CPreGame.cpp 122 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CGeneralTextHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CHeroHandler.h"
  15. #include "../lib/mapping/CCampaignHandler.h"
  16. #include "../lib/CCreatureHandler.h"
  17. #include "../lib/JsonNode.h"
  18. #include "CMusicHandler.h"
  19. #include "CVideoHandler.h"
  20. #include "Graphics.h"
  21. #include "../lib/Connection.h"
  22. #include "../lib/VCMIDirs.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "GUIClasses.h"
  25. #include "CPlayerInterface.h"
  26. #include "../CCallback.h"
  27. #include "CMessage.h"
  28. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  29. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  30. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  31. #include "CBitmapHandler.h"
  32. #include "Client.h"
  33. #include "../lib/NetPacks.h"
  34. #include "../lib/registerTypes//RegisterTypes.h"
  35. #include "../lib/CThreadHelper.h"
  36. #include "../lib/CConfigHandler.h"
  37. #include "../lib/GameConstants.h"
  38. #include "gui/CGuiHandler.h"
  39. #include "gui/CIntObjectClasses.h"
  40. #include "../lib/mapping/CMapService.h"
  41. #include "../lib/mapping/CMap.h"
  42. #include "../lib/CRandomGenerator.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. void endGame();
  55. CGPreGame * CGP = nullptr;
  56. ISelectionScreenInfo *SEL;
  57. static PlayerColor playerColor; //if more than one player - applies to the first
  58. /**
  59. * Stores the current name of the savegame.
  60. *
  61. * TODO better solution for auto-selection when saving already saved games.
  62. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  63. * The name of the savegame can then be stored non-statically in CGameState and
  64. * passed separately to CSaveGameScreen.
  65. */
  66. static std::string saveGameName;
  67. struct EvilHlpStruct
  68. {
  69. CConnection *serv;
  70. StartInfo *sInfo;
  71. void reset(bool strong = true)
  72. {
  73. if(strong)
  74. {
  75. vstd::clear_pointer(serv);
  76. vstd::clear_pointer(sInfo);
  77. }
  78. else
  79. {
  80. serv = nullptr;
  81. sInfo = nullptr;
  82. }
  83. }
  84. } startingInfo;
  85. static void do_quit()
  86. {
  87. SDL_Event event;
  88. event.quit.type = SDL_QUIT;
  89. SDL_PushEvent(&event);
  90. }
  91. static CMapInfo *mapInfoFromGame()
  92. {
  93. auto ret = new CMapInfo();
  94. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  95. return ret;
  96. }
  97. static void setPlayersFromGame()
  98. {
  99. playerColor = LOCPLINT->playerID;
  100. }
  101. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  102. {
  103. std::swap(a.playerID, b.playerID);
  104. std::swap(a.name, b.name);
  105. if(a.playerID == 1)
  106. playerColor = a.color;
  107. else if(b.playerID == 1)
  108. playerColor = b.color;
  109. }
  110. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  111. {
  112. if(vstd::contains(playerNames, player))
  113. pset.name = playerNames.find(player)->second;
  114. else
  115. pset.name = CGI->generaltexth->allTexts[468];//Computer
  116. pset.playerID = player;
  117. if(player == playerNames.begin()->first)
  118. playerColor = pset.color;
  119. }
  120. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  121. {
  122. sInfo.playerInfos.clear();
  123. if(!mapHeader)
  124. {
  125. return;
  126. }
  127. sInfo.mapname = filename;
  128. playerColor = PlayerColor::NEUTRAL;
  129. auto namesIt = playerNames.cbegin();
  130. for (int i = 0; i < mapHeader->players.size(); i++)
  131. {
  132. const PlayerInfo &pinfo = mapHeader->players[i];
  133. //neither computer nor human can play - no player
  134. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  135. continue;
  136. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  137. pset.color = PlayerColor(i);
  138. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  139. {
  140. setPlayer(pset, namesIt++->first, playerNames);
  141. }
  142. else
  143. {
  144. setPlayer(pset, 0, playerNames);
  145. if(!pinfo.canHumanPlay)
  146. {
  147. pset.compOnly = true;
  148. }
  149. }
  150. pset.castle = pinfo.defaultCastle();
  151. pset.hero = pinfo.defaultHero();
  152. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  153. {
  154. pset.hero = pinfo.mainCustomHeroId;
  155. pset.heroName = pinfo.mainCustomHeroName;
  156. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  157. }
  158. pset.handicap = PlayerSettings::NO_HANDICAP;
  159. }
  160. }
  161. template <typename T> class CApplyOnPG;
  162. class CBaseForPGApply
  163. {
  164. public:
  165. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  166. virtual ~CBaseForPGApply(){};
  167. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  168. {
  169. return new CApplyOnPG<U>;
  170. }
  171. };
  172. template <typename T> class CApplyOnPG : public CBaseForPGApply
  173. {
  174. public:
  175. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  176. {
  177. T *ptr = static_cast<T*>(pack);
  178. ptr->apply(selScr);
  179. }
  180. };
  181. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  182. {
  183. public:
  184. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  185. {
  186. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  187. assert(0);
  188. }
  189. };
  190. static CApplier<CBaseForPGApply> *applier = nullptr;
  191. static CPicture* createPicture(const JsonNode& config)
  192. {
  193. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  194. }
  195. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  196. config(configNode)
  197. {
  198. OBJ_CONSTRUCTION_CAPTURING_ALL;
  199. background = new CPicture(config["background"].String());
  200. if (config["scalable"].Bool())
  201. {
  202. if (background->bg->format->palette)
  203. background->convertToScreenBPP();
  204. background->scaleTo(Point(screen->w, screen->h));
  205. }
  206. pos = background->center();
  207. for(const JsonNode& node : config["items"].Vector())
  208. menuNameToEntry.push_back(node["name"].String());
  209. for(const JsonNode& node : config["images"].Vector())
  210. images.push_back(createPicture(node));
  211. //Hardcoded entry
  212. menuNameToEntry.push_back("credits");
  213. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  214. tabs->type |= REDRAW_PARENT;
  215. }
  216. CIntObject * CMenuScreen::createTab(size_t index)
  217. {
  218. if (config["items"].Vector().size() == index)
  219. return new CreditsScreen();
  220. return new CMenuEntry(this, config["items"].Vector()[index]);
  221. }
  222. void CMenuScreen::showAll(SDL_Surface * to)
  223. {
  224. CIntObject::showAll(to);
  225. if (pos.h != to->h || pos.w != to->w)
  226. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  227. }
  228. void CMenuScreen::show(SDL_Surface * to)
  229. {
  230. if (!config["video"].isNull())
  231. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  232. CIntObject::show(to);
  233. }
  234. void CMenuScreen::activate()
  235. {
  236. CCS->musich->playMusic("Music/MainMenu", true);
  237. if (!config["video"].isNull())
  238. CCS->videoh->open(config["video"]["name"].String());
  239. CIntObject::activate();
  240. }
  241. void CMenuScreen::deactivate()
  242. {
  243. if (!config["video"].isNull())
  244. CCS->videoh->close();
  245. CIntObject::deactivate();
  246. }
  247. void CMenuScreen::switchToTab(size_t index)
  248. {
  249. tabs->setActive(index);
  250. }
  251. //funciton for std::string -> std::function conversion for main menu
  252. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  253. {
  254. static const std::vector<std::string> commandType = boost::assign::list_of
  255. ("to")("campaigns")("start")("load")("exit")("highscores");
  256. static const std::vector<std::string> gameType = boost::assign::list_of
  257. ("single")("multi")("campaign")("tutorial");
  258. std::list<std::string> commands;
  259. boost::split(commands, string, boost::is_any_of("\t "));
  260. if (!commands.empty())
  261. {
  262. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  263. commands.pop_front();
  264. if (index > 3 || !commands.empty())
  265. {
  266. switch (index)
  267. {
  268. break; case 0://to - switch to another tab, if such tab exists
  269. {
  270. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  271. if ( index2 != menuType.size())
  272. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  273. }
  274. break; case 1://open campaign selection window
  275. {
  276. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  277. }
  278. break; case 2://start
  279. {
  280. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  281. {
  282. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  283. case 1: return &pushIntT<CMultiMode>;
  284. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  285. //TODO: start tutorial
  286. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  287. }
  288. }
  289. break; case 3://load
  290. {
  291. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  292. {
  293. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  294. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  295. //TODO: load campaign
  296. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  297. //TODO: load tutorial
  298. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  299. }
  300. }
  301. break; case 4://exit
  302. {
  303. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  304. }
  305. break; case 5://highscores
  306. {
  307. //TODO: high scores
  308. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  309. }
  310. }
  311. }
  312. }
  313. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  314. return std::function<void()>();
  315. }
  316. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  317. {
  318. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  319. std::pair<std::string, std::string> help;
  320. if (!button["help"].isNull() && button["help"].Float() > 0)
  321. help = CGI->generaltexth->zelp[button["help"].Float()];
  322. int posx = button["x"].Float();
  323. if (posx < 0)
  324. posx = pos.w + posx;
  325. int posy = button["y"].Float();
  326. if (posy < 0)
  327. posy = pos.h + posy;
  328. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  329. }
  330. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  331. {
  332. OBJ_CONSTRUCTION_CAPTURING_ALL;
  333. type |= REDRAW_PARENT;
  334. pos = parent->pos;
  335. for(const JsonNode& node : config["images"].Vector())
  336. images.push_back(createPicture(node));
  337. for(const JsonNode& node : config["buttons"].Vector())
  338. {
  339. buttons.push_back(createButton(parent, node));
  340. buttons.back()->hoverable = true;
  341. buttons.back()->type |= REDRAW_PARENT;
  342. }
  343. }
  344. CreditsScreen::CreditsScreen():
  345. positionCounter(0)
  346. {
  347. addUsedEvents(LCLICK | RCLICK);
  348. type |= REDRAW_PARENT;
  349. OBJ_CONSTRUCTION_CAPTURING_ALL;
  350. pos.w = CGP->menu->pos.w;
  351. pos.h = CGP->menu->pos.h;
  352. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  353. std::string text((char*)textFile.first.get(), textFile.second);
  354. size_t firstQuote = text.find('\"')+1;
  355. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  356. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  357. credits->scrollTextTo(-600); // move all text below the screen
  358. }
  359. void CreditsScreen::show(SDL_Surface * to)
  360. {
  361. CIntObject::show(to);
  362. positionCounter++;
  363. if (positionCounter % 2 == 0)
  364. credits->scrollTextBy(1);
  365. //end of credits, close this screen
  366. if (credits->textSize.y + 600 < positionCounter / 2)
  367. clickRight(false, false);
  368. }
  369. void CreditsScreen::clickLeft(tribool down, bool previousState)
  370. {
  371. clickRight(down, previousState);
  372. }
  373. void CreditsScreen::clickRight(tribool down, bool previousState)
  374. {
  375. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  376. assert(menu);
  377. menu->setActive(0);
  378. }
  379. CGPreGameConfig & CGPreGameConfig::get()
  380. {
  381. static CGPreGameConfig config;
  382. return config;
  383. }
  384. const JsonNode & CGPreGameConfig::getConfig() const
  385. {
  386. return config;
  387. }
  388. const JsonNode & CGPreGameConfig::getCampaigns() const
  389. {
  390. return campaignSets;
  391. }
  392. CGPreGameConfig::CGPreGameConfig() :
  393. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  394. config(JsonNode(ResourceID("config/mainmenu.json")))
  395. {
  396. }
  397. CGPreGame::CGPreGame()
  398. {
  399. pos.w = screen->w;
  400. pos.h = screen->h;
  401. GH.defActionsDef = 63;
  402. CGP = this;
  403. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  404. loadGraphics();
  405. }
  406. CGPreGame::~CGPreGame()
  407. {
  408. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  409. disposeGraphics();
  410. if(CGP == this)
  411. CGP = nullptr;
  412. if(GH.curInt == this)
  413. GH.curInt = nullptr;
  414. }
  415. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  416. {
  417. GH.pushInt(new CSelectionScreen(screenType, multi));
  418. }
  419. void CGPreGame::loadGraphics()
  420. {
  421. OBJ_CONSTRUCTION_CAPTURING_ALL;
  422. new CFilledTexture("DIBOXBCK", pos);
  423. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  424. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  425. }
  426. void CGPreGame::disposeGraphics()
  427. {
  428. delete victory;
  429. delete loss;
  430. }
  431. void CGPreGame::update()
  432. {
  433. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  434. if(CGP != this) //don't update if you are not a main interface
  435. return;
  436. if (GH.listInt.empty())
  437. {
  438. GH.pushInt(this);
  439. GH.pushInt(menu);
  440. menu->switchToTab(0);
  441. }
  442. if(SEL)
  443. SEL->update();
  444. // Handles mouse and key input
  445. GH.updateTime();
