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CCursorHandler.cpp
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ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
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11 anos atrás |
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CCursorHandler.h
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e521e6687a
centralize cursor drawing
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11 anos atrás |
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CGuiHandler.cpp
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9b8ad51cd3
Run all rendering with pim lock if possible
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11 anos atrás |
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CGuiHandler.h
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74d3effa98
More safe way of update locking
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11 anos atrás |
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CIntObject.cpp
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74d3effa98
More safe way of update locking
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11 anos atrás |
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CIntObject.h
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74d3effa98
More safe way of update locking
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11 anos atrás |
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CIntObjectClasses.cpp
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0edd10078f
Fix usage of fillRect.
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11 anos atrás |
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CIntObjectClasses.h
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0edd10078f
Fix usage of fillRect.
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11 anos atrás |
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Fonts.cpp
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e2c037402c
Unicode support.
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12 anos atrás |
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Fonts.h
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e2c037402c
Unicode support.
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12 anos atrás |
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Geometries.cpp
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 anos atrás |
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Geometries.h
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 anos atrás |
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SDL_Compat.h
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ac2896da42
Implemented SDL2 unicode input. Hotkeys are sill broken.
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11 anos atrás |
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SDL_Extensions.cpp
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0edd10078f
Fix usage of fillRect.
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11 anos atrás |
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SDL_Extensions.h
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0edd10078f
Fix usage of fillRect.
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11 anos atrás |
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SDL_Pixels.h
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0ef16feca9
Refactoring towards backward compatibility (WiP)
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11 anos atrás |