Ivan Savenko e35ac0b1e5 Merge pull request #5733 from MichalZr6/mapeditor_fixes il y a 5 mois
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CArmedInstance.cpp 0e2463f9c4 Improvements to skeleton transformer logic il y a 5 mois
CArmedInstance.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 6 mois
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGCreature.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGDwelling.cpp 689f9250f6 Merge pull request #5754 from GeorgeK1ng/dwellings_text il y a 5 mois
CGDwelling.h de051cbd46 Show preview for Refugee Camp il y a 5 mois
CGHeroInstance.cpp e35ac0b1e5 Merge pull request #5733 from MichalZr6/mapeditor_fixes il y a 5 mois
CGHeroInstance.h ba0188ca7f Bring hero strength for campaigns in line with h3 il y a 5 mois
CGMarket.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGMarket.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGPandoraBox.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 5 mois
CGPandoraBox.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGResource.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CGTownInstance.cpp 022b0f731c Fix configs, update docs, resolve discovered regressions il y a 5 mois
CGTownInstance.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis il y a 1 an
CObjectHandler.h 54103813dd Remove no longer used serialization methods il y a 2 ans
CQuest.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 5 mois
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield il y a 5 mois
CRewardableObject.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file il y a 1 an
FlaggableMapObject.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
FlaggableMapObject.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 6 mois
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 6 mois
IObjectInterface.cpp 4b05fb204d Check for visitable objects when selecting boat location and not blocked il y a 5 mois
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject il y a 1 an
MapObjects.h 797646cc05 Quests in map now use shared_ptr instead of const ptr il y a 6 mois
MiscObjects.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
MiscObjects.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings il y a 6 mois
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings il y a 6 mois
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` il y a 8 mois
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c il y a 5 mois
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 5 mois
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 5 mois