CGMarket.cpp 2.6 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../texts/CGeneralTextHandler.h"
  13. #include "../IGameCallback.h"
  14. #include "../CCreatureHandler.h"
  15. #include "CGTownInstance.h"
  16. #include "../GameSettings.h"
  17. #include "../CSkillHandler.h"
  18. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../networkPacks/PacksForClient.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CGMarket::initObj(vstd::RNG & rand)
  23. {
  24. getObjectHandler()->configureObject(this, rand);
  25. }
  26. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  27. {
  28. cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  29. }
  30. int CGMarket::getMarketEfficiency() const
  31. {
  32. return marketEfficiency;
  33. }
  34. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  35. {
  36. return -1;
  37. }
  38. std::vector<TradeItemBuy> CGMarket::availableItemsIds(EMarketMode mode) const
  39. {
  40. if(allowsTrade(mode))
  41. return IMarket::availableItemsIds(mode);
  42. return std::vector<TradeItemBuy>();
  43. }
  44. CGMarket::CGMarket(IGameCallback *cb):
  45. CGObjectInstance(cb)
  46. {}
  47. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  48. {
  49. switch(mode)
  50. {
  51. case EMarketMode::ARTIFACT_RESOURCE:
  52. return IMarket::availableItemsIds(mode);
  53. case EMarketMode::RESOURCE_ARTIFACT:
  54. {
  55. std::vector<TradeItemBuy> ret;
  56. for(const CArtifact *a : artifacts)
  57. if(a)
  58. ret.push_back(a->getId());
  59. else
  60. ret.push_back(ArtifactID{});
  61. return ret;
  62. }
  63. default:
  64. return std::vector<TradeItemBuy>();
  65. }
  66. }
  67. void CGBlackMarket::newTurn(vstd::RNG & rand) const
  68. {
  69. int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  70. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  71. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  72. if (!isFirstDay && !regularResetTriggered)
  73. return;
  74. SetAvailableArtifacts saa;
  75. saa.id = id;
  76. cb->pickAllowedArtsSet(saa.arts, rand);
  77. cb->sendAndApply(&saa);
  78. }
  79. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  80. {
  81. switch (mode)
  82. {
  83. case EMarketMode::RESOURCE_SKILL:
  84. return skills;
  85. default:
  86. return std::vector<TradeItemBuy>();
  87. }
  88. }
  89. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  90. {
  91. cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  92. }
  93. ArtBearer::ArtBearer CGArtifactsAltar::bearerType() const
  94. {
  95. return ArtBearer::ALTAR;
  96. }
  97. VCMI_LIB_NAMESPACE_END