CArmedInstance.cpp 4.7 KB

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  1. /*
  2. * CArmedInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArmedInstance.h"
  12. #include "../CTownHandler.h"
  13. #include "../CCreatureHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../gameState/CGameState.h"
  16. #include "../CPlayerState.h"
  17. #include "../MetaString.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. void CArmedInstance::randomizeArmy(FactionID type)
  20. {
  21. for (auto & elem : stacks)
  22. {
  23. if(elem.second->randomStack)
  24. {
  25. int level = elem.second->randomStack->level;
  26. int upgrade = elem.second->randomStack->upgrade;
  27. elem.second->setType((*VLC->townh)[type]->town->creatures[level][upgrade]);
  28. elem.second->randomStack = std::nullopt;
  29. }
  30. assert(elem.second->valid(false));
  31. assert(elem.second->armyObj == this);
  32. }
  33. }
  34. // Take Angelic Alliance troop-mixing freedom of non-evil units into account.
  35. CSelector CArmedInstance::nonEvilAlignmentMixSelector = Selector::type()(BonusType::NONEVIL_ALIGNMENT_MIX);
  36. CArmedInstance::CArmedInstance()
  37. :CArmedInstance(false)
  38. {
  39. }
  40. CArmedInstance::CArmedInstance(bool isHypothetic):
  41. CBonusSystemNode(isHypothetic),
  42. nonEvilAlignmentMix(this, nonEvilAlignmentMixSelector),
  43. battle(nullptr)
  44. {
  45. }
  46. void CArmedInstance::updateMoraleBonusFromArmy()
  47. {
  48. if(!validTypes(false)) //object not randomized, don't bother
  49. return;
  50. auto b = getExportedBonusList().getFirst(Selector::sourceType()(BonusSource::ARMY).And(Selector::type()(BonusType::MORALE)));
  51. if(!b)
  52. {
  53. b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, BonusSourceID());
  54. addNewBonus(b);
  55. }
  56. //number of alignments and presence of undead
  57. std::set<FactionID> factions;
  58. bool hasUndead = false;
  59. const std::string undeadCacheKey = "type_UNDEAD";
  60. static const CSelector undeadSelector = Selector::type()(BonusType::UNDEAD);
  61. for(const auto & slot : Slots())
  62. {
  63. const CStackInstance * inst = slot.second;
  64. const auto * creature = inst->getCreatureID().toEntity(VLC);
  65. factions.insert(creature->getFaction());
  66. // Check for undead flag instead of faction (undead mummies are neutral)
  67. if (!hasUndead)
  68. {
  69. //this is costly check, let's skip it at first undead
  70. hasUndead |= inst->hasBonus(undeadSelector, undeadCacheKey);
  71. }
  72. }
  73. size_t factionsInArmy = factions.size(); //town garrison seems to take both sets into account
  74. if (nonEvilAlignmentMix.getHasBonus())
  75. {
  76. size_t mixableFactions = 0;
  77. for(auto f : factions)
  78. {
  79. if (VLC->factions()->getById(f)->getAlignment() != EAlignment::EVIL)
  80. mixableFactions++;
  81. }
  82. if (mixableFactions > 0)
  83. factionsInArmy -= mixableFactions - 1;
  84. }
  85. std::string description;
  86. if(factionsInArmy == 1)
  87. {
  88. b->val = +1;
  89. description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
  90. description = description.substr(0, description.size()-3);//trim "+1"
  91. }
  92. else if (!factions.empty()) // no bonus from empty garrison
  93. {
  94. b->val = 2 - static_cast<si32>(factionsInArmy);
  95. MetaString formatter;
  96. formatter.appendTextID("core.arraytxt.114"); //Troops of %d alignments %d
  97. formatter.replaceNumber(factionsInArmy);
  98. formatter.replaceNumber(b->val);
  99. description = formatter.toString();
  100. description = description.substr(0, description.size()-3);//trim value
  101. }
  102. boost::algorithm::trim(description);
  103. b->description = description;
  104. CBonusSystemNode::treeHasChanged();
  105. //-1 modifier for any Undead unit in army
  106. auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, BonusCustomSource::undeadMoraleDebuff));
  107. if(hasUndead)
  108. {
  109. if(!undeadModifier)
  110. {
  111. undeadModifier = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, -1, BonusCustomSource::undeadMoraleDebuff, VLC->generaltexth->arraytxt[116]);
  112. undeadModifier->description = undeadModifier->description.substr(0, undeadModifier->description.size()-2);//trim value
  113. addNewBonus(undeadModifier);
  114. }
  115. }
  116. else if(undeadModifier)
  117. removeBonus(undeadModifier);
  118. }
  119. void CArmedInstance::armyChanged()
  120. {
  121. updateMoraleBonusFromArmy();
  122. }
  123. CBonusSystemNode & CArmedInstance::whereShouldBeAttached(CGameState * gs)
  124. {
  125. if(tempOwner.isValidPlayer())
  126. if(auto * where = gs->getPlayerState(tempOwner))
  127. return *where;
  128. return gs->globalEffects;
  129. }
  130. CBonusSystemNode & CArmedInstance::whatShouldBeAttached()
  131. {
  132. return *this;
  133. }
  134. const IBonusBearer* CArmedInstance::getBonusBearer() const
  135. {
  136. return this;
  137. }
  138. void CArmedInstance::serializeJsonOptions(JsonSerializeFormat & handler)
  139. {
  140. CGObjectInstance::serializeJsonOptions(handler);
  141. CCreatureSet::serializeJson(handler, "army", 7);
  142. }
  143. VCMI_LIB_NAMESPACE_END