MapFormatJson.cpp 15 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. namespace TriggeredEventsDetail{
  18. static const std::array<std::string, 12> conditionNames = {
  19. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  20. "control", "destroy", "transport", "daysPassed",
  21. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  22. };
  23. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  24. static EventCondition JsonToCondition(const JsonNode & node)
  25. {
  26. EventCondition event;
  27. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  28. if (node.Vector().size() > 1)
  29. {
  30. const JsonNode & data = node.Vector()[1];
  31. if (data["type"].getType() == JsonNode::DATA_STRING)
  32. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  33. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  34. event.objectType = data["type"].Float();
  35. if (!data["value"].isNull())
  36. event.value = data["value"].Float();
  37. if (!data["position"].isNull())
  38. {
  39. auto & position = data["position"].Vector();
  40. event.position.x = position.at(0).Float();
  41. event.position.y = position.at(1).Float();
  42. event.position.z = position.at(2).Float();
  43. }
  44. }
  45. return event;
  46. }
  47. static JsonNode ConditionToJson(const EventCondition& event)
  48. {
  49. JsonNode json;
  50. JsonVector& asVector = json.Vector();
  51. JsonNode condition;
  52. condition.String() = conditionNames.at(event.condition);
  53. asVector.push_back(condition);
  54. JsonNode data;
  55. //todo: save identifier
  56. if(event.value != -1)
  57. data["value"].Float() = event.value;
  58. if(event.position != int3(-1,-1,-1))
  59. {
  60. auto & position = data["position"].Vector();
  61. position.resize(3);
  62. position[0].Float() = event.position.x;
  63. position[1].Float() = event.position.y;
  64. position[2].Float() = event.position.z;
  65. }
  66. asVector.push_back(data);
  67. return std::move(json);
  68. }
  69. }//namespace TriggeredEventsDetail
  70. namespace TerrainDetail{
  71. static const std::array<std::string, 10> terrainCodes =
  72. {
  73. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  74. };
  75. static const std::array<std::string, 4> roadCodes =
  76. {
  77. "", "pd", "pg", "pc"
  78. };
  79. static const std::array<std::string, 5> riverCodes =
  80. {
  81. "", "rw", "ri", "rm", "rl"
  82. };
  83. static const std::array<char, 10> flipCodes =
  84. {
  85. '_', '-', '|', '+'
  86. };
  87. }
  88. ///CMapFormatJson
  89. const int CMapFormatJson::VERSION_MAJOR = 1;
  90. const int CMapFormatJson::VERSION_MINOR = 0;
  91. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  92. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  93. {
  94. mapHeader->victoryMessage = input["victoryString"].String();
  95. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  96. mapHeader->defeatMessage = input["defeatString"].String();
  97. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  98. mapHeader->triggeredEvents.clear();
  99. for (auto & entry : input["triggeredEvents"].Struct())
  100. {
  101. TriggeredEvent event;
  102. event.identifier = entry.first;
  103. readTriggeredEvent(event, entry.second);
  104. mapHeader->triggeredEvents.push_back(event);
  105. }
  106. }
  107. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  108. {
  109. using namespace TriggeredEventsDetail;
  110. event.onFulfill = source["message"].String();
  111. event.description = source["description"].String();
  112. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  113. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  114. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  115. }
  116. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  117. {
  118. output["victoryString"].String() = map->victoryMessage;
  119. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  120. output["defeatString"].String() = map->defeatMessage;
  121. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  122. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  123. for(auto event : map->triggeredEvents)
  124. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  125. }
  126. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  127. {
  128. using namespace TriggeredEventsDetail;
  129. dest["message"].String() = event.onFulfill;
  130. dest["description"].String() = event.description;
  131. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  132. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  133. dest["condition"] = event.trigger.toJson(ConditionToJson);
  134. }
  135. ///CMapPatcher
  136. CMapPatcher::CMapPatcher(JsonNode stream):
  137. input(stream)
  138. {
  139. }
  140. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  141. {
  142. header.swap(mapHeader);
  143. if (!input.isNull())
  144. readPatchData();
  145. header.swap(mapHeader);
  146. }
  147. void CMapPatcher::readPatchData()
  148. {
  149. readTriggeredEvents(input);
  150. }
  151. ///CMapFormatZip