  446. GH.handleEvents();
  447. // check for null othervice crash on finishing a campaign
  448. // /FIXME: find out why GH.listInt is empty to begin with
  449. if (GH.topInt() != nullptr)
  450. GH.topInt()->show(screen);
  451. if (settings["general"]["showfps"].Bool())
  452. GH.drawFPSCounter();
  453. // draw the mouse cursor and update the screen
  454. CCS->curh->drawWithScreenRestore();
  455. CSDL_Ext::update(screen);
  456. CCS->curh->drawRestored();
  457. }
  458. void CGPreGame::openCampaignScreen(std::string name)
  459. {
  460. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  461. {
  462. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  463. return;
  464. }
  465. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  466. }
  467. CGPreGame *CGPreGame::create()
  468. {
  469. if(!CGP)
  470. CGP = new CGPreGame();
  471. return CGP;
  472. }
  473. void CGPreGame::removeFromGui()
  474. {
  475. //remove everything but main menu and background
  476. GH.popInts(GH.listInt.size() - 2);
  477. GH.popInt(GH.topInt()); //remove main menu
  478. GH.popInt(GH.topInt()); //remove background
  479. }
  480. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  481. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  482. serv(nullptr), ongoingClosing(false), myNameID(255)
  483. {
  484. CGPreGame::create(); //we depend on its graphics
  485. screenType = Type;
  486. multiPlayer = MultiPlayer;
  487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  488. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  489. CServerHandler *sh = nullptr;
  490. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  491. {
  492. sh = new CServerHandler;
  493. sh->startServer();
  494. }
  495. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  496. pos.w = 762;
  497. pos.h = 584;
  498. if(Type == CMenuScreen::saveGame)
  499. {
  500. bordered = false;
  501. center(pos);
  502. }
  503. else if(Type == CMenuScreen::campaignList)
  504. {
  505. bordered = false;
  506. bg = new CPicture("CamCust.bmp", 0, 0);
  507. pos = bg->center();
  508. }
  509. else
  510. {
  511. bordered = true;
  512. //load random background
  513. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  514. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  515. pos = bg->center();
  516. }
  517. sInfo.difficulty = 1;
  518. current = nullptr;
  519. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  520. sInfo.turnTime = 0;
  521. curTab = nullptr;
  522. card = new InfoCard(network); //right info card
  523. if (screenType == CMenuScreen::campaignList)
  524. {
  525. opt = nullptr;
  526. }
  527. else
  528. {
  529. opt = new OptionsTab(); //scenario options tab
  530. opt->recActions = DISPOSE;
  531. randMapTab = new CRandomMapTab();
  532. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  533. randMapTab->recActions = DISPOSE;
  534. }
  535. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  536. sel->recActions = DISPOSE;
  537. switch(screenType)
  538. {
  539. case CMenuScreen::newGame:
  540. {
  541. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  542. card->difficulty->select(1, 0);
  543. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  544. select->callback = [&]()
  545. {
  546. toggleTab(sel);
  547. changeSelection(sel->getSelectedMapInfo());
  548. };
  549. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  550. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  551. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  552. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  553. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  554. randomBtn->callback = [&]()
  555. {
  556. toggleTab(randMapTab);
  557. changeSelection(randMapTab->getMapInfo());
  558. };
  559. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  560. if(network)
  561. {
  562. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  563. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  564. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  565. {
  566. SDL_Color orange = {232, 184, 32, 0};
  567. select->text->color = opts->text->color = randomBtn->text->color = orange;
  568. select->block(true);
  569. opts->block(true);
  570. randomBtn->block(true);
  571. start->block(true);
  572. }
  573. }
  574. }
  575. break;
  576. case CMenuScreen::loadGame:
  577. sel->recActions = 255;
  578. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  579. break;
  580. case CMenuScreen::saveGame:
  581. sel->recActions = 255;
  582. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  583. break;
  584. case CMenuScreen::campaignList:
  585. sel->recActions = 255;
  586. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  587. break;
  588. }
  589. start->assignedKeys.insert(SDLK_RETURN);
  590. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  591. if(network)
  592. {
  593. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  594. {
  595. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  596. serv = sh->connectToServer();
  597. *serv << (ui8) 4;
  598. myNameID = 1;
  599. }
  600. else
  601. {
  602. serv = CServerHandler::justConnectToServer(Address, Port);
  603. }
  604. serv->enterPregameConnectionMode();
  605. *serv << playerNames.begin()->second;
  606. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  607. {
  608. const CMapInfo *map;
  609. *serv >> myNameID >> map;
  610. serv->connectionID = myNameID;
  611. changeSelection(map);
  612. }
  613. else //host
  614. {
  615. if(current)
  616. {
  617. SelectMap sm(*current);
  618. *serv << &sm;
  619. UpdateStartOptions uso(sInfo);
  620. *serv << &uso;
  621. }
  622. }
  623. applier = new CApplier<CBaseForPGApply>;
  624. registerTypesPregamePacks(*applier);
  625. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  626. }
  627. delete sh;
  628. }
  629. CSelectionScreen::~CSelectionScreen()
  630. {
  631. ongoingClosing = true;
  632. if(serv)
  633. {
  634. assert(serverHandlingThread);
  635. QuitMenuWithoutStarting qmws;
  636. *serv << &qmws;
  637. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  638. // processPacks();
  639. serverHandlingThread->join();
  640. delete serverHandlingThread;
  641. }
  642. playerColor = PlayerColor::CANNOT_DETERMINE;
  643. playerNames.clear();
  644. assert(!serv);
  645. vstd::clear_pointer(applier);
  646. delete mx;
  647. }
  648. void CSelectionScreen::toggleTab(CIntObject *tab)
  649. {
  650. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  651. {
  652. PregameGuiAction pga;
  653. if(tab == curTab)
  654. pga.action = PregameGuiAction::NO_TAB;
  655. else if(tab == opt)
  656. pga.action = PregameGuiAction::OPEN_OPTIONS;
  657. else if(tab == sel)
  658. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  659. else if(tab == randMapTab)
  660. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  661. *serv << &pga;
  662. }
  663. if(curTab && curTab->active)
  664. {
  665. curTab->deactivate();
  666. curTab->recActions = DISPOSE;
  667. }
  668. if(curTab != tab)
  669. {
  670. tab->recActions = 255;
  671. tab->activate();
  672. curTab = tab;
  673. }
  674. else
  675. {
  676. curTab = nullptr;
  677. };
  678. GH.totalRedraw();
  679. }
  680. void CSelectionScreen::changeSelection(const CMapInfo * to)
  681. {
  682. if(current == to) return;
  683. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  684. {
  685. vstd::clear_pointer(current);
  686. }
  687. current = to;
  688. if(to && (screenType == CMenuScreen::loadGame ||
  689. screenType == CMenuScreen::saveGame))
  690. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  691. if(screenType != CMenuScreen::campaignList)
  692. {
  693. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  694. if(screenType == CMenuScreen::newGame)
  695. {
  696. if(to && to->isRandomMap)
  697. {
  698. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  699. }
  700. else
  701. {
  702. sInfo.mapGenOptions.reset();
  703. }
  704. }
  705. }
  706. card->changeSelection(to);
  707. if(screenType != CMenuScreen::campaignList)
  708. {
  709. opt->recreate();
  710. }
  711. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  712. {
  713. SelectMap sm(*to);
  714. *serv << &sm;
  715. UpdateStartOptions uso(sInfo);
  716. *serv << &uso;
  717. }
  718. }
  719. void CSelectionScreen::startCampaign()
  720. {
  721. if (SEL->current)
  722. {
  723. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  724. }
  725. }
  726. void CSelectionScreen::startScenario()
  727. {
  728. if(screenType == CMenuScreen::newGame)
  729. {
  730. //there must be at least one human player before game can be started
  731. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  732. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  733. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  734. break;
  735. if(i == SEL->sInfo.playerInfos.cend())
  736. {
  737. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  738. return;
  739. }
  740. }
  741. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  742. {
  743. start->block(true);
  744. StartWithCurrentSettings swcs;
  745. *serv << &swcs;
  746. ongoingClosing = true;
  747. return;
  748. }
  749. if(screenType != CMenuScreen::saveGame)
  750. {
  751. if(!current)
  752. return;
  753. if(sInfo.mapGenOptions)
  754. {
  755. // Update player settings for RMG
  756. for(const auto & psetPair : sInfo.playerInfos)
  757. {
  758. const auto & pset = psetPair.second;
  759. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  760. if(pset.playerID != PlayerSettings::PLAYER_AI)
  761. {
  762. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  763. }
  764. }
  765. if(!sInfo.mapGenOptions->checkOptions())
  766. {
  767. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  768. return;
  769. }
  770. }
  771. saveGameName.clear();
  772. if(screenType == CMenuScreen::loadGame)
  773. {
  774. saveGameName = sInfo.mapname;
  775. }
  776. auto si = new StartInfo(sInfo);
  777. CGP->removeFromGui();
  778. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  779. }
  780. else
  781. {
  782. if(!(sel && sel->txt && sel->txt->text.size()))
  783. return;
  784. saveGameName = "Saves/" + sel->txt->text;
  785. CFunctionList<void()> overWrite;
  786. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  787. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  788. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  789. {
  790. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  791. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  792. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  793. }
  794. else
  795. overWrite();
  796. }
  797. }
  798. void CSelectionScreen::difficultyChange( int to )
  799. {
  800. assert(screenType == CMenuScreen::newGame);
  801. sInfo.difficulty = to;
  802. propagateOptions();
  803. redraw();
  804. }
  805. void CSelectionScreen::handleConnection()
  806. {
  807. setThreadName("CSelectionScreen::handleConnection");
  808. try
  809. {
  810. assert(serv);
  811. while(serv)
  812. {
  813. CPackForSelectionScreen *pack = nullptr;
  814. *serv >> pack;
  815. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  816. assert(pack);
  817. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  818. {
  819. endingPack->apply(this);
  820. }
  821. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  822. {
  823. endingPack->apply(this);
  824. }
  825. else
  826. {
  827. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  828. upcomingPacks.push_back(pack);
  829. }
  830. }
  831. } HANDLE_EXCEPTION
  832. catch(int i)
  833. {
  834. if(i != 666)
  835. throw;
  836. }
  837. }
  838. void CSelectionScreen::setSInfo(const StartInfo &si)
  839. {
  840. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  841. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  842. {
  843. if(i->second.playerID == myNameID)
  844. {
  845. playerColor = i->first;
  846. break;
  847. }
  848. }
  849. if(i == si.playerInfos.cend()) //not found
  850. playerColor = PlayerColor::CANNOT_DETERMINE;
  851. sInfo = si;
  852. if(current)
  853. opt->recreate(); //will force to recreate using current sInfo
  854. card->difficulty->select(si.difficulty, 0);
  855. GH.totalRedraw();
  856. }
  857. void CSelectionScreen::processPacks()
  858. {
  859. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  860. while(!upcomingPacks.empty())
  861. {
  862. CPackForSelectionScreen *pack = upcomingPacks.front();
  863. upcomingPacks.pop_front();
  864. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  865. apply->applyOnPG(this, pack);
  866. delete pack;
  867. }
  868. }
  869. void CSelectionScreen::update()
  870. {
  871. if(serverHandlingThread)
  872. processPacks();
  873. }
  874. void CSelectionScreen::propagateOptions()
  875. {
  876. if(isHost() && serv)
  877. {
  878. UpdateStartOptions ups(sInfo);
  879. *serv << &ups;
  880. }
  881. }
  882. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  883. {
  884. if(!isGuest() || !serv)
  885. return;
  886. RequestOptionsChange roc(what, dir, myNameID);
  887. *serv << &roc;
  888. }
  889. void CSelectionScreen::postChatMessage(const std::string &txt)
  890. {
  891. assert(serv);
  892. ChatMessage cm;
  893. cm.message = txt;
  894. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  895. *serv << &cm;
  896. }
  897. void CSelectionScreen::propagateNames()
  898. {
  899. PlayersNames pn;
  900. pn.playerNames = playerNames;
  901. *serv << &pn;
  902. }
  903. void CSelectionScreen::showAll(SDL_Surface *to)
  904. {
  905. CIntObject::showAll(to);
  906. if (bordered && (pos.h != to->h || pos.w != to->w))
  907. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  908. }
  909. // A new size filter (Small, Medium, ...) has been selected. Populate
  910. // selMaps with the relevant data.
