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							- /*
 
-  * CMinimap.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ColorRGBA;
 
- VCMI_LIB_NAMESPACE_END
 
- class Canvas;
 
- class CMinimap;
 
- class IImage;
 
- class CMinimapInstance : public CIntObject
 
- {
 
- 	std::unique_ptr<Canvas> minimap;
 
- 	int level;
 
- 	//get color of selected tile on minimap
 
- 	ColorRGBA getTileColor(const int3 & pos) const;
 
- 	void redrawMinimap();
 
- public:
 
- 	CMinimapInstance(const Point & position, const Point & dimensions, int level);
 
- 	~CMinimapInstance();
 
- 	void showAll(Canvas & to) override;
 
- 	void refreshTile(const int3 & pos);
 
- };
 
- /// Minimap which is displayed at the right upper corner of adventure map
 
- class CMinimap : public CIntObject
 
- {
 
- 	std::shared_ptr<CPicture> aiShield; //the graphic displayed during AI turn
 
- 	std::shared_ptr<CMinimapInstance> minimap;
 
- 	std::vector<ObjectInstanceID> visibleHeroes;
 
- 	std::shared_ptr<IImage> heroIcon;
 
- 	Rect screenArea;
 
- 	int level;
 
- 	void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	void hover(bool on) override;
 
- 	void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
 
- 	void updateVisibleHeroes();
 
- 	/// relocates center of adventure map screen to currently hovered tile
 
- 	void moveAdvMapSelection(const Point & positionGlobal);
 
- protected:
 
- 	/// computes coordinates of tile below cursor pos
 
- 	int3 pixelToTile(const Point & cursorPos) const;
 
- 	/// computes position of tile within minimap instance
 
- 	Point tileToPixels(const int3 & position) const;
 
- public:
 
- 	explicit CMinimap(const Rect & position);
 
- 	void onMapViewMoved(const Rect & visibleArea, int mapLevel);
 
- 	void update();
 
- 	void setAIRadar(bool on);
 
- 	void showAll(Canvas & to) override;
 
- 	void updateTiles(const std::unordered_set<int3> & positions);
 
- };
 
 
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