ISpellMechanics.cpp 14 KB

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  1. /*
  2. * ISpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ISpellMechanics.h"
  12. #include "../GameLibrary.h"
  13. #include "../bonuses/Bonus.h"
  14. #include "../battle/CBattleInfoCallback.h"
  15. #include "../battle/IBattleState.h"
  16. #include "../battle/Unit.h"
  17. #include "../mapObjects/CGHeroInstance.h"
  18. #include "../serializer/JsonDeserializer.h"
  19. #include "../serializer/JsonSerializer.h"
  20. #include "TargetCondition.h"
  21. #include "Problem.h"
  22. #include "adventure/AdventureSpellMechanics.h"
  23. #include "BattleSpellMechanics.h"
  24. #include "effects/Effects.h"
  25. #include "effects/Registry.h"
  26. #include "effects/Damage.h"
  27. #include "effects/Timed.h"
  28. #include "CSpellHandler.h"
  29. #include "../BattleFieldHandler.h"
  30. #include <vstd/RNG.h>
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. namespace spells
  33. {
  34. static std::shared_ptr<TargetCondition> makeCondition(const CSpell * s)
  35. {
  36. auto res = std::make_shared<TargetCondition>();
  37. JsonDeserializer deser(nullptr, s->targetCondition);
  38. res->serializeJson(deser, TargetConditionItemFactory::getDefault());
  39. return res;
  40. }
  41. class CustomMechanicsFactory : public ISpellMechanicsFactory
  42. {
  43. public:
  44. std::unique_ptr<Mechanics> create(const IBattleCast * event) const override
  45. {
  46. auto * ret = new BattleSpellMechanics(event, effects, targetCondition);
  47. return std::unique_ptr<Mechanics>(ret);
  48. }
  49. protected:
  50. std::shared_ptr<effects::Effects> effects;
  51. CustomMechanicsFactory(const CSpell * s)
  52. : ISpellMechanicsFactory(s), effects(new effects::Effects)
  53. {
  54. targetCondition = makeCondition(s);
  55. }
  56. void loadEffects(const JsonNode & config, const int level)
  57. {
  58. JsonDeserializer deser(nullptr, config);
  59. effects->serializeJson(LIBRARY->spellEffects(), deser, level);
  60. }
  61. private:
  62. std::shared_ptr<IReceptiveCheck> targetCondition;
  63. };
  64. class ConfigurableMechanicsFactory : public CustomMechanicsFactory
  65. {
  66. public:
  67. ConfigurableMechanicsFactory(const CSpell * s)
  68. : CustomMechanicsFactory(s)
  69. {
  70. for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
  71. loadEffects(s->getLevelInfo(level).battleEffects, level);
  72. }
  73. };
  74. //to be used for spells configured with old format
  75. class FallbackMechanicsFactory : public CustomMechanicsFactory
  76. {
  77. public:
  78. FallbackMechanicsFactory(const CSpell * s)
  79. : CustomMechanicsFactory(s)
  80. {
  81. for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
  82. {
  83. const CSpell::LevelInfo & levelInfo = s->getLevelInfo(level);
  84. assert(levelInfo.battleEffects.isNull());
  85. if(s->isOffensive())
  86. {
  87. //default constructed object should be enough
  88. effects->add("directDamage", std::make_shared<effects::Damage>(), level);
  89. }
  90. std::shared_ptr<effects::Effect> effect;
  91. if(!levelInfo.effects.empty())
  92. {
  93. auto * timed = new effects::Timed();
  94. timed->cumulative = false;
  95. timed->bonus = levelInfo.effects;
  96. effect.reset(timed);
  97. }
  98. if(!levelInfo.cumulativeEffects.empty())
  99. {
  100. auto * timed = new effects::Timed();
  101. timed->cumulative = true;
  102. timed->bonus = levelInfo.cumulativeEffects;
  103. effect.reset(timed);
  104. }
  105. if(effect)
  106. effects->add("timed", effect, level);
  107. }
  108. }
  109. };
  110. BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_):
  111. spell(spell_),
  112. cb(cb_),
  113. caster(caster_),
  114. mode(mode_),
  115. smart(boost::logic::indeterminate),
  116. massive(boost::logic::indeterminate)
  117. {
  118. }
  119. BattleCast::~BattleCast() = default;
  120. const CSpell * BattleCast::getSpell() const
  121. {
  122. return spell;
  123. }
  124. Mode BattleCast::getMode() const
  125. {
  126. return mode;
  127. }
  128. const Caster * BattleCast::getCaster() const
  129. {
  130. return caster;
  131. }
  132. const CBattleInfoCallback * BattleCast::getBattle() const
  133. {
  134. return cb;
  135. }
  136. BattleCast::OptionalValue BattleCast::getSpellLevel() const
  137. {
  138. return magicSkillLevel;
  139. }
  140. BattleCast::OptionalValue BattleCast::getEffectPower() const
  141. {
  142. return effectPower;
  143. }
  144. BattleCast::OptionalValue BattleCast::getEffectDuration() const
  145. {
  146. return effectDuration;
  147. }
  148. BattleCast::OptionalValue64 BattleCast::getEffectValue() const
  149. {
  150. return effectValue;
  151. }
  152. boost::logic::tribool BattleCast::isSmart() const
  153. {
  154. return smart;
  155. }
  156. boost::logic::tribool BattleCast::isMassive() const