  911. void SelectionTab::filter( int size, bool selectFirst )
  912. {
  913. curItems.clear();
  914. if(tabType == CMenuScreen::campaignList)
  915. {
  916. for (auto & elem : allItems)
  917. curItems.push_back(&elem);
  918. }
  919. else
  920. {
  921. for (auto & elem : allItems)
  922. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  923. curItems.push_back(&elem);
  924. }
  925. if(curItems.size())
  926. {
  927. slider->block(false);
  928. slider->setAmount(curItems.size());
  929. sort();
  930. if(selectFirst)
  931. {
  932. slider->moveTo(0);
  933. onSelect(curItems[0]);
  934. }
  935. selectAbs(0);
  936. }
  937. else
  938. {
  939. slider->block(true);
  940. onSelect(nullptr);
  941. }
  942. }
  943. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  944. {
  945. boost::to_upper(dirURI);
  946. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  947. {
  948. return ident.getType() == resType
  949. && boost::algorithm::starts_with(ident.getName(), dirURI);
  950. });
  951. return ret;
  952. }
  953. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  954. {
  955. allItems.clear();
  956. for(auto & file : files)
  957. {
  958. try
  959. {
  960. CMapInfo mapInfo;
  961. mapInfo.mapInit(file.getName());
  962. // ignore unsupported map versions (e.g. WoG maps without WoG
  963. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  964. allItems.push_back(std::move(mapInfo));
  965. }
  966. catch(std::exception & e)
  967. {
  968. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  969. }
  970. }
  971. }
  972. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  973. {
  974. for(auto & file : files)
  975. {
  976. try
  977. {
  978. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  979. lf.checkMagicBytes(SAVEGAME_MAGIC);
  980. // ui8 sign[8];
  981. // lf >> sign;
  982. // if(std::memcmp(sign,"VCMISVG",7))
  983. // {
  984. // throw std::runtime_error("not a correct savefile!");
  985. // }
  986. // Create the map info object
  987. CMapInfo mapInfo;
  988. mapInfo.mapHeader = make_unique<CMapHeader>();
  989. mapInfo.scenarioOpts = new StartInfo;
  990. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  991. mapInfo.fileURI = file.getName();
  992. mapInfo.countPlayers();
  993. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  994. mapInfo.date = std::asctime(std::localtime(&time));
  995. // If multi mode then only multi games, otherwise single
  996. if((mapInfo.actualHumanPlayers > 1) != multi)
  997. {
  998. mapInfo.mapHeader.reset();
  999. }
  1000. allItems.push_back(std::move(mapInfo));
  1001. }
  1002. catch(const std::exception & e)
  1003. {
  1004. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1005. }
  1006. }
  1007. }
  1008. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1009. {
  1010. allItems.reserve(files.size());
  1011. for (auto & file : files)
  1012. {
  1013. CMapInfo info;
  1014. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1015. info.fileURI = file.getName();
  1016. info.campaignInit();
  1017. allItems.push_back(std::move(info));
  1018. }
  1019. }
  1020. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1021. :bg(nullptr), onSelect(OnSelect)
  1022. {
  1023. OBJ_CONSTRUCTION;
  1024. selectionPos = 0;
  1025. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1026. slider = nullptr;
  1027. txt = nullptr;
  1028. tabType = Type;
  1029. if (Type != CMenuScreen::campaignList)
  1030. {
  1031. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1032. pos = bg->pos;
  1033. }
  1034. else
  1035. {
  1036. bg = nullptr; //use background from parent
  1037. pos.w = parent->pos.w;
  1038. pos.h = parent->pos.h;
  1039. pos.x += 3; pos.y += 6;
  1040. }
  1041. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1042. {
  1043. positions = 18;
  1044. }
  1045. else
  1046. {
  1047. switch(tabType)
  1048. {
  1049. case CMenuScreen::newGame:
  1050. parseMaps(getFiles("Maps/", EResType::MAP));
  1051. positions = 18;
  1052. break;
  1053. case CMenuScreen::loadGame:
  1054. case CMenuScreen::saveGame:
  1055. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1056. if(tabType == CMenuScreen::loadGame)
  1057. {
  1058. positions = 18;
  1059. }
  1060. else
  1061. {
  1062. positions = 16;
  1063. }
  1064. if(tabType == CMenuScreen::saveGame)
  1065. {
  1066. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1067. txt->filters.add(CTextInput::filenameFilter);
  1068. }
  1069. break;
  1070. case CMenuScreen::campaignList:
  1071. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1072. positions = 18;
  1073. break;
  1074. default:
  1075. assert(0);
  1076. break;
  1077. }
  1078. }
  1079. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1080. if (tabType != CMenuScreen::campaignList)
  1081. {
  1082. //size filter buttons
  1083. {
  1084. int sizes[] = {36, 72, 108, 144, 0};
  1085. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1086. for(int i = 0; i < 5; i++)
  1087. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1088. }
  1089. //sort buttons buttons
  1090. {
  1091. int xpos[] = {23, 55, 88, 121, 306, 339};
  1092. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1093. for(int i = 0; i < 6; i++)
  1094. {
  1095. ESortBy criteria = (ESortBy)i;
  1096. if(criteria == _name)
  1097. criteria = generalSortingBy;
  1098. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, criteria), xpos[i], 86, names[i]);
  1099. }
  1100. }
  1101. }
  1102. else
  1103. {
  1104. //sort by buttons
  1105. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1106. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1107. }
  1108. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1109. slider->addUsedEvents(WHEEL);
  1110. slider->slider->keepFrame = true;
  1111. format = CDefHandler::giveDef("SCSELC.DEF");
  1112. sortingBy = _format;
  1113. ascending = true;
  1114. filter(0);
  1115. //select(0);
  1116. switch(tabType)
  1117. {
  1118. case CMenuScreen::newGame:
  1119. selectFName("Maps/Arrogance");
  1120. break;
  1121. case CMenuScreen::loadGame:
  1122. case CMenuScreen::campaignList:
  1123. select(0);
  1124. break;
  1125. case CMenuScreen::saveGame:;
  1126. if(saveGameName.empty())
  1127. {
  1128. txt->setText("NEWGAME");
  1129. }
  1130. else
  1131. {
  1132. selectFName(saveGameName);
  1133. }
  1134. }
  1135. }
  1136. SelectionTab::~SelectionTab()
  1137. {
  1138. delete format;
  1139. }
  1140. void SelectionTab::sortBy( int criteria )
  1141. {
  1142. if(criteria == sortingBy)
  1143. {
  1144. ascending = !ascending;
  1145. }
  1146. else
  1147. {
  1148. sortingBy = (ESortBy)criteria;
  1149. ascending = true;
  1150. }
  1151. sort();
  1152. selectAbs(0);
  1153. }
  1154. void SelectionTab::sort()
  1155. {
  1156. if(sortingBy != generalSortingBy)
  1157. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1158. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1159. if(!ascending)
  1160. std::reverse(curItems.begin(), curItems.end());
  1161. redraw();
  1162. }
  1163. void SelectionTab::select( int position )
  1164. {
  1165. if(!curItems.size()) return;
  1166. // New selection. py is the index in curItems.
  1167. int py = position + slider->value;
  1168. vstd::amax(py, 0);
  1169. vstd::amin(py, curItems.size()-1);
  1170. selectionPos = py;
  1171. if(position < 0)
  1172. slider->moveTo(slider->value + position);
  1173. else if(position >= positions)
  1174. slider->moveTo(slider->value + position - positions + 1);
  1175. if(txt)
  1176. {
  1177. std::string filename = *CResourceHandler::get("local")->getResourceName(
  1178. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1179. txt->setText(CFileInfo(filename).getBaseName());
  1180. }
  1181. onSelect(curItems[py]);
  1182. }
  1183. void SelectionTab::selectAbs( int position )
  1184. {
  1185. select(position - slider->value);
  1186. }
  1187. int SelectionTab::getPosition( int x, int y )
  1188. {
  1189. return -1;
  1190. }
  1191. void SelectionTab::sliderMove( int slidPos )
  1192. {
  1193. if(!slider) return; //ignore spurious call when slider is being created
  1194. redraw();
  1195. }
  1196. // Display the tab with the scenario names
  1197. //
  1198. // elemIdx is the index of the maps or saved game to display on line 0
  1199. // slider->capacity contains the number of available screen lines
  1200. // slider->positionsAmnt is the number of elements after filtering
  1201. void SelectionTab::printMaps(SDL_Surface *to)
  1202. {
  1203. int elemIdx = slider->value;
  1204. // Display all elements if there's enough space
  1205. //if(slider->amount < slider->capacity)
  1206. // elemIdx = 0;
  1207. SDL_Color itemColor;
  1208. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1209. {
  1210. CMapInfo *currentItem = curItems[elemIdx];
  1211. if (elemIdx == selectionPos)
  1212. itemColor=Colors::YELLOW;
  1213. else
  1214. itemColor=Colors::WHITE;
  1215. if(tabType != CMenuScreen::campaignList)
  1216. {
  1217. //amount of players
  1218. std::ostringstream ostr(std::ostringstream::out);
  1219. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1220. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1221. //map size
  1222. std::string temp2 = "C";
  1223. switch (currentItem->mapHeader->width)
  1224. {
  1225. case 36:
  1226. temp2="S";
  1227. break;
  1228. case 72:
  1229. temp2="M";
  1230. break;
  1231. case 108:
  1232. temp2="L";
  1233. break;
  1234. case 144:
  1235. temp2="XL";
  1236. break;
  1237. }
  1238. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1239. int temp=-1;
  1240. switch (currentItem->mapHeader->version)
  1241. {
  1242. case EMapFormat::ROE:
  1243. temp=0;
  1244. break;
  1245. case EMapFormat::AB:
  1246. temp=1;
  1247. break;
  1248. case EMapFormat::SOD:
  1249. temp=2;
  1250. break;
  1251. case EMapFormat::WOG:
  1252. temp=3;
  1253. break;
  1254. default:
  1255. // Unknown version. Be safe and ignore that map
  1256. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1257. continue;
  1258. }
  1259. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1260. //victory conditions
  1261. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1262. //loss conditions
  1263. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1264. }
  1265. else //if campaign
  1266. {
  1267. //number of maps in campaign
  1268. std::ostringstream ostr(std::ostringstream::out);
  1269. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1270. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1271. }
  1272. std::string name;
  1273. if(tabType == CMenuScreen::newGame)
  1274. {
  1275. if (!currentItem->mapHeader->name.length())
  1276. currentItem->mapHeader->name = "Unnamed";
  1277. name = currentItem->mapHeader->name;
  1278. }
  1279. else if(tabType == CMenuScreen::campaignList)
  1280. {
  1281. name = currentItem->campaignHeader->name;
  1282. }
  1283. else
  1284. {
  1285. name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
  1286. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1287. }
  1288. //print name
  1289. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1290. }
  1291. }
  1292. void SelectionTab::showAll(SDL_Surface * to)
  1293. {
  1294. CIntObject::showAll(to);
  1295. printMaps(to);
  1296. std::string title;
  1297. switch(tabType) {
  1298. case CMenuScreen::newGame:
  1299. title = CGI->generaltexth->arraytxt[229];
  1300. break;
  1301. case CMenuScreen::loadGame:
  1302. title = CGI->generaltexth->arraytxt[230];
  1303. break;
  1304. case CMenuScreen::saveGame:
  1305. title = CGI->generaltexth->arraytxt[231];
  1306. break;
  1307. case CMenuScreen::campaignList:
  1308. title = CGI->generaltexth->allTexts[726];
  1309. break;
  1310. }
  1311. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1312. if(tabType != CMenuScreen::campaignList)
  1313. {
  1314. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1315. }
  1316. }
  1317. void SelectionTab::clickLeft( tribool down, bool previousState )
  1318. {
  1319. if(down)
  1320. {
  1321. int line = getLine();
  1322. if(line != -1)
  1323. select(line);
  1324. }
  1325. }
  1326. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1327. {
  1328. if(key.state != SDL_PRESSED) return;
  1329. int moveBy = 0;
  1330. switch(key.keysym.sym)
  1331. {
  1332. case SDLK_UP:
  1333. moveBy = -1;
  1334. break;
  1335. case SDLK_DOWN:
  1336. moveBy = +1;
  1337. break;
  1338. case SDLK_PAGEUP:
  1339. moveBy = -positions+1;
  1340. break;
  1341. case SDLK_PAGEDOWN:
  1342. moveBy = +positions-1;
  1343. break;
  1344. case SDLK_HOME:
  1345. select(-slider->value);
  1346. return;
  1347. case SDLK_END:
  1348. select(curItems.size() - slider->value);
  1349. return;
  1350. default:
  1351. return;
  1352. }
  1353. select(selectionPos - slider->value + moveBy);
  1354. }
  1355. void SelectionTab::onDoubleClick()
  1356. {
  1357. if(getLine() != -1) //double clicked scenarios list
  1358. {
  1359. //act as if start button was pressed
  1360. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1361. }
  1362. }
  1363. int SelectionTab::getLine()
  1364. {
  1365. int line = -1;
  1366. Point clickPos(GH.current->button.x, GH.current->button.y);
  1367. clickPos = clickPos - pos.topLeft();
  1368. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1369. {
  1370. line = (clickPos.y-115) / 25; //which line
  1371. }
  1372. return line;
  1373. }
  1374. void SelectionTab::selectFName( std::string fname )
  1375. {
  1376. boost::to_upper(fname);
  1377. for(int i = curItems.size() - 1; i >= 0; i--)
  1378. {
  1379. if(curItems[i]->fileURI == fname)
  1380. {
  1381. slider->moveTo(i);
  1382. selectAbs(i);
  1383. return;
  1384. }
  1385. }
  1386. selectAbs(0);
  1387. }
  1388. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1389. {
  1390. return curItems.empty() ? nullptr : curItems[selectionPos];
  1391. }
  1392. CRandomMapTab::CRandomMapTab()
  1393. {
  1394. OBJ_CONSTRUCTION;
  1395. bg = new CPicture("RANMAPBK", 0, 6);
  1396. // Map Size
  1397. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1398. mapSizeBtnGroup->pos.y += 81;
  1399. mapSizeBtnGroup->pos.x += 158;
  1400. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1401. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1402. mapSizeBtnGroup->select(1, false);
  1403. mapSizeBtnGroup->onChange = [&](int btnId)
  1404. {
  1405. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1406. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1407. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1408. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1409. updateMapInfo();
  1410. };
  1411. // Two levels
  1412. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1413. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1414. //twoLevelsBtn->select(true); for now, deactivated
