MapFormatH3M.cpp 70 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../networkPacks/Component.h"
  37. #include "../networkPacks/ArtifactLocation.h"
  38. #include "../spells/CSpellHandler.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap(cb);
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. readDisposedHeroes();
  92. readMapOptions();
  93. readAllowedArtifacts();
  94. readAllowedSpellsAbilities();
  95. readRumors();
  96. readPredefinedHeroes();
  97. readTerrain();
  98. readObjectTemplates();
  99. readObjects();
  100. readEvents();
  101. map->calculateGuardingGreaturePositions();
  102. afterRead();
  103. //map->banWaterContent(); //Not sure if force this for custom scenarios
  104. }
  105. static MapIdentifiersH3M generateMapping(EMapFormat format)
  106. {
  107. auto features = MapFormatFeaturesH3M::find(format, 0);
  108. MapIdentifiersH3M identifierMapper;
  109. if(features.levelROE)
  110. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  111. if(features.levelAB)
  112. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  113. if(features.levelSOD)
  114. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  115. if(features.levelWOG)
  116. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  117. if(features.levelHOTA0)
  118. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  119. return identifierMapper;
  120. }
  121. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  122. {
  123. std::map<EMapFormat, MapIdentifiersH3M> result;
  124. auto addMapping = [&result](EMapFormat format)
  125. {
  126. try
  127. {
  128. result[format] = generateMapping(format);
  129. }
  130. catch(const std::runtime_error &)
  131. {
  132. // unsupported map format - skip
  133. }
  134. };
  135. addMapping(EMapFormat::ROE);
  136. addMapping(EMapFormat::AB);
  137. addMapping(EMapFormat::SOD);
  138. addMapping(EMapFormat::HOTA);
  139. addMapping(EMapFormat::WOG);
  140. return result;
  141. }
  142. void CMapLoaderH3M::readHeader()
  143. {
  144. // Map version
  145. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  146. if(mapHeader->version == EMapFormat::HOTA)
  147. {
  148. uint32_t hotaVersion = reader->readUInt32();
  149. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  150. reader->setFormatLevel(features);
  151. if(hotaVersion > 0)
  152. {
  153. bool isMirrorMap = reader->readBool();
  154. bool isArenaMap = reader->readBool();
  155. //TODO: HotA
  156. if (isMirrorMap)
  157. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  158. if (isArenaMap)
  159. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  160. }
  161. if(hotaVersion > 1)
  162. {
  163. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  164. assert(unknown == 12);
  165. }
  166. }
  167. else
  168. {
  169. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  170. reader->setFormatLevel(features);
  171. }
  172. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  173. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  174. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  175. reader->setIdentifierRemapper(identifierMapper);
  176. // include basic mod
  177. if(mapHeader->version == EMapFormat::WOG)
  178. mapHeader->mods["wake-of-gods"];
  179. // Read map name, description, dimensions,...
  180. mapHeader->areAnyPlayers = reader->readBool();
  181. mapHeader->height = mapHeader->width = reader->readInt32();
  182. mapHeader->twoLevel = reader->readBool();
  183. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  184. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  185. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  186. if(features.levelAB)
  187. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  188. else
  189. mapHeader->levelLimit = 0;
  190. readPlayerInfo();
  191. readVictoryLossConditions();
  192. readTeamInfo();
  193. readAllowedHeroes();
  194. }
  195. void CMapLoaderH3M::readPlayerInfo()
  196. {
  197. for(int i = 0; i < mapHeader->players.size(); ++i)
  198. {
  199. auto & playerInfo = mapHeader->players[i];
  200. playerInfo.canHumanPlay = reader->readBool();
  201. playerInfo.canComputerPlay = reader->readBool();
  202. // If nobody can play with this player - skip loading of these properties
  203. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  204. {
  205. if(features.levelROE)
  206. reader->skipUnused(6);
  207. if(features.levelAB)
  208. reader->skipUnused(6);
  209. if(features.levelSOD)
  210. reader->skipUnused(1);
  211. continue;
  212. }
  213. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  214. if(features.levelSOD)
  215. reader->skipUnused(1); //TODO: check meaning?
  216. std::set<FactionID> allowedFactions;
  217. reader->readBitmaskFactions(allowedFactions, false);
  218. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  219. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  220. if(!allFactionsAllowed)
  221. playerInfo.allowedFactions = allowedFactions;
  222. playerInfo.hasMainTown = reader->readBool();
  223. if(playerInfo.hasMainTown)
  224. {
  225. if(features.levelAB)
  226. {
  227. playerInfo.generateHeroAtMainTown = reader->readBool();
  228. reader->skipUnused(1); //TODO: check meaning?
  229. }
  230. else
  231. {
  232. playerInfo.generateHeroAtMainTown = true;
  233. }
  234. playerInfo.posOfMainTown = reader->readInt3();
  235. }
  236. playerInfo.hasRandomHero = reader->readBool();
  237. playerInfo.mainCustomHeroId = reader->readHero();
  238. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  239. {
  240. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  241. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  242. }
  243. if(features.levelAB)
  244. {
  245. reader->skipUnused(1); //TODO: check meaning?
  246. size_t heroCount = reader->readUInt32();
  247. for(size_t pp = 0; pp < heroCount; ++pp)
  248. {
  249. SHeroName vv;
  250. vv.heroId = reader->readHero();
  251. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  252. playerInfo.heroesNames.push_back(vv);
  253. }
  254. }
  255. }
  256. }
  257. void CMapLoaderH3M::readVictoryLossConditions()
  258. {
  259. mapHeader->triggeredEvents.clear();
  260. mapHeader->victoryMessage.clear();
  261. mapHeader->defeatMessage.clear();
  262. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  263. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  264. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  265. defeatCondition.value = 7;
  266. TriggeredEvent standardVictory;
  267. standardVictory.effect.type = EventEffect::VICTORY;
  268. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  269. standardVictory.identifier = "standardVictory";
  270. standardVictory.description.clear(); // TODO: display in quest window
  271. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  272. standardVictory.trigger = EventExpression(victoryCondition);
  273. TriggeredEvent standardDefeat;
  274. standardDefeat.effect.type = EventEffect::DEFEAT;
  275. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  276. standardDefeat.identifier = "standardDefeat";
  277. standardDefeat.description.clear(); // TODO: display in quest window
  278. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  279. standardDefeat.trigger = EventExpression(defeatCondition);
  280. // Specific victory conditions
  281. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  282. {
  283. // create normal condition
  284. mapHeader->triggeredEvents.push_back(standardVictory);
  285. mapHeader->victoryIconIndex = 11;
  286. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  287. }
  288. else
  289. {
  290. TriggeredEvent specialVictory;
  291. specialVictory.effect.type = EventEffect::VICTORY;
  292. specialVictory.identifier = "specialVictory";
  293. specialVictory.description.clear(); // TODO: display in quest window
  294. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  295. bool allowNormalVictory = reader->readBool();
  296. bool appliesToAI = reader->readBool();
  297. switch(vicCondition)
  298. {
  299. case EVictoryConditionType::ARTIFACT:
  300. {
  301. assert(allowNormalVictory == true); // not selectable in editor
  302. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  303. cond.objectType = reader->readArtifact();
  304. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  305. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  306. specialVictory.trigger = EventExpression(cond);
  307. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  308. break;
  309. }
  310. case EVictoryConditionType::GATHERTROOP:
  311. {
  312. EventCondition cond(EventCondition::HAVE_CREATURES);
  313. cond.objectType = reader->readCreature();
  314. cond.value = reader->readInt32();
  315. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  316. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  317. specialVictory.trigger = EventExpression(cond);
  318. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  319. break;
  320. }
  321. case EVictoryConditionType::GATHERRESOURCE:
  322. {
  323. EventCondition cond(EventCondition::HAVE_RESOURCES);
  324. cond.objectType = reader->readGameResID();
  325. cond.value = reader->readInt32();
  326. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  327. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  328. specialVictory.trigger = EventExpression(cond);
