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- /*
- * MapFormatH3M.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <boost/crc.hpp>
- #include "MapFormatH3M.h"
- #include "CMap.h"
- #include "../CStopWatch.h"
- #include "../filesystem/Filesystem.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../spells/CSpellHandler.h"
- #include "../CSkillHandler.h"
- #include "../CCreatureHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CHeroHandler.h"
- #include "../mapObjects/CObjectClassesHandler.h"
- #include "../mapObjects/MapObjects.h"
- #include "../VCMI_Lib.h"
- #include "../TextOperations.h"
- #include "../TerrainHandler.h"
- #include "../RoadHandler.h"
- #include "../RiverHandler.h"
- #include "../NetPacksBase.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
- static std::string convertMapName(std::string input)
- {
- boost::algorithm::to_lower(input);
- boost::algorithm::trim(input);
- size_t slashPos = input.find_last_of("/");
- if (slashPos != std::string::npos)
- return input.substr(slashPos + 1);
- return input;
- }
- CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
- : map(nullptr)
- , reader(new CBinaryReader(stream))
- , inputStream(stream)
- , mapName(convertMapName(mapName))
- , modName(modName)
- , fileEncoding(encodingName)
- {
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CMapLoaderH3M::~CMapLoaderH3M() = default;
- std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
- {
- // Init map object by parsing the input buffer
- map = new CMap();
- mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
- init();
- return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
- }
- std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
- {
- // Read header
- mapHeader = std::make_unique<CMapHeader>();
- readHeader();
- return std::move(mapHeader);
- }
- void CMapLoaderH3M::init()
- {
- //FIXME: get rid of double input process
- si64 temp_size = inputStream->getSize();
- inputStream->seek(0);
- auto * temp_buffer = new ui8[temp_size];
- inputStream->read(temp_buffer,temp_size);
- // Compute checksum
- boost::crc_32_type result;
- result.process_bytes(temp_buffer, temp_size);
- map->checksum = result.checksum();
- delete [] temp_buffer;
- inputStream->seek(0);
- CStopWatch sw;
- struct MapLoadingTime
- {
- std::string name;
- si64 time;
- MapLoadingTime(std::string name, si64 time): name(std::move(name)), time(time) {}
- };
- std::vector<MapLoadingTime> times;
- readHeader();
- times.emplace_back("header", sw.getDiff());
- map->allHeroes.resize(map->allowedHeroes.size());
- readDisposedHeroes();
- times.emplace_back("disposed heroes", sw.getDiff());
- readAllowedArtifacts();
- times.emplace_back("allowed artifacts", sw.getDiff());
- readAllowedSpellsAbilities();
- times.emplace_back("allowed spells and abilities", sw.getDiff());
- readRumors();
- times.emplace_back("rumors", sw.getDiff());
- readPredefinedHeroes();
- times.emplace_back("predefined heroes", sw.getDiff());
- readTerrain();
- times.emplace_back("terrain", sw.getDiff());
- readDefInfo();
- times.emplace_back("def info", sw.getDiff());
- readObjects();
- times.emplace_back("objects", sw.getDiff());
- readEvents();
- times.emplace_back("events", sw.getDiff());
- times.emplace_back("blocked/visitable tiles", sw.getDiff());
- // Print profiling times
- if(IS_PROFILING_ENABLED)
- {
- for(MapLoadingTime & mlt : times)
- {
- logGlobal->debug("\tReading %s took %d ms", mlt.name, mlt.time);
- }
- }
- map->calculateGuardingGreaturePositions();
- afterRead();
- }
- void CMapLoaderH3M::readHeader()
- {
- // Check map for validity
- // Note: disabled, causes decompression of the entire file ( = SLOW)
- //if(inputStream->getSize() < 50)
- //{
- // throw std::runtime_error("Corrupted map file.");
- //}
- // Map version
- mapHeader->version = static_cast<EMapFormat::EMapFormat>(reader->readUInt32());
- if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
- && mapHeader->version != EMapFormat::WOG)
- {
- throw std::runtime_error("Invalid map format!");
- }
- // Read map name, description, dimensions,...
- mapHeader->areAnyPlayers = reader->readBool();
- mapHeader->height = mapHeader->width = reader->readUInt32();
- mapHeader->twoLevel = reader->readBool();
- mapHeader->name = readLocalizedString("header.name");
- mapHeader->description = readLocalizedString("header.description");
- mapHeader->difficulty = reader->readInt8();
- if(mapHeader->version != EMapFormat::ROE)
- {
- mapHeader->levelLimit = reader->readUInt8();
- }
- else
- {
- mapHeader->levelLimit = 0;
- }
- readPlayerInfo();
- readVictoryLossConditions();
- readTeamInfo();
- readAllowedHeroes();
- }
- void CMapLoaderH3M::readPlayerInfo()
- {
- for(int i = 0; i < mapHeader->players.size(); ++i)
- {
- mapHeader->players[i].canHumanPlay = reader->readBool();
- mapHeader->players[i].canComputerPlay = reader->readBool();
- // If nobody can play with this player
- if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
- {
- switch(mapHeader->version)
- {
- case EMapFormat::SOD:
- case EMapFormat::WOG:
- reader->skip(13);
- break;
- case EMapFormat::AB:
- reader->skip(12);
- break;
- case EMapFormat::ROE:
- reader->skip(6);
- break;
- }
- continue;
- }
- mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
- if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
- {
- mapHeader->players[i].p7 = reader->readUInt8();
- }
- else
- {
- mapHeader->players[i].p7 = -1;
- }
- // Factions this player can choose
- ui16 allowedFactions = reader->readUInt8();
- // How many factions will be read from map
- ui16 totalFactions = GameConstants::F_NUMBER;
- if(mapHeader->version != EMapFormat::ROE)
- allowedFactions += reader->readUInt8() * 256; // 256 = 2^8 = 0b100000000
- else
- totalFactions--; //exclude conflux for ROE
- const bool isFactionRandom = mapHeader->players[i].isFactionRandom = reader->readBool();
- const ui16 allFactionsMask = (mapHeader->version == EMapFormat::ROE)
- ? 0b11111111 // 8 towns for ROE
- : 0b111111111; // 8 towns + Conflux
- const bool allFactionsAllowed = mapHeader->version == EMapFormat::VCMI
- || (isFactionRandom && ((allowedFactions & allFactionsMask) == allFactionsMask));
- if(!allFactionsAllowed)
- {
- mapHeader->players[i].allowedFactions.clear();
- for(int fact = 0; fact < totalFactions; ++fact)
- {
- if(allowedFactions & (1 << fact))
- mapHeader->players[i].allowedFactions.insert(fact);
- }
- }
- mapHeader->players[i].hasMainTown = reader->readBool();
- if(mapHeader->players[i].hasMainTown)
- {
- if(mapHeader->version != EMapFormat::ROE)
- {
- mapHeader->players[i].generateHeroAtMainTown = reader->readBool();
- mapHeader->players[i].generateHero = reader->readBool();
- }
- else
- {
- mapHeader->players[i].generateHeroAtMainTown = true;
- mapHeader->players[i].generateHero = false;