  1415. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1416. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1417. // Create number defs list
  1418. std::vector<std::string> numberDefs;
  1419. for(int i = 0; i <= 8; ++i)
  1420. {
  1421. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1422. }
  1423. const int NUMBERS_WIDTH = 32;
  1424. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1425. // Amount of players
  1426. playersCntGroup = new CHighlightableButtonsGroup(0);
  1427. playersCntGroup->pos.y += 153;
  1428. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1429. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1430. playersCntGroup->onChange = [&](int btnId)
  1431. {
  1432. mapGenOptions.setPlayerCount(btnId);
  1433. deactivateButtonsFrom(teamsCntGroup, btnId);
  1434. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1435. validatePlayersCnt(btnId);
  1436. updateMapInfo();
  1437. };
  1438. // Amount of teams
  1439. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1440. teamsCntGroup->pos.y += 219;
  1441. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1442. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1443. teamsCntGroup->onChange = [&](int btnId)
  1444. {
  1445. mapGenOptions.setTeamCount(btnId);
  1446. updateMapInfo();
  1447. };
  1448. // Computer only players
  1449. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1450. compOnlyPlayersCntGroup->pos.y += 285;
  1451. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1452. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1453. compOnlyPlayersCntGroup->select(0, true);
  1454. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1455. {
  1456. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1457. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1458. validateCompOnlyPlayersCnt(btnId);
  1459. updateMapInfo();
  1460. };
  1461. // Computer only teams
  1462. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1463. compOnlyTeamsCntGroup->pos.y += 351;
  1464. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1465. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1466. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1467. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1468. {
  1469. mapGenOptions.setCompOnlyTeamCount(btnId);
  1470. updateMapInfo();
  1471. };
  1472. const int WIDE_BTN_WIDTH = 85;
  1473. // Water content
  1474. waterContentGroup = new CHighlightableButtonsGroup(0);
  1475. waterContentGroup->pos.y += 419;
  1476. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1477. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1478. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1479. waterContentGroup->onChange = [&](int btnId)
  1480. {
  1481. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1482. };
  1483. // Monster strength
  1484. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1485. monsterStrengthGroup->pos.y += 485;
  1486. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1487. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1488. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1489. monsterStrengthGroup->onChange = [&](int btnId)
  1490. {
  1491. if (btnId < 0)
  1492. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1493. else
  1494. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1495. };
  1496. // Show random maps btn
  1497. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1498. // Initialize map info object
  1499. updateMapInfo();
  1500. }
  1501. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1502. {
  1503. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1504. // Buttons are relative to button group, TODO better solution?
  1505. SObjectConstruction obj__i(group);
  1506. const std::string RANDOM_DEF = "RANRAND";
  1507. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1508. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1509. }
  1510. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1511. {
  1512. // Buttons are relative to button group, TODO better solution?
  1513. SObjectConstruction obj__i(group);
  1514. int cnt = nEnd - nStart + 1;
  1515. for(int i = 0; i < cnt; ++i)
  1516. {
  1517. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1518. }
  1519. }
  1520. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1521. {
  1522. for(CHighlightableButton * btn : group->buttons)
  1523. {
  1524. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1525. {
  1526. if(btn->isBlocked())
  1527. {
  1528. btn->setOffset(0);
  1529. btn->setState(CButtonBase::NORMAL);
  1530. }
  1531. }
  1532. else
  1533. {
  1534. // Blocked state looks like frame 'selected'=1
  1535. btn->setOffset(-1);
  1536. btn->setState(CButtonBase::BLOCKED);
  1537. }
  1538. }
  1539. }
  1540. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1541. {
  1542. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1543. {
  1544. return;
  1545. }
  1546. if(mapGenOptions.getTeamCount() >= playersCnt)
  1547. {
  1548. mapGenOptions.setTeamCount(playersCnt - 1);
  1549. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1550. }
  1551. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1552. {
  1553. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1554. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1555. }
  1556. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1557. }
  1558. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1559. {
  1560. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1561. {
  1562. return;
  1563. }
  1564. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1565. {
  1566. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1567. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1568. }
  1569. }
  1570. void CRandomMapTab::showAll(SDL_Surface * to)
  1571. {
  1572. CIntObject::showAll(to);
  1573. // Headline
  1574. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1575. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1576. // Map size
  1577. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1578. // Players cnt
  1579. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1580. // Teams cnt
  1581. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1582. // Computer only players cnt
  1583. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1584. // Computer only teams cnt
  1585. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1586. // Water content
  1587. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1588. // Monster strength
  1589. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1590. }
  1591. void CRandomMapTab::updateMapInfo()
  1592. {
  1593. // Generate header info
  1594. mapInfo = make_unique<CMapInfo>();
  1595. mapInfo->isRandomMap = true;
  1596. mapInfo->mapHeader = make_unique<CMapHeader>();
  1597. mapInfo->mapHeader->version = EMapFormat::SOD;
  1598. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1599. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1600. mapInfo->mapHeader->difficulty = 1; // Normal
  1601. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1602. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1603. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1604. // Generate player information
  1605. mapInfo->mapHeader->players.clear();
  1606. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1607. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1608. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1609. mapInfo->mapHeader->howManyTeams = playersToGen;
  1610. for(int i = 0; i < playersToGen; ++i)
  1611. {
  1612. PlayerInfo player;
  1613. player.isFactionRandom = true;
  1614. player.canComputerPlay = true;
  1615. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1616. {
  1617. player.canHumanPlay = false;
  1618. }
  1619. else
  1620. {
  1621. player.canHumanPlay = true;
  1622. }
  1623. player.team = TeamID(i);
  1624. player.hasMainTown = true;
  1625. player.generateHeroAtMainTown = true;
  1626. mapInfo->mapHeader->players.push_back(player);
  1627. }
  1628. mapInfoChanged(mapInfo.get());
  1629. }
  1630. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1631. {
  1632. return mapInfoChanged;
  1633. }
  1634. const CMapInfo * CRandomMapTab::getMapInfo() const
  1635. {
  1636. return mapInfo.get();
  1637. }
  1638. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1639. {
  1640. return mapGenOptions;
  1641. }
  1642. CChatBox::CChatBox(const Rect &rect)
  1643. {
  1644. OBJ_CONSTRUCTION;
  1645. pos += rect;
  1646. addUsedEvents(KEYBOARD | TEXTINPUT);
  1647. captureAllKeys = true;
  1648. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1649. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1650. inputBox->removeUsedEvents(KEYBOARD);
  1651. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1652. chatHistory->label->color = Colors::GREEN;
  1653. }
  1654. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1655. {
  1656. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1657. {
  1658. SEL->postChatMessage(inputBox->text);
  1659. inputBox->setText("");
  1660. }
  1661. else
  1662. inputBox->keyPressed(key);
  1663. }
  1664. void CChatBox::addNewMessage(const std::string &text)
  1665. {
  1666. chatHistory->setText(chatHistory->label->text + text + "\n");
  1667. if(chatHistory->slider)
  1668. chatHistory->slider->moveToMax();
  1669. }
  1670. InfoCard::InfoCard( bool Network )
  1671. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1672. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1673. {
  1674. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1675. CIntObject::type |= REDRAW_PARENT;
  1676. pos.x += 393;
  1677. pos.y += 6;
  1678. addUsedEvents(RCLICK);
  1679. mapDescription = nullptr;
  1680. Rect descriptionRect(26, 149, 320, 115);
  1681. mapDescription = new CTextBox("", descriptionRect, 1);
  1682. if(SEL->screenType == CMenuScreen::campaignList)
  1683. {
  1684. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1685. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1686. }
  1687. else
  1688. {
  1689. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1690. parent->addChild(bg);
  1691. auto it = vstd::find(parent->children, this); //our position among parent children
  1692. parent->children.insert(it, bg); //put BG before us
  1693. parent->children.pop_back();
  1694. pos.w = bg->pos.w;
  1695. pos.h = bg->pos.h;
  1696. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1697. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1698. difficulty = new CHighlightableButtonsGroup(0);
  1699. {
  1700. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1701. for(int i = 0; i < 5; i++)
  1702. {
  1703. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1704. }
  1705. }
  1706. if(SEL->screenType != CMenuScreen::newGame)
  1707. difficulty->block(true);
  1708. if(network)
  1709. {
  1710. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1711. chat = new CChatBox(descriptionRect);
  1712. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1713. chatOn = true;
  1714. mapDescription->disable();
  1715. }
  1716. }
  1717. }
  1718. InfoCard::~InfoCard()
  1719. {
  1720. delete sizes;
  1721. delete sFlags;
  1722. }
  1723. void InfoCard::showAll(SDL_Surface * to)
  1724. {
  1725. CIntObject::showAll(to);
  1726. //blit texts
  1727. if(SEL->screenType != CMenuScreen::campaignList)
  1728. {
  1729. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1730. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1731. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1732. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1733. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1734. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1735. if(!chatOn)
  1736. {
  1737. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1738. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1739. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1740. }
  1741. else //players list
  1742. {
  1743. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1744. int playerSoFar = 0;
  1745. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1746. {
  1747. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1748. {
  1749. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1750. playerNames.erase(i->second.playerID);
  1751. }
  1752. }
  1753. playerSoFar = 0;
  1754. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1755. {
  1756. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1757. }
  1758. }
  1759. }
  1760. if(SEL->current)
  1761. {
  1762. if(SEL->screenType != CMenuScreen::campaignList)
  1763. {
  1764. int temp = -1;
  1765. if(!chatOn)
  1766. {
  1767. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1768. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1769. CMapHeader * header = SEL->current->mapHeader.get();
  1770. //victory conditions
  1771. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1772. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1773. //loss conditoins
  1774. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1775. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1776. if (!CGP)
  1777. {
  1778. delete loss;
  1779. delete victory;
  1780. }
  1781. }
  1782. //difficulty
  1783. assert(SEL->current->mapHeader->difficulty <= 4);
  1784. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1785. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1786. //selecting size icon
  1787. switch (SEL->current->mapHeader->width)
  1788. {
  1789. case 36:
  1790. temp=0;
  1791. break;
  1792. case 72:
  1793. temp=1;
  1794. break;
  1795. case 108:
  1796. temp=2;
  1797. break;
  1798. case 144:
  1799. temp=3;
  1800. break;
  1801. default:
  1802. temp=4;
  1803. break;
  1804. }
  1805. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1806. if(SEL->screenType == CMenuScreen::loadGame)
  1807. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1808. //print flags
  1809. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1810. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1811. TeamID myT;
  1812. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1813. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1814. else
  1815. myT = TeamID::NO_TEAM;
  1816. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1817. {
  1818. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1819. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1820. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1821. }
  1822. std::string tob;
  1823. switch (SEL->sInfo.difficulty)
  1824. {
  1825. case 0:
  1826. tob="80%";
  1827. break;
  1828. case 1:
  1829. tob="100%";
  1830. break;
  1831. case 2:
  1832. tob="130%";
  1833. break;
  1834. case 3:
  1835. tob="160%";
  1836. break;
