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							- /*
 
-  *
 
-  * CRewardableObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "JsonRandom.h"
 
- #include "../JsonNode.h"
 
- #include "../CRandomGenerator.h"
 
- #include "../StringConstants.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CModHandler.h"
 
- #include "../CArtHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CCreatureSet.h"
 
- #include "../CSpellHandler.h"
 
- namespace JsonRandom
 
- {
 
- 	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
 
- 	{
 
- 		if (value.isNull())
 
- 			return defaultValue;
 
- 		if (value.getType() == JsonNode::DATA_FLOAT)
 
- 			return value.Float();
 
- 		if (!value["amount"].isNull())
 
- 			return value["amount"].Float();
 
- 		si32 min = value["min"].Float();
 
- 		si32 max = value["max"].Float();
 
- 		return rng.getIntRange(min, max)();
 
- 	}
 
- 	TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		TResources ret;
 
- 		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		{
 
- 			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::vector<si32> ret;
 
- 		for (auto & name : PrimarySkill::names)
 
- 		{
 
- 			ret.push_back(loadValue(value[name], rng));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::map<SecondarySkill, si32> ret;
 
- 		for (auto & pair : value.Struct())
 
- 		{
 
- 			SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
 
- 			ret[id] = loadValue(pair.second, rng);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		if (value.getType() == JsonNode::DATA_STRING)
 
- 			return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get());
 
- 		std::set<CArtifact::EartClass> allowedClasses;
 
- 		std::set<ArtifactPosition> allowedPositions;
 
- 		ui32 minValue = 0;
 
- 		ui32 maxValue = std::numeric_limits<ui32>::max();
 
- 		if (value["class"].getType() == JsonNode::DATA_STRING)
 
- 			allowedClasses.insert(VLC->arth->stringToClass(value["class"].String()));
 
- 		else
 
- 			for (auto & entry : value["class"].Vector())
 
- 				allowedClasses.insert(VLC->arth->stringToClass(entry.String()));
 
- 		if (value["slot"].getType() == JsonNode::DATA_STRING)
 
- 			allowedPositions.insert(VLC->arth->stringToSlot(value["class"].String()));
 
- 		else
 
- 			for (auto & entry : value["slot"].Vector())
 
- 				allowedPositions.insert(VLC->arth->stringToSlot(entry.String()));
 
- 		if (value["minValue"].isNull()) minValue = value["minValue"].Float();
 
- 		if (value["maxValue"].isNull()) maxValue = value["maxValue"].Float();
 
- 		return VLC->arth->pickRandomArtifact(rng, [=](ArtifactID artID) -> bool
 
- 		{
 
- 			CArtifact * art = VLC->arth->artifacts[artID];
 
- 			if (!vstd::iswithin(art->price, minValue, maxValue))
 
- 				return false;
 
- 			if (!allowedClasses.empty() && !allowedClasses.count(art->aClass))
 
- 				return false;
 
- 			if (!allowedPositions.empty())
 
- 			{
 
- 				for (auto pos : art->possibleSlots[ArtBearer::HERO])
 
- 				{
 
- 					if (allowedPositions.count(pos))
 
- 						return true;
 
- 				}
 
- 				return false;
 
- 			}
 
- 			return true;
 
- 		});
 
- 	}
 
- 	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::vector<ArtifactID> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(loadArtifact(entry, rng));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
 
- 	{
 
- 		if (value.getType() == JsonNode::DATA_STRING)
 
- 			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get());
 
- 		if (value["type"].getType() == JsonNode::DATA_STRING)
 
- 			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value["type"]).get());
 
- 		spells.erase(std::remove_if(spells.begin(), spells.end(), [=](SpellID spell)
 
- 		{
 
- 			return VLC->spellh->objects[spell]->level != si32(value["level"].Float());
 
- 		}), spells.end());
 
- 		return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
 
- 	}
 
- 	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
 
- 	{
 
- 		// possible extensions: (taken from spell json config)
 
- 		// "type": "adventure",//"adventure", "combat", "ability"
 
- 		// "school": {"air":true, "earth":true, "fire":true, "water":true},
 
- 		// "level": 1,
 
- 		std::vector<SpellID> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(loadSpell(entry, rng, spells));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		CStackBasicDescriptor stack;
 
- 		stack.type = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()];
 
- 		stack.count = loadValue(value, rng);
 
- 		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
 
- 		{
 
- 			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
 
- 			{
 
- 				stack.type = VLC->creh->creatures[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
 
- 			}
 
- 		}
 
- 		return stack;
 
- 	}
 
- 	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::vector<CStackBasicDescriptor> ret;
 
- 		for (const JsonNode & node : value.Vector())
 
- 		{
 
- 			ret.push_back(loadCreature(node, rng));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
 
- 	{
 
- 		std::vector<RandomStackInfo> ret;
 
- 		for (const JsonNode & node : value.Vector())
 
- 		{
 
- 			RandomStackInfo info;
 
- 			if (!node["amount"].isNull())
 
- 				info.minAmount = info.maxAmount = node["amount"].Float();
 
- 			else
 
- 			{
 
- 				info.minAmount = node["min"].Float();
 
- 				info.maxAmount = node["max"].Float();
 
- 			}
 
- 			const CCreature * crea = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()];
 
- 			info.allowedCreatures.push_back(crea);
 
- 			if (!node["upgradeChance"].Float() > 0)
 
- 			{
 
- 				for (auto creaID : crea->upgrades)
 
- 					info.allowedCreatures.push_back(VLC->creh->creatures[creaID]);
 
- 			}
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<Bonus> loadBonuses(const JsonNode & value)
 
- 	{
 
- 		std::vector<Bonus> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			Bonus * bonus = JsonUtils::parseBonus(entry);
 
- 			ret.push_back(*bonus);
 
- 			delete bonus;
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<Component> loadComponents(const JsonNode & value)
 
- 	{
 
- 		//TODO
 
- 	}
 
- }
 
 
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