- }
- mapHeader->players[i].posOfMainTown = readInt3();
- }
- mapHeader->players[i].hasRandomHero = reader->readBool();
- mapHeader->players[i].mainCustomHeroId = reader->readUInt8();
- if(mapHeader->players[i].mainCustomHeroId != 0xff)
- {
- mapHeader->players[i].mainCustomHeroPortrait = reader->readUInt8();
- if (mapHeader->players[i].mainCustomHeroPortrait == 0xff)
- mapHeader->players[i].mainCustomHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
- mapHeader->players[i].mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
- }
- else
- mapHeader->players[i].mainCustomHeroId = -1; //correct 1-byte -1 (0xff) into 4-byte -1
- if(mapHeader->version != EMapFormat::ROE)
- {
- mapHeader->players[i].powerPlaceholders = reader->readUInt8(); //unknown byte
- int heroCount = reader->readUInt8();
- reader->skip(3);
- for(int pp = 0; pp < heroCount; ++pp)
- {
- SHeroName vv;
- vv.heroId = reader->readUInt8();
- vv.heroName = readLocalizedString( TextIdentifier("header", "heroNames", vv.heroId));
- mapHeader->players[i].heroesNames.push_back(vv);
- }
- }
- }
- }
- namespace EVictoryConditionType
- {
- enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
- CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
- }
- namespace ELossConditionType
- {
- enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
- }
- void CMapLoaderH3M::readVictoryLossConditions()
- {
- mapHeader->triggeredEvents.clear();
- auto vicCondition = static_cast<EVictoryConditionType::EVictoryConditionType>(reader->readUInt8());
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
- defeatCondition.value = 7;
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
- standardVictory.identifier = "standardVictory";
- standardVictory.description.clear(); // TODO: display in quest window
- standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
- standardVictory.trigger = EventExpression(victoryCondition);
- TriggeredEvent standardDefeat;
- standardDefeat.effect.type = EventEffect::DEFEAT;
- standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
- standardDefeat.identifier = "standardDefeat";
- standardDefeat.description.clear(); // TODO: display in quest window
- standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
- standardDefeat.trigger = EventExpression(defeatCondition);
- // Specific victory conditions
- if(vicCondition == EVictoryConditionType::WINSTANDARD)
- {
- // create normal condition
- mapHeader->triggeredEvents.push_back(standardVictory);
- mapHeader->victoryIconIndex = 11;
- mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
- }
- else
- {
- TriggeredEvent specialVictory;
- specialVictory.effect.type = EventEffect::VICTORY;
- specialVictory.identifier = "specialVictory";
- specialVictory.description.clear(); // TODO: display in quest window
- mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
- mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[static_cast<size_t>(vicCondition) + 1];
- bool allowNormalVictory = reader->readBool();
- bool appliesToAI = reader->readBool();
- if (allowNormalVictory)
- {
- size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();});
- if (playersOnMap == 1)
- {
- logGlobal->warn("Map %s has only one player but allows normal victory?", mapHeader->name);
- allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
- }
- }
- switch(vicCondition)
- {
- case EVictoryConditionType::ARTIFACT:
- {
- EventCondition cond(EventCondition::HAVE_ARTIFACT);
- cond.objectType = reader->readUInt8();
- if (mapHeader->version != EMapFormat::ROE)
- reader->skip(1);
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::GATHERTROOP:
- {
- EventCondition cond(EventCondition::HAVE_CREATURES);
- cond.objectType = reader->readUInt8();
- if (mapHeader->version != EMapFormat::ROE)
- reader->skip(1);
- cond.value = reader->readUInt32();
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::GATHERRESOURCE:
- {
- EventCondition cond(EventCondition::HAVE_RESOURCES);
- cond.objectType = reader->readUInt8();
- cond.value = reader->readUInt32();
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::BUILDCITY:
- {
- EventExpression::OperatorAll oper;
- EventCondition cond(EventCondition::HAVE_BUILDING);
- cond.position = readInt3();
- cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
- oper.expressions.emplace_back(cond);
- cond.objectType = BuildingID::FORT + reader->readUInt8();
- oper.expressions.emplace_back(cond);
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
- specialVictory.trigger = EventExpression(oper);
- break;
- }
- case EVictoryConditionType::BUILDGRAIL:
- {
- EventCondition cond(EventCondition::HAVE_BUILDING);
- cond.objectType = BuildingID::GRAIL;
- cond.position = readInt3();
- if(cond.position.z > 2)
- cond.position = int3(-1,-1,-1);
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[284];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::BEATHERO:
- {
- EventCondition cond(EventCondition::DESTROY);
- cond.objectType = Obj::HERO;
- cond.position = readInt3();
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::CAPTURECITY:
- {
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj::TOWN;
- cond.position = readInt3();
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::BEATMONSTER:
- {
- EventCondition cond(EventCondition::DESTROY);
- cond.objectType = Obj::MONSTER;
- cond.position = readInt3();
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[286];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::TAKEDWELLINGS:
- {
- EventExpression::OperatorAll oper;
- oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
- oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[288];
- specialVictory.trigger = EventExpression(oper);
- break;
- }
- case EVictoryConditionType::TAKEMINES:
- {
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj::MINE;
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[290];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- case EVictoryConditionType::TRANSPORTITEM:
- {
- EventCondition cond(EventCondition::TRANSPORT);
- cond.objectType = reader->readUInt8();
- cond.position = readInt3();
- specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
- specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
- specialVictory.trigger = EventExpression(cond);
- break;
- }
- default:
- assert(0);
- }
- // if condition is human-only turn it into following construction: AllOf(human, condition)
- if (!appliesToAI)
- {
- EventExpression::OperatorAll oper;
- EventCondition notAI(EventCondition::IS_HUMAN);
- notAI.value = 1;
- oper.expressions.emplace_back(notAI);
- oper.expressions.push_back(specialVictory.trigger.get());
- specialVictory.trigger = EventExpression(oper);
- }
- // if normal victory allowed - add one more quest
- if (allowNormalVictory)
- {
- mapHeader->victoryMessage += " / ";
- mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
- mapHeader->triggeredEvents.push_back(standardVictory);
- }
- mapHeader->triggeredEvents.push_back(specialVictory);
- }
- // Read loss conditions
- auto lossCond = static_cast<ELossConditionType::ELossConditionType>(reader->readUInt8());
- if (lossCond == ELossConditionType::LOSSSTANDARD)
- {
- mapHeader->defeatIconIndex = 3;
- mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
- }
- else
- {
- TriggeredEvent specialDefeat;
- specialDefeat.effect.type = EventEffect::DEFEAT;
- specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
- specialDefeat.identifier = "specialDefeat";
- specialDefeat.description.clear(); // TODO: display in quest window
- mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
- mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[static_cast<size_t>(lossCond) + 1];
- switch(lossCond)
- {
- case ELossConditionType::LOSSCASTLE:
- {
- EventExpression::OperatorNone noneOf;
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj::TOWN;
- cond.position = readInt3();
- noneOf.expressions.emplace_back(cond);
- specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
- specialDefeat.trigger = EventExpression(noneOf);
- break;
- }
- case ELossConditionType::LOSSHERO:
- {
- EventExpression::OperatorNone noneOf;
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj::HERO;
- cond.position = readInt3();
- noneOf.expressions.emplace_back(cond);
- specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
- specialDefeat.trigger = EventExpression(noneOf);
- break;
- }
- case ELossConditionType::TIMEEXPIRES:
- {
- EventCondition cond(EventCondition::DAYS_PASSED);
- cond.value = reader->readUInt16();
- specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
- specialDefeat.trigger = EventExpression(cond);
- break;
- }
- }
- // turn simple loss condition into complete one that can be evaluated later:
- // - any of :
- // - days without town: 7
- // - all of:
- // - is human
- // - (expression)
- EventExpression::OperatorAll allOf;
- EventCondition isHuman(EventCondition::IS_HUMAN);
- isHuman.value = 1;
- allOf.expressions.emplace_back(isHuman);
- allOf.expressions.push_back(specialDefeat.trigger.get());
- specialDefeat.trigger = EventExpression(allOf);
- mapHeader->triggeredEvents.push_back(specialDefeat);
- }
- mapHeader->triggeredEvents.push_back(standardDefeat);
- }
- void CMapLoaderH3M::readTeamInfo()
- {
- mapHeader->howManyTeams = reader->readUInt8();
- if(mapHeader->howManyTeams > 0)
- {
- // Teams
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
- {
- mapHeader->players[i].team = TeamID(reader->readUInt8());
- }
- }
- else
- {
- // No alliances
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- {
- if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
- {
- mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
- }
- }
- }
- }
- void CMapLoaderH3M::readAllowedHeroes()
- {
- mapHeader->allowedHeroes.resize(VLC->heroh->size(), true);
- const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20;
- readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false);
- // Probably reserved for further heroes
- if(mapHeader->version > EMapFormat::ROE)
- {
- int placeholdersQty = reader->readUInt32();
- reader->skip(placeholdersQty * 1);
- // std::vector<ui16> placeholdedHeroes;
- //
- // for(int p = 0; p < placeholdersQty; ++p)
- // {
- // placeholdedHeroes.push_back(reader->readUInt8());
- // }
- }
- }
- void CMapLoaderH3M::readDisposedHeroes()
- {
- // Reading disposed heroes (20 bytes)
- if(map->version >= EMapFormat::SOD)
- {
- ui8 disp = reader->readUInt8();
- map->disposedHeroes.resize(disp);
- for(int g = 0; g < disp; ++g)
- {
- map->disposedHeroes[g].heroId = reader->readUInt8();
- map->disposedHeroes[g].portrait = reader->readUInt8();
- map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
- map->disposedHeroes[g].players = reader->readUInt8();
- }
- }
- //omitting NULLS
- reader->skip(31);
- }
- void CMapLoaderH3M::readAllowedArtifacts()
- {
- map->allowedArtifact.resize (VLC->arth->objects.size(),true); //handle new artifacts, make them allowed by default
- // Reading allowed artifacts: 17 or 18 bytes
- if(map->version != EMapFormat::ROE)
- {
- const int bytes = map->version == EMapFormat::AB ? 17 : 18;
- readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY);
- }
- // ban combo artifacts
- if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
- {
- for(CArtifact * artifact : VLC->arth->objects)
- {
- // combo
- if (artifact->constituents)
- {
- map->allowedArtifact[artifact->getId()] = false;
- }
- }
- if (map->version == EMapFormat::ROE)
- {
- map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
- }
- }
- // Messy, but needed
- for (TriggeredEvent & event : map->triggeredEvents)
- {
- auto patcher = [&](EventCondition cond) -> EventExpression::Variant
- {
- if (cond.condition == EventCondition::HAVE_ARTIFACT ||
- cond.condition == EventCondition::TRANSPORT)
- {
- map->allowedArtifact[cond.objectType] = false;
- }
- return cond;
- };
- event.trigger = event.trigger.morph(patcher);
- }
- }
- void CMapLoaderH3M::readAllowedSpellsAbilities()
- {
- // Read allowed spells, including new ones
- map->allowedSpell.resize(VLC->spellh->objects.size(), true);
- // Read allowed abilities
- map->allowedAbilities.resize(VLC->skillh->objects.size(), true);
- if(map->version >= EMapFormat::SOD)
- {
- // Reading allowed spells (9 bytes)
- const int spell_bytes = 9;
- readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);
- // Allowed hero's abilities (4 bytes)
- const int abil_bytes = 4;
- readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
- }
- //do not generate special abilities and spells
- for (auto spell : VLC->spellh->objects)
- if (spell->isSpecial() || spell->isCreatureAbility())
- map->allowedSpell[spell->id] = false;
- }
- void CMapLoaderH3M::readRumors()
- {
- int rumNr = reader->readUInt32();
- for(int it = 0; it < rumNr; it++)
- {
- Rumor ourRumor;
- ourRumor.name = readBasicString();
- ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
- map->rumors.push_back(ourRumor);
- }
- }
- void CMapLoaderH3M::readPredefinedHeroes()
- {
- switch(map->version)
- {
- case EMapFormat::WOG:
- case EMapFormat::SOD:
- {
- // Disposed heroes
- for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
- {
- int custom = reader->readUInt8();
- if(!custom) continue;
- auto * hero = new CGHeroInstance();
- hero->ID = Obj::HERO;
- hero->subID = z;
- bool hasExp = reader->readBool();
- if(hasExp)
- {
- hero->exp = reader->readUInt32();
- }
- else
- {
- hero->exp = 0;
- }
- bool hasSecSkills = reader->readBool();
- if(hasSecSkills)
- {
- int howMany = reader->readUInt32();
- hero->secSkills.resize(howMany);
- for(int yy = 0; yy < howMany; ++yy)