  1837. case 4:
  1838. tob="200%";
  1839. break;
  1840. }
  1841. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1842. }
  1843. //blit description
  1844. std::string name;
  1845. if (SEL->screenType == CMenuScreen::campaignList)
  1846. {
  1847. name = SEL->current->campaignHeader->name;
  1848. }
  1849. else
  1850. {
  1851. name = SEL->current->mapHeader->name;
  1852. }
  1853. //name
  1854. if (name.length())
  1855. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1856. else
  1857. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1858. }
  1859. }
  1860. void InfoCard::changeSelection( const CMapInfo *to )
  1861. {
  1862. if(to && mapDescription)
  1863. {
  1864. if (SEL->screenType == CMenuScreen::campaignList)
  1865. mapDescription->setText(to->campaignHeader->description);
  1866. else
  1867. mapDescription->setText(to->mapHeader->description);
  1868. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1869. difficulty->block(true);
  1870. difficulty->select(SEL->sInfo.difficulty, 0);
  1871. }
  1872. }
  1873. redraw();
  1874. }
  1875. void InfoCard::clickRight( tribool down, bool previousState )
  1876. {
  1877. static const Rect flagArea(19, 397, 335, 23);
  1878. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1879. showTeamsPopup();
  1880. }
  1881. void InfoCard::showTeamsPopup()
  1882. {
  1883. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1884. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1885. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1886. {
  1887. std::vector<ui8> flags;
  1888. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1889. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1890. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1891. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1892. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1893. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1894. flags.push_back(j);
  1895. int curx = 128 - 9*flags.size();
  1896. for(auto & flag : flags)
  1897. {
  1898. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1899. curx += 18;
  1900. }
  1901. }
  1902. GH.pushInt(new CInfoPopup(bmp, true));
  1903. }
  1904. void InfoCard::toggleChat()
  1905. {
  1906. setChat(!chatOn);
  1907. }
  1908. void InfoCard::setChat(bool activateChat)
  1909. {
  1910. if(chatOn == activateChat)
  1911. return;
  1912. assert(active);
  1913. if(activateChat)
  1914. {
  1915. mapDescription->disable();
  1916. chat->enable();
  1917. playerListBg->enable();
  1918. }
  1919. else
  1920. {
  1921. mapDescription->enable();
  1922. chat->disable();
  1923. playerListBg->disable();
  1924. }
  1925. chatOn = activateChat;
  1926. GH.totalRedraw();
  1927. }
  1928. OptionsTab::OptionsTab():
  1929. turnDuration(nullptr)
  1930. {
  1931. OBJ_CONSTRUCTION;
  1932. bg = new CPicture("ADVOPTBK", 0, 6);
  1933. pos = bg->pos;
  1934. if(SEL->screenType == CMenuScreen::newGame)
  1935. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1936. }
  1937. OptionsTab::~OptionsTab()
  1938. {
  1939. }
  1940. void OptionsTab::showAll(SDL_Surface * to)
  1941. {
  1942. CIntObject::showAll(to);
  1943. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1944. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1945. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1946. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1947. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1948. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1949. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1950. if (turnDuration)
  1951. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1952. }
  1953. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1954. {
  1955. if(SEL->isGuest())
  1956. {
  1957. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1958. return;
  1959. }
  1960. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1961. si16 &cur = s.castle;
  1962. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1963. if (cur == PlayerSettings::NONE) //no change
  1964. return;
  1965. if (cur == PlayerSettings::RANDOM) //first/last available
  1966. {
  1967. if (dir > 0)
  1968. cur = *allowed.begin(); //id of first town
  1969. else
  1970. cur = *allowed.rbegin(); //id of last town
  1971. }
  1972. else // next/previous available
  1973. {
  1974. if ( (cur == *allowed.begin() && dir < 0 )
  1975. || (cur == *allowed.rbegin() && dir > 0) )
  1976. cur = -1;
  1977. else
  1978. {
  1979. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1980. auto iter = allowed.find(cur);
  1981. std::advance(iter, dir);
  1982. cur = *iter;
  1983. }
  1984. }
  1985. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1986. s.hero = PlayerSettings::RANDOM;
  1987. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1988. s.bonus = PlayerSettings::RANDOM;
  1989. entries[player]->selectButtons();
  1990. SEL->propagateOptions();
  1991. entries[player]->update();
  1992. redraw();
  1993. }
  1994. void OptionsTab::nextHero( PlayerColor player, int dir )
  1995. {
  1996. if(SEL->isGuest())
  1997. {
  1998. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1999. return;
  2000. }
  2001. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2002. int old = s.hero;
  2003. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2004. return;
  2005. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2006. {
  2007. int max = CGI->heroh->heroes.size(),
  2008. min = 0;
  2009. s.hero = nextAllowedHero(player, min,max,0,dir);
  2010. }
  2011. else
  2012. {
  2013. if(dir > 0)
  2014. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2015. else
  2016. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2017. }
  2018. if(old != s.hero)
  2019. {
  2020. usedHeroes.erase(old);
  2021. usedHeroes.insert(s.hero);
  2022. entries[player]->update();
  2023. redraw();
  2024. }
  2025. SEL->propagateOptions();
  2026. }
  2027. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2028. {
  2029. if(dir>0)
  2030. {
  2031. for(int i=min+incl; i<=max-incl; i++)
  2032. if(canUseThisHero(player, i))
  2033. return i;
  2034. }
  2035. else
  2036. {
  2037. for(int i=max-incl; i>=min+incl; i--)
  2038. if(canUseThisHero(player, i))
  2039. return i;
  2040. }
  2041. return -1;
  2042. }
  2043. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2044. {
  2045. return CGI->heroh->heroes.size() > ID
  2046. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2047. && !vstd::contains(usedHeroes, ID)
  2048. && SEL->current->mapHeader->allowedHeroes[ID];
  2049. }
  2050. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2051. {
  2052. if(SEL->isGuest())
  2053. {
  2054. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2055. return;
  2056. }
  2057. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2058. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2059. if (s.hero==PlayerSettings::NONE &&
  2060. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2061. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2062. {
  2063. if (dir<0)
  2064. ret=PlayerSettings::RANDOM;
  2065. else ret=PlayerSettings::GOLD;
  2066. }
  2067. if(ret > PlayerSettings::RESOURCE)
  2068. ret = PlayerSettings::RANDOM;
  2069. if(ret < PlayerSettings::RANDOM)
  2070. ret = PlayerSettings::RESOURCE;
  2071. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2072. {
  2073. if (dir<0)
  2074. ret=PlayerSettings::GOLD;
  2075. else ret=PlayerSettings::RANDOM;
  2076. }
  2077. SEL->propagateOptions();
  2078. entries[player]->update();
  2079. redraw();
  2080. }
  2081. void OptionsTab::recreate()
  2082. {
  2083. for(auto & elem : entries)
  2084. {
  2085. delete elem.second;
  2086. }
  2087. entries.clear();
  2088. usedHeroes.clear();
  2089. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2090. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2091. {
  2092. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2093. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2094. for(auto & heroe : heroes)
  2095. usedHeroes.insert(heroe.heroId);
  2096. }
  2097. }
  2098. void OptionsTab::setTurnLength( int npos )
  2099. {
  2100. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2101. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2102. SEL->sInfo.turnTime = times[npos];
  2103. redraw();
  2104. }
  2105. void OptionsTab::flagPressed( PlayerColor color )
  2106. {
  2107. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2108. PlayerSettings *old = nullptr;
  2109. if(SEL->playerNames.size() == 1) //single player -> just swap
  2110. {
  2111. if(color == playerColor) //that color is already selected, no action needed
  2112. return;
  2113. old = &SEL->sInfo.playerInfos[playerColor];
  2114. swapPlayers(*old, clicked);
  2115. }
  2116. else
  2117. {
  2118. //identify clicked player
  2119. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2120. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2121. {
  2122. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2123. SEL->setPlayer(restPos, playerToRestore.id);
  2124. playerToRestore.reset();
  2125. }
  2126. int newPlayer; //which player will take clicked position
  2127. //who will be put here?
  2128. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2129. {
  2130. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2131. if(!newPlayer) //no "free" player -> get just first one
  2132. newPlayer = SEL->playerNames.begin()->first;
  2133. }
  2134. else //human clicked -> take next
  2135. {
  2136. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2137. i++; //player AFTER clicked one
  2138. if(i != SEL->playerNames.end())
  2139. newPlayer = i->first;
  2140. else
  2141. newPlayer = 0; //AI if we scrolled through all players
  2142. }
  2143. SEL->setPlayer(clicked, newPlayer); //put player
  2144. //if that player was somewhere else, we need to replace him with computer
  2145. if(newPlayer) //not AI
  2146. {
  2147. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2148. {
  2149. int curNameID = i->second.playerID;
  2150. if(i->first != color && curNameID == newPlayer)
  2151. {
  2152. assert(i->second.playerID);
  2153. playerToRestore.color = i->first;
  2154. playerToRestore.id = newPlayer;
  2155. SEL->setPlayer(i->second, 0); //set computer
  2156. old = &i->second;
  2157. break;
  2158. }
  2159. }
  2160. }
  2161. }
  2162. entries[clicked.color]->selectButtons();
  2163. if(old)
  2164. {
  2165. entries[old->color]->selectButtons();
  2166. if(old->hero >= 0)
  2167. usedHeroes.erase(old->hero);
  2168. old->hero = entries[old->color]->pi.defaultHero();
  2169. }
  2170. SEL->propagateOptions();
  2171. GH.totalRedraw();
  2172. }
  2173. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2174. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2175. {
  2176. OBJ_CONSTRUCTION;
  2177. defActions |= SHARE_POS;
  2178. int serial = 0;
  2179. for(int g=0; g < s.color.getNum(); ++g)
  2180. {
  2181. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2182. if( itred.canComputerPlay || itred.canHumanPlay)
  2183. serial++;
  2184. }
  2185. pos.x += 54;
  2186. pos.y += 122 + serial*50;
  2187. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2188. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2189. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2190. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2191. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2192. if(SEL->screenType == CMenuScreen::newGame)
  2193. {
  2194. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2195. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2196. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2197. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2198. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2199. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2200. }
  2201. else
  2202. for(auto & elem : btns)
  2203. elem = nullptr;
  2204. selectButtons();
  2205. assert(SEL->current && SEL->current->mapHeader);
  2206. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2207. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2208. if(p.canHumanPlay && p.canComputerPlay)
  2209. whoCanPlay = HUMAN_OR_CPU;
  2210. else if(p.canComputerPlay)
  2211. whoCanPlay = CPU;
  2212. else
  2213. whoCanPlay = HUMAN;
  2214. if(SEL->screenType != CMenuScreen::scenarioInfo
  2215. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2216. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2217. {
  2218. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2219. flag->hoverable = true;
  2220. }
  2221. else
  2222. flag = nullptr;
  2223. town = new SelectedBox(Point(119, 2), s, TOWN);
  2224. hero = new SelectedBox(Point(195, 2), s, HERO);
  2225. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2226. }
  2227. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2228. {
  2229. CIntObject::showAll(to);
  2230. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2231. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2232. }
  2233. void OptionsTab::PlayerOptionsEntry::update()
  2234. {
  2235. town->update();
  2236. hero->update();
  2237. bonus->update();
  2238. }
  2239. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2240. {
  2241. if(!btns[0])
  2242. return;
  2243. if( (pi.defaultCastle() != -1) //fixed tow
  2244. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2245. {
  2246. btns[0]->disable();
  2247. btns[1]->disable();
  2248. }
  2249. else
  2250. {
  2251. btns[0]->enable();
  2252. btns[1]->enable();
  2253. }
  2254. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2255. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2256. {
  2257. btns[2]->disable();
  2258. btns[3]->disable();
  2259. }
  2260. else
  2261. {
  2262. btns[2]->enable();
  2263. btns[3]->enable();
  2264. }
  2265. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2266. {
  2267. btns[4]->disable();
  2268. btns[5]->disable();
  2269. }
  2270. else
  2271. {
  2272. btns[4]->enable();
  2273. btns[5]->enable();
  2274. }
  2275. }
  2276. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2277. {
  2278. enum EBonusSelection //frames of bonuses file
  2279. {
  2280. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2281. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2282. ARTIFACT = 9, RANDOM = 10,
  2283. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2284. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2285. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2286. };
  2287. switch(type)
  2288. {
  2289. case TOWN:
  2290. switch (settings.castle)
  2291. {
  2292. case PlayerSettings::NONE: return TOWN_NONE;
  2293. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2294. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2295. }
  2296. case HERO:
  2297. switch (settings.hero)
