| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | /* * CModInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "../json/JsonNode.h"#include "ModVerificationInfo.h"VCMI_LIB_NAMESPACE_BEGINclass DLL_LINKAGE CModInfo{	/// cached result of checkModGameplayAffecting() call	/// Do not serialize - depends on local mod version, not server/save mod version	mutable std::optional<bool> modGameplayAffecting;	static std::set<TModID> readModList(const JsonNode & input);public:	enum EValidationStatus	{		PENDING,		FAILED,		PASSED	};		/// identifier, identical to name of folder with mod	std::string identifier;	/// detailed mod description	std::string description;	/// Base language of mod, all mod strings are assumed to be in this language	std::string baseLanguage;	/// vcmi versions compatible with the mod	CModVersion vcmiCompatibleMin, vcmiCompatibleMax;	/// list of mods that should be loaded before this one	std::set <TModID> dependencies;	/// list of mods that can't be used in the same time as this one	std::set <TModID> conflicts;	EValidationStatus validation;	JsonNode config;	CModInfo();	CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config);	JsonNode saveLocalData() const;	void updateChecksum(ui32 newChecksum);	bool isEnabled() const;	static std::string getModDir(const std::string & name);	static JsonPath getModFile(const std::string & name);	/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects	bool checkModGameplayAffecting() const;		const ModVerificationInfo & getVerificationInfo() const;private:	/// true if mod is enabled by user, e.g. in Launcher UI	bool explicitlyEnabled;	/// true if mod can be loaded - compatible and has no missing deps	bool implicitlyEnabled;		ModVerificationInfo verificationInfo;	void loadLocalData(const JsonNode & data);};VCMI_LIB_NAMESPACE_END
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