- {
- hero->secSkills[yy].first = SecondarySkill(reader->readUInt8());
- hero->secSkills[yy].second = reader->readUInt8();
- }
- }
- loadArtifactsOfHero(hero);
- bool hasCustomBio = reader->readBool();
- if(hasCustomBio)
- {
- hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", z, "biography"));
- }
- // 0xFF is default, 00 male, 01 female
- hero->sex = reader->readUInt8();
- bool hasCustomSpells = reader->readBool();
- if(hasCustomSpells)
- {
- readSpells(hero->spells);
- }
- bool hasCustomPrimSkills = reader->readBool();
- if(hasCustomPrimSkills)
- {
- for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
- {
- hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
- }
- }
- map->predefinedHeroes.emplace_back(hero);
- }
- break;
- }
- case EMapFormat::ROE:
- break;
- }
- }
- void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
- {
- bool artSet = reader->readBool();
- // True if artifact set is not default (hero has some artifacts)
- if(artSet)
- {
- if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
- {
- logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...",
- hero->getNameTranslated(),
- hero->pos.toString());
- hero->artifactsInBackpack.clear();
- while(!hero->artifactsWorn.empty())
- hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
- }
- for(int pom = 0; pom < 16; pom++)
- {
- loadArtifactToSlot(hero, pom);
- }
- // misc5 art //17
- if(map->version >= EMapFormat::SOD)
- {
- assert(!hero->getArt(ArtifactPosition::MACH4));
- if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
- {
- // catapult by default
- assert(!hero->getArt(ArtifactPosition::MACH4));
- hero->putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createArtifact(map, ArtifactID::CATAPULT));
- }
- }
- loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
- // 19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(map->version > EMapFormat::ROE)
- {
- loadArtifactToSlot(hero, ArtifactPosition::MISC5);
- }
- else
- {
- reader->skip(1);
- }
- // bag artifacts //20
- // number of artifacts in hero's bag
- int amount = reader->readUInt16();
- for(int ss = 0; ss < amount; ++ss)
- {
- loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
- }
- }
- }
- bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
- {
- const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
- ArtifactID aid;
- if(map->version == EMapFormat::ROE)
- {
- aid = ArtifactID(reader->readUInt8());
- }
- else
- {
- aid = ArtifactID(reader->readUInt16());
- }
- bool isArt = aid != artmask;
- if(isArt)
- {
- const Artifact * art = ArtifactID(aid).toArtifact(VLC->artifacts());
- if(nullptr == art)
- {
- logGlobal->warn("Invalid artifact in hero's backpack, ignoring...");
- return false;
- }
- if(art->isBig() && slot >= GameConstants::BACKPACK_START)
- {
- logGlobal->warn("A big artifact (war machine) in hero's backpack, ignoring...");
- return false;
- }
- if(aid == 0 && slot == ArtifactPosition::MISC5)
- {
- //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
- logGlobal->warn("Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity? (format %d)", static_cast<int>(map->version));
- slot = ArtifactPosition::SPELLBOOK;
- }
- // this is needed, because some H3M maps (last scenario of ROE map) contain invalid data like misplaced artifacts
- auto * artifact = CArtifactInstance::createArtifact(map, aid);
- auto artifactPos = ArtifactPosition(slot);
- if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
- {
- hero->putArtifact(artifactPos, artifact);
- }
- else
- {
- logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
- }
- }
- return isArt;
- }
- void CMapLoaderH3M::readTerrain()
- {
- map->initTerrain();
- // Read terrain
- int3 pos;
- for(pos.z = 0; pos.z < map->levels(); ++pos.z)
- {
- //OH3 format is [z][y][x]
- for(pos.y = 0; pos.y < map->height; pos.y++)
- {
- for(pos.x = 0; pos.x < map->width; pos.x++)
- {
- auto & tile = map->getTile(pos);
- tile.terType = const_cast<TerrainType*>(VLC->terrainTypeHandler->getByIndex(reader->readUInt8()));
- tile.terView = reader->readUInt8();
- tile.riverType = const_cast<RiverType*>(VLC->riverTypeHandler->getByIndex(reader->readUInt8()));
- tile.riverDir = reader->readUInt8();
- tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getByIndex(reader->readUInt8()));
- tile.roadDir = reader->readUInt8();
- tile.extTileFlags = reader->readUInt8();
- tile.blocked = !tile.terType->isPassable();
- tile.visitable = false;
- assert(tile.terType->getId() != ETerrainId::NONE);
- }
- }
- }
- }
- void CMapLoaderH3M::readDefInfo()
- {
- int defAmount = reader->readUInt32();
- templates.reserve(defAmount);
- // Read custom defs
- for(int idd = 0; idd < defAmount; ++idd)
- {
- auto * tmpl = new ObjectTemplate;
- tmpl->readMap(*reader);
- templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
- }
- }
- void CMapLoaderH3M::readObjects()
- {
- int howManyObjs = reader->readUInt32();
- for(int ww = 0; ww < howManyObjs; ++ww)
- {
- CGObjectInstance * nobj = nullptr;
- int3 objPos = readInt3();
- int defnum = reader->readUInt32();
- ObjectInstanceID idToBeGiven = ObjectInstanceID(static_cast<si32>(map->objects.size()));
- std::shared_ptr<const ObjectTemplate> objTempl = templates.at(defnum);
- reader->skip(5);
- switch(objTempl->id)
- {
- case Obj::EVENT:
- {
- auto * evnt = new CGEvent();
- nobj = evnt;
- readMessageAndGuards(evnt->message, evnt, objPos);
- evnt->gainedExp = reader->readUInt32();
- evnt->manaDiff = reader->readUInt32();
- evnt->moraleDiff = reader->readInt8();
- evnt->luckDiff = reader->readInt8();
- readResourses(evnt->resources);
- evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
- for(int x = 0; x < 4; ++x)
- {
- evnt->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
- }
- int gabn = reader->readUInt8(); // Number of gained abilities
- for(int oo = 0; oo < gabn; ++oo)
- {
- evnt->abilities.emplace_back(reader->readUInt8());
- evnt->abilityLevels.push_back(reader->readUInt8());
- }
- int gart = reader->readUInt8(); // Number of gained artifacts
- for(int oo = 0; oo < gart; ++oo)
- {
- if(map->version == EMapFormat::ROE)
- {
- evnt->artifacts.emplace_back(reader->readUInt8());
- }
- else
- {
- evnt->artifacts.emplace_back(reader->readUInt16());
- }
- }
- int gspel = reader->readUInt8(); // Number of gained spells
- for(int oo = 0; oo < gspel; ++oo)
- {
- evnt->spells.emplace_back(reader->readUInt8());
- }
- int gcre = reader->readUInt8(); //number of gained creatures
- readCreatureSet(&evnt->creatures, gcre);
- reader->skip(8);
- evnt->availableFor = reader->readUInt8();
- evnt->computerActivate = reader->readUInt8();
- evnt->removeAfterVisit = reader->readUInt8();
- evnt->humanActivate = true;
- reader->skip(4);
- break;
- }
- case Obj::HERO:
- case Obj::RANDOM_HERO:
- case Obj::PRISON:
- {