  2298. {
  2299. case PlayerSettings::NONE: return HERO_NONE;
  2300. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2301. default:
  2302. {
  2303. if(settings.heroPortrait >= 0)
  2304. return settings.heroPortrait;
  2305. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2306. }
  2307. }
  2308. case BONUS:
  2309. {
  2310. switch(settings.bonus)
  2311. {
  2312. case PlayerSettings::RANDOM: return RANDOM;
  2313. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2314. case PlayerSettings::GOLD: return GOLD;
  2315. case PlayerSettings::RESOURCE:
  2316. {
  2317. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2318. {
  2319. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2320. case Res::WOOD : return WOOD;
  2321. case Res::MERCURY : return MERCURY;
  2322. case Res::ORE : return ORE;
  2323. case Res::SULFUR : return SULFUR;
  2324. case Res::CRYSTAL : return CRYSTAL;
  2325. case Res::GEMS : return GEM;
  2326. case Res::GOLD : return GOLD;
  2327. case Res::MITHRIL : return MITHRIL;
  2328. }
  2329. }
  2330. }
  2331. }
  2332. }
  2333. return 0;
  2334. }
  2335. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2336. {
  2337. switch(type)
  2338. {
  2339. case OptionsTab::TOWN: return "ITPA";
  2340. case OptionsTab::HERO: return "PortraitsSmall";
  2341. case OptionsTab::BONUS: return "SCNRSTAR";
  2342. }
  2343. return "";
  2344. }
  2345. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2346. {
  2347. switch(type)
  2348. {
  2349. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2350. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2351. case OptionsTab::BONUS:
  2352. {
  2353. switch(settings.bonus)
  2354. {
  2355. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2356. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2357. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2358. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2359. }
  2360. }
  2361. }
  2362. return "";
  2363. }
  2364. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2365. {
  2366. switch(type)
  2367. {
  2368. case TOWN:
  2369. {
  2370. switch (settings.castle)
  2371. {
  2372. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2373. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2374. default : return CGI->townh->factions[settings.castle]->name;
  2375. }
  2376. }
  2377. case HERO:
  2378. {
  2379. switch (settings.hero)
  2380. {
  2381. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2382. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2383. default :
  2384. {
  2385. if (!settings.heroName.empty())
  2386. return settings.heroName;
  2387. return CGI->heroh->heroes[settings.hero]->name;
  2388. }
  2389. }
  2390. }
  2391. case BONUS:
  2392. {
  2393. switch (settings.bonus)
  2394. {
  2395. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2396. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2397. }
  2398. }
  2399. }
  2400. return "";
  2401. }
  2402. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2403. {
  2404. switch(type)
  2405. {
  2406. case TOWN: return getName();
  2407. case HERO:
  2408. {
  2409. if (settings.hero >= 0)
  2410. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2411. return getName();
  2412. }
  2413. case BONUS:
  2414. {
  2415. switch(settings.bonus)
  2416. {
  2417. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2418. case PlayerSettings::RESOURCE:
  2419. {
  2420. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2421. {
  2422. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2423. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2424. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2425. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2426. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2427. }
  2428. }
  2429. }
  2430. }
  2431. }
  2432. return "";
  2433. }
  2434. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2435. {
  2436. switch(type)
  2437. {
  2438. case TOWN: return CGI->generaltexth->allTexts[104];
  2439. case HERO: return CGI->generaltexth->allTexts[102];
  2440. case BONUS:
  2441. {
  2442. switch(settings.bonus)
  2443. {
  2444. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2445. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2446. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2447. case PlayerSettings::RESOURCE:
  2448. {
  2449. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2450. {
  2451. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2452. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2453. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2454. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2455. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2456. }
  2457. }
  2458. }
  2459. }
  2460. }
  2461. return "";
  2462. }
  2463. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2464. CWindowObject(BORDERED | RCLICK_POPUP),
  2465. CPlayerSettingsHelper(helper)
  2466. {
  2467. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2468. int value = PlayerSettings::NONE;
  2469. switch(CPlayerSettingsHelper::type)
  2470. {
  2471. break; case TOWN:
  2472. value = settings.castle;
  2473. break; case HERO:
  2474. value = settings.hero;
  2475. break; case BONUS:
  2476. value = settings.bonus;
  2477. }
  2478. if (value == PlayerSettings::RANDOM)
  2479. genBonusWindow();
  2480. else if (CPlayerSettingsHelper::type == BONUS)
  2481. genBonusWindow();
  2482. else if (CPlayerSettingsHelper::type == HERO)
  2483. genHeroWindow();
  2484. else if (CPlayerSettingsHelper::type == TOWN)
  2485. genTownWindow();
  2486. center();
  2487. }
  2488. void OptionsTab::CPregameTooltipBox::genHeader()
  2489. {
  2490. new CFilledTexture("DIBOXBCK", pos);
  2491. updateShadow();
  2492. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2493. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2494. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2495. }
  2496. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2497. {
  2498. pos = Rect(0, 0, 228, 290);
  2499. genHeader();
  2500. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2501. std::vector<CComponent *> components;
  2502. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2503. for (auto & elem : town->creatures)
  2504. {
  2505. if (!elem.empty())
  2506. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2507. }
  2508. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2509. }
  2510. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2511. {
  2512. pos = Rect(0, 0, 292, 226);
  2513. genHeader();
  2514. // specialty
  2515. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2516. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2517. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2518. }
  2519. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2520. {
  2521. pos = Rect(0, 0, 228, 162);
  2522. genHeader();
  2523. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2524. }
  2525. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2526. :CIntObject(RCLICK, position),
  2527. CPlayerSettingsHelper(settings, type)
  2528. {
  2529. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2530. image = new CAnimImage(getImageName(), getImageIndex());
  2531. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2532. pos = image->pos;
  2533. }
  2534. void OptionsTab::SelectedBox::update()
  2535. {
  2536. image->setFrame(getImageIndex());
  2537. subtitle->setText(getName());
  2538. }
  2539. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2540. {
  2541. if (down)
  2542. {
  2543. // cases when we do not need to display a message
  2544. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2545. return;
  2546. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2547. return;
  2548. GH.pushInt(new CPregameTooltipBox(*this));
  2549. }
  2550. }
  2551. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2552. {
  2553. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2554. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2555. {
  2556. if(it->second.playerID)
  2557. {
  2558. playerColor = it->first;
  2559. }
  2560. }
  2561. pos.w = 762;
  2562. pos.h = 584;
  2563. center(pos);
  2564. assert(LOCPLINT);
  2565. sInfo = *LOCPLINT->cb->getStartInfo();
  2566. assert(!SEL->current);
  2567. current = mapInfoFromGame();
  2568. setPlayersFromGame();
  2569. screenType = CMenuScreen::scenarioInfo;
  2570. card = new InfoCard();
  2571. opt = new OptionsTab();
  2572. opt->recreate();
  2573. card->changeSelection(current);
  2574. card->difficulty->select(startInfo->difficulty, 0);
  2575. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2576. }
  2577. CScenarioInfo::~CScenarioInfo()
  2578. {
  2579. delete current;
  2580. }
  2581. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2582. {
  2583. const CMapHeader * a = aaa->mapHeader.get(),
  2584. * b = bbb->mapHeader.get();
  2585. if(a && b) //if we are sorting scenarios
  2586. {
  2587. switch (sortBy)
  2588. {
  2589. case _format: //by map format (RoE, WoG, etc)
  2590. return (a->version<b->version);
  2591. break;
  2592. case _loscon: //by loss conditions
  2593. return (a->defeatMessage < b->defeatMessage);
  2594. break;
  2595. case _playerAm: //by player amount
  2596. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2597. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2598. for (int i=0;i<8;i++)
  2599. {
  2600. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2601. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2602. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2603. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2604. }
  2605. if (playerAmntB!=playerAmntA)
  2606. return (playerAmntA<playerAmntB);
  2607. else
  2608. return (humenPlayersA<humenPlayersB);
  2609. break;
  2610. case _size: //by size of map
  2611. return (a->width<b->width);
  2612. break;
  2613. case _viccon: //by victory conditions
  2614. return (a->victoryMessage < b->victoryMessage);
  2615. break;
  2616. case _name: //by name
  2617. return boost::ilexicographical_compare(a->name, b->name);
  2618. case _fileName: //by filename
  2619. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2620. default:
  2621. return boost::ilexicographical_compare(a->name, b->name);
  2622. }
  2623. }
  2624. else //if we are sorting campaigns
  2625. {
  2626. switch(sortBy)
  2627. {
  2628. case _numOfMaps: //by number of maps in campaign
  2629. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2630. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2631. break;
  2632. case _name: //by name
  2633. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2634. default:
  2635. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2636. }
  2637. }
  2638. }
  2639. CMultiMode::CMultiMode()
  2640. {
  2641. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2642. bg = new CPicture("MUPOPUP.bmp");
  2643. bg->convertToScreenBPP(); //so we could draw without problems
  2644. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2645. pos = bg->center(); //center, window has size of bg graphic
  2646. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2647. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2648. txt->setText(settings["general"]["playerName"].String()); //Player
  2649. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2650. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2651. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2652. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2653. }
  2654. void CMultiMode::openHotseat()
  2655. {
  2656. GH.pushInt(new CHotSeatPlayers(txt->text));
  2657. }
  2658. void CMultiMode::hostTCP()
  2659. {
  2660. Settings name = settings.write["general"]["playerName"];
  2661. name->String() = txt->text;
  2662. GH.popIntTotally(this);
  2663. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2664. }
  2665. void CMultiMode::joinTCP()
  2666. {
  2667. Settings name = settings.write["general"]["playerName"];
  2668. name->String() = txt->text;
  2669. GH.pushInt(new CSimpleJoinScreen);
  2670. }
  2671. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2672. {
  2673. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2674. bg = new CPicture("MUHOTSEA.bmp");
  2675. pos = bg->center(); //center, window has size of bg graphic
  2676. std::string text = CGI->generaltexth->allTexts[446];
  2677. boost::replace_all(text, "\t","\n");
  2678. Rect boxRect(25, 20, 315, 50);
  2679. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2680. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2681. {
  2682. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2683. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2684. }
  2685. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2686. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2687. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2688. txt[0]->setText(firstPlayer, true);
  2689. txt[0]->giveFocus();
  2690. }
  2691. void CHotSeatPlayers::onChange(std::string newText)
  2692. {
  2693. size_t namesCount = 0;
  2694. for(auto & elem : txt)
  2695. if(!elem->text.empty())
  2696. namesCount++;
  2697. ok->block(namesCount < 2);
  2698. }
  2699. void CHotSeatPlayers::enterSelectionScreen()
  2700. {
  2701. std::map<ui8, std::string> names;
  2702. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2703. if(txt[i]->text.length())
  2704. names[j++] = txt[i]->text;
  2705. Settings name = settings.write["general"]["playerName"];
  2706. name->String() = names.begin()->second;
  2707. GH.popInts(2); //pop MP mode window and this
  2708. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2709. }
  2710. void CBonusSelection::init()
  2711. {
  2712. highlightedRegion = nullptr;
  2713. ourHeader = nullptr;
  2714. diffLb = nullptr;
  2715. diffRb = nullptr;
  2716. bonuses = nullptr;
  2717. selectedMap = 0;
  2718. // Initialize start info
  2719. startInfo.mapname = ourCampaign->camp->header.filename;
  2720. startInfo.mode = StartInfo::CAMPAIGN;
  2721. startInfo.campState = ourCampaign;
  2722. startInfo.turnTime = 0;
  2723. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2724. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2725. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2726. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2727. loadPositionsOfGraphics();
  2728. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2729. pos.h = background->h;
  2730. pos.w = background->w;
  2731. center();
  2732. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2733. blitAt(panel, 456, 6, background);
  2734. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2735. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2736. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2737. //campaign name
