VCMI_Lib.cpp 3.9 KB

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  1. /*
  2. * VCMI_Lib.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "mapObjects/CObjectClassesHandler.h"
  16. #include "CHeroHandler.h"
  17. #include "mapObjects/CObjectHandler.h"
  18. #include "CTownHandler.h"
  19. #include "CBuildingHandler.h"
  20. #include "CSpellHandler.h"
  21. #include "CGeneralTextHandler.h"
  22. #include "CModHandler.h"
  23. #include "IGameEventsReceiver.h"
  24. #include "CStopWatch.h"
  25. #include "VCMIDirs.h"
  26. #include "filesystem/Filesystem.h"
  27. #include "CConsoleHandler.h"
  28. #include "rmg/CRmgTemplateStorage.h"
  29. #include "mapping/CMapEditManager.h"
  30. LibClasses * VLC = nullptr;
  31. DLL_LINKAGE void preinitDLL(CConsoleHandler *Console)
  32. {
  33. console = Console;
  34. VLC = new LibClasses;
  35. try
  36. {
  37. VLC->loadFilesystem();
  38. }
  39. HANDLE_EXCEPTION;
  40. }
  41. DLL_LINKAGE void loadDLLClasses()
  42. {
  43. //try
  44. {
  45. VLC->init();
  46. }
  47. //HANDLE_EXCEPTION;
  48. }
  49. const IBonusTypeHandler * LibClasses::getBth() const
  50. {
  51. return bth;
  52. }
  53. void LibClasses::loadFilesystem()
  54. {
  55. CStopWatch totalTime;
  56. CStopWatch loadTime;
  57. CResourceHandler::initialize();
  58. logGlobal->infoStream()<<"\t Initialization: "<<loadTime.getDiff();
  59. CResourceHandler::load("config/filesystem.json");
  60. logGlobal->infoStream()<<"\t Data loading: "<<loadTime.getDiff();
  61. modh = new CModHandler;
  62. logGlobal->infoStream()<<"\tMod handler: "<<loadTime.getDiff();
  63. modh->loadMods();
  64. modh->loadModFilesystems();
  65. logGlobal->infoStream()<<"\t Mod filesystems: "<<loadTime.getDiff();
  66. logGlobal->infoStream()<<"Basic initialization: "<<totalTime.getDiff();
  67. }
  68. static void logHandlerLoaded(const std::string& name, CStopWatch &timer)
  69. {
  70. logGlobal->infoStream()<<"\t\t" << name << " handler: "<<timer.getDiff();
  71. };
  72. template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
  73. {
  74. handler = new Handler();
  75. logHandlerLoaded(name, timer);
  76. }
  77. void LibClasses::init()
  78. {
  79. CStopWatch pomtime, totalTime;
  80. modh->initializeConfig();
  81. createHandler(bth, "Bonus type", pomtime);
  82. createHandler(generaltexth, "General text", pomtime);
  83. createHandler(heroh, "Hero", pomtime);
  84. createHandler(arth, "Artifact", pomtime);
  85. createHandler(creh, "Creature", pomtime);
  86. createHandler(townh, "Town", pomtime);
  87. createHandler(objh, "Object", pomtime);
  88. createHandler(objtypeh, "Object types information", pomtime);
  89. createHandler(spellh, "Spell", pomtime);
  90. createHandler(terviewh, "Terrain view pattern", pomtime);
  91. createHandler(tplh, "Template", pomtime);
  92. logGlobal->infoStream()<<"\tInitializing handlers: "<< totalTime.getDiff();
  93. modh->load();
  94. modh->afterLoad();
  95. //FIXME: make sure that everything is ok after game restart
  96. //TODO: This should be done every time mod config changes
  97. IS_AI_ENABLED = false;
  98. }
  99. void LibClasses::clear()
  100. {
  101. delete generaltexth;
  102. delete heroh;
  103. delete arth;
  104. delete creh;
  105. delete townh;
  106. delete objh;
  107. delete objtypeh;
  108. delete spellh;
  109. delete modh;
  110. delete bth;
  111. delete tplh;
  112. delete terviewh;
  113. makeNull();
  114. }
  115. void LibClasses::makeNull()
  116. {
  117. generaltexth = nullptr;
  118. heroh = nullptr;
  119. arth = nullptr;
  120. creh = nullptr;
  121. townh = nullptr;
  122. objh = nullptr;
  123. objtypeh = nullptr;
  124. spellh = nullptr;
  125. modh = nullptr;
  126. bth = nullptr;
  127. tplh = nullptr;
  128. terviewh = nullptr;
  129. }
  130. LibClasses::LibClasses()
  131. {
  132. //init pointers to handlers
  133. makeNull();
  134. }
  135. void LibClasses::callWhenDeserializing()
  136. {
  137. // FIXME: check if any of these are needed
  138. //generaltexth = new CGeneralTextHandler;
  139. //generaltexth->load();
  140. //arth->load(true);
  141. //modh->recreateHandlers();
  142. //modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
  143. }
  144. LibClasses::~LibClasses()
  145. {
  146. clear();
  147. }