- nobj = readHero(idToBeGiven, objPos);
- break;
- }
- case Obj::MONSTER: //Monster
- case Obj::RANDOM_MONSTER:
- case Obj::RANDOM_MONSTER_L1:
- case Obj::RANDOM_MONSTER_L2:
- case Obj::RANDOM_MONSTER_L3:
- case Obj::RANDOM_MONSTER_L4:
- case Obj::RANDOM_MONSTER_L5:
- case Obj::RANDOM_MONSTER_L6:
- case Obj::RANDOM_MONSTER_L7:
- {
- auto * cre = new CGCreature();
- nobj = cre;
- if(map->version > EMapFormat::ROE)
- {
- cre->identifier = reader->readUInt32();
- map->questIdentifierToId[cre->identifier] = idToBeGiven;
- }
- auto * hlp = new CStackInstance();
- hlp->count = reader->readUInt16();
- //type will be set during initialization
- cre->putStack(SlotID(0), hlp);
- cre->character = reader->readUInt8();
- bool hasMessage = reader->readBool();
- if(hasMessage)
- {
- cre->message = readLocalizedString(TextIdentifier("monster", objPos.x, objPos.y, objPos.z, "message"));
- readResourses(cre->resources);
- int artID = 0;
- if (map->version == EMapFormat::ROE)
- {
- artID = reader->readUInt8();
- }
- else
- {
- artID = reader->readUInt16();
- }
- if(map->version == EMapFormat::ROE)
- {
- if(artID != 0xff)
- {
- cre->gainedArtifact = ArtifactID(artID);
- }
- else
- {
- cre->gainedArtifact = ArtifactID::NONE;
- }
- }
- else
- {
- if(artID != 0xffff)
- {
- cre->gainedArtifact = ArtifactID(artID);
- }
- else
- {
- cre->gainedArtifact = ArtifactID::NONE;
- }
- }
- }
- cre->neverFlees = reader->readUInt8();
- cre->notGrowingTeam =reader->readUInt8();
- reader->skip(2);
- break;
- }
- case Obj::OCEAN_BOTTLE:
- case Obj::SIGN:
- {
- auto * sb = new CGSignBottle();
- nobj = sb;
- sb->message = readLocalizedString(TextIdentifier("sign", objPos.x, objPos.y, objPos.z, "message"));
- reader->skip(4);
- break;
- }
- case Obj::SEER_HUT:
- {
- nobj = readSeerHut(objPos);
- break;
- }
- case Obj::WITCH_HUT:
- {
- auto * wh = new CGWitchHut();
- nobj = wh;
- // in RoE we cannot specify it - all are allowed (I hope)
- if(map->version > EMapFormat::ROE)
- {
- for(int i = 0 ; i < 4; ++i)
- {
- ui8 c = reader->readUInt8();
- for(int yy = 0; yy < 8; ++yy)
- {
- if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy))))
- {
- wh->allowedAbilities.push_back(i * 8 + yy);
- }
- }
- }
- }
- // enable new (modded) skills
- if(wh->allowedAbilities.size() != 1)
- {
- for(int skillID = GameConstants::SKILL_QUANTITY; skillID < VLC->skillh->size(); ++skillID)
- wh->allowedAbilities.push_back(skillID);
- }
- }
- else
- {
- // RoE map
- for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
- wh->allowedAbilities.push_back(skillID);
- }
- break;
- }
- case Obj::SCHOLAR:
- {
- auto * sch = new CGScholar();
- nobj = sch;
- sch->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
- sch->bonusID = reader->readUInt8();
- reader->skip(6);
- break;
- }
- case Obj::GARRISON:
- case Obj::GARRISON2:
- {
- auto * gar = new CGGarrison();
- nobj = gar;
- nobj->setOwner(PlayerColor(reader->readUInt8()));
- reader->skip(3);
- readCreatureSet(gar, 7);
- if(map->version > EMapFormat::ROE)
- {
- gar->removableUnits = reader->readBool();
- }
- else
- {
- gar->removableUnits = true;
- }
- reader->skip(8);
- break;
- }
- case Obj::ARTIFACT:
- case Obj::RANDOM_ART:
- case Obj::RANDOM_TREASURE_ART:
- case Obj::RANDOM_MINOR_ART:
- case Obj::RANDOM_MAJOR_ART:
- case Obj::RANDOM_RELIC_ART:
- case Obj::SPELL_SCROLL:
- {
- auto artID = ArtifactID::NONE; //random, set later
- int spellID = -1;
- auto * art = new CGArtifact();
- nobj = art;
- readMessageAndGuards(art->message, art, objPos);
- if(objTempl->id == Obj::SPELL_SCROLL)
- {
- spellID = reader->readUInt32();
- artID = ArtifactID::SPELL_SCROLL;
- }
- else if(objTempl->id == Obj::ARTIFACT)
- {
- //specific artifact
- artID = ArtifactID(objTempl->subid);
- }
- art->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
- break;
- }
- case Obj::RANDOM_RESOURCE:
- case Obj::RESOURCE:
- {
- auto * res = new CGResource();
- nobj = res;
- readMessageAndGuards(res->message, res, objPos);
- res->amount = reader->readUInt32();
- if(objTempl->subid == Res::GOLD)
- {
- // Gold is multiplied by 100.
- res->amount *= 100;
- }
- reader->skip(4);
- break;
- }
- case Obj::RANDOM_TOWN:
- case Obj::TOWN:
- {
- nobj = readTown(objTempl->subid, objPos);
- break;
- }
- case Obj::MINE:
- case Obj::ABANDONED_MINE:
- {
- nobj = new CGMine();
- nobj->setOwner(PlayerColor(reader->readUInt8()));
- reader->skip(3);
- break;
- }
- case Obj::CREATURE_GENERATOR1:
- case Obj::CREATURE_GENERATOR2:
- case Obj::CREATURE_GENERATOR3:
- case Obj::CREATURE_GENERATOR4:
- {
- nobj = new CGDwelling();
- nobj->setOwner(PlayerColor(reader->readUInt8()));
- reader->skip(3);
- break;
- }
- case Obj::SHRINE_OF_MAGIC_INCANTATION:
- case Obj::SHRINE_OF_MAGIC_GESTURE:
- case Obj::SHRINE_OF_MAGIC_THOUGHT:
- {
- auto * shr = new CGShrine();
- nobj = shr;
- ui8 raw_id = reader->readUInt8();
- if (255 == raw_id)
- {
- shr->spell = SpellID(SpellID::NONE);
- }
- else
- {
- shr->spell = SpellID(raw_id);
- }
- reader->skip(3);
- break;
- }
- case Obj::PANDORAS_BOX:
- {
- auto * box = new CGPandoraBox();
- nobj = box;
- readMessageAndGuards(box->message, box, objPos);
- box->gainedExp = reader->readUInt32();
- box->manaDiff = reader->readUInt32();
- box->moraleDiff = reader->readInt8();
- box->luckDiff = reader->readInt8();
- readResourses(box->resources);
- box->primskills.resize(GameConstants::PRIMARY_SKILLS);
- for(int x = 0; x < 4; ++x)
- {
- box->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
- }
- int gabn = reader->readUInt8();//number of gained abilities
- for(int oo = 0; oo < gabn; ++oo)
- {
- box->abilities.emplace_back(reader->readUInt8());
- box->abilityLevels.push_back(reader->readUInt8());
- }
- int gart = reader->readUInt8(); //number of gained artifacts
- for(int oo = 0; oo < gart; ++oo)
- {
- if(map->version > EMapFormat::ROE)
- {
- box->artifacts.emplace_back(reader->readUInt16());
- }
- else
- {
- box->artifacts.emplace_back(reader->readUInt8());
- }
- }
- int gspel = reader->readUInt8(); //number of gained spells
- for(int oo = 0; oo < gspel; ++oo)
- {
- box->spells.emplace_back(reader->readUInt8());
- }
- int gcre = reader->readUInt8(); //number of gained creatures
- readCreatureSet(&box->creatures, gcre);
- reader->skip(8);
- break;
- }
- case Obj::GRAIL:
- {
- map->grailPos = objPos;
- map->grailRadius = reader->readUInt32();
- continue;
- }
- case Obj::RANDOM_DWELLING: //same as castle + level range
- case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
- case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
- {
- auto * dwelling = new CGDwelling();
- nobj = dwelling;
- CSpecObjInfo * spec = nullptr;
- switch(objTempl->id)
- {
- case Obj::RANDOM_DWELLING:
- spec = new CCreGenLeveledCastleInfo();
- break;
- case Obj::RANDOM_DWELLING_LVL:
- spec = new CCreGenAsCastleInfo();
- break;
