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AIPathfinderConfig.cpp 1.6 KB

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  1. /*
  2. * AIPathfinderConfig.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AIPathfinderConfig.h"
  12. #include "Rules/AILayerTransitionRule.h"
  13. #include "Rules/AIMovementAfterDestinationRule.h"
  14. #include "Rules/AIMovementToDestinationRule.h"
  15. #include "Rules/AIPreviousNodeRule.h"
  16. namespace AIPathfinding
  17. {
  18. std::vector<std::shared_ptr<IPathfindingRule>> makeRuleset(
  19. CPlayerSpecificInfoCallback * cb,
  20. VCAI * ai,
  21. std::shared_ptr<AINodeStorage> nodeStorage)
  22. {
  23. std::vector<std::shared_ptr<IPathfindingRule>> rules = {
  24. std::make_shared<AILayerTransitionRule>(cb, ai, nodeStorage),
  25. std::make_shared<DestinationActionRule>(),
  26. std::make_shared<AIMovementToDestinationRule>(nodeStorage),
  27. std::make_shared<MovementCostRule>(),
  28. std::make_shared<AIPreviousNodeRule>(nodeStorage),
  29. std::make_shared<AIMovementAfterDestinationRule>(cb, nodeStorage)
  30. };
  31. return rules;
  32. }
  33. AIPathfinderConfig::AIPathfinderConfig(
  34. CPlayerSpecificInfoCallback * cb,
  35. VCAI * ai,
  36. std::shared_ptr<AINodeStorage> nodeStorage)
  37. :PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage)), aiNodeStorage(nodeStorage)
  38. {
  39. }
  40. CPathfinderHelper * AIPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
  41. {
  42. if(!pathfindingHelper)
  43. {
  44. auto hero = aiNodeStorage->getHero(source.node);
  45. pathfindingHelper.reset(new CPathfinderHelper(gs, hero, options));
  46. }
  47. return pathfindingHelper.get();
  48. }
  49. }