  152. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  153. buffer(stream),
  154. ioApi(new CProxyIOApi(buffer))
  155. {
  156. }
  157. ///CMapLoaderJson
  158. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  159. CMapFormatZip(stream),
  160. loader("", "_", ioApi)
  161. {
  162. }
  163. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  164. {
  165. map = new CMap();
  166. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  167. readMap();
  168. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  169. }
  170. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  171. {
  172. mapHeader.reset(new CMapHeader);
  173. readHeader();
  174. return std::move(mapHeader);
  175. }
  176. const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
  177. {
  178. ResourceID resource(archiveFilename, EResType::TEXT);
  179. if(!loader.existsResource(resource))
  180. throw new std::runtime_error(archiveFilename+" not found");
  181. auto data = loader.load(resource)->readAll();
  182. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  183. return std::move(res);
  184. }
  185. void CMapLoaderJson::readMap()
  186. {
  187. readHeader();
  188. map->initTerrain();
  189. readTerrain();
  190. //TODO:readMap
  191. }
  192. void CMapLoaderJson::readHeader()
  193. {
  194. //do not use map field here, use only mapHeader
  195. const JsonNode header = readJson(HEADER_FILE_NAME);
  196. //TODO: read such data like map name & size
  197. //mapHeader->version = ??? //todo: new version field
  198. //todo: multilevel map load support
  199. const JsonNode levels = header["mapLevels"];
  200. mapHeader->height = levels["surface"]["height"].Float();
  201. mapHeader->width = levels["surface"]["width"].Float();
  202. mapHeader->twoLevel = !levels["underground"].isNull();
  203. mapHeader->name = header["name"].String();
  204. mapHeader->description = header["description"].String();
  205. //todo: support arbitrary percentage
  206. static const std::map<std::string, ui8> difficultyMap =
  207. {
  208. {"", 1},
  209. {"EASY", 0},
  210. {"NORMAL", 1},
  211. {"HARD", 2},
  212. {"EXPERT", 3},
  213. {"IMPOSSIBLE", 4}
  214. };
  215. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  216. mapHeader->levelLimit = header["levelLimit"].Float();
  217. // std::vector<bool> allowedHeroes;
  218. // std::vector<ui16> placeholdedHeroes;
  219. readTriggeredEvents(header);
  220. readPlayerInfo();
  221. //TODO: readHeader
  222. }
  223. void CMapLoaderJson::readPlayerInfo()
  224. {
  225. //ui8 howManyTeams;
  226. //TODO: readPlayerInfo
  227. }
  228. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  229. {
  230. using namespace TerrainDetail;
  231. {//terrain type
  232. const std::string typeCode = src.substr(0,2);
  233. int rawType = vstd::find_pos(terrainCodes, typeCode);
  234. if(rawType < 0)
  235. throw new std::runtime_error("Invalid terrain type code in "+src);
  236. tile.terType = ETerrainType(rawType);
  237. }
  238. int startPos = 2; //0+typeCode fixed length
  239. {//terrain view
  240. int pos = startPos;
  241. while(isdigit(src.at(pos)))
  242. pos++;
  243. int len = pos - startPos;
  244. if(len<=0)
  245. throw new std::runtime_error("Invalid terrain view in "+src);
  246. const std::string rawCode = src.substr(startPos,len);
  247. tile.terView = atoi(rawCode.c_str());
  248. startPos+=len;
  249. }
  250. {//terrain flip
  251. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  252. if(terrainFlip < 0)
  253. throw new std::runtime_error("Invalid terrain flip in "+src);
  254. else
  255. tile.extTileFlags = terrainFlip;
  256. }
  257. if(startPos >= src.size())
  258. return;
  259. bool hasRoad = true;
  260. {//road type
  261. const std::string typeCode = src.substr(startPos,2);
  262. startPos+=2;
  263. int rawType = vstd::find_pos(roadCodes, typeCode);
  264. if(rawType < 0)
  265. {
  266. rawType = vstd::find_pos(riverCodes, typeCode);
  267. if(rawType < 0)
  268. throw new std::runtime_error("Invalid river type in "+src);
  269. else
  270. {
  271. tile.riverType = ERiverType::ERiverType(rawType);
  272. hasRoad = false;
  273. }
  274. }
  275. else
  276. tile.roadType = ERoadType::ERoadType(rawType);
  277. }
  278. if(hasRoad)
  279. {//road dir
  280. int pos = startPos;
  281. while(isdigit(src.at(pos)))
  282. pos++;
  283. int len = pos - startPos;
  284. if(len<=0)
  285. throw new std::runtime_error("Invalid road dir in "+src);
  286. const std::string rawCode = src.substr(startPos,len);
  287. tile.roadDir = atoi(rawCode.c_str());
  288. startPos+=len;
  289. }
  290. if(hasRoad)
  291. {//road flip
  292. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  293. if(flip < 0)
  294. throw new std::runtime_error("Invalid road flip in "+src);
  295. else
  296. tile.extTileFlags |= (flip<<4);
  297. }
  298. if(startPos >= src.size())
  299. return;
  300. if(hasRoad)
  301. {//river type
  302. const std::string typeCode = src.substr(startPos,2);
  303. startPos+=2;
  304. int rawType = vstd::find_pos(riverCodes, typeCode);
