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- /*
- * CMapGenerator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../CRandomGenerator.h"
- #include "CMapGenOptions.h"
- #include "CRmgTemplateZone.h"
- #include "../int3.h"
- class CMap;
- class CRmgTemplate;
- class CRmgTemplateZone;
- class CMapGenOptions;
- class CTerrainViewPatternConfig;
- class CMapEditManager;
- class JsonNode;
- class CMapGenerator;
- class CTileInfo;
- typedef std::vector<JsonNode> JsonVector;
- class rmgException : std::exception
- {
- std::string msg;
- public:
- explicit rmgException(const std::string& _Message) : msg(_Message)
- {
- }
- virtual ~rmgException() throw ()
- {
- };
- const char *what() const throw () override
- {
- return msg.c_str();
- }
- };
- /// The map generator creates a map randomly.
- class DLL_LINKAGE CMapGenerator
- {
- public:
- explicit CMapGenerator();
- ~CMapGenerator(); // required due to unique_ptr
- std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
-
- CMapGenOptions * mapGenOptions;
- std::unique_ptr<CMap> map;
- CRandomGenerator rand;
- int randomSeed;
- CMapEditManager * editManager;
- std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
- void createConnections();
- void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
- bool isBlocked(const int3 &tile) const;
- bool shouldBeBlocked(const int3 &tile) const;
- bool isPossible(const int3 &tile) const;
- bool isFree(const int3 &tile) const;
- bool isUsed(const int3 &tile) const;
- void setOccupied(const int3 &tile, ETileType::ETileType state);
- CTileInfo getTile(const int3 & tile) const;
- float getNearestObjectDistance(const int3 &tile) const;
- void setNearestObjectDistance(int3 &tile, float value);
- int getNextMonlithIndex();
- int getPrisonsRemaning() const;
- void decreasePrisonsRemaining();
- void registerZone (TFaction faction);
- ui32 getZoneCount(TFaction faction);
- ui32 getTotalZoneCount() const;
- private:
- std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
- std::map<TFaction, ui32> zonesPerFaction;
- ui32 zonesTotal; //zones that have their main town only
- CTileInfo*** tiles;
- int prisonsRemaining;
- int monolithIndex;
- /// Generation methods
- std::string getMapDescription() const;
- void initPrisonsRemaining();
- void addPlayerInfo();
- void addHeaderInfo();
- void initTiles();
- void genZones();
- void fillZones();
- };
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