- 	creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
 
- 	creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
 
- 	creatures[70].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //troglodytes are immune to blind
 
- 	creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
 
- 	creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
 
- 	creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
 
- 	creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //Harpy Hags
 
- 	creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
 
- 	creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
 
- 	creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
 
- 	creatures[79].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaur kings
 
- 	creatures[81].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 74, 20); //scorpicore
 
- 	creatures[82].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //red dragon's spell immunity
 
- 	creatures[83].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //black dragon's spell immunity
 
- 	creatures[91].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 2, 43, 6); //ogre magi cast bloodlust
 
- 	creatures[93].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 77, 20); //thunderbirds
 
- 	creatures[96].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 40); //behemots
 
- 	creatures[97].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 80); //ancient behemots
 
- 	creatures[103].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 79, 10); //mighty gorgons
 
- 	creatures[104].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //serpent fly
 
- 	creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //dragon fly
 
- 	creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 45, 100); //mighty gorgons
 
- 	creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
 
- 	creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
 
- 	creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
 
- 	creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0); //hydras
 
- 	creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //hydras
 
- 	creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADAJCENT, 0); //chaos hydras
 
- 	creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //chaos hydras
 
- 	for(int g=0; g<mindSpells.size(); ++g)
 
- 	{
 
- 		creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells
 
- 	}
 
- 	creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 23); //air elementals are immune to meteor shower
 
- 	creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 17); //air elementals are vulnerable to lightning bolt
 
- 	creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 19); //air elementals are vulnerable to chain lightning
 
- 	creatures[112].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //air elementals are non-living
 
- 	for(int g=0; g<mindSpells.size(); ++g)
 
- 	{
 
- 		creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //earth elementals are immune to mind spells
 
- 	}
 
- 	creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 17); //earth elementals are immune to lightning bolt
 
- 	creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 19); //earth elementals are immune to chain lightning
 
- 	creatures[113].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 23); //earth elementals are vulnerable to meteor shower
 
- 	creatures[113].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //earth elementals are non-living
 
- 	for(int g=0; g<mindSpells.size(); ++g)
 
- 	{
 
- 		creatures[114].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //fire elementals are immune to mind spells
 
- 	}
 
- 	creatures[114].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //fire elementals are immune to fire spells
 
- 	creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 16); //fire elementals are vulnerable to ice bolt
 
- 	creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 20); //fire elementals are vulnerable to frost ring
 
- 	creatures[114].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //fire elementals are non-living
 
- 	for(int g=0; g<mindSpells.size(); ++g)
 
- 	{
 
- 		creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //water elementals are immune to mind spells
 
- 	}
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 16); //water elementals are immune to ice bolt
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 20); //water elementals are immune to frost ring
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 13); //water elementals are vulnerable to fire wall
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 22); //water elementals are vulnerable to inferno
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 21); //water elementals are vulnerable to fireball
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMEGE_FROM_SPELL, 100, 29); //water elementals are vulnerable to fire shield
 
- 	creatures[115].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //water elementals are non-living
 
- 	creatures[116].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 85, -1); //gold golems reduce dmg from spells
 
- 	creatures[116].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //gold golems are non-living
 
- 	creatures[117].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 95, -1); //diamond golems reduce dmg from spells
 
- 	creatures[117].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //diamond golems are non-living
 
- 	creatures[121].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //magic elementals are immune to all spells
 
- 	//TODO: the rest of creatures
 
- }
 
- void CCreatureHandler::loadAnimationInfo()
 
- {
 
- 	std::string buf = bitmaph->getTextFile("CRANIM.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==2)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	for(int dd=0; dd<creatures.size(); ++dd)
 
- 	{
 
- 		//tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
 
- 		loadUnitAnimInfo(creatures[dd], buf, i);
 
- 	}
 
- 	return;
 
- }
 
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
 
- {
 
- 	int befi=i;
 
- 	unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
 
- 	while(unit.timeBetweenFidgets == 0.0)
 
- 	{
 
- 		for(i; i<src.size(); ++i)
 
- 		{
 
- 			if(src[i]=='\r')
 
- 				break;
 
- 		}
 
- 		i+=2;
 
- 		unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
 
- 	}
 
- 	unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
 
- 	unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
 
- 	unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
 
- 	///////////////////////
 
- 	unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
 
- 	unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
 
- 	unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
 
- 	unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
 
- 	unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
 
- 	unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
 
- 	///////////////////////
 
- 	for(int jjj=0; jjj<12; ++jjj)
 
- 	{
 
- 		unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
 
- 	}
 
- 	unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
 
- 	unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- }
 
- CCreatureHandler::~CCreatureHandler()
 
- {
 
- }
 
 
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