  157. {
  158. return massive;
  159. }
  160. void BattleCast::setSpellLevel(BattleCast::Value value)
  161. {
  162. magicSkillLevel = std::make_optional(value);
  163. }
  164. void BattleCast::setEffectPower(BattleCast::Value value)
  165. {
  166. effectPower = std::make_optional(value);
  167. }
  168. void BattleCast::setEffectDuration(BattleCast::Value value)
  169. {
  170. effectDuration = std::make_optional(value);
  171. }
  172. void BattleCast::setEffectValue(BattleCast::Value64 value)
  173. {
  174. effectValue = std::make_optional(value);
  175. }
  176. void BattleCast::applyEffects(ServerCallback * server, const Target & target, bool indirect, bool ignoreImmunity) const
  177. {
  178. auto m = spell->battleMechanics(this);
  179. m->applyEffects(server, target, indirect, ignoreImmunity);
  180. }
  181. void BattleCast::cast(ServerCallback * server, Target target)
  182. {
  183. if(target.empty())
  184. target.emplace_back();
  185. auto m = spell->battleMechanics(this);
  186. m->cast(server, target);
  187. }
  188. void BattleCast::castEval(ServerCallback * server, Target target)
  189. {
  190. //TODO: make equivalent to normal cast
  191. if(target.empty())
  192. target.emplace_back();
  193. auto m = spell->battleMechanics(this);
  194. //TODO: reflection
  195. //TODO: random effects evaluation
  196. m->castEval(server, target);
  197. }
  198. bool BattleCast::castIfPossible(ServerCallback * server, Target target)
  199. {
  200. if(spell->canBeCast(cb, mode, caster))
  201. {
  202. cast(server, std::move(target));
  203. return true;
  204. }
  205. return false;
  206. }
  207. std::vector<Target> BattleCast::findPotentialTargets(bool fast) const
  208. {
  209. //TODO: for more than 2 destinations per target much more efficient algorithm is required
  210. auto m = spell->battleMechanics(this);
  211. auto targetTypes = m->getTargetTypes();
  212. if(targetTypes.empty() || targetTypes.size() > 2)
  213. {
  214. return std::vector<Target>();
  215. }
  216. else
  217. {
  218. std::vector<Target> previous;
  219. std::vector<Target> next;
  220. for(size_t index = 0; index < targetTypes.size(); index++)
  221. {
  222. std::swap(previous, next);
  223. next.clear();
  224. std::vector<Destination> destinations;
  225. if(previous.empty())
  226. {
  227. Target empty;
  228. destinations = m->getPossibleDestinations(index, targetTypes.at(index), empty, fast);
  229. for(auto & destination : destinations)
  230. {
  231. Target target;
  232. target.emplace_back(destination);
  233. next.push_back(target);
  234. }
  235. }
  236. else
  237. {
  238. for(const Target & current : previous)
  239. {
  240. destinations = m->getPossibleDestinations(index, targetTypes.at(index), current, fast);
  241. for(auto & destination : destinations)
  242. {
  243. Target target = current;
  244. target.emplace_back(destination);
  245. next.push_back(target);
  246. }
  247. }
  248. }
  249. if(next.empty())
  250. break;
  251. }
  252. return next;
  253. }
  254. }
  255. ///ISpellMechanicsFactory
  256. ISpellMechanicsFactory::ISpellMechanicsFactory(const CSpell * s)
  257. : spell(s)
  258. {
  259. }
  260. //must be instantiated in .cpp file for access to complete types of all member fields
  261. ISpellMechanicsFactory::~ISpellMechanicsFactory() = default;
  262. std::unique_ptr<ISpellMechanicsFactory> ISpellMechanicsFactory::get(const CSpell * s)
  263. {
  264. if(s->hasBattleEffects())
  265. return std::make_unique<ConfigurableMechanicsFactory>(s);
  266. else
  267. return std::make_unique<FallbackMechanicsFactory>(s);
  268. }
  269. ///Mechanics
  270. Mechanics::Mechanics()
  271. : caster(nullptr),
  272. casterSide(BattleSide::NONE)
  273. {
  274. }
  275. Mechanics::~Mechanics() = default;
  276. BaseMechanics::BaseMechanics(const IBattleCast * event):
  277. owner(event->getSpell()),
  278. mode(event->getMode()),
  279. smart(event->isSmart()),
  280. massive(event->isMassive()),
  281. cb(event->getBattle())
  282. {
  283. caster = event->getCaster();
  284. casterSide = cb->playerToSide(caster->getCasterOwner());
  285. {
  286. auto value = event->getSpellLevel();
  287. rangeLevel = value.value_or(caster->getSpellSchoolLevel(owner));
  288. vstd::abetween(rangeLevel, 0, 3);
  289. }
  290. {
  291. auto value = event->getSpellLevel();
  292. effectLevel = value.value_or(caster->getEffectLevel(owner));
  293. vstd::abetween(effectLevel, 0, 3);
  294. }
  295. {
  296. auto value = event->getEffectPower();
  297. effectPower = value.value_or(caster->getEffectPower(owner));
  298. vstd::amax(effectPower, 0);
  299. }
  300. {
  301. auto value = event->getEffectDuration();
  302. effectDuration = value.value_or(caster->getEnchantPower(owner));
  303. vstd::amax(effectDuration, 0); //???