- case Obj::RANDOM_DWELLING_FACTION:
- spec = new CCreGenLeveledInfo();
- break;
- default:
- throw std::runtime_error("Invalid random dwelling format");
- }
- spec->owner = dwelling;
- nobj->setOwner(PlayerColor(reader->readUInt32()));
- //216 and 217
- if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
- {
- castleSpec->instanceId = "";
- castleSpec->identifier = reader->readUInt32();
- if(!castleSpec->identifier)
- {
- castleSpec->asCastle = false;
- const int MASK_SIZE = 8;
- ui8 mask[2];
- mask[0] = reader->readUInt8();
- mask[1] = reader->readUInt8();
- castleSpec->allowedFactions.clear();
- castleSpec->allowedFactions.resize(VLC->townh->size(), false);
- for(int i = 0; i < MASK_SIZE; i++)
- castleSpec->allowedFactions[i] = ((mask[0] & (1 << i))>0);
- for(int i = 0; i < (GameConstants::F_NUMBER-MASK_SIZE); i++)
- castleSpec->allowedFactions[i+MASK_SIZE] = ((mask[1] & (1 << i))>0);
- }
- else
- {
- castleSpec->asCastle = true;
- }
- }
- //216 and 218
- if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
- {
- lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
- lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
- }
- dwelling->info = spec;
- break;
- }
- case Obj::QUEST_GUARD:
- {
- auto * guard = new CGQuestGuard();
- readQuest(guard, objPos);
- nobj = guard;
- break;
- }
- case Obj::SHIPYARD:
- {
- nobj = new CGShipyard();
- nobj->setOwner(PlayerColor(reader->readUInt32()));
- break;
- }
- case Obj::HERO_PLACEHOLDER: //hero placeholder
- {
- auto * hp = new CGHeroPlaceholder();
- nobj = hp;
- hp->setOwner(PlayerColor(reader->readUInt8()));
- int htid = reader->readUInt8(); //hero type id
- nobj->subID = htid;
- if(htid == 0xff)
- {
- hp->power = reader->readUInt8();
- logGlobal->debug("Hero placeholder: by power at %s", objPos.toString());
- }
- else
- {
- logGlobal->debug("Hero placeholder: %s at %s", VLC->heroh->objects[htid]->getNameTranslated(), objPos.toString());
- hp->power = 0;
- }
- break;
- }
- case Obj::BORDERGUARD:
- {
- nobj = new CGBorderGuard();
- break;
- }
- case Obj::BORDER_GATE:
- {
- nobj = new CGBorderGate();
- break;
- }
- case Obj::PYRAMID: //Pyramid of WoG object
- {
- if(objTempl->subid == 0)
- {
- nobj = new CBank();
- }
- else
- {
- //WoG object
- //TODO: possible special handling
- nobj = new CGObjectInstance();
- }
- break;
- }
- case Obj::LIGHTHOUSE: //Lighthouse
- {
- nobj = new CGLighthouse();
- nobj->tempOwner = PlayerColor(reader->readUInt32());
- break;
- }
- default: //any other object
- {
- if (VLC->objtypeh->knownSubObjects(objTempl->id).count(objTempl->subid))
- {
- nobj = VLC->objtypeh->getHandlerFor(objTempl->id, objTempl->subid)->create(objTempl);
- }
- else
- {
- logGlobal->warn("Unrecognized object: %d:%d at %s on map %s", objTempl->id.toEnum(), objTempl->subid, objPos.toString(), map->name);
- nobj = new CGObjectInstance();
- }
- break;
- }
- }
- nobj->pos = objPos;
- nobj->ID = objTempl->id;
- nobj->id = idToBeGiven;
- if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
- {
- nobj->subID = objTempl->subid;
- }
- nobj->appearance = objTempl;
- assert(idToBeGiven == ObjectInstanceID((si32)map->objects.size()));
- {
- //TODO: define valid typeName and subtypeName fro H3M maps
- //boost::format fmt("%s_%d");
- //fmt % nobj->typeName % nobj->id.getNum();
- boost::format fmt("obj_%d");
- fmt % nobj->id.getNum();
- nobj->instanceName = fmt.str();
- }
- map->addNewObject(nobj);
- }
- std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
- {
- return a->subID < b->subID;
- });
- }
- void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
- {
- const bool version = (map->version > EMapFormat::ROE);
- const int maxID = version ? 0xffff : 0xff;
- for(int ir = 0; ir < number; ++ir)
- {
- CreatureID creID;
- int count = 0;
- if (version)
- {
- creID = CreatureID(reader->readUInt16());
- }
- else
- {
- creID = CreatureID(reader->readUInt8());
- }
- count = reader->readUInt16();
- // Empty slot
- if(creID == maxID)
- continue;
- auto * hlp = new CStackInstance();
- hlp->count = count;
- if(creID > maxID - 0xf)
- {
- //this will happen when random object has random army
- hlp->idRand = maxID - creID - 1;
- }
- else
- {
- hlp->setType(creID);
- }
- out->putStack(SlotID(ir), hlp);
- }
- out->validTypes(true);
- }
- CGObjectInstance * CMapLoaderH3M::readHero(const ObjectInstanceID & idToBeGiven, const int3 & initialPos)
- {
- auto * nhi = new CGHeroInstance();
- if(map->version > EMapFormat::ROE)
- {
- unsigned int identifier = reader->readUInt32();
- map->questIdentifierToId[identifier] = idToBeGiven;
- }
- PlayerColor owner = PlayerColor(reader->readUInt8());
- nhi->subID = reader->readUInt8();
- assert(!nhi->getArt(ArtifactPosition::MACH4));
- //If hero of this type has been predefined, use that as a base.
- //Instance data will overwrite the predefined values where appropriate.
- for(auto & elem : map->predefinedHeroes)
- {
- if(elem->subID == nhi->subID)
- {
- logGlobal->debug("Hero %d will be taken from the predefined heroes list.", nhi->subID);
- delete nhi;
- nhi = elem;
- break;
- }
- }
- nhi->setOwner(owner);
- nhi->portrait = nhi->subID;
- for(auto & elem : map->disposedHeroes)
- {
- if(elem.heroId == nhi->subID)
- {
- nhi->nameCustom = elem.name;
- nhi->portrait = elem.portrait;
- break;
- }
- }
- bool hasName = reader->readBool();
- if(hasName)
- {
- nhi->nameCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "name"));
- }
- if(map->version > EMapFormat::AB)
- {
- bool hasExp = reader->readBool();
- if(hasExp)
- {
- nhi->exp = reader->readUInt32();
- }
- else
- {
- nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
- }
- }
- else
- {
- nhi->exp = reader->readUInt32();
- //0 means "not set" in <=AB maps
- if(!nhi->exp)
- {
- nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
- }
- }
- bool hasPortrait = reader->readBool();
- if(hasPortrait)
- {
- nhi->portrait = reader->readUInt8();
- }
- bool hasSecSkills = reader->readBool();
- if(hasSecSkills)
- {
- if(!nhi->secSkills.empty())
- {
- nhi->secSkills.clear();
- //logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->name, nhi->subID);
- }
- int howMany = reader->readUInt32();
- nhi->secSkills.resize(howMany);
- for(int yy = 0; yy < howMany; ++yy)
- {
- nhi->secSkills[yy].first = SecondarySkill(reader->readUInt8());
- nhi->secSkills[yy].second = reader->readUInt8();
- }
- }
- bool hasGarison = reader->readBool();
- if(hasGarison)
- {
- readCreatureSet(nhi, 7);
- }
- nhi->formation = reader->readUInt8();
- loadArtifactsOfHero(nhi);
- nhi->patrol.patrolRadius = reader->readUInt8();
- nhi->patrol.patrolling = (nhi->patrol.patrolRadius != 0xff);
- if(map->version > EMapFormat::ROE)
- {
- bool hasCustomBiography = reader->readBool();
- if(hasCustomBiography)
- {
- nhi->biographyCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "biography"));