  305. if(rawType < 0)
  306. throw new std::runtime_error("Invalid river type in "+src);
  307. tile.riverType = ERiverType::ERiverType(rawType);
  308. }
  309. {//river dir
  310. int pos = startPos;
  311. while(isdigit(src.at(pos)))
  312. pos++;
  313. int len = pos - startPos;
  314. if(len<=0)
  315. throw new std::runtime_error("Invalid river dir in "+src);
  316. const std::string rawCode = src.substr(startPos,len);
  317. tile.riverDir = atoi(rawCode.c_str());
  318. startPos+=len;
  319. }
  320. {//river flip
  321. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  322. if(flip < 0)
  323. throw new std::runtime_error("Invalid road flip in "+src);
  324. else
  325. tile.extTileFlags |= (flip<<2);
  326. }
  327. }
  328. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  329. {
  330. int3 pos(0,0,index);
  331. const JsonVector & rows = src.Vector();
  332. if(rows.size() != map->height)
  333. throw new std::runtime_error("Invalid terrain data");
  334. for(pos.y = 0; pos.y < map->height; pos.y++)
  335. {
  336. const JsonVector & tiles = rows[pos.y].Vector();
  337. if(tiles.size() != map->width)
  338. throw new std::runtime_error("Invalid terrain data");
  339. for(pos.x = 0; pos.x < map->width; pos.x++)
  340. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  341. }
  342. }
  343. void CMapLoaderJson::readTerrain()
  344. {
  345. {
  346. const JsonNode surface = readJson("surface.json");
  347. readTerrainLevel(surface, 0);
  348. }
  349. if(map->twoLevel)
  350. {
  351. const JsonNode underground = readJson("underground.json");
  352. readTerrainLevel(underground, 1);
  353. }
  354. }
  355. ///CMapSaverJson
  356. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  357. CMapFormatZip(stream),
  358. saver(ioApi, "_")
  359. {
  360. }
  361. CMapSaverJson::~CMapSaverJson()
  362. {
  363. }
  364. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  365. {
  366. std::ostringstream out;
  367. out << data;
  368. out.flush();
  369. {
  370. auto s = out.str();
  371. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  372. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  373. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  374. }
  375. }
  376. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  377. {
  378. //TODO: saveMap
  379. this->map = map.get();
  380. writeHeader();
  381. writeTerrain();
  382. }
  383. void CMapSaverJson::writeHeader()
  384. {
  385. JsonNode header;
  386. header["versionMajor"].Float() = VERSION_MAJOR;
  387. header["versionMinor"].Float() = VERSION_MINOR;
  388. //todo: multilevel map save support
  389. JsonNode & levels = header["mapLevels"];
  390. levels["surface"]["height"].Float() = map->height;
  391. levels["surface"]["width"].Float() = map->width;
  392. levels["surface"]["index"].Float() = 0;
  393. if(map->twoLevel)
  394. {
  395. levels["underground"]["height"].Float() = map->height;
  396. levels["underground"]["width"].Float() = map->width;
  397. levels["underground"]["index"].Float() = 1;
  398. }
  399. header["name"].String() = map->name;
  400. header["description"].String() = map->description;
  401. //todo: support arbitrary percentage
  402. static const std::map<ui8, std::string> difficultyMap =
  403. {
  404. {0, "EASY"},
  405. {1, "NORMAL"},
  406. {2, "HARD"},
  407. {3, "EXPERT"},
  408. {4, "IMPOSSIBLE"}
  409. };
  410. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  411. header["levelLimit"].Float() = map->levelLimit;
  412. writeTriggeredEvents(header);
  413. //todo: player info
  414. //todo: allowedHeroes;
  415. //todo: placeholdedHeroes;
  416. addToArchive(header, HEADER_FILE_NAME);
  417. }
  418. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  419. {
  420. using namespace TerrainDetail;
  421. std::ostringstream out;
  422. out.setf(std::ios::dec, std::ios::basefield);
  423. out.unsetf(std::ios::showbase);
  424. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  425. if(tile.roadType != ERoadType::NO_ROAD)
  426. {
  427. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  428. }
  429. if(tile.riverType != ERiverType::NO_RIVER)
  430. {
  431. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  432. }
  433. return out.str();
  434. }
  435. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  436. {
  437. JsonNode data;
  438. int3 pos(0,0,index);
  439. data.Vector().resize(map->height);
  440. for(pos.y = 0; pos.y < map->height; pos.y++)
  441. {
  442. JsonNode & row = data.Vector()[pos.y];
  443. row.Vector().resize(map->width);
  444. for(pos.x = 0; pos.x < map->width; pos.x++)
  445. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  446. }
  447. return std::move(data);
  448. }
  449. void CMapSaverJson::writeTerrain()
  450. {
  451. //todo: multilevel map save support
  452. JsonNode surface = writeTerrainLevel(0);
  453. addToArchive(surface, "surface.json");
  454. if(map->twoLevel)
  455. {
  456. JsonNode underground = writeTerrainLevel(1);
  457. addToArchive(underground, "underground.json");
  458. }
  459. }