  329. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  330. break;
  331. }
  332. case EVictoryConditionType::BUILDCITY:
  333. {
  334. assert(appliesToAI == true); // not selectable in editor
  335. EventExpression::OperatorAll oper;
  336. EventCondition cond(EventCondition::HAVE_BUILDING);
  337. cond.position = reader->readInt3();
  338. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  339. oper.expressions.emplace_back(cond);
  340. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  341. oper.expressions.emplace_back(cond);
  342. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  343. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  344. specialVictory.trigger = EventExpression(oper);
  345. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  346. break;
  347. }
  348. case EVictoryConditionType::BUILDGRAIL:
  349. {
  350. assert(allowNormalVictory == true); // not selectable in editor
  351. assert(appliesToAI == true); // not selectable in editor
  352. EventCondition cond(EventCondition::HAVE_BUILDING);
  353. cond.objectType = BuildingID(BuildingID::GRAIL);
  354. cond.position = reader->readInt3();
  355. if(cond.position.z > 2)
  356. cond.position = int3(-1, -1, -1);
  357. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  358. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  359. specialVictory.trigger = EventExpression(cond);
  360. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  361. break;
  362. }
  363. case EVictoryConditionType::BEATHERO:
  364. {
  365. if (!allowNormalVictory)
  366. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  367. allowNormalVictory = true; // H3 behavior
  368. assert(appliesToAI == false); // not selectable in editor
  369. EventCondition cond(EventCondition::DESTROY);
  370. cond.objectType = MapObjectID(MapObjectID::HERO);
  371. cond.position = reader->readInt3();
  372. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  373. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  374. specialVictory.trigger = EventExpression(cond);
  375. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  376. break;
  377. }
  378. case EVictoryConditionType::CAPTURECITY:
  379. {
  380. EventCondition cond(EventCondition::CONTROL);
  381. cond.objectType = MapObjectID(MapObjectID::TOWN);
  382. cond.position = reader->readInt3();
  383. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  384. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  385. specialVictory.trigger = EventExpression(cond);
  386. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  387. break;
  388. }
  389. case EVictoryConditionType::BEATMONSTER:
  390. {
  391. assert(appliesToAI == true); // not selectable in editor
  392. EventCondition cond(EventCondition::DESTROY);
  393. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  394. cond.position = reader->readInt3();
  395. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  396. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  397. specialVictory.trigger = EventExpression(cond);
  398. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  399. break;
  400. }
  401. case EVictoryConditionType::TAKEDWELLINGS:
  402. {
  403. EventExpression::OperatorAll oper;
  404. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  405. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  406. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  407. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  408. specialVictory.trigger = EventExpression(oper);
  409. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  410. break;
  411. }
  412. case EVictoryConditionType::TAKEMINES:
  413. {
  414. EventCondition cond(EventCondition::CONTROL);
  415. cond.objectType = MapObjectID(MapObjectID::MINE);
  416. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  417. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  418. specialVictory.trigger = EventExpression(cond);
  419. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  420. break;
  421. }
  422. case EVictoryConditionType::TRANSPORTITEM:
  423. {
  424. assert(allowNormalVictory == true); // not selectable in editor
  425. EventCondition cond(EventCondition::TRANSPORT);
  426. cond.objectType = reader->readArtifact8();
  427. cond.position = reader->readInt3();
  428. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  429. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  430. specialVictory.trigger = EventExpression(cond);
  431. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  432. break;
  433. }
  434. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  435. {
  436. assert(appliesToAI == false); // not selectable in editor
  437. EventCondition cond(EventCondition::DESTROY);
  438. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  439. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  440. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  441. specialVictory.trigger = EventExpression(cond);
  442. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  443. mapHeader->victoryIconIndex = 12;
  444. break;
  445. }
  446. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  447. {
  448. assert(appliesToAI == false); // not selectable in editor
  449. EventCondition cond(EventCondition::DAYS_PASSED);
  450. cond.value = reader->readUInt32();
  451. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  452. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  453. specialVictory.trigger = EventExpression(cond);
  454. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  455. mapHeader->victoryIconIndex = 13;
  456. break;
  457. }
  458. default:
  459. assert(0);
  460. }
  461. if(allowNormalVictory)
  462. {
  463. size_t playersOnMap = boost::range::count_if(
  464. mapHeader->players,
  465. [](const PlayerInfo & info)
  466. {
  467. return info.canAnyonePlay();
  468. }
  469. );
  470. if(playersOnMap == 1)
  471. {
  472. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  473. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  474. }
  475. }
  476. // if condition is human-only turn it into following construction: AllOf(human, condition)
  477. if(!appliesToAI)
  478. {
  479. EventExpression::OperatorAll oper;
  480. EventCondition notAI(EventCondition::IS_HUMAN);
  481. notAI.value = 1;
  482. oper.expressions.emplace_back(notAI);
  483. oper.expressions.push_back(specialVictory.trigger.get());
  484. specialVictory.trigger = EventExpression(oper);
  485. }
  486. // if normal victory allowed - add one more quest
  487. if(allowNormalVictory)
  488. {
  489. mapHeader->victoryMessage.appendRawString(" / ");
  490. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  491. mapHeader->triggeredEvents.push_back(standardVictory);
  492. }
  493. mapHeader->triggeredEvents.push_back(specialVictory);
  494. }
  495. // Read loss conditions
  496. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  497. if(lossCond == ELossConditionType::LOSSSTANDARD)
  498. {
  499. mapHeader->defeatIconIndex = 3;
  500. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  501. }
  502. else
  503. {
  504. TriggeredEvent specialDefeat;
  505. specialDefeat.effect.type = EventEffect::DEFEAT;
  506. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  507. specialDefeat.identifier = "specialDefeat";
  508. specialDefeat.description.clear(); // TODO: display in quest window
  509. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  510. switch(lossCond)
  511. {
  512. case ELossConditionType::LOSSCASTLE:
  513. {
  514. EventExpression::OperatorNone noneOf;
  515. EventCondition cond(EventCondition::CONTROL);
  516. cond.objectType = Obj(Obj::TOWN);
  517. cond.position = reader->readInt3();
  518. noneOf.expressions.emplace_back(cond);
  519. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  520. specialDefeat.trigger = EventExpression(noneOf);
  521. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  522. break;
  523. }
  524. case ELossConditionType::LOSSHERO:
  525. {
  526. EventExpression::OperatorNone noneOf;
  527. EventCondition cond(EventCondition::CONTROL);
  528. cond.objectType = Obj(Obj::HERO);
  529. cond.position = reader->readInt3();
  530. noneOf.expressions.emplace_back(cond);
  531. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  532. specialDefeat.trigger = EventExpression(noneOf);
  533. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  534. break;
  535. }
  536. case ELossConditionType::TIMEEXPIRES:
  537. {
  538. EventCondition cond(EventCondition::DAYS_PASSED);
  539. cond.value = reader->readUInt16();
  540. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  541. specialDefeat.trigger = EventExpression(cond);
  542. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  543. break;
  544. }
  545. }
  546. // turn simple loss condition into complete one that can be evaluated later:
  547. // - any of :
  548. // - days without town: 7
  549. // - all of:
  550. // - is human
  551. // - (expression)
  552. EventExpression::OperatorAll allOf;
  553. EventCondition isHuman(EventCondition::IS_HUMAN);
  554. isHuman.value = 1;
  555. allOf.expressions.emplace_back(isHuman);
  556. allOf.expressions.push_back(specialDefeat.trigger.get());
  557. specialDefeat.trigger = EventExpression(allOf);
  558. mapHeader->triggeredEvents.push_back(specialDefeat);
  559. }
  560. mapHeader->triggeredEvents.push_back(standardDefeat);