- }
- nhi->sex = reader->readUInt8();
- // Remove trash
- if (nhi->sex != 0xFF)
- {
- nhi->sex &= 1;
- }
- }
- else
- {
- nhi->sex = 0xFF;
- }
- // Spells
- if(map->version > EMapFormat::AB)
- {
- bool hasCustomSpells = reader->readBool();
- if(!nhi->spells.empty())
- {
- nhi->clear();
- logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTextID(), nhi->subID);
- }
- if(hasCustomSpells)
- {
- nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
- readSpells(nhi->spells);
- }
- }
- else if(map->version == EMapFormat::AB)
- {
- //we can read one spell
- ui8 buff = reader->readUInt8();
- if(buff != 254)
- {
- nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
- if(buff < 254) //255 means no spells
- {
- nhi->spells.insert(SpellID(buff));
- }
- }
- }
- if(map->version > EMapFormat::AB)
- {
- bool hasCustomPrimSkills = reader->readBool();
- if(hasCustomPrimSkills)
- {
- auto ps = nhi->getAllBonuses(Selector::type()(Bonus::PRIMARY_SKILL)
- .And(Selector::sourceType()(Bonus::HERO_BASE_SKILL)), nullptr);
- if(ps->size())
- {
- logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTranslated(), nhi->subID);
- for(const auto & b : *ps)
- nhi->removeBonus(b);
- }
- for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
- {
- nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
- }
- }
- }
- reader->skip(16);
- return nhi;
- }
- CGSeerHut * CMapLoaderH3M::readSeerHut(const int3 & position)
- {
- auto * hut = new CGSeerHut();
- if(map->version > EMapFormat::ROE)
- {
- readQuest(hut, position);
- }
- else
- {
- //RoE
- auto artID = ArtifactID(reader->readUInt8());
- if (artID != 255)
- {
- //not none quest
- hut->quest->addArtifactID(artID);
- hut->quest->missionType = CQuest::MISSION_ART;
- }
- else
- {
- hut->quest->missionType = CQuest::MISSION_NONE;
- }
- hut->quest->lastDay = -1; //no timeout
- hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
- }
- if (hut->quest->missionType)
- {
- auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
- hut->rewardType = rewardType;
- switch(rewardType)
- {
- case CGSeerHut::EXPERIENCE:
- {
- hut->rVal = reader->readUInt32();
- break;
- }
- case CGSeerHut::MANA_POINTS:
- {
- hut->rVal = reader->readUInt32();
- break;
- }
- case CGSeerHut::MORALE_BONUS:
- {
- hut->rVal = reader->readUInt8();
- break;
- }
- case CGSeerHut::LUCK_BONUS:
- {
- hut->rVal = reader->readUInt8();
- break;
- }
- case CGSeerHut::RESOURCES:
- {
- hut->rID = reader->readUInt8();
- // Only the first 3 bytes are used. Skip the 4th.
- hut->rVal = reader->readUInt32() & 0x00ffffff;
- break;
- }
- case CGSeerHut::PRIMARY_SKILL:
- {
- hut->rID = reader->readUInt8();
- hut->rVal = reader->readUInt8();
- break;
- }
- case CGSeerHut::SECONDARY_SKILL:
- {
- hut->rID = reader->readUInt8();
- hut->rVal = reader->readUInt8();
- break;
- }
- case CGSeerHut::ARTIFACT:
- {
- if (map->version == EMapFormat::ROE)
- {
- hut->rID = reader->readUInt8();
- }
- else
- {
- hut->rID = reader->readUInt16();
- }
- break;
- }
- case CGSeerHut::SPELL:
- {
- hut->rID = reader->readUInt8();
- break;
- }
- case CGSeerHut::CREATURE:
- {
- if(map->version > EMapFormat::ROE)
- {
- hut->rID = reader->readUInt16();
- hut->rVal = reader->readUInt16();
- }
- else
- {
- hut->rID = reader->readUInt8();
- hut->rVal = reader->readUInt16();
- }
- break;
- }
- }
- reader->skip(2);
- }
- else
- {
- // missionType==255
- reader->skip(3);
- }
- return hut;
- }
- void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
- {
- guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
- switch(guard->quest->missionType)
- {
- case CQuest::MISSION_NONE:
- return;
- case CQuest::MISSION_PRIMARY_STAT:
- {
- guard->quest->m2stats.resize(4);
- for(int x = 0; x < 4; ++x)
- {
- guard->quest->m2stats[x] = reader->readUInt8();
- }
- }
- break;
- case CQuest::MISSION_LEVEL:
- case CQuest::MISSION_KILL_HERO:
- case CQuest::MISSION_KILL_CREATURE:
- {
- guard->quest->m13489val = reader->readUInt32();
- break;
- }
- case CQuest::MISSION_ART:
- {
- int artNumber = reader->readUInt8();
- for(int yy = 0; yy < artNumber; ++yy)
- {
- auto artid = ArtifactID(reader->readUInt16());
- guard->quest->addArtifactID(artid);
- map->allowedArtifact[artid] = false; //these are unavailable for random generation
- }
- break;
- }
- case CQuest::MISSION_ARMY:
- {
- int typeNumber = reader->readUInt8();
- guard->quest->m6creatures.resize(typeNumber);
- for(int hh = 0; hh < typeNumber; ++hh)
- {
- guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readUInt16()];
- guard->quest->m6creatures[hh].count = reader->readUInt16();
- }
- break;
- }
- case CQuest::MISSION_RESOURCES:
- {
- guard->quest->m7resources.resize(7);
- for(int x = 0; x < 7; ++x)
- {
- guard->quest->m7resources[x] = reader->readUInt32();
- }
- break;
- }
- case CQuest::MISSION_HERO:
- case CQuest::MISSION_PLAYER:
- {
- guard->quest->m13489val = reader->readUInt8();
- break;
- }
- }
- int limit = reader->readUInt32();
- if(limit == (static_cast<int>(0xffffffff)))
- {
- guard->quest->lastDay = -1;
- }
- else
- {
- guard->quest->lastDay = limit;
- }
- guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
- guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
- guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
- guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
- guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
- guard->quest->isCustomComplete = !guard->quest->completedText.empty();
- }
- CGTownInstance * CMapLoaderH3M::readTown(int castleID, const int3 & position)
- {
- auto * nt = new CGTownInstance();
- if(map->version > EMapFormat::ROE)
- {
- nt->identifier = reader->readUInt32();
- }
- nt->tempOwner = PlayerColor(reader->readUInt8());
- bool hasName = reader->readBool();
- if(hasName)
- {
- nt->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
- }
- bool hasGarrison = reader->readBool();
- if(hasGarrison)
- {
- readCreatureSet(nt, 7);
- }
- nt->formation = reader->readUInt8();
- bool hasCustomBuildings = reader->readBool();
- if(hasCustomBuildings)
- {
- readBitmask(nt->builtBuildings,6,48,false);
- readBitmask(nt->forbiddenBuildings,6,48,false);
- nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
- nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
- }
- // Standard buildings
- else
- {
- bool hasFort = reader->readBool();
- if(hasFort)
- {
- nt->builtBuildings.insert(BuildingID::FORT);
- }
- //means that set of standard building should be included
- nt->builtBuildings.insert(BuildingID::DEFAULT);
- }
- if(map->version > EMapFormat::ROE)
- {
- for(int i = 0; i < 9; ++i)
- {
- ui8 c = reader->readUInt8();
- for(int yy = 0; yy < 8; ++yy)
- {
- if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c | static_cast<ui8>(std::pow(2., yy)))) //add obligatory spell even if it's banned on a map (?)
