CSpellWindow.h 3.1 KB

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  1. #pragma once
  2. #include "CWindowObject.h"
  3. /*
  4. * CSpellWindow.h, part of VCMI engine
  5. *
  6. * Authors: listed in file AUTHORS in main folder
  7. *
  8. * License: GNU General Public License v2.0 or later
  9. * Full text of license available in license.txt file, in main folder
  10. *
  11. */
  12. struct SDL_Surface;
  13. class CDefHandler;
  14. struct SDL_Rect;
  15. class IImage;
  16. class CGHeroInstance;
  17. class CGStatusBar;
  18. class CPlayerInterface;
  19. class CSpellWindow;
  20. class CSpell;
  21. /// The spell window
  22. class CSpellWindow : public CWindowObject
  23. {
  24. private:
  25. class SpellArea : public CIntObject
  26. {
  27. public:
  28. const CSpell * mySpell;
  29. int schoolLevel; //range: 0 none, 3 - expert
  30. int whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
  31. int spellCost;
  32. CSpellWindow * owner;
  33. IImage * icon;
  34. SpellArea(SDL_Rect pos, CSpellWindow * owner);
  35. ~SpellArea();
  36. void setSpell(const CSpell * spell);
  37. void clickLeft(tribool down, bool previousState) override;
  38. void clickRight(tribool down, bool previousState) override;
  39. void hover(bool on) override;
  40. void showAll(SDL_Surface * to) override;
  41. };
  42. class InteractiveArea : public CIntObject
  43. {
  44. private:
  45. std::function<void()> onLeft;
  46. CSpellWindow * owner;
  47. std::string hoverText;
  48. std::string helpText;
  49. public:
  50. void clickLeft(tribool down, bool previousState) override;
  51. void clickRight(tribool down, bool previousState) override;
  52. void hover(bool on) override;
  53. InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);//c-tor
  54. };
  55. SDL_Surface * leftCorner, * rightCorner;
  56. SDL_Rect lCorner, rCorner;
  57. std::shared_ptr<CAnimation> spells; //pictures of spells
  58. CDefHandler * spellTab, //school select
  59. * schools, //schools' pictures
  60. * schoolBorders [4]; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
  61. SpellArea * spellAreas[12];
  62. CGStatusBar * statusBar;
  63. int sitesPerTabAdv[5];
  64. int sitesPerTabBattle[5];
  65. bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
  66. Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
  67. int currentPage; //changes when corners are clicked
  68. std::vector<const CSpell *> mySpells; //all spels in this spellbook
  69. const CGHeroInstance * myHero; //hero whose spells are presented
  70. void computeSpellsPerArea(); //recalculates spellAreas::mySpell
  71. void turnPageLeft();
  72. void turnPageRight();
  73. CPlayerInterface * myInt;
  74. public:
  75. CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor
  76. ~CSpellWindow(); //d-tor
  77. void fexitb();
  78. void fadvSpellsb();
  79. void fbattleSpellsb();
  80. void fmanaPtsb();
  81. void fLcornerb();
  82. void fRcornerb();
  83. void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
  84. int pagesWithinCurrentTab();
  85. void keyPressed(const SDL_KeyboardEvent & key);
  86. void showAll(SDL_Surface * to);
  87. void show(SDL_Surface * to);
  88. };