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- /*
- * TownPortalEffect.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TownPortalEffect.h"
- #include "AdventureSpellMechanics.h"
- #include "../CSpellHandler.h"
- #include "../../CPlayerState.h"
- #include "../../IGameSettings.h"
- #include "../../callback/IGameInfoCallback.h"
- #include "../../mapObjects/CGHeroInstance.h"
- #include "../../mapObjects/CGTownInstance.h"
- #include "../../mapping/CMap.h"
- #include "../../networkPacks/PacksForClient.h"
- VCMI_LIB_NAMESPACE_BEGIN
- TownPortalEffect::TownPortalEffect(const CSpell * s, const JsonNode & config)
- : owner(s)
- , movementPointsRequired(config["movementPointsRequired"].Integer())
- , movementPointsTaken(config["movementPointsTaken"].Integer())
- , allowTownSelection(config["allowTownSelection"].Bool())
- , skipOccupiedTowns(config["skipOccupiedTowns"].Bool())
- {
- }
- ESpellCastResult TownPortalEffect::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const CGTownInstance * destination = nullptr;
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- if(!allowTownSelection)
- {
- std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
- destination = findNearestTown(env, parameters, pool);
- if(nullptr == destination)
- return ESpellCastResult::ERROR;
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < movementPointsRequired)
- return ESpellCastResult::ERROR;
- if(destination->getVisitingHero())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- }
- else if(env->getMap()->isInTheMap(parameters.pos))
- {
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
- ObjectInstanceID topObjID = tile.topVisitableObj(false);
- const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
- if(!topObj)
- {
- env->complain("Destination tile is not visitable" + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- else if(topObj->ID == Obj::HERO)
- {
- env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- else if(topObj->ID != Obj::TOWN)
- {
- env->complain("No town at destination tile " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- destination = dynamic_cast<const CGTownInstance *>(topObj);
- if(nullptr == destination)
- {
- env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
- if(relations == PlayerRelations::ENEMIES)
- {
- env->complain("Can't teleport to enemy!");
- return ESpellCastResult::ERROR;
- }
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < movementPointsRequired)
- {
- env->complain("This hero has not enough movement points!");
- return ESpellCastResult::ERROR;
- }
- if(destination->getVisitingHero())
- {
- env->complain("[Internal error] Can't teleport to occupied town");
- return ESpellCastResult::ERROR;
- }
- }
- else
- {
- env->complain("Invalid destination tile");
- return ESpellCastResult::ERROR;
- }
- const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
- const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
- if(!dest.entrableTerrain(&from))
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
- env->apply(iw);
- return ESpellCastResult::ERROR;
- }
- return ESpellCastResult::OK;
- }
- void TownPortalEffect::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const CGTownInstance * destination = nullptr;
- if(parameters.caster->getSpellSchoolLevel(owner) < 2)
- {
- std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
- destination = findNearestTown(env, parameters, pool);
- }
- else
- {
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
- ObjectInstanceID topObjID = tile.topVisitableObj(false);
- const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
- destination = dynamic_cast<const CGTownInstance *>(topObj);
- }
- if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
- {
- SetMovePoints smp;
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
- if(movementPointsTaken < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
- smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementPointsTaken;
- else
- smp.val = 0;
- env->apply(smp);
- }
- }
- ESpellCastResult TownPortalEffect::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const AdventureSpellMechanics & mechanics) const
- {
- std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- if(towns.empty())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < movementPointsTaken)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
- {
- auto queryCallback = [&mechanics, env, parameters](std::optional<int32_t> reply) -> void
- {
- if(reply.has_value())
- {
- ObjectInstanceID townId(*reply);
- const CGObjectInstance * o = env->getCb()->getObj(townId, true);
- if(o == nullptr)
- {
- env->complain("Invalid object instance selected");
- return;
- }
- if(!dynamic_cast<const CGTownInstance *>(o))
- {
- env->complain("Object instance is not town");
- return;
- }
- AdventureSpellCastParameters p;
- p.caster = parameters.caster;
- p.pos = o->visitablePos();
- mechanics.performCast(env, p);
- }
- };
- MapObjectSelectDialog request;
- for(const auto * t : towns)
- {
- if(t->getVisitingHero() == nullptr) //empty town
- request.objects.push_back(t->id);
- }
- if(request.objects.empty())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- request.player = parameters.caster->getCasterOwner();
- request.title.appendLocalString(EMetaText::JK_TXT, 40);
- request.description.appendLocalString(EMetaText::JK_TXT, 41);
- request.icon = Component(ComponentType::SPELL, owner->id);
- env->genericQuery(&request, request.player, queryCallback);
- return ESpellCastResult::PENDING;
- }
- return ESpellCastResult::OK;
- }
- const CGTownInstance * TownPortalEffect::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
- {
- if(pool.empty())
- return nullptr;
- if(!parameters.caster->getHeroCaster())
- return nullptr;
- auto nearest = pool.cbegin(); //nearest town's iterator
- si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
- for(auto i = nearest + 1; i != pool.cend(); ++i)
- {
- si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
- if(curDist < dist)
- {
- nearest = i;
- dist = curDist;
- }
- }
- return *nearest;
- }
- std::vector<const CGTownInstance *> TownPortalEffect::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- std::vector<const CGTownInstance *> ret;
- const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
- for(const auto & color : team->players)
- {
- for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
- {
- if (!skipOccupiedTowns || currTown->getVisitingHero() == nullptr)
- ret.push_back(currTown);
- }
- }
- return ret;
- }
- VCMI_LIB_NAMESPACE_END
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