  561. }
  562. void CMapLoaderH3M::readTeamInfo()
  563. {
  564. mapHeader->howManyTeams = reader->readUInt8();
  565. if(mapHeader->howManyTeams > 0)
  566. {
  567. // Teams
  568. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  569. mapHeader->players[i].team = TeamID(reader->readUInt8());
  570. }
  571. else
  572. {
  573. // No alliances
  574. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  575. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  576. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  577. }
  578. }
  579. void CMapLoaderH3M::readAllowedHeroes()
  580. {
  581. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  582. if(features.levelHOTA0)
  583. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  584. else
  585. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  586. if(features.levelAB)
  587. {
  588. size_t placeholdersQty = reader->readUInt32();
  589. for (size_t i = 0; i < placeholdersQty; ++i)
  590. {
  591. auto heroID = reader->readHero();
  592. mapHeader->reservedCampaignHeroes.insert(heroID);
  593. }
  594. }
  595. }
  596. void CMapLoaderH3M::readDisposedHeroes()
  597. {
  598. // Reading disposed heroes (20 bytes)
  599. if(features.levelSOD)
  600. {
  601. size_t disp = reader->readUInt8();
  602. map->disposedHeroes.resize(disp);
  603. for(size_t g = 0; g < disp; ++g)
  604. {
  605. map->disposedHeroes[g].heroId = reader->readHero();
  606. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  607. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  608. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  609. }
  610. }
  611. }
  612. void CMapLoaderH3M::readMapOptions()
  613. {
  614. //omitting NULLS
  615. reader->skipZero(31);
  616. if(features.levelHOTA0)
  617. {
  618. //TODO: HotA
  619. bool allowSpecialMonths = reader->readBool();
  620. if(!allowSpecialMonths)
  621. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  622. reader->skipZero(3);
  623. }
  624. if(features.levelHOTA1)
  625. {
  626. // Unknown, may be another "sized bitmap", e.g
  627. // 4 bytes - size of bitmap (16)
  628. // 2 bytes - bitmap data (16 bits / 2 bytes)
  629. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  630. assert(unknownConstant == 16);
  631. reader->skipZero(5);
  632. }
  633. if(features.levelHOTA3)
  634. {
  635. //TODO: HotA
  636. int32_t roundLimit = reader->readInt32();
  637. if(roundLimit != -1)
  638. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  639. }
  640. }
  641. void CMapLoaderH3M::readAllowedArtifacts()
  642. {
  643. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  644. if(features.levelAB)
  645. {
  646. if(features.levelHOTA0)
  647. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  648. else
  649. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  650. }
  651. // ban combo artifacts
  652. if(!features.levelSOD)
  653. {
  654. for(auto const & artifact : VLC->arth->objects)
  655. if(artifact->isCombined())
  656. map->allowedArtifact.erase(artifact->getId());
  657. }
  658. if(!features.levelAB)
  659. {
  660. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  661. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  662. }
  663. // Messy, but needed
  664. for(TriggeredEvent & event : map->triggeredEvents)
  665. {
  666. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  667. {
  668. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  669. {
  670. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  671. }
  672. return cond;
  673. };
  674. event.trigger = event.trigger.morph(patcher);
  675. }
  676. }
  677. void CMapLoaderH3M::readAllowedSpellsAbilities()
  678. {
  679. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  680. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  681. if(features.levelSOD)
  682. {
  683. reader->readBitmaskSpells(map->allowedSpells, true);
  684. reader->readBitmaskSkills(map->allowedAbilities, true);
  685. }
  686. }
  687. void CMapLoaderH3M::readRumors()
  688. {
  689. size_t rumorsCount = reader->readUInt32();
  690. assert(rumorsCount < 1000); // sanity check
  691. for(size_t it = 0; it < rumorsCount; it++)
  692. {
  693. Rumor ourRumor;
  694. ourRumor.name = readBasicString();
  695. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  696. map->rumors.push_back(ourRumor);
  697. }
  698. }
  699. void CMapLoaderH3M::readPredefinedHeroes()
  700. {
  701. if(!features.levelSOD)
  702. return;
  703. uint32_t heroesCount = features.heroesCount;
  704. if(features.levelHOTA0)
  705. heroesCount = reader->readUInt32();
  706. assert(heroesCount <= features.heroesCount);
  707. for(int heroID = 0; heroID < heroesCount; heroID++)
  708. {
  709. bool custom = reader->readBool();
  710. if(!custom)
  711. continue;
  712. auto * hero = new CGHeroInstance(map->cb);
  713. hero->ID = Obj::HERO;
  714. hero->subID = heroID;
  715. bool hasExp = reader->readBool();
  716. if(hasExp)
  717. {
  718. hero->exp = reader->readUInt32();
  719. }
  720. else
  721. {
  722. hero->exp = 0;
  723. }
  724. bool hasSecSkills = reader->readBool();
  725. if(hasSecSkills)
  726. {
  727. uint32_t howMany = reader->readUInt32();
  728. hero->secSkills.resize(howMany);
  729. for(int yy = 0; yy < howMany; ++yy)
  730. {
  731. hero->secSkills[yy].first = reader->readSkill();
  732. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  733. }
  734. }
  735. loadArtifactsOfHero(hero);
  736. bool hasCustomBio = reader->readBool();
  737. if(hasCustomBio)
  738. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  739. // 0xFF is default, 00 male, 01 female
  740. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  741. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  742. bool hasCustomSpells = reader->readBool();
  743. if(hasCustomSpells)
  744. reader->readBitmaskSpells(hero->spells, false);
  745. bool hasCustomPrimSkills = reader->readBool();
  746. if(hasCustomPrimSkills)
  747. {
  748. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  749. {
  750. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  751. }
  752. }
  753. map->predefinedHeroes.emplace_back(hero);
  754. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
  755. }
  756. }
  757. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  758. {
  759. bool hasArtSet = reader->readBool();
  760. // True if artifact set is not default (hero has some artifacts)
  761. if(!hasArtSet)
  762. return;
  763. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  764. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  765. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  766. {
  767. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->pos.toString());
  768. hero->artifactsInBackpack.clear();
  769. while(!hero->artifactsWorn.empty())
  770. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  771. }
  772. for(int i = 0; i < features.artifactSlotsCount; i++)
  773. loadArtifactToSlot(hero, i);
  774. // bag artifacts
  775. // number of artifacts in hero's bag
  776. size_t amount = reader->readUInt16();
  777. for(size_t i = 0; i < amount; ++i)
  778. {
  779. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  780. }
  781. }
  782. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  783. {
  784. ArtifactID artifactID = reader->readArtifact();
  785. if(artifactID == ArtifactID::NONE)
  786. return false;
  787. const Artifact * art = artifactID.toEntity(VLC);
  788. if(!art)
  789. {
  790. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  791. return false;
  792. }
  793. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  794. {
  795. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  796. return false;
  797. }
  798. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  799. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  800. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  801. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  802. if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
  803. {
  804. artifact->putAt(*hero, ArtifactPosition(slot));
  805. }
  806. else
  807. {
  808. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  809. return false;
  810. }
  811. return true;
  812. }
  813. void CMapLoaderH3M::readTerrain()
  814. {
  815. map->initTerrain();
  816. // Read terrain
  817. int3 pos;
  818. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  819. {
  820. //OH3 format is [z][y][x]
  821. for(pos.y = 0; pos.y < map->height; pos.y++)
  822. {
  823. for(pos.x = 0; pos.x < map->width; pos.x++)
  824. {
  825. auto & tile = map->getTile(pos);
  826. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  827. tile.terView = reader->readUInt8();
  828. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  829. tile.riverDir = reader->readUInt8();
  830. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  831. tile.roadDir = reader->readUInt8();
  832. tile.extTileFlags = reader->readUInt8();
  833. tile.blocked = !tile.terType->isPassable();
  834. tile.visitable = false;
  835. assert(tile.terType->getId() != ETerrainId::NONE);
  836. }
  837. }
  838. }
  839. map->calculateWaterContent();
  840. }
  841. void CMapLoaderH3M::readObjectTemplates()
  842. {
  843. uint32_t defAmount = reader->readUInt32();
  844. templates.reserve(defAmount);
  845. // Read custom defs
  846. for(int defID = 0; defID < defAmount; ++defID)