  304. }
  305. {
  306. auto value = event->getEffectValue();
  307. auto casterValue = caster->getEffectValue(owner) ? caster->getEffectValue(owner) : owner->calculateRawEffectValue(effectLevel, effectPower, 1);
  308. effectValue = value.value_or(casterValue);
  309. vstd::amax(effectValue, 0);
  310. }
  311. }
  312. BaseMechanics::~BaseMechanics() = default;
  313. bool BaseMechanics::adaptGenericProblem(Problem & target) const
  314. {
  315. MetaString text;
  316. // %s recites the incantations but they seem to have no effect.
  317. text.appendLocalString(EMetaText::GENERAL_TXT, 541);
  318. assert(caster);
  319. caster->getCasterName(text);
  320. target.add(std::move(text), spells::Problem::NORMAL);
  321. return false;
  322. }
  323. bool BaseMechanics::adaptProblem(ESpellCastProblem source, Problem & target) const
  324. {
  325. if(source == ESpellCastProblem::OK)
  326. return true;
  327. switch(source)
  328. {
  329. case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
  330. {
  331. MetaString text;
  332. //TODO: refactor
  333. const auto * hero = dynamic_cast<const CGHeroInstance *>(caster);
  334. if(!hero)
  335. return adaptGenericProblem(target);
  336. //Recanter's Cloak or similar effect. Try to retrieve bonus
  337. const auto b = hero->getFirstBonus(Selector::type()(BonusType::BLOCK_MAGIC_ABOVE));
  338. //TODO what about other values and non-artifact sources?
  339. if(b && b->val == 2 && b->source == BonusSource::ARTIFACT)
  340. {
  341. //The %s prevents %s from casting 3rd level or higher spells.
  342. text.appendLocalString(EMetaText::GENERAL_TXT, 536);
  343. text.replaceName(b->sid.as<ArtifactID>());
  344. caster->getCasterName(text);
  345. target.add(std::move(text), spells::Problem::NORMAL);
  346. }
  347. else if(b && b->source == BonusSource::TERRAIN_OVERLAY && LIBRARY->battlefields()->getById(b->sid.as<BattleField>())->identifier == "cursed_ground")
  348. {
  349. text.appendLocalString(EMetaText::GENERAL_TXT, 537);
  350. target.add(std::move(text), spells::Problem::NORMAL);
  351. }
  352. else
  353. {
  354. return adaptGenericProblem(target);
  355. }
  356. }
  357. break;
  358. case ESpellCastProblem::WRONG_SPELL_TARGET:
  359. case ESpellCastProblem::STACK_IMMUNE_TO_SPELL:
  360. case ESpellCastProblem::NO_APPROPRIATE_TARGET:
  361. {
  362. MetaString text;
  363. text.appendLocalString(EMetaText::GENERAL_TXT, 185);
  364. target.add(std::move(text), spells::Problem::NORMAL);
  365. }
  366. break;
  367. case ESpellCastProblem::INVALID:
  368. {
  369. MetaString text;
  370. text.appendRawString("Internal error during check of spell cast.");
  371. target.add(std::move(text), spells::Problem::CRITICAL);
  372. }
  373. break;
  374. default:
  375. return adaptGenericProblem(target);
  376. }
  377. return false;
  378. }
  379. int32_t BaseMechanics::getSpellIndex() const
  380. {
  381. return getSpellId().toEnum();
  382. }
  383. SpellID BaseMechanics::getSpellId() const
  384. {
  385. return owner->getId();
  386. }
  387. std::string BaseMechanics::getSpellName() const
  388. {
  389. return owner->getNameTranslated();
  390. }
  391. int32_t BaseMechanics::getSpellLevel() const
  392. {
  393. return owner->getLevel();
  394. }
  395. bool BaseMechanics::isSmart() const
  396. {
  397. if(boost::logic::indeterminate(smart))
  398. {
  399. const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
  400. return targetInfo.smart;
  401. }
  402. else
  403. {
  404. return (bool)smart;
  405. }
  406. }
  407. bool BaseMechanics::isMassive() const
  408. {
  409. if(boost::logic::indeterminate(massive))
  410. {
  411. const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
  412. return targetInfo.massive;
  413. }
  414. else
  415. {
