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							- /*
 
-  * MiscObjects.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CArmedInstance.h"
 
- #include "../MetaString.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CMap;
 
- // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
 
- // For now it's will be there till teleports code refactored and moved into own file
 
- using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
 
- /// Legacy class, use CRewardableObject instead
 
- class DLL_LINKAGE CTeamVisited: public CGObjectInstance
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	std::set<PlayerColor> players; //players that visited this object
 
- 	bool wasVisited (const CGHeroInstance * h) const override;
 
- 	bool wasVisited(PlayerColor player) const override;
 
- 	bool wasVisited(const TeamID & team) const;
 
- 	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & players;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	MetaString message;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & message;
 
- 	}
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGGarrison : public CArmedInstance
 
- {
 
- public:
 
- 	using CArmedInstance::CArmedInstance;
 
- 	bool removableUnits;
 
- 	void initObj(CRandomGenerator &rand) override;
 
- 	bool passableFor(PlayerColor color) const override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & removableUnits;
 
- 	}
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- 	void addAntimagicGarrisonBonus();
 
- };
 
- class DLL_LINKAGE CGArtifact : public CArmedInstance
 
- {
 
- public:
 
- 	using CArmedInstance::CArmedInstance;
 
- 	CArtifactInstance * storedArtifact = nullptr;
 
- 	MetaString message;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	std::string getObjectName() const override;
 
- 	std::string getPopupText(PlayerColor player) const override;
 
- 	std::string getPopupText(const CGHeroInstance * hero) const override;
 
- 	std::vector<Component> getPopupComponents(PlayerColor player) const override;
 
- 	void pick( const CGHeroInstance * h ) const;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	void pickRandomObject(CRandomGenerator & rand) override;
 
- 	void afterAddToMap(CMap * map) override;
 
- 	BattleField getBattlefield() const override;
 
- 	ArtifactID getArtifact() const;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & message;
 
- 		h & storedArtifact;
 
- 	}
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGResource : public CArmedInstance
 
- {
 
- public:
 
- 	using CArmedInstance::CArmedInstance;
 
- 	static constexpr uint32_t RANDOM_AMOUNT = 0;
 
- 	static constexpr uint32_t GOLD_AMOUNT_MULTIPLIER = 100;
 
- 	uint32_t amount = RANDOM_AMOUNT; //0 if random
 
- 	
 
- 	MetaString message;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	void pickRandomObject(CRandomGenerator & rand) override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	std::string getHoverText(PlayerColor player) const override;
 
- 	void collectRes(const PlayerColor & player) const;
 
- 	GameResID resourceID() const;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & amount;
 
- 		h & message;
 
- 	}
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGMine : public CArmedInstance
 
- {
 
- public:
 
- 	GameResID producedResource;
 
- 	ui32 producedQuantity;
 
- 	std::set<GameResID> abandonedMineResources;
 
- 	
 
- 	bool isAbandoned() const;
 
- 	ResourceSet dailyIncome() const;
 
- private:
 
- 	using CArmedInstance::CArmedInstance;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	void flagMine(const PlayerColor & player) const;
 
- 	void newTurn(CRandomGenerator & rand) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	std::string getObjectName() const override;
 
- 	std::string getHoverText(PlayerColor player) const override;
 
- public:
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & producedResource;
 
- 		h & producedQuantity;
 
- 		h & abandonedMineResources;
 
- 	}
 
- 	ui32 defaultResProduction() const;
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- };
 
- struct DLL_LINKAGE TeleportChannel : public Serializeable
 
- {
 
- 	enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};
 
- 	std::vector<ObjectInstanceID> entrances;
 
- 	std::vector<ObjectInstanceID> exits;
 
- 	EPassability passability = EPassability::UNKNOWN;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & entrances;
 
- 		h & exits;
 
- 		h & passability;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGTeleport : public CGObjectInstance
 
- {
 
- 	bool isChannelEntrance(const ObjectInstanceID & id) const;
 
- 	bool isChannelExit(const ObjectInstanceID & id) const;
 