  847. {
  848. auto tmpl = reader->readObjectTemplate();
  849. templates.push_back(tmpl);
  850. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  851. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  852. }
  853. }
  854. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  855. {
  856. auto * object = new CGEvent(map->cb);
  857. readBoxContent(object, mapPosition, idToBeGiven);
  858. reader->readBitmaskPlayers(object->availableFor, false);
  859. object->computerActivate = reader->readBool();
  860. object->removeAfterVisit = reader->readBool();
  861. reader->skipZero(4);
  862. if(features.levelHOTA3)
  863. object->humanActivate = reader->readBool();
  864. else
  865. object->humanActivate = true;
  866. return object;
  867. }
  868. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  869. {
  870. auto * object = new CGPandoraBox(map->cb);
  871. readBoxContent(object, mapPosition, idToBeGiven);
  872. return object;
  873. }
  874. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  875. {
  876. readMessageAndGuards(object->message, object, mapPosition);
  877. Rewardable::VisitInfo vinfo;
  878. auto & reward = vinfo.reward;
  879. reward.heroExperience = reader->readUInt32();
  880. reward.manaDiff = reader->readInt32();
  881. if(auto val = reader->readInt8Checked(-3, 3))
  882. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  883. if(auto val = reader->readInt8Checked(-3, 3))
  884. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  885. reader->readResourses(reward.resources);
  886. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  887. reward.primary.at(x) = reader->readUInt8();
  888. size_t gabn = reader->readUInt8(); //number of gained abilities
  889. for(size_t oo = 0; oo < gabn; ++oo)
  890. {
  891. auto rId = reader->readSkill();
  892. auto rVal = reader->readInt8Checked(1,3);
  893. reward.secondary[rId] = rVal;
  894. }
  895. size_t gart = reader->readUInt8(); //number of gained artifacts
  896. for(size_t oo = 0; oo < gart; ++oo)
  897. reward.artifacts.push_back(reader->readArtifact());
  898. size_t gspel = reader->readUInt8(); //number of gained spells
  899. for(size_t oo = 0; oo < gspel; ++oo)
  900. reward.spells.push_back(reader->readSpell());
  901. size_t gcre = reader->readUInt8(); //number of gained creatures
  902. for(size_t oo = 0; oo < gcre; ++oo)
  903. {
  904. auto rId = reader->readCreature();
  905. auto rVal = reader->readUInt16();
  906. reward.creatures.emplace_back(rId, rVal);
  907. }
  908. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  909. object->configuration.info.push_back(vinfo);
  910. reader->skipZero(8);
  911. }
  912. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  913. {
  914. auto * object = new CGCreature(map->cb);
  915. if(features.levelAB)
  916. {
  917. object->identifier = reader->readUInt32();
  918. map->questIdentifierToId[object->identifier] = objectInstanceID;
  919. }
  920. auto * hlp = new CStackInstance();
  921. hlp->count = reader->readUInt16();
  922. //type will be set during initialization
  923. object->putStack(SlotID(0), hlp);
  924. object->character = reader->readInt8Checked(0, 4);
  925. bool hasMessage = reader->readBool();
  926. if(hasMessage)
  927. {
  928. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  929. reader->readResourses(object->resources);
  930. object->gainedArtifact = reader->readArtifact();
  931. }
  932. object->neverFlees = reader->readBool();
  933. object->notGrowingTeam = reader->readBool();
  934. reader->skipZero(2);
  935. if(features.levelHOTA3)
  936. {
  937. //TODO: HotA
  938. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  939. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  940. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  941. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  942. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  943. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  944. logGlobal->warn(
  945. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  946. mapName,
  947. mapPosition.toString(),
  948. agressionExact,
  949. int(joinOnlyForMoney),
  950. joinPercent,
  951. upgradedStack,
  952. stacksCount
  953. );
  954. }
  955. return object;
  956. }
  957. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  958. {
  959. auto * object = new CGSignBottle(map->cb);
  960. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  961. reader->skipZero(4);
  962. return object;
  963. }
  964. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  965. {
  966. auto * object = readGeneric(position, objectTemplate);
  967. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  968. // AB and later maps have allowed abilities defined in H3M
  969. if(features.levelAB)
  970. {
  971. std::set<SecondarySkill> allowedAbilities;
  972. reader->readBitmaskSkills(allowedAbilities, false);
  973. if (rewardable)
  974. {
  975. if(allowedAbilities.size() != 1)
  976. {
  977. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  978. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  979. if(defaultAllowed.count(skillID))
  980. allowedAbilities.insert(SecondarySkill(skillID));
  981. }
  982. JsonNode variable;
  983. if (allowedAbilities.size() == 1)
  984. {
  985. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  986. }
  987. else
  988. {
  989. JsonVector anyOfList;
  990. for (auto const & skill : allowedAbilities)
  991. {
  992. JsonNode entry;
  993. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  994. anyOfList.push_back(entry);
  995. }
  996. variable["anyOf"].Vector() = anyOfList;
  997. }
  998. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  999. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1000. }
  1001. else
  1002. {
  1003. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1004. }
  1005. }
  1006. return object;
  1007. }
  1008. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1009. {
  1010. enum class ScholarBonusType : int8_t {
  1011. RANDOM = -1,
  1012. PRIM_SKILL = 0,
  1013. SECONDARY_SKILL = 1,
  1014. SPELL = 2,
  1015. };
  1016. auto * object = readGeneric(position, objectTemplate);
  1017. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1018. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1019. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1020. auto bonusID = reader->readUInt8();
  1021. if (rewardable)
  1022. {
  1023. switch (bonusType)
  1024. {
  1025. case ScholarBonusType::PRIM_SKILL:
  1026. {
  1027. JsonNode variable;
  1028. JsonNode dice;
  1029. variable.String() = NPrimarySkill::names[bonusID];
  1030. variable.setModScope(ModScope::scopeGame());
  1031. dice.Integer() = 80;
  1032. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1033. rewardable->configuration.presetVariable("dice", "0", dice);
  1034. break;
  1035. }
  1036. case ScholarBonusType::SECONDARY_SKILL:
  1037. {
  1038. JsonNode variable;
  1039. JsonNode dice;
  1040. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1041. variable.setModScope(ModScope::scopeGame());
  1042. dice.Integer() = 50;
  1043. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1044. rewardable->configuration.presetVariable("dice", "0", dice);
  1045. break;
  1046. }
  1047. case ScholarBonusType::SPELL:
  1048. {
  1049. JsonNode variable;
  1050. JsonNode dice;
  1051. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1052. variable.setModScope(ModScope::scopeGame());
  1053. dice.Integer() = 20;
  1054. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1055. rewardable->configuration.presetVariable("dice", "0", dice);
  1056. break;
  1057. }
  1058. case ScholarBonusType::RANDOM:
  1059. break;// No-op
  1060. default:
  1061. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1062. }
  1063. }
  1064. else
  1065. {
  1066. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1067. }
  1068. reader->skipZero(6);
  1069. return object;
  1070. }
  1071. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1072. {
  1073. auto * object = new CGGarrison(map->cb);
  1074. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1075. readCreatureSet(object, 7);
  1076. if(features.levelAB)
  1077. object->removableUnits = reader->readBool();
  1078. else
  1079. object->removableUnits = true;
  1080. reader->skipZero(8);
  1081. return object;
  1082. }
  1083. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1084. {
  1085. ArtifactID artID = ArtifactID::NONE; //random, set later
  1086. SpellID spellID = SpellID::NONE;
  1087. auto * object = new CGArtifact(map->cb);
  1088. readMessageAndGuards(object->message, object, mapPosition);
  1089. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1090. {
  1091. spellID = reader->readSpell32();
  1092. artID = ArtifactID::SPELL_SCROLL;
  1093. }
  1094. else if(objectTemplate->id == Obj::ARTIFACT)
  1095. {
  1096. //specific artifact
  1097. artID = ArtifactID(objectTemplate->subid);
  1098. }
  1099. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1100. return object;
  1101. }
  1102. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1103. {
  1104. auto * object = new CGResource(map->cb);
  1105. readMessageAndGuards(object->message, object, mapPosition);
  1106. object->amount = reader->readUInt32();
  1107. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1108. {
  1109. // Gold is multiplied by 100.