- {
- nt->obligatorySpells.emplace_back(i * 8 + yy);
- }
- }
- }
- }
- }
- for(int i = 0; i < 9; ++i)
- {
- ui8 c = reader->readUInt8();
- for(int yy = 0; yy < 8; ++yy)
- {
- int spellid = i * 8 + yy;
- if(spellid < GameConstants::SPELLS_QUANTITY)
- {
- if(c != (c | static_cast<ui8>(std::pow(2., yy))) && map->allowedSpell[spellid]) //add random spell only if it's allowed on entire map
- {
- nt->possibleSpells.emplace_back(spellid);
- }
- }
- }
- }
- //add all spells from mods
- //TODO: allow customize new spells in towns
- for (int i = SpellID::AFTER_LAST; i < VLC->spellh->objects.size(); ++i)
- {
- nt->possibleSpells.emplace_back(i);
- }
- // Read castle events
- int numberOfEvent = reader->readUInt32();
- for(int gh = 0; gh < numberOfEvent; ++gh)
- {
- CCastleEvent nce;
- nce.town = nt;
- nce.name = readBasicString();
- nce.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", gh, "description"));
- readResourses(nce.resources);
- nce.players = reader->readUInt8();
- if(map->version > EMapFormat::AB)
- {
- nce.humanAffected = reader->readUInt8();
- }
- else
- {
- nce.humanAffected = true;
- }
- nce.computerAffected = reader->readUInt8();
- nce.firstOccurence = reader->readUInt16();
- nce.nextOccurence = reader->readUInt8();
- reader->skip(17);
- // New buildings
- readBitmask(nce.buildings,6,48,false);
- nce.buildings = convertBuildings(nce.buildings, castleID, false);
- nce.creatures.resize(7);
- for(int vv = 0; vv < 7; ++vv)
- {
- nce.creatures[vv] = reader->readUInt16();
- }
- reader->skip(4);
- nt->events.push_back(nce);
- }
- if(map->version > EMapFormat::AB)
- {
- nt->alignment = reader->readUInt8();
- }
- reader->skip(3);
- return nt;
- }
- std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> & h3m, int castleID, bool addAuxiliary) const
- {
- std::map<int, BuildingID> helperMap;
- std::set<BuildingID> ret;
- // Note: this file is parsed many times.
- const JsonNode config(ResourceID("config/buildings5.json"));
- for(const JsonNode & entry : config["table"].Vector())
- {
- int town = static_cast<int>(entry["town"].Float());
- if (town == castleID || town == -1)
- {
- helperMap[static_cast<int>(entry["h3"].Float())] = BuildingID(static_cast<si32>(entry["vcmi"].Float()));
- }
- }
- for(const auto & elem : h3m)
- {
- if(helperMap[elem] >= BuildingID::FIRST_REGULAR_ID)
- {
- ret.insert(helperMap[elem]);
- }
- // horde buildings use indexes from -1 to -5, where creature level is 1 to 5
- else if(helperMap[elem] >= (-GameConstants::CREATURES_PER_TOWN))
- {
- int level = (helperMap[elem]);
- //(-30)..(-36) - horde buildings (for game loading only)
- //They will be replaced in CGameState::initTowns()
- ret.insert(BuildingID(level + BuildingID::HORDE_BUILDING_CONVERTER)); //-1 => -30
- }
- else
- {
- logGlobal->warn("Conversion warning: unknown building %d in castle %d", elem.num, castleID);
- }
- }
- if(addAuxiliary)
- {
- //village hall is always present
- ret.insert(BuildingID::VILLAGE_HALL);
- if(ret.find(BuildingID::CITY_HALL) != ret.end())
- {
- ret.insert(BuildingID::EXTRA_CITY_HALL);
- }
- if(ret.find(BuildingID::TOWN_HALL) != ret.end())
- {
- ret.insert(BuildingID::EXTRA_TOWN_HALL);
- }
- if(ret.find(BuildingID::CAPITOL) != ret.end())
- {
- ret.insert(BuildingID::EXTRA_CAPITOL);
- }
- }
- return ret;
- }
- void CMapLoaderH3M::readEvents()
- {
- int numberOfEvents = reader->readUInt32();
- for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
- {
- CMapEvent ne;
- ne.name = readBasicString();
- ne.message = readLocalizedString(TextIdentifier("event", yyoo, "description"));
- readResourses(ne.resources);
- ne.players = reader->readUInt8();
- if(map->version > EMapFormat::AB)
- {
- ne.humanAffected = reader->readUInt8();
- }
- else
- {
- ne.humanAffected = true;
- }
- ne.computerAffected = reader->readUInt8();
- ne.firstOccurence = reader->readUInt16();
- ne.nextOccurence = reader->readUInt8();
- reader->skip(17);
- map->events.push_back(ne);
- }
- }
- void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards, const int3 & position)
- {
- bool hasMessage = reader->readBool();
- if(hasMessage)
- {
- message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
- bool hasGuards = reader->readBool();
- if(hasGuards)
- {
- readCreatureSet(guards, 7);
- }
- reader->skip(4);
- }
- }
- void CMapLoaderH3M::readSpells(std::set<SpellID>& dest)
- {
- readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false);
- }
- void CMapLoaderH3M::readResourses(TResources& resources)
- {
- resources.resize(GameConstants::RESOURCE_QUANTITY); //needed?
- for(int x = 0; x < 7; ++x)
- {
- resources[x] = reader->readUInt32();
- }
- }
- template <class Indentifier>
- void CMapLoaderH3M::readBitmask(std::set<Indentifier>& dest, const int byteCount, const int limit, bool negate)
- {
- std::vector<bool> temp;
- temp.resize(limit,true);
- readBitmask(temp, byteCount, limit, negate);
- for(int i = 0; i< std::min(temp.size(), static_cast<size_t>(limit)); i++)
- {
- if(temp[i])
- {
- dest.insert(static_cast<Indentifier>(i));
- }
- }
- }
- void CMapLoaderH3M::readBitmask(std::vector<bool>& dest, const int byteCount, const int limit, bool negate)
- {
- for(int byte = 0; byte < byteCount; ++byte)
- {
- const ui8 mask = reader->readUInt8();
- for(int bit = 0; bit < 8; ++bit)
- {
- if(byte * 8 + bit < limit)
- {
- const bool flag = mask & (1 << bit);
- if((negate && flag) || (!negate && !flag)) // FIXME: check PR388
- dest[byte * 8 + bit] = false;
- }
- }
- }
- }
- ui8 CMapLoaderH3M::reverse(ui8 arg) const
- {
- ui8 ret = 0;
- for(int i = 0; i < 8; ++i)
- {
- if((arg & (1 << i)) >> i)
- {
- ret |= (128 >> i);
- }
- }
- return ret;
- }
- int3 CMapLoaderH3M::readInt3()
- {
- int3 p;
- p.x = reader->readUInt8();
- p.y = reader->readUInt8();
- p.z = reader->readUInt8();
- return p;
- }
- std::string CMapLoaderH3M::readBasicString()
- {
- return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
- }
- std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
- {
- std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
- TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
- if (mapString.empty())
- return "";
- VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
- return VLC->generaltexth->translate(fullIdentifier.get());
- }
- void CMapLoaderH3M::afterRead()
- {
- //convert main town positions for all players to actual object position, in H3M it is position of active tile
- for(auto & p : map->players)
- {
- int3 posOfMainTown = p.posOfMainTown;
- if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
- {
- const TerrainTile & t = map->getTile(posOfMainTown);
- const CGObjectInstance * mainTown = nullptr;
- for(auto * obj : t.visitableObjects)
- {
- if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
- {
- mainTown = obj;
- break;
- }
- }
- if(mainTown == nullptr)
- continue;
- p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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