CRmgTemplateZone.h 6.3 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. #include "../ResourceSet.h" //for TResource (?)
  16. class CMapGenerator;
  17. class CTileInfo;
  18. class int3;
  19. class CGObjectInstance;
  20. class ObjectTemplate;
  21. namespace ETemplateZoneType
  22. {
  23. enum ETemplateZoneType
  24. {
  25. PLAYER_START,
  26. CPU_START,
  27. TREASURE,
  28. JUNCTION
  29. };
  30. }
  31. class DLL_LINKAGE CTileInfo
  32. {
  33. public:
  34. CTileInfo();
  35. int getNearestObjectDistance() const;
  36. void setNearestObjectDistance(int value);
  37. bool isBlocked() const;
  38. bool shouldBeBlocked() const;
  39. bool isPossible() const;
  40. bool isFree() const;
  41. bool isUsed() const;
  42. void setOccupied(ETileType::ETileType value);
  43. ETerrainType getTerrainType() const;
  44. void setTerrainType(ETerrainType value);
  45. private:
  46. int nearestObjectDistance;
  47. ETileType::ETileType occupied;
  48. ETerrainType terrain;
  49. };
  50. class DLL_LINKAGE CTreasureInfo
  51. {
  52. public:
  53. ui32 min;
  54. ui32 max;
  55. ui16 density;
  56. ui16 threshold; //how much must RNG roll to pick that zone
  57. };
  58. struct DLL_LINKAGE ObjectInfo
  59. {
  60. ui32 value;
  61. ui16 probability;
  62. std::function<CGObjectInstance *()> generateObject;
  63. };
  64. /// The CRmgTemplateZone describes a zone in a template.
  65. class DLL_LINKAGE CRmgTemplateZone
  66. {
  67. public:
  68. class DLL_LINKAGE CTownInfo
  69. {
  70. public:
  71. CTownInfo();
  72. int getTownCount() const; /// Default: 0
  73. void setTownCount(int value);
  74. int getCastleCount() const; /// Default: 0
  75. void setCastleCount(int value);
  76. int getTownDensity() const; /// Default: 0
  77. void setTownDensity(int value);
  78. int getCastleDensity() const; /// Default: 0
  79. void setCastleDensity(int value);
  80. private:
  81. int townCount, castleCount, townDensity, castleDensity;
  82. };
  83. CRmgTemplateZone();
  84. TRmgTemplateZoneId getId() const; /// Default: 0
  85. void setId(TRmgTemplateZoneId value);
  86. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  87. void setType(ETemplateZoneType::ETemplateZoneType value);
  88. int getSize() const; /// Default: 1
  89. void setSize(int value);
  90. boost::optional<int> getOwner() const;
  91. void setOwner(boost::optional<int> value);
  92. const CTownInfo & getPlayerTowns() const;
  93. void setPlayerTowns(const CTownInfo & value);
  94. const CTownInfo & getNeutralTowns() const;
  95. void setNeutralTowns(const CTownInfo & value);
  96. bool getTownsAreSameType() const; /// Default: false
  97. void setTownsAreSameType(bool value);
  98. const std::set<TFaction> & getTownTypes() const; /// Default: all
  99. void setTownTypes(const std::set<TFaction> & value);
  100. std::set<TFaction> getDefaultTownTypes() const;
  101. bool getMatchTerrainToTown() const; /// Default: true
  102. void setMatchTerrainToTown(bool value);
  103. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  104. void setTerrainTypes(const std::set<ETerrainType> & value);
  105. std::set<ETerrainType> getDefaultTerrainTypes() const;
  106. void setMinesAmount (TResource res, ui16 amount);
  107. std::map<TResource, ui16> getMinesInfo() const;
  108. void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
  109. float3 getCenter() const;
  110. void setCenter(const float3 &f);
  111. int3 getPos() const;
  112. void setPos(const int3 &pos);
  113. void addTile (const int3 &pos);
  114. std::set<int3> getTileInfo () const;
  115. void discardDistantTiles (CMapGenerator* gen, int distance);
  116. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  117. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength);
  118. bool createTreasurePile (CMapGenerator* gen, int3 &pos);
  119. bool fill (CMapGenerator* gen);
  120. bool placeMines (CMapGenerator* gen);
  121. void initTownType (CMapGenerator* gen);
  122. void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
  123. void initTerrainType (CMapGenerator* gen);
  124. void createBorder(CMapGenerator* gen);
  125. void fractalize(CMapGenerator* gen);
  126. bool createRequiredObjects(CMapGenerator* gen);
  127. void createTreasures(CMapGenerator* gen);
  128. void createObstacles(CMapGenerator* gen);
  129. bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
  130. std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
  131. void setTotalDensity (ui16 val);
  132. ui16 getTotalDensity () const;
  133. void addConnection(TRmgTemplateZoneId otherZone);
  134. std::vector<TRmgTemplateZoneId> getConnections() const;
  135. void addTreasureInfo(CTreasureInfo & info);
  136. std::vector<CTreasureInfo> getTreasureInfo();
  137. std::set<int3>* getFreePaths();
  138. ObjectInfo getRandomObject (CMapGenerator* gen, ui32 value);
  139. void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str);
  140. private:
  141. //template info
  142. TRmgTemplateZoneId id;
  143. ETemplateZoneType::ETemplateZoneType type;
  144. int size;
  145. boost::optional<int> owner;
  146. CTownInfo playerTowns, neutralTowns;
  147. bool townsAreSameType;
  148. std::set<TFaction> townTypes;
  149. bool matchTerrainToTown;
  150. std::set<ETerrainType> terrainTypes;
  151. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  152. si32 townType;
  153. ETerrainType terrainType;
  154. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  155. ui16 totalDensity;
  156. std::vector<CTreasureInfo> treasureInfo;
  157. std::vector<ObjectInfo> possibleObjects;
  158. std::vector<ObjectTemplate> possibleObstacles;
  159. //content info
  160. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  161. std::vector<CGObjectInstance*> objects;
  162. //placement info
  163. int3 pos;
  164. float3 center;
  165. std::set<int3> tileinfo; //irregular area assined to zone
  166. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  167. std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
  168. bool pointIsIn(int x, int y);
  169. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  170. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  171. bool findPlaceForTreasurePile(CMapGenerator* gen, si32 min_dist, int3 &pos);
  172. bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
  173. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  174. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  175. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str);
  176. };