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- /*
- * Teleport.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Teleport.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../battle/Unit.h"
- #include "../../entities/building/TownFortifications.h"
- #include "../../networkPacks/PacksForClientBattle.h"
- #include "../../serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- void Teleport::adjustTargetTypes(std::vector<TargetType> & types) const
- {
- if(!types.empty())
- {
- if(types[0] != AimType::CREATURE)
- {
- types.clear();
- return;
- }
- if(types.size() == 1)
- {
- types.push_back(AimType::LOCATION);
- }
- else if(types.size() > 1)
- {
- if(types[1] != AimType::LOCATION)
- types.clear();
- }
- }
- }
- bool Teleport::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
- {
- if(target.size() == 1) //Assume, this is check only for selecting a unit
- return UnitEffect::applicable(problem, m, target);
- if(target.size() != 2)
- return m->adaptProblem(ESpellCastProblem::WRONG_SPELL_TARGET, problem);
- const auto *targetUnit = target[0].unitValue;
- const auto & targetHex = target[1].hexValue;
- if(!targetUnit)
- return m->adaptProblem(ESpellCastProblem::WRONG_SPELL_TARGET, problem);
- if(!targetHex.isValid() || !m->battle()->getAccessibility(targetUnit).accessible(targetHex, targetUnit))
- return m->adaptProblem(ESpellCastProblem::WRONG_SPELL_TARGET, problem);
- if(m->battle()->battleGetFortifications().wallsHealth > 0 && !(isWallPassable && isMoatPassable))
- {
- return !m->battle()->battleHasPenaltyOnLine(target[0].hexValue, target[1].hexValue, !isWallPassable, !isMoatPassable);
- }
- return true;
- }
- void Teleport::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- const auto *targetUnit = target[0].unitValue;
- const auto destination = target[1].hexValue;
- BattleStackMoved pack;
- pack.battleID = m->battle()->getBattle()->getBattleID();
- pack.distance = 0;
- pack.stack = targetUnit->unitId();
- std::vector<BattleHex> tiles;
- tiles.push_back(destination);
- pack.tilesToMove = tiles;
- pack.teleporting = true;
- server->apply(&pack);
- if(triggerObstacles)
- {
- auto spellEnv = dynamic_cast<SpellCastEnvironment*>(server);
- m->battle()->handleObstacleTriggersForUnit(*spellEnv, *targetUnit);
- }
- }
- void Teleport::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- handler.serializeBool("triggerObstacles", triggerObstacles);
- handler.serializeBool("isWallPassable", isWallPassable);
- handler.serializeBool("isMoatPassable", isMoatPassable);
- }
- EffectTarget Teleport::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
- {
- //first transformed destination is unit to teleport, let base class handle immunity etc.
- //second spell destination is destination tile, use it directly
- EffectTarget transformed = UnitEffect::transformTarget(m, aimPoint, spellTarget);
- EffectTarget ret;
- if(!transformed.empty())
- ret.push_back(transformed.front());
- if(aimPoint.size() == 2)
- ret.push_back(aimPoint.back());
- return ret;
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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