  2738. if (ourCampaign->camp->header.name.length())
  2739. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2740. else
  2741. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2742. //map size icon
  2743. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2744. //campaign description
  2745. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2746. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2747. //campaignDescription->showAll(background);
  2748. //map description
  2749. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2750. //bonus choosing
  2751. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2752. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2753. //set left part of window
  2754. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2755. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2756. {
  2757. if(ourCampaign->camp->conquerable(g))
  2758. {
  2759. regions.push_back(new CRegion(this, true, true, g));
  2760. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2761. if(highlightedRegion == nullptr)
  2762. {
  2763. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2764. {
  2765. highlightedRegion = regions.back();
  2766. selectMap(g, true);
  2767. }
  2768. }
  2769. }
  2770. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2771. {
  2772. regions.push_back(new CRegion(this, false, false, g));
  2773. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2774. }
  2775. }
  2776. //allies / enemies
  2777. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2778. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2779. SDL_FreeSurface(panel);
  2780. //difficulty
  2781. std::vector<std::string> difficulty;
  2782. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2783. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2784. //difficulty pics
  2785. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2786. {
  2787. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2788. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2789. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2790. surfToDuplicate->flags);
  2791. delete cde;
  2792. }
  2793. //difficulty selection buttons
  2794. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2795. {
  2796. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2797. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2798. }
  2799. //load miniflags
  2800. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2801. }
  2802. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2803. {
  2804. init();
  2805. }
  2806. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2807. {
  2808. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2809. init();
  2810. }
  2811. CBonusSelection::~CBonusSelection()
  2812. {
  2813. SDL_FreeSurface(background);
  2814. delete sizes;
  2815. delete ourHeader;
  2816. delete sFlags;
  2817. for (auto & elem : diffPics)
  2818. {
  2819. SDL_FreeSurface(elem);
  2820. }
  2821. }
  2822. void CBonusSelection::goBack()
  2823. {
  2824. GH.popIntTotally(this);
  2825. }
  2826. void CBonusSelection::showAll(SDL_Surface * to)
  2827. {
  2828. blitAt(background, pos.x, pos.y, to);
  2829. CIntObject::showAll(to);
  2830. show(to);
  2831. if (pos.h != to->h || pos.w != to->w)
  2832. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2833. }
  2834. void CBonusSelection::loadPositionsOfGraphics()
  2835. {
  2836. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2837. int idx = 0;
  2838. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2839. {
  2840. SCampPositions sc;
  2841. sc.campPrefix = campaign["prefix"].String();
  2842. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2843. for(const JsonNode &desc : campaign["desc"].Vector())
  2844. {
  2845. SCampPositions::SRegionDesc rd;
  2846. rd.infix = desc["infix"].String();
  2847. rd.xpos = desc["x"].Float();
  2848. rd.ypos = desc["y"].Float();
  2849. sc.regions.push_back(rd);
  2850. }
  2851. campDescriptions.push_back(sc);
  2852. idx++;
  2853. }
  2854. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2855. }
  2856. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2857. {
  2858. if(initialSelect || selectedMap != mapNr)
  2859. {
  2860. // initialize restart / start button
  2861. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2862. {
  2863. // draw start button
  2864. restartB->disable();
  2865. startB->enable();
  2866. if (!ourCampaign->mapsConquered.empty())
  2867. backB->block(true);
  2868. else
  2869. backB->block(false);
  2870. }
  2871. else
  2872. {
  2873. // draw restart button
  2874. startB->disable();
  2875. restartB->enable();
  2876. backB->block(false);
  2877. }
  2878. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2879. selectedMap = mapNr;
  2880. selectedBonus = boost::none;
  2881. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2882. boost::to_lower(scenarioName);
  2883. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2884. //get header
  2885. delete ourHeader;
  2886. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2887. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2888. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2889. std::map<ui8, std::string> names;
  2890. names[1] = settings["general"]["playerName"].String();
  2891. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2892. mapDescription->setText(ourHeader->description);
  2893. updateBonusSelection();
  2894. GH.totalRedraw();
  2895. }
  2896. }
  2897. void CBonusSelection::show(SDL_Surface * to)
  2898. {
  2899. //blitAt(background, pos.x, pos.y, to);
  2900. //map name
  2901. std::string mapName = ourHeader->name;
  2902. if (mapName.length())
  2903. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2904. else
  2905. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2906. //map description
  2907. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2908. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2909. //map size icon
  2910. int temp;
  2911. switch (ourHeader->width)
  2912. {
  2913. case 36:
  2914. temp=0;
  2915. break;
  2916. case 72:
  2917. temp=1;
  2918. break;
  2919. case 108:
  2920. temp=2;
  2921. break;
  2922. case 144:
  2923. temp=3;
  2924. break;
  2925. default:
  2926. temp=4;
  2927. break;
  2928. }
  2929. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2930. //flags
  2931. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2932. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2933. TeamID myT;
  2934. myT = ourHeader->players[playerColor.getNum()].team;
  2935. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2936. {
  2937. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2938. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2939. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2940. }
  2941. //difficulty
  2942. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2943. CIntObject::show(to);
  2944. }
  2945. void CBonusSelection::updateBonusSelection()
  2946. {
  2947. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2948. //graphics:
  2949. //spell - SPELLBON.DEF
  2950. //monster - TWCRPORT.DEF
  2951. //building - BO*.BMP graphics
  2952. //artifact - ARTIFBON.DEF
  2953. //spell scroll - SPELLBON.DEF
  2954. //prim skill - PSKILBON.DEF
  2955. //sec skill - SSKILBON.DEF
  2956. //resource - BORES.DEF
  2957. //player - CREST58.DEF
  2958. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2959. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2960. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2961. updateStartButtonState(-1);
  2962. for (auto & elem : bonuses->buttons)
  2963. {
  2964. if (elem->active)
  2965. elem->deactivate();
  2966. delete elem;
  2967. }
  2968. bonuses->buttons.clear();
  2969. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2970. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2971. for(int i = 0; i < bonDescs.size(); i++)
  2972. {
  2973. std::string picName=bonusPics[bonDescs[i].type];
  2974. size_t picNumber=bonDescs[i].info2;
  2975. std::string desc;
  2976. switch(bonDescs[i].type)
  2977. {
  2978. case CScenarioTravel::STravelBonus::SPELL:
  2979. desc = CGI->generaltexth->allTexts[715];
  2980. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  2981. break;
  2982. case CScenarioTravel::STravelBonus::MONSTER:
  2983. picNumber = bonDescs[i].info2 + 2;
  2984. desc = CGI->generaltexth->allTexts[717];
  2985. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2986. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2987. break;
  2988. case CScenarioTravel::STravelBonus::BUILDING:
  2989. {
  2990. int faction = -1;
  2991. for(auto & elem : startInfo.playerInfos)
  2992. {
  2993. if (elem.second.playerID)
  2994. {
  2995. faction = elem.second.castle;
  2996. break;
  2997. }
  2998. }
  2999. assert(faction != -1);
  3000. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3001. picName = graphics->ERMUtoPicture[faction][buildID];
  3002. picNumber = -1;
  3003. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3004. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3005. }
  3006. break;
  3007. case CScenarioTravel::STravelBonus::ARTIFACT:
  3008. desc = CGI->generaltexth->allTexts[715];
  3009. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3010. break;
  3011. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3012. desc = CGI->generaltexth->allTexts[716];
  3013. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3014. break;
  3015. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3016. {
  3017. int leadingSkill = -1;
  3018. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3019. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3020. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3021. {
  3022. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3023. {
  3024. leadingSkill = g;
  3025. }
  3026. if (ptr[g] != 0)
  3027. {
  3028. toPrint.push_back(std::make_pair(g, ptr[g]));
  3029. }
  3030. }
  3031. picNumber = leadingSkill;
  3032. desc = CGI->generaltexth->allTexts[715];
  3033. std::string substitute; //text to be printed instead of %s
  3034. for (int v=0; v<toPrint.size(); ++v)
  3035. {
  3036. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3037. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3038. if(v != toPrint.size() - 1)
  3039. {
  3040. substitute += ", ";
  3041. }
  3042. }
  3043. boost::algorithm::replace_first(desc, "%s", substitute);
  3044. break;
  3045. }
  3046. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3047. desc = CGI->generaltexth->allTexts[718];
  3048. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3049. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3050. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3051. break;
  3052. case CScenarioTravel::STravelBonus::RESOURCE:
  3053. {
  3054. int serialResID = 0;
  3055. switch(bonDescs[i].info1)
  3056. {
  3057. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3058. serialResID = bonDescs[i].info1;
  3059. break;
  3060. case 0xFD: //wood + ore
  3061. serialResID = 7;
  3062. break;
  3063. case 0xFE: //rare resources
  3064. serialResID = 8;
  3065. break;
  3066. }
  3067. picNumber = serialResID;
  3068. desc = CGI->generaltexth->allTexts[717];
  3069. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3070. std::string replacement;
  3071. if (serialResID <= 6)
  3072. {
  3073. replacement = CGI->generaltexth->restypes[serialResID];
  3074. }
  3075. else
  3076. {
  3077. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3078. }
  3079. boost::algorithm::replace_first(desc, "%s", replacement);
  3080. }
  3081. break;
  3082. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3083. {
  3084. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3085. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3086. picNumber = superhero ? superhero->portrait : 0;
  3087. desc = CGI->generaltexth->allTexts[719];
  3088. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3089. }
  3090. break;
  3091. case CScenarioTravel::STravelBonus::HERO:
  3092. desc = CGI->generaltexth->allTexts[718];
  3093. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3094. if (bonDescs[i].info2 == 0xFFFF)
  3095. {
  3096. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3097. picNumber = -1;
  3098. picName = "CBONN1A3.BMP";
  3099. }
  3100. else
  3101. {
  3102. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3103. }
  3104. break;
  3105. }
  3106. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3107. if (picNumber != -1)
  3108. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3109. auto anim = new CAnimation();
  3110. anim->setCustom(picName, 0);
  3111. bonusButton->setImage(anim);
  3112. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3113. bonusButton->borderColor = brightYellow;
  3114. bonuses->addButton(bonusButton);
  3115. }
  3116. // set bonus if already chosen
  3117. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3118. {
  3119. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3120. }
  3121. }
  3122. void CBonusSelection::updateCampaignState()
  3123. {
  3124. ourCampaign->currentMap = selectedMap;
  3125. if (selectedBonus)
  3126. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3127. }
  3128. void CBonusSelection::startMap()
  3129. {
  3130. auto si = new StartInfo(startInfo);
  3131. auto showPrologVideo = [=]()
  3132. {
  3133. auto exitCb = [=]()
  3134. {
  3135. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3136. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3137. };
  3138. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3139. if (scenario.prolog.hasPrologEpilog)
  3140. {
  3141. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3142. }
  3143. else
  3144. {
  3145. exitCb();
  3146. }
  3147. };
  3148. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3149. {
  3150. GH.popInt(this);
  3151. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3152. {
  3153. updateCampaignState();
  3154. endGame();
  3155. GH.curInt = CGPreGame::create();
  3156. showPrologVideo();
  3157. }, 0);
  3158. }
  3159. else
  3160. {
  3161. updateCampaignState();
  3162. showPrologVideo();
  3163. }
  3164. }
  3165. void CBonusSelection::restartMap()
  3166. {
  3167. GH.popInt(this);
  3168. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3169. {
  3170. updateCampaignState();
  3171. auto si = new StartInfo(startInfo);
  3172. SDL_Event event;
  3173. event.type = SDL_USEREVENT;
  3174. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3175. event.user.data1 = si;
  3176. SDL_PushEvent(&event);
  3177. }, 0);
  3178. }
  3179. void CBonusSelection::selectBonus(int id)
  3180. {
  3181. // Total redraw is needed because the border around the bonus images
  3182. // have to be undrawn/drawn.