  1110. object->amount *= 100;
  1111. }
  1112. reader->skipZero(4);
  1113. return object;
  1114. }
  1115. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1116. {
  1117. auto * object = new CGMine(map->cb);
  1118. if(objectTemplate->subid < 7)
  1119. {
  1120. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1121. }
  1122. else
  1123. {
  1124. object->setOwner(PlayerColor::NEUTRAL);
  1125. reader->readBitmaskResources(object->abandonedMineResources, false);
  1126. }
  1127. return object;
  1128. }
  1129. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1130. {
  1131. auto * object = new CGDwelling(map->cb);
  1132. setOwnerAndValidate(position, object, reader->readPlayer32());
  1133. return object;
  1134. }
  1135. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1136. {
  1137. auto * object = new CGDwelling(map->cb);
  1138. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1139. object->randomizationInfo = CGDwellingRandomizationInfo();
  1140. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1141. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1142. if (hasFactionInfo)
  1143. {
  1144. object->randomizationInfo->identifier = reader->readUInt32();
  1145. if(object->randomizationInfo->identifier == 0)
  1146. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1147. }
  1148. else
  1149. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1150. if(hasLevelInfo)
  1151. {
  1152. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1153. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1154. }
  1155. else
  1156. {
  1157. object->randomizationInfo->minLevel = objectTemplate->subid;
  1158. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1159. }
  1160. return object;
  1161. }
  1162. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1163. {
  1164. auto * object = readGeneric(position, objectTemplate);
  1165. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1166. SpellID spell = reader->readSpell32();
  1167. if (rewardable)
  1168. {
  1169. if(spell != SpellID::NONE)
  1170. {
  1171. JsonNode variable;
  1172. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1173. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1174. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1175. }
  1176. }
  1177. else
  1178. {
  1179. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1180. }
  1181. return object;
  1182. }
  1183. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1184. {
  1185. auto * object = new CGHeroPlaceholder(map->cb);
  1186. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1187. HeroTypeID htid = reader->readHero(); //hero type id
  1188. if(htid.getNum() == -1)
  1189. {
  1190. object->powerRank = reader->readUInt8();
  1191. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1192. }
  1193. else
  1194. {
  1195. object->heroType = htid;
  1196. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1197. }
  1198. return object;
  1199. }
  1200. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1201. {
  1202. if (objectTemplate->subid < 1000)
  1203. {
  1204. map->grailPos = mapPosition;
  1205. map->grailRadius = reader->readInt32();
  1206. }
  1207. else
  1208. {
  1209. // Battle location for arena mode in HotA
  1210. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1211. }
  1212. return nullptr;
  1213. }
  1214. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1215. {
  1216. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1217. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1218. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1219. return new CGObjectInstance(map->cb);
  1220. }
  1221. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1222. {
  1223. if(objectTemplate->subid == 0)
  1224. return new CBank(map->cb);
  1225. return new CGObjectInstance(map->cb);
  1226. }
  1227. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1228. {
  1229. auto * guard = new CGQuestGuard(map->cb);
  1230. readQuest(guard, mapPosition);
  1231. return guard;
  1232. }
  1233. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1234. {
  1235. auto * object = readGeneric(mapPosition, objectTemplate);
  1236. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1237. return object;
  1238. }
  1239. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1240. {
  1241. auto * object = new CGLighthouse(map->cb);
  1242. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1243. return object;
  1244. }
  1245. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1246. {
  1247. if(features.levelHOTA3)
  1248. {
  1249. //TODO: HotA
  1250. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1251. int32_t guardsPresetIndex = reader->readInt32();
  1252. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1253. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1254. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1255. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1256. // list of possible artifacts in reward
  1257. // - if list is empty, artifacts are either not present in reward or random
  1258. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1259. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1260. std::vector<ArtifactID> artifacts;
  1261. int artNumber = reader->readUInt32();
  1262. for(int yy = 0; yy < artNumber; ++yy)
  1263. {
  1264. artifacts.push_back(reader->readArtifact32());
  1265. }
  1266. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1267. logGlobal->warn(
  1268. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1269. mapName,
  1270. mapPosition.toString(),
  1271. guardsPresetIndex,
  1272. int(upgradedStackPresence),
  1273. artifacts.size()
  1274. );
  1275. }
  1276. return readGeneric(mapPosition, objectTemplate);
  1277. }
  1278. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1279. {
  1280. switch(objectTemplate->id.toEnum())
  1281. {
  1282. case Obj::EVENT:
  1283. return readEvent(mapPosition, objectInstanceID);
  1284. case Obj::HERO:
  1285. case Obj::RANDOM_HERO:
  1286. case Obj::PRISON:
  1287. return readHero(mapPosition, objectInstanceID);
  1288. case Obj::MONSTER:
  1289. case Obj::RANDOM_MONSTER:
  1290. case Obj::RANDOM_MONSTER_L1:
  1291. case Obj::RANDOM_MONSTER_L2:
  1292. case Obj::RANDOM_MONSTER_L3:
  1293. case Obj::RANDOM_MONSTER_L4:
  1294. case Obj::RANDOM_MONSTER_L5:
  1295. case Obj::RANDOM_MONSTER_L6:
  1296. case Obj::RANDOM_MONSTER_L7:
  1297. return readMonster(mapPosition, objectInstanceID);
  1298. case Obj::OCEAN_BOTTLE:
  1299. case Obj::SIGN:
  1300. return readSign(mapPosition);
  1301. case Obj::SEER_HUT:
  1302. return readSeerHut(mapPosition, objectInstanceID);
  1303. case Obj::WITCH_HUT:
  1304. return readWitchHut(mapPosition, objectTemplate);
  1305. case Obj::SCHOLAR:
  1306. return readScholar(mapPosition, objectTemplate);
  1307. case Obj::GARRISON:
  1308. case Obj::GARRISON2:
  1309. return readGarrison(mapPosition);
  1310. case Obj::ARTIFACT:
  1311. case Obj::RANDOM_ART:
  1312. case Obj::RANDOM_TREASURE_ART:
  1313. case Obj::RANDOM_MINOR_ART:
  1314. case Obj::RANDOM_MAJOR_ART:
  1315. case Obj::RANDOM_RELIC_ART:
  1316. case Obj::SPELL_SCROLL:
  1317. return readArtifact(mapPosition, objectTemplate);
  1318. case Obj::RANDOM_RESOURCE:
  1319. case Obj::RESOURCE:
  1320. return readResource(mapPosition, objectTemplate);
  1321. case Obj::RANDOM_TOWN:
  1322. case Obj::TOWN:
  1323. return readTown(mapPosition, objectTemplate);
  1324. case Obj::MINE:
  1325. case Obj::ABANDONED_MINE:
  1326. return readMine(mapPosition, objectTemplate);
  1327. case Obj::CREATURE_GENERATOR1:
  1328. case Obj::CREATURE_GENERATOR2:
  1329. case Obj::CREATURE_GENERATOR3:
  1330. case Obj::CREATURE_GENERATOR4:
  1331. return readDwelling(mapPosition);
  1332. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1333. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1334. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1335. return readShrine(mapPosition, objectTemplate);
  1336. case Obj::PANDORAS_BOX:
  1337. return readPandora(mapPosition, objectInstanceID);
  1338. case Obj::GRAIL:
  1339. return readGrail(mapPosition, objectTemplate);
  1340. case Obj::RANDOM_DWELLING:
  1341. case Obj::RANDOM_DWELLING_LVL:
  1342. case Obj::RANDOM_DWELLING_FACTION:
  1343. return readDwellingRandom(mapPosition, objectTemplate);
  1344. case Obj::QUEST_GUARD:
  1345. return readQuestGuard(mapPosition);
  1346. case Obj::SHIPYARD:
  1347. return readShipyard(mapPosition, objectTemplate);
  1348. case Obj::HERO_PLACEHOLDER:
  1349. return readHeroPlaceholder(mapPosition);
  1350. case Obj::PYRAMID:
  1351. return readPyramid(mapPosition, objectTemplate);
  1352. case Obj::LIGHTHOUSE:
  1353. return readLighthouse(mapPosition);
  1354. case Obj::CREATURE_BANK:
  1355. case Obj::DERELICT_SHIP:
  1356. case Obj::DRAGON_UTOPIA:
  1357. case Obj::CRYPT:
  1358. case Obj::SHIPWRECK:
  1359. return readBank(mapPosition, objectTemplate);
  1360. default: //any other object
  1361. return readGeneric(mapPosition, objectTemplate);
  1362. }
  1363. }
  1364. void CMapLoaderH3M::readObjects()
  1365. {
  1366. uint32_t objectsCount = reader->readUInt32();
  1367. for(uint32_t i = 0; i < objectsCount; ++i)
  1368. {
  1369. int3 mapPosition = reader->readInt3();
  1370. uint32_t defIndex = reader->readUInt32();
  1371. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1372. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1373. reader->skipZero(5);
  1374. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1375. if(!newObject)
  1376. continue;
  1377. newObject->pos = mapPosition;
  1378. newObject->ID = objectTemplate->id;
  1379. newObject->id = objectInstanceID;
  1380. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1381. {
  1382. newObject->subID = objectTemplate->subid;
  1383. }
  1384. newObject->appearance = objectTemplate;
  1385. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1386. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1387. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1388. {
  1389. //TODO: define valid typeName and subtypeName for H3M maps
  1390. //boost::format fmt("%s_%d");
  1391. //fmt % nobj->typeName % nobj->id.getNum();
  1392. boost::format fmt("obj_%d");
  1393. fmt % newObject->id.getNum();
  1394. newObject->instanceName = fmt.str();
  1395. }
  1396. map->addNewObject(newObject);
  1397. }
  1398. std::sort(
  1399. map->heroesOnMap.begin(),
  1400. map->heroesOnMap.end(),
  1401. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1402. {
  1403. return a->subID < b->subID;
  1404. }
  1405. );
  1406. }
  1407. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1408. {
  1409. for(int index = 0; index < number; ++index)
  1410. {
  1411. CreatureID creatureID = reader->readCreature();
  1412. int count = reader->readUInt16();
  1413. // Empty slot
  1414. if(creatureID == CreatureID::NONE)
  1415. continue;
  1416. auto * result = new CStackInstance();
  1417. result->count = count;
  1418. if(creatureID < CreatureID::NONE)
  1419. {
  1420. int value = -creatureID.getNum() - 2;
  1421. assert(value >= 0 && value < 14);
  1422. uint8_t level = value / 2;
  1423. uint8_t upgrade = value % 2;
  1424. //this will happen when random object has random army
  1425. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1426. }
  1427. else
  1428. {
  1429. result->setType(creatureID);
  1430. }
  1431. out->putStack(SlotID(index), result);
  1432. }
  1433. out->validTypes(true);
  1434. }
  1435. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1436. {
  1437. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1438. if(owner == PlayerColor::NEUTRAL)
  1439. {
  1440. object->setOwner(PlayerColor::NEUTRAL);
  1441. return;
  1442. }
  1443. if(!owner.isValidPlayer())
  1444. {
  1445. object->setOwner(PlayerColor::NEUTRAL);
  1446. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1447. return;
  1448. }
  1449. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1450. {
  1451. object->setOwner(PlayerColor::NEUTRAL);
  1452. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1453. );
  1454. return;
  1455. }
  1456. object->setOwner(owner);
  1457. }
  1458. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1459. {
  1460. auto * object = new CGHeroInstance(map->cb);
  1461. if(features.levelAB)
  1462. {
  1463. unsigned int identifier = reader->readUInt32();
  1464. map->questIdentifierToId[identifier] = objectInstanceID;
  1465. }
  1466. PlayerColor owner = reader->readPlayer();
  1467. object->subID = reader->readHero().getNum();
  1468. //If hero of this type has been predefined, use that as a base.
  1469. //Instance data will overwrite the predefined values where appropriate.
