| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | /* * ModScope.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma onceVCMI_LIB_NAMESPACE_BEGINnamespace ModScope{/// returns true if scope is reserved for internal use and can not be used by modsinline bool isScopeReserved(const std::string & scope){	//following scopes are reserved - either in use by mod system or by filesystem	static const std::array<std::string, 9> reservedScopes = {		"core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor"	};	return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();}/// reserved scope name for referencing built-in (e.g. H3) objectsinline const std::string & scopeBuiltin(){	static const std::string scope = "core";	return scope;}/// reserved scope name for accessing objects from any loaded modinline const std::string & scopeGame(){	static const std::string scope = "game";	return scope;}/// reserved scope name for accessing object for map loadinginline const std::string & scopeMap(){	//TODO: implement accessing map dependencies for both H3 and VCMI maps	// for now, allow access to any identifiers	static const std::string scope = "game";	return scope;}};VCMI_LIB_NAMESPACE_END
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