ResourceSet.cpp 2.5 KB

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  1. /*
  2. * ResourceSet.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ResourceSet.h"
  12. #include "StringConstants.h"
  13. #include "JsonNode.h"
  14. Res::ResourceSet::ResourceSet()
  15. {
  16. resize(GameConstants::RESOURCE_QUANTITY, 0);
  17. }
  18. Res::ResourceSet::ResourceSet(const JsonNode & node)
  19. {
  20. reserve(GameConstants::RESOURCE_QUANTITY);
  21. for(std::string name : GameConstants::RESOURCE_NAMES)
  22. push_back(node[name].Float());
  23. }
  24. bool Res::ResourceSet::nonZero() const
  25. {
  26. for(auto & elem : *this)
  27. if(elem)
  28. return true;
  29. return false;
  30. }
  31. void Res::ResourceSet::amax(const TResourceCap &val)
  32. {
  33. for(auto & elem : *this)
  34. ::vstd::amax(elem, val);
  35. }
  36. void Res::ResourceSet::positive()
  37. {
  38. for(auto & elem : *this)
  39. ::vstd::amax(elem, 0);
  40. }
  41. bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
  42. {
  43. return Res::canAfford(res, *this);
  44. }
  45. bool Res::ResourceSet::canAfford(const ResourceSet &price) const
  46. {
  47. return Res::canAfford(*this, price);
  48. }
  49. bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
  50. {
  51. assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
  52. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
  53. if(price[i] > res[i])
  54. return false;
  55. return true;
  56. }
  57. bool Res::ResourceSet::nziterator::valid()
  58. {
  59. return cur.resType < GameConstants::RESOURCE_QUANTITY && cur.resVal;
  60. }
  61. Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
  62. {
  63. advance();
  64. return *this;
  65. }
  66. Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
  67. {
  68. nziterator ret = *this;
  69. advance();
  70. return ret;
  71. }
  72. const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
  73. {
  74. return cur;
  75. }
  76. const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
  77. {
  78. return &cur;
  79. }
  80. void Res::ResourceSet::nziterator::advance()
  81. {
  82. do
  83. {
  84. vstd::advance(cur.resType, +1);
  85. } while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
  86. if(cur.resType >= GameConstants::RESOURCE_QUANTITY)
  87. cur.resVal = -1;
  88. }
  89. Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
  90. : rs(RS)
  91. {
  92. cur.resType = WOOD;
  93. cur.resVal = rs[WOOD];
  94. if(!valid())
  95. advance();
  96. }