  1470. for(auto & elem : map->predefinedHeroes)
  1471. {
  1472. if(elem->subID == object->subID)
  1473. {
  1474. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1475. delete object;
  1476. object = elem;
  1477. break;
  1478. }
  1479. }
  1480. setOwnerAndValidate(mapPosition, object, owner);
  1481. for(auto & elem : map->disposedHeroes)
  1482. {
  1483. if(elem.heroId == object->getHeroType())
  1484. {
  1485. object->nameCustomTextId = elem.name;
  1486. object->customPortraitSource = elem.portrait;
  1487. break;
  1488. }
  1489. }
  1490. bool hasName = reader->readBool();
  1491. if(hasName)
  1492. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
  1493. if(features.levelSOD)
  1494. {
  1495. bool hasCustomExperience = reader->readBool();
  1496. if(hasCustomExperience)
  1497. object->exp = reader->readUInt32();
  1498. }
  1499. else
  1500. {
  1501. object->exp = reader->readUInt32();
  1502. //0 means "not set" in <=AB maps
  1503. if(!object->exp)
  1504. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1505. }
  1506. bool hasPortrait = reader->readBool();
  1507. if(hasPortrait)
  1508. object->customPortraitSource = reader->readHeroPortrait();
  1509. bool hasSecSkills = reader->readBool();
  1510. if(hasSecSkills)
  1511. {
  1512. if(!object->secSkills.empty())
  1513. {
  1514. if(object->secSkills[0].first != SecondarySkill::NONE)
  1515. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1516. object->secSkills.clear();
  1517. }
  1518. uint32_t skillsCount = reader->readUInt32();
  1519. object->secSkills.resize(skillsCount);
  1520. for(int i = 0; i < skillsCount; ++i)
  1521. {
  1522. object->secSkills[i].first = reader->readSkill();
  1523. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1524. }
  1525. }
  1526. bool hasGarison = reader->readBool();
  1527. if(hasGarison)
  1528. readCreatureSet(object, 7);
  1529. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1530. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1531. loadArtifactsOfHero(object);
  1532. object->patrol.patrolRadius = reader->readUInt8();
  1533. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1534. if(features.levelAB)
  1535. {
  1536. bool hasCustomBiography = reader->readBool();
  1537. if(hasCustomBiography)
  1538. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1539. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1540. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1541. }
  1542. else
  1543. {
  1544. object->gender = EHeroGender::DEFAULT;
  1545. }
  1546. // Spells
  1547. if(features.levelSOD)
  1548. {
  1549. bool hasCustomSpells = reader->readBool();
  1550. if(hasCustomSpells)
  1551. {
  1552. if(!object->spells.empty())
  1553. {
  1554. object->spells.clear();
  1555. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1556. }
  1557. reader->readBitmaskSpells(object->spells, false);
  1558. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1559. }
  1560. }
  1561. else if(features.levelAB)
  1562. {
  1563. //we can read one spell
  1564. SpellID spell = reader->readSpell();
  1565. if(spell != SpellID::NONE)
  1566. object->spells.insert(spell);
  1567. }
  1568. if(features.levelSOD)
  1569. {
  1570. bool hasCustomPrimSkills = reader->readBool();
  1571. if(hasCustomPrimSkills)
  1572. {
  1573. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1574. if(ps->size())
  1575. {
  1576. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
  1577. for(const auto & b : *ps)
  1578. object->removeBonus(b);
  1579. }
  1580. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1581. {
  1582. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1583. }
  1584. }
  1585. }
  1586. if (object->subID != MapObjectSubID())
  1587. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1588. else
  1589. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1590. reader->skipZero(16);
  1591. return object;
  1592. }
  1593. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1594. {
  1595. auto * hut = new CGSeerHut(map->cb);
  1596. uint32_t questsCount = 1;
  1597. if(features.levelHOTA3)
  1598. questsCount = reader->readUInt32();
  1599. //TODO: HotA
  1600. if(questsCount > 1)
  1601. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1602. for(size_t i = 0; i < questsCount; ++i)
  1603. readSeerHutQuest(hut, position, idToBeGiven);
  1604. if(features.levelHOTA3)
  1605. {
  1606. uint32_t repeateableQuestsCount = reader->readUInt32();
  1607. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1608. if(repeateableQuestsCount != 0)
  1609. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1610. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1611. readSeerHutQuest(hut, position, idToBeGiven);
  1612. }
  1613. reader->skipZero(2);
  1614. return hut;
  1615. }
  1616. enum class ESeerHutRewardType : uint8_t
  1617. {
  1618. NOTHING = 0,
  1619. EXPERIENCE = 1,
  1620. MANA_POINTS = 2,
  1621. MORALE = 3,
  1622. LUCK = 4,
  1623. RESOURCES = 5,
  1624. PRIMARY_SKILL = 6,
  1625. SECONDARY_SKILL = 7,
  1626. ARTIFACT = 8,
  1627. SPELL = 9,
  1628. CREATURE = 10,
  1629. };
  1630. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1631. {
  1632. EQuestMission missionType = EQuestMission::NONE;
  1633. if(features.levelAB)
  1634. {
  1635. missionType = readQuest(hut, position);
  1636. }
  1637. else
  1638. {
  1639. //RoE
  1640. auto artID = reader->readArtifact();
  1641. if(artID != ArtifactID::NONE)
  1642. {
  1643. //not none quest
  1644. hut->quest->mission.artifacts.push_back(artID);
  1645. missionType = EQuestMission::ARTIFACT;
  1646. }
  1647. hut->quest->lastDay = -1; //no timeout
  1648. hut->quest->isCustomFirst = false;
  1649. hut->quest->isCustomNext = false;
  1650. hut->quest->isCustomComplete = false;
  1651. }
  1652. if(missionType != EQuestMission::NONE)
  1653. {
  1654. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1655. Rewardable::VisitInfo vinfo;
  1656. auto & reward = vinfo.reward;
  1657. switch(rewardType)
  1658. {
  1659. case ESeerHutRewardType::NOTHING:
  1660. {
  1661. // no-op
  1662. break;
  1663. }
  1664. case ESeerHutRewardType::EXPERIENCE:
  1665. {
  1666. reward.heroExperience = reader->readUInt32();
  1667. break;
  1668. }
  1669. case ESeerHutRewardType::MANA_POINTS:
  1670. {
  1671. reward.manaDiff = reader->readUInt32();
  1672. break;
  1673. }
  1674. case ESeerHutRewardType::MORALE:
  1675. {
  1676. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1677. break;
  1678. }
  1679. case ESeerHutRewardType::LUCK:
  1680. {
  1681. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1682. break;
  1683. }
  1684. case ESeerHutRewardType::RESOURCES:
  1685. {
  1686. auto rId = reader->readGameResID();
  1687. auto rVal = reader->readUInt32();
  1688. reward.resources[rId] = rVal;
  1689. break;
  1690. }
  1691. case ESeerHutRewardType::PRIMARY_SKILL:
  1692. {
  1693. auto rId = reader->readPrimary();
  1694. auto rVal = reader->readUInt8();
  1695. reward.primary.at(rId.getNum()) = rVal;
  1696. break;
  1697. }
  1698. case ESeerHutRewardType::SECONDARY_SKILL:
  1699. {
  1700. auto rId = reader->readSkill();
  1701. auto rVal = reader->readInt8Checked(1,3);
  1702. reward.secondary[rId] = rVal;
  1703. break;
  1704. }
  1705. case ESeerHutRewardType::ARTIFACT:
  1706. {
  1707. reward.artifacts.push_back(reader->readArtifact());
  1708. break;
  1709. }
  1710. case ESeerHutRewardType::SPELL:
  1711. {
  1712. reward.spells.push_back(reader->readSpell());
  1713. break;
  1714. }
  1715. case ESeerHutRewardType::CREATURE:
  1716. {
  1717. auto rId = reader->readCreature();
  1718. auto rVal = reader->readUInt16();
  1719. reward.creatures.emplace_back(rId, rVal);
  1720. break;
  1721. }
  1722. default:
  1723. {
  1724. assert(0);
  1725. }
  1726. }
  1727. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1728. hut->configuration.info.push_back(vinfo);
  1729. }
  1730. else
  1731. {
  1732. // missionType==255
  1733. reader->skipZero(1);
  1734. }
  1735. }
  1736. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1737. {
  1738. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1739. switch(missionId)
  1740. {
  1741. case EQuestMission::NONE:
  1742. return missionId;
  1743. case EQuestMission::PRIMARY_SKILL:
  1744. {
  1745. for(int x = 0; x < 4; ++x)
  1746. {
  1747. guard->quest->mission.primary[x] = reader->readUInt8();
  1748. }
  1749. break;
  1750. }
  1751. case EQuestMission::LEVEL:
  1752. {
  1753. guard->quest->mission.heroLevel = reader->readUInt32();