  3183. if (!selectedBonus || *selectedBonus != id)
  3184. {
  3185. selectedBonus = id;
  3186. GH.totalRedraw();
  3187. updateStartButtonState(id);
  3188. }
  3189. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3190. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3191. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3192. {
  3193. std::map<ui8, std::string> names;
  3194. names[1] = settings["general"]["playerName"].String();
  3195. for(auto & elem : startInfo.playerInfos)
  3196. {
  3197. if(elem.first == PlayerColor(bonDescs[id].info1))
  3198. ::setPlayer(elem.second, 1, names);
  3199. else
  3200. ::setPlayer(elem.second, 0, names);
  3201. }
  3202. }
  3203. }
  3204. void CBonusSelection::increaseDifficulty()
  3205. {
  3206. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3207. }
  3208. void CBonusSelection::decreaseDifficulty()
  3209. {
  3210. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3211. }
  3212. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3213. {
  3214. if(selected == -1)
  3215. {
  3216. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3217. }
  3218. else if(startB->getState() == CButtonBase::BLOCKED)
  3219. {
  3220. startB->setState(CButtonBase::NORMAL);
  3221. }
  3222. }
  3223. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3224. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3225. {
  3226. OBJ_CONSTRUCTION;
  3227. addUsedEvents(LCLICK | RCLICK);
  3228. static const std::string colors[2][8] = {
  3229. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3230. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3231. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3232. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3233. pos.x += desc.xpos;
  3234. pos.y += desc.ypos;
  3235. //loading of graphics
  3236. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3237. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3238. static const std::string infix [] = {"En", "Se", "Co"};
  3239. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3240. {
  3241. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3242. }
  3243. pos.w = graphics[0]->w;
  3244. pos.h = graphics[0]->h;
  3245. }
  3246. CBonusSelection::CRegion::~CRegion()
  3247. {
  3248. for (auto & elem : graphics)
  3249. {
  3250. SDL_FreeSurface(elem);
  3251. }
  3252. }
  3253. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3254. {
  3255. //select if selectable & clicked inside our graphic
  3256. if ( indeterminate(down) )
  3257. {
  3258. return;
  3259. }
  3260. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3261. {
  3262. owner->selectMap(myNumber, false);
  3263. owner->highlightedRegion = this;
  3264. parent->showAll(screen);
  3265. }
  3266. }
  3267. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3268. {
  3269. //show r-click text
  3270. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3271. rclickText.size() )
  3272. {
  3273. CRClickPopup::createAndPush(rclickText);
  3274. }
  3275. }
  3276. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3277. {
  3278. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3279. if (!accessible)
  3280. {
  3281. //show as striped
  3282. blitAtLoc(graphics[2], 0, 0, to);
  3283. }
  3284. else if (this == owner->highlightedRegion)
  3285. {
  3286. //show as selected
  3287. blitAtLoc(graphics[1], 0, 0, to);
  3288. }
  3289. else
  3290. {
  3291. //show as not selected selected
  3292. blitAtLoc(graphics[0], 0, 0, to);
  3293. }
  3294. }
  3295. CSavingScreen::CSavingScreen(bool hotseat)
  3296. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3297. {
  3298. ourGame = mapInfoFromGame();
  3299. sInfo = *LOCPLINT->cb->getStartInfo();
  3300. setPlayersFromGame();
  3301. }
  3302. CSavingScreen::~CSavingScreen()
  3303. {
  3304. }
  3305. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3306. {
  3307. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3308. assert(!SEL);
  3309. SEL = this;
  3310. current = nullptr;
  3311. if(Names && !Names->empty()) //if have custom set of player names - use it
  3312. playerNames = *Names;
  3313. else
  3314. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3315. }
  3316. ISelectionScreenInfo::~ISelectionScreenInfo()
  3317. {
  3318. assert(SEL == this);
  3319. SEL = nullptr;
  3320. }
  3321. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3322. {
  3323. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3324. }
  3325. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3326. {
  3327. ::setPlayer(pset, player, playerNames);
  3328. }
  3329. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3330. {
  3331. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3332. if(!sInfo.getPlayersSettings(i->first)) //
  3333. return i->first;
  3334. return 0;
  3335. }
  3336. bool ISelectionScreenInfo::isGuest() const
  3337. {
  3338. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3339. }
  3340. bool ISelectionScreenInfo::isHost() const
  3341. {
  3342. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3343. }
  3344. void ChatMessage::apply(CSelectionScreen *selScreen)
  3345. {
  3346. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3347. GH.totalRedraw();
  3348. }
  3349. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3350. {
  3351. if(!selScreen->ongoingClosing)
  3352. {
  3353. *selScreen->serv << this; //resend to confirm
  3354. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3355. }
  3356. vstd::clear_pointer(selScreen->serv);
  3357. }
  3358. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3359. {
  3360. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3361. SEL->playerNames[connectionID] = playerName;
  3362. //put new player in first slot with AI
  3363. for(auto & elem : SEL->sInfo.playerInfos)
  3364. {
  3365. if(!elem.second.playerID)
  3366. {
  3367. selScreen->setPlayer(elem.second, connectionID);
  3368. selScreen->opt->entries[elem.second.color]->selectButtons();
  3369. break;
  3370. }
  3371. }
  3372. selScreen->propagateNames();
  3373. selScreen->propagateOptions();
  3374. GH.totalRedraw();
  3375. }
  3376. void SelectMap::apply(CSelectionScreen *selScreen)
  3377. {
  3378. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3379. {
  3380. free = false;
  3381. selScreen->changeSelection(mapInfo);
  3382. }
  3383. }
  3384. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3385. {
  3386. if(!selScreen->isGuest())
  3387. return;
  3388. selScreen->setSInfo(*options);
  3389. }
  3390. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3391. {
  3392. if(!selScreen->isGuest())
  3393. return;
  3394. switch(action)
  3395. {
  3396. case NO_TAB:
  3397. selScreen->toggleTab(selScreen->curTab);
  3398. break;
  3399. case OPEN_OPTIONS:
  3400. selScreen->toggleTab(selScreen->opt);
  3401. break;
  3402. case OPEN_SCENARIO_LIST:
  3403. selScreen->toggleTab(selScreen->sel);
  3404. break;
  3405. case OPEN_RANDOM_MAP_OPTIONS:
  3406. selScreen->toggleTab(selScreen->randMapTab);
  3407. break;
  3408. }
  3409. }
  3410. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3411. {
  3412. if(!selScreen->isHost())
  3413. return;
  3414. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3415. switch(what)
  3416. {
  3417. case TOWN:
  3418. selScreen->opt->nextCastle(color, direction);
  3419. break;
  3420. case HERO:
  3421. selScreen->opt->nextHero(color, direction);
  3422. break;
  3423. case BONUS:
  3424. selScreen->opt->nextBonus(color, direction);
  3425. break;
  3426. }
  3427. }
  3428. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3429. {
  3430. if(selScreen->isGuest())
  3431. return;
  3432. SEL->playerNames.erase(playerID);
  3433. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3434. {
  3435. selScreen->setPlayer(*s, 0);
  3436. selScreen->opt->entries[s->color]->selectButtons();
  3437. }
  3438. selScreen->propagateNames();
  3439. selScreen->propagateOptions();
  3440. GH.totalRedraw();
  3441. }
  3442. void PlayersNames::apply(CSelectionScreen *selScreen)
  3443. {
  3444. if(selScreen->isGuest())
  3445. selScreen->playerNames = playerNames;
  3446. }
  3447. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3448. {
  3449. startingInfo.reset();
  3450. startingInfo.serv = selScreen->serv;
  3451. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3452. if(!selScreen->ongoingClosing)
  3453. {
  3454. *selScreen->serv << this; //resend to confirm
  3455. }
  3456. selScreen->serv = nullptr; //hide it so it won't be deleted
  3457. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3458. saveGameName.clear();
  3459. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3460. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3461. }
  3462. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3463. {
  3464. pos.x += config["x"].Float();
  3465. pos.y += config["y"].Float();
  3466. pos.w = 200;
  3467. pos.h = 116;
  3468. campFile = config["file"].String();
  3469. video = config["video"].String();
  3470. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3471. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3472. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3473. hoverText = header.name;
  3474. if (status != CCampaignScreen::DISABLED)
  3475. {
  3476. addUsedEvents(LCLICK | HOVER);
  3477. image = new CPicture(config["image"].String());
  3478. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3479. parent->addChild(hoverLabel);
  3480. }
  3481. if (status == CCampaignScreen::COMPLETED)
  3482. checkMark = new CPicture("CAMPCHK");
  3483. }
  3484. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3485. {
  3486. if (down)
  3487. {
  3488. // Close running video and open the selected campaign
  3489. CCS->videoh->close();
  3490. GH.pushInt( new CBonusSelection(campFile) );
  3491. }
  3492. }
  3493. void CCampaignScreen::CCampaignButton::hover(bool on)
  3494. {
  3495. if (on)
  3496. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3497. else
  3498. hoverLabel->setText(" ");
  3499. }
  3500. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3501. {
  3502. if (status == CCampaignScreen::DISABLED)
  3503. return;
  3504. CIntObject::show(to);
  3505. // Play the campaign button video when the mouse cursor is placed over the button
  3506. if (hovered)
  3507. {
  3508. if (CCS->videoh->fname != video)
  3509. CCS->videoh->open(video);
  3510. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3511. }
  3512. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3513. {
  3514. CCS->videoh->close();
  3515. redraw();
  3516. }
  3517. }
  3518. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3519. {
  3520. std::pair<std::string, std::string> help;
  3521. if (!button["help"].isNull() && button["help"].Float() > 0)
  3522. help = CGI->generaltexth->zelp[button["help"].Float()];
  3523. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3524. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3525. }
  3526. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3527. {
  3528. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3529. for(const JsonNode& node : config["images"].Vector())
  3530. images.push_back(createPicture(node));
  3531. if (!images.empty())
  3532. {
  3533. images[0]->center(); // move background to center
  3534. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3535. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3536. pos = images[0]->pos; // fix height\width of this window
  3537. }
  3538. if (!config["exitbutton"].isNull())
  3539. {
  3540. back = createExitButton(config["exitbutton"]);
  3541. back->hoverable = true;
  3542. }
  3543. for(const JsonNode& node : config["items"].Vector())
  3544. campButtons.push_back(new CCampaignButton(node));
  3545. }
  3546. void CCampaignScreen::showAll(SDL_Surface *to)
  3547. {
  3548. CIntObject::showAll(to);
  3549. if (pos.h != to->h || pos.w != to->w)
  3550. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3551. }
  3552. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3553. {
  3554. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3555. CGP->removeFromGui();
  3556. GH.pushInt(new CLoadingScreen(loader));
  3557. }
  3558. std::string CLoadingScreen::getBackground()
  3559. {
  3560. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3561. if(conf.empty())
  3562. {
  3563. return "loadbar";
  3564. }
  3565. else
  3566. {
  3567. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3568. }
  3569. }
  3570. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3571. CWindowObject(BORDERED, getBackground()),
  3572. loadingThread(loader)
  3573. {
  3574. CCS->musich->stopMusic(5000);
  3575. }
  3576. CLoadingScreen::~CLoadingScreen()
  3577. {
  3578. loadingThread.join();
  3579. }
  3580. void CLoadingScreen::showAll(SDL_Surface *to)
  3581. {
  3582. Rect rect(0,0,to->w, to->h);
  3583. SDL_FillRect(to, &rect, 0);
  3584. CWindowObject::showAll(to);
  3585. }
  3586. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3587. CWindowObject(BORDERED),
  3588. spe(_spe),
  3589. positionCounter(0),
  3590. voiceSoundHandle(-1),
  3591. exitCb(callback)
  3592. {
  3593. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3594. addUsedEvents(LCLICK);
  3595. pos = center(Rect(0,0, 800, 600));
  3596. updateShadow();
  3597. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3598. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3599. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3600. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3601. text->scrollTextTo(-100);
  3602. }
  3603. void CPrologEpilogVideo::show( SDL_Surface * to )
  3604. {
  3605. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3606. //BUG: some videos are 800x600 in size while some are 800x400
  3607. //VCMI should center them in the middle of the screen. Possible but needs modification
  3608. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3609. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3610. //move text every 5 calls/frames; seems to be good enough
  3611. ++positionCounter;
  3612. if(positionCounter % 5 == 0)
  3613. {
  3614. text->scrollTextBy(1);
  3615. }
  3616. else
  3617. text->showAll(to);// blit text over video, if needed
  3618. if (text->textSize.y + 100 < positionCounter / 5)
  3619. clickLeft(false, false);
  3620. }
  3621. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3622. {
  3623. GH.popInt(this);
  3624. CCS->soundh->stopSound(voiceSoundHandle);
  3625. exitCb();
  3626. }
  3627. CSimpleJoinScreen::CSimpleJoinScreen()
  3628. {
  3629. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3630. bg = new CPicture("MUDIALOG.bmp"); // address background
  3631. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3632. Rect boxRect(20, 20, 205, 50);
  3633. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3634. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3635. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3636. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3637. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3638. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3639. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3640. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3641. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3642. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3643. address->setText(settings["server"]["server"].String(), true);
  3644. address->giveFocus();
  3645. }
  3646. void CSimpleJoinScreen::enterSelectionScreen()
  3647. {
  3648. std::string textAddress = address->text;
  3649. std::string textPort = port->text;
  3650. GH.popIntTotally(this);
  3651. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3652. }
  3653. void CSimpleJoinScreen::onChange(const std::string & newText)
  3654. {
  3655. ok->block(address->text.empty() || port->text.empty());
  3656. }