- 	std::vector<ObjectInstanceID> getAllEntrances(bool excludeCurrent = false) const;
 
- protected:
 
- 	enum EType {UNKNOWN, ENTRANCE, EXIT, BOTH};
 
- 	EType type = EType::UNKNOWN;
 
- 	ObjectInstanceID getRandomExit(const CGHeroInstance * h) const;
 
- 	std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	TeleportChannelID channel;
 
- 	bool isEntrance() const;
 
- 	bool isExit() const;
 
- 	virtual void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const = 0;
 
- 	static bool isTeleport(const CGObjectInstance * dst);
 
- 	static bool isConnected(const CGTeleport * src, const CGTeleport * dst);
 
- 	static bool isConnected(const CGObjectInstance * src, const CGObjectInstance * dst);
 
- 	static void addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj);
 
- 	static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);
 
- 	static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & type;
 
- 		h & channel;
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGMonolith : public CGTeleport
 
- {
 
- 	TeleportChannelID findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const;
 
- protected:
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- public:
 
- 	using CGTeleport::CGTeleport;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGTeleport&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
 
- {
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- public:
 
- 	using CGMonolith::CGMonolith;
 
- 	static void postInit(IGameCallback * cb);
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGMonolith&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGWhirlpool : public CGMonolith
 
- {
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
 
- 	static bool isProtected( const CGHeroInstance * h );
 
- public:
 
- 	using CGMonolith::CGMonolith;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGMonolith&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGSirens : public CGObjectInstance
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	std::string getHoverText(const CGHeroInstance * hero) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGBoat : public CGObjectInstance, public CBonusSystemNode
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	ui8 direction;
 
- 	const CGHeroInstance *hero;  //hero on board
 
- 	bool onboardAssaultAllowed; //if true, hero can attack units from transport
 
- 	bool onboardVisitAllowed; //if true, hero can visit objects from transport
 
- 	EPathfindingLayer layer;
 
- 	
 
- 	//animation filenames. If empty - animations won't be used
 
- 	AnimationPath actualAnimation; //for OH3 boats those have actual animations
 
- 	AnimationPath overlayAnimation; //waves animations
 
- 	std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
 
- 	CGBoat(IGameCallback * cb);
 
- 	bool isCoastVisitable() const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & static_cast<CBonusSystemNode&>(*this);
 
- 		h & direction;
 
- 		h & hero;
 
- 		h & layer;
 
- 		h & onboardAssaultAllowed;
 
- 		h & onboardVisitAllowed;
 
- 		h & actualAnimation;
 
- 		h & overlayAnimation;
 
- 		h & flagAnimations;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGShipyard : public CGObjectInstance, public IShipyard
 
- {
 
- 	friend class ShipyardInstanceConstructor;
 
- 	BoatId createdBoat;
 
- protected:
 
- 	void getOutOffsets(std::vector<int3> & offsets) const override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	const IObjectInterface * getObject() const override;
 
- 	BoatId getBoatType() const override;
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	template<typename Handler> void serialize(Handler & h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & createdBoat;
 
- 	}
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGMagi : public CGObjectInstance
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
 
- {
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- };
 
- class DLL_LINKAGE CGObelisk : public CTeamVisited
 
- {
 
- public:
 
- 	using CTeamVisited::CTeamVisited;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	std::string getHoverText(PlayerColor player) const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CTeamVisited&>(*this);
 
- 	}
 
- protected:
 
- 	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
 
- };
 
- class DLL_LINKAGE CGLighthouse : public CGObjectInstance
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 	}
 
- 	void giveBonusTo(const PlayerColor & player, bool onInit = false) const;
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
 
- {
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	bool isTile2Terrain() const override
 
- 	{
 
- 		return true;
 
- 	}
 
- };
 
- class DLL_LINKAGE HillFort : public CGObjectInstance, public ICreatureUpgrader
 
- {
 
- 	friend class HillFortInstanceConstructor;
 
- 	std::vector<int> upgradeCostPercentage;
 
- protected:
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
 
- public:
 
- 	using CGObjectInstance::CGObjectInstance;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & upgradeCostPercentage;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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