  1754. break;
  1755. }
  1756. case EQuestMission::KILL_HERO:
  1757. case EQuestMission::KILL_CREATURE:
  1758. {
  1759. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1760. break;
  1761. }
  1762. case EQuestMission::ARTIFACT:
  1763. {
  1764. size_t artNumber = reader->readUInt8();
  1765. for(size_t yy = 0; yy < artNumber; ++yy)
  1766. {
  1767. auto artid = reader->readArtifact();
  1768. guard->quest->mission.artifacts.push_back(artid);
  1769. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1770. }
  1771. break;
  1772. }
  1773. case EQuestMission::ARMY:
  1774. {
  1775. size_t typeNumber = reader->readUInt8();
  1776. guard->quest->mission.creatures.resize(typeNumber);
  1777. for(size_t hh = 0; hh < typeNumber; ++hh)
  1778. {
  1779. guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
  1780. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1781. }
  1782. break;
  1783. }
  1784. case EQuestMission::RESOURCES:
  1785. {
  1786. for(int x = 0; x < 7; ++x)
  1787. guard->quest->mission.resources[x] = reader->readUInt32();
  1788. break;
  1789. }
  1790. case EQuestMission::HERO:
  1791. {
  1792. guard->quest->mission.heroes.push_back(reader->readHero());
  1793. break;
  1794. }
  1795. case EQuestMission::PLAYER:
  1796. {
  1797. guard->quest->mission.players.push_back(reader->readPlayer());
  1798. break;
  1799. }
  1800. case EQuestMission::HOTA_MULTI:
  1801. {
  1802. uint32_t missionSubID = reader->readUInt32();
  1803. if(missionSubID == 0)
  1804. {
  1805. missionId = EQuestMission::HOTA_HERO_CLASS;
  1806. std::set<HeroClassID> heroClasses;
  1807. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1808. for(auto & hc : heroClasses)
  1809. guard->quest->mission.heroClasses.push_back(hc);
  1810. break;
  1811. }
  1812. if(missionSubID == 1)
  1813. {
  1814. missionId = EQuestMission::HOTA_REACH_DATE;
  1815. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1816. break;
  1817. }
  1818. break;
  1819. }
  1820. default:
  1821. {
  1822. assert(0);
  1823. }
  1824. }
  1825. guard->quest->lastDay = reader->readInt32();
  1826. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1827. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1828. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1829. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1830. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1831. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1832. return missionId;
  1833. }
  1834. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1835. {
  1836. auto * object = new CGTownInstance(map->cb);
  1837. if(features.levelAB)
  1838. object->identifier = reader->readUInt32();
  1839. setOwnerAndValidate(position, object, reader->readPlayer());
  1840. std::optional<FactionID> faction;
  1841. if (objectTemplate->id == Obj::TOWN)
  1842. faction = FactionID(objectTemplate->subid);
  1843. bool hasName = reader->readBool();
  1844. if(hasName)
  1845. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1846. bool hasGarrison = reader->readBool();
  1847. if(hasGarrison)
  1848. readCreatureSet(object, 7);
  1849. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1850. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1851. bool hasCustomBuildings = reader->readBool();
  1852. if(hasCustomBuildings)
  1853. {
  1854. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1855. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1856. }
  1857. // Standard buildings
  1858. else
  1859. {
  1860. bool hasFort = reader->readBool();
  1861. if(hasFort)
  1862. object->builtBuildings.insert(BuildingID::FORT);
  1863. //means that set of standard building should be included
  1864. object->builtBuildings.insert(BuildingID::DEFAULT);
  1865. }
  1866. if(features.levelAB)
  1867. {
  1868. std::set<SpellID> spellsMask;
  1869. reader->readBitmaskSpells(spellsMask, false);
  1870. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1871. }
  1872. {
  1873. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1874. reader->readBitmaskSpells(spellsMask, true);
  1875. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1876. }
  1877. if(features.levelHOTA1)
  1878. {
  1879. // TODO: HOTA support
  1880. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1881. }
  1882. // Read castle events
  1883. uint32_t eventsCount = reader->readUInt32();
  1884. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1885. {
  1886. CCastleEvent event;
  1887. event.name = readBasicString();
  1888. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1889. reader->readResourses(event.resources);
  1890. event.players = reader->readUInt8();
  1891. if(features.levelSOD)
  1892. event.humanAffected = reader->readBool();
  1893. else
  1894. event.humanAffected = true;
  1895. event.computerAffected = reader->readBool();
  1896. event.firstOccurence = reader->readUInt16();
  1897. event.nextOccurence = reader->readUInt8();
  1898. reader->skipZero(17);
  1899. // New buildings
  1900. reader->readBitmaskBuildings(event.buildings, faction);
  1901. event.creatures.resize(7);
  1902. for(int i = 0; i < 7; ++i)
  1903. event.creatures[i] = reader->readUInt16();
  1904. reader->skipZero(4);
  1905. object->events.push_back(event);
  1906. }
  1907. if(features.levelSOD)
  1908. {
  1909. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1910. uint8_t alignment = reader->readUInt8();
  1911. if(alignment != 255)
  1912. {
  1913. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1914. {
  1915. if (mapHeader->players[alignment].canAnyonePlay())
  1916. object->alignmentToPlayer = PlayerColor(alignment);
  1917. else
  1918. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1919. }
  1920. else
  1921. {
  1922. // TODO: HOTA support
  1923. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1924. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1925. {
  1926. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1927. }
  1928. else
  1929. {
  1930. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1931. }
  1932. }
  1933. }
  1934. }
  1935. reader->skipZero(3);
  1936. return object;
  1937. }
  1938. void CMapLoaderH3M::readEvents()
  1939. {
  1940. uint32_t eventsCount = reader->readUInt32();
  1941. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1942. {
  1943. CMapEvent event;
  1944. event.name = readBasicString();
  1945. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1946. reader->readResourses(event.resources);
  1947. event.players = reader->readUInt8();
  1948. if(features.levelSOD)
  1949. {
  1950. event.humanAffected = reader->readBool();
  1951. }
  1952. else
  1953. {
  1954. event.humanAffected = true;
  1955. }
  1956. event.computerAffected = reader->readBool();
  1957. event.firstOccurence = reader->readUInt16();
  1958. event.nextOccurence = reader->readUInt8();
  1959. reader->skipZero(17);
  1960. map->events.push_back(event);
  1961. }
  1962. }
  1963. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1964. {
  1965. bool hasMessage = reader->readBool();
  1966. if(hasMessage)
  1967. {
  1968. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1969. bool hasGuards = reader->readBool();
  1970. if(hasGuards)
  1971. readCreatureSet(guards, 7);
  1972. reader->skipZero(4);
  1973. }
  1974. }
  1975. std::string CMapLoaderH3M::readBasicString()
  1976. {
  1977. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1978. }
  1979. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1980. {
  1981. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1982. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1983. if(mapString.empty())
  1984. return "";
  1985. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1986. }
  1987. void CMapLoaderH3M::afterRead()
  1988. {
  1989. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1990. for(auto & p : map->players)
  1991. {
  1992. int3 posOfMainTown = p.posOfMainTown;
  1993. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1994. {
  1995. const TerrainTile & t = map->getTile(posOfMainTown);
  1996. const CGObjectInstance * mainTown = nullptr;
  1997. for(auto * obj : t.visitableObjects)
  1998. {
  1999. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2000. {
  2001. mainTown = obj;
  2002. break;
  2003. }
  2004. }
  2005. if(mainTown == nullptr)
  2006. continue;
  2007. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2008. }
  2009. }
  2010. map->resolveQuestIdentifiers();
  2011. }
  2012. VCMI_LIB_NAMESPACE_END