  416. return (bool)massive;
  417. }
  418. }
  419. bool BaseMechanics::requiresClearTiles() const
  420. {
  421. const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
  422. return targetInfo.clearAffected;
  423. }
  424. bool BaseMechanics::alwaysHitFirstTarget() const
  425. {
  426. return mode == Mode::SPELL_LIKE_ATTACK;
  427. }
  428. bool BaseMechanics::isNegativeSpell() const
  429. {
  430. return owner->isNegative();
  431. }
  432. bool BaseMechanics::isPositiveSpell() const
  433. {
  434. return owner->isPositive();
  435. }
  436. bool BaseMechanics::isMagicalEffect() const
  437. {
  438. return owner->isMagical();
  439. }
  440. int64_t BaseMechanics::adjustEffectValue(const battle::Unit * target) const
  441. {
  442. return owner->adjustRawDamage(caster, target, getEffectValue());
  443. }
  444. int64_t BaseMechanics::applySpellBonus(int64_t value, const battle::Unit * target) const
  445. {
  446. return caster->getSpellBonus(owner, value, target);
  447. }
  448. int64_t BaseMechanics::applySpecificSpellBonus(int64_t value) const
  449. {
  450. return caster->getSpecificSpellBonus(owner, value);
  451. }
  452. int64_t BaseMechanics::calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const
  453. {
  454. return owner->calculateRawEffectValue(getEffectLevel(), basePowerMultiplier, levelPowerMultiplier);
  455. }
  456. bool BaseMechanics::ownerMatches(const battle::Unit * unit) const
  457. {
  458. return ownerMatches(unit, owner->getPositiveness());
  459. }
  460. bool BaseMechanics::ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const
  461. {
  462. return cb->battleMatchOwner(caster->getCasterOwner(), unit, positivness);
  463. }
  464. IBattleCast::Value BaseMechanics::getEffectLevel() const
  465. {
  466. return effectLevel;
  467. }
  468. IBattleCast::Value BaseMechanics::getRangeLevel() const
  469. {
  470. return rangeLevel;
  471. }
  472. IBattleCast::Value BaseMechanics::getEffectPower() const
  473. {
  474. return effectPower;
  475. }
  476. IBattleCast::Value BaseMechanics::getEffectDuration() const
  477. {
  478. return effectDuration;
  479. }
  480. IBattleCast::Value64 BaseMechanics::getEffectValue() const
  481. {
  482. return effectValue;
  483. }
  484. PlayerColor BaseMechanics::getCasterColor() const
  485. {
  486. return caster->getCasterOwner();
  487. }
  488. std::vector<AimType> BaseMechanics::getTargetTypes() const
  489. {
  490. std::vector<AimType> ret;
  491. detail::ProblemImpl ignored;
  492. if(canBeCast(ignored))
  493. {
  494. auto spellTargetType = owner->getTargetType();
  495. if(isMassive())
  496. spellTargetType = AimType::NO_TARGET;
  497. else if(spellTargetType == AimType::OBSTACLE)
  498. spellTargetType = AimType::LOCATION;
  499. ret.push_back(spellTargetType);
  500. }
  501. return ret;
  502. }
  503. const CreatureService * BaseMechanics::creatures() const
  504. {
  505. return LIBRARY->creatures(); //todo: redirect
  506. }
  507. #if SCRIPTING_ENABLED
  508. const scripting::Service * BaseMechanics::scripts() const
  509. {
  510. return LIBRARY->scripts(); //todo: redirect
  511. }
  512. #endif
  513. const Service * BaseMechanics::spells() const
  514. {
  515. return LIBRARY->spells(); //todo: redirect
  516. }
  517. const CBattleInfoCallback * BaseMechanics::battle() const
  518. {
  519. return cb;
  520. }
  521. } //namespace spells
  522. ///IAdventureSpellMechanics
  523. IAdventureSpellMechanics::IAdventureSpellMechanics(const CSpell * s)
  524. : owner(s)
  525. {
  526. }
  527. std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechanics(const CSpell * s)
  528. {
  529. if (s->isCombat())
  530. return nullptr;
  531. return std::make_unique<AdventureSpellMechanics>(s);
  532. }
  533. VCMI_LIB_NAMESPACE_END