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							- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GUIClasses.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CCastleInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "CreatureCostBox.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CVideoHandler.h"
 
- #include "../Graphics.h"
 
- #include "../mapHandler.h"
 
- #include "../CServerHandler.h"
 
- #include "../battle/CBattleInterfaceClasses.h"
 
- #include "../battle/CBattleInterface.h"
 
- #include "../battle/CCreatureAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../gui/CCursorHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../lobby/CSavingScreen.h"
 
- #include "../../CCallback.h"
 
- #include "../lib/mapObjects/CGHeroInstance.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/CSkillHandler.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/HeroBonus.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/NetPacksBase.h"
 
- #include "../lib/StartInfo.h"
 
- using namespace CSDL_Ext;
 
- std::list<CFocusable*> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
 
- 	: CIntObject(LCLICK | RCLICK),
 
- 	parent(window),
 
- 	selected(false),
 
- 	creature(crea),
 
- 	amount(totalAmount)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
 
- 	// 1 + 1 px for borders
 
- 	pos.w = animation->pos.w + 2;
 
- 	pos.h = animation->pos.h + 2;
 
- }
 
- void CRecruitmentWindow::CCreatureCard::select(bool on)
 
- {
 
- 	selected = on;
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		parent->select(this->shared_from_this());
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		GH.pushIntT<CStackWindow>(creature, true);
 
- }
 
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(selected)
 
- 		drawBorder(to, pos, int3(248, 0, 0));
 
- 	else
 
- 		drawBorder(to, pos, int3(232, 212, 120));
 
- }
 
- void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
 
- {
 
- 	if(card == selected)
 
- 		return;
 
- 	if(selected)
 
- 		selected->select(false);
 
- 	selected = card;
 
- 	if(selected)
 
- 		selected->select(true);
 
- 	if(card)
 
- 	{
 
- 		si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 		vstd::amin(maxAmount, card->amount);
 
- 		slider->setAmount(maxAmount);
 
- 		if(slider->getValue() != maxAmount)
 
- 			slider->moveTo(maxAmount);
 
- 		else // if slider already at 0 - emulate call to sliderMoved()
 
- 			sliderMoved(maxAmount);
 
- 		costPerTroopValue->createItems(card->creature->cost);
 
- 		totalCostValue->createItems(card->creature->cost);
 
- 		costPerTroopValue->set(card->creature->cost);
 
- 		totalCostValue->set(card->creature->cost * maxAmount);
 
- 		//Recruit %s
 
- 		title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
 
- 		maxButton->block(maxAmount == 0);
 
- 		slider->block(maxAmount == 0);
 
- 	}
 
- }
 
- void CRecruitmentWindow::buy()
 
- {
 
- 	CreatureID crid =  selected->creature->idNumber;
 
- 	SlotID dstslot = dst-> getSlotFor(crid);
 
- 	if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == Obj::HERO)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->namePl : CGI->creh->objects[crid]->nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	onRecruit(crid, slider->getValue());
 
- 	if(level >= 0)
 
- 		close();
 
- }
 
- void CRecruitmentWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	// recruit\total values
 
- 	drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	//cost boxes
 
- 	drawBorder(to, pos.x + 64,  pos.y + 222, 99, 76, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
 
- 	//buttons borders
 
- 	drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
 
- 	CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
 
- 	onRecruit(Recruit),
 
- 	level(Level),
 
- 	dst(Dst),
 
- 	selected(nullptr),
 
- 	dwelling(Dwelling)
 
- {
 
- 	moveBy(Point(0, y_offset));
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
 
- 	maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
 
- 	buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
 
- 	cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
 
- 	title = std::make_shared<CLabel>(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
 
- 	availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
 
- 	totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
 
- 	availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
 
- 	toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
 
- 	availableCreaturesChanged();
 
- }
 
- void CRecruitmentWindow::availableCreaturesChanged()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	size_t selectedIndex = 0;
 
- 	if(!cards.empty() && selected) // find position of selected item
 
- 		selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
 
- 	select(nullptr);
 
- 	cards.clear();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		//find appropriate level
 
- 		if(level >= 0 && i != level)
 
- 			continue;
 
- 		int amount = dwelling->creatures[i].first;
 
- 		//create new cards
 
- 		for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
 
- 			cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
 
- 	}
 
- 	const int creatureWidth = 102;
 
- 	//normal distance between cards - 18px
 
- 	int requiredSpace = 18;
 
- 	//maximum distance we can use without reaching window borders
 
- 	int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
 
- 	if (cards.size() > 1) // avoid division by zero
 
- 		availableSpace /= (int)cards.size() - 1;
 
- 	else
 
- 		availableSpace = 0;
 
- 	assert(availableSpace >= 0);
 
- 	const int spaceBetween = std::min(requiredSpace, availableSpace);
 
- 	const int totalCreatureWidth = spaceBetween + creatureWidth;
 
- 	//now we know total amount of cards and can move them to correct position
 
- 	int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
 
- 	for(auto & card : cards)
 
- 	{
 
- 		card->moveBy(Point(curx, 64));
 
- 		curx += totalCreatureWidth;
 
- 	}
 
- 	//restore selection
 
- 	select(cards[selectedIndex]);
 
- 	if(slider->getValue() == slider->getAmount())
 
- 		slider->moveToMax();
 
- 	else // if slider already at 0 - emulate call to sliderMoved()
 
- 		sliderMoved(slider->getAmount());
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	if(!selected)
 
- 		return;
 
- 	buyButton->block(!to);
 
- 	availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
 
- 	toRecruitValue->setText(boost::lexical_cast<std::string>(to));
 
- 	totalCostValue->set(selected->creature->cost * to);
 
- }
 
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
 
- 	: CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
 
- 	callback(callback_),
 
- 	leftAmount(leftAmount_),
 
- 	rightAmount(rightAmount_),
 
- 	leftMin(leftMin_),
 
- 	rightMin(rightMin_)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	int total = leftAmount + rightAmount;
 
- 	int leftMax = total - rightMin;
 
- 	int rightMax = total - leftMin;
 
- 	ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
 
- 	cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
 
- 	int sliderPosition = total - leftMin - rightMin;
 
- 	leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
 
- 	rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
 
- 	//add filters to allow only number input
 
- 	leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
 
- 	rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
 
- 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
 
- 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
 
- 	animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
 
- 	animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
 
- 	slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
 
- 	std::string titleStr = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(titleStr,"%s", creature->namePl);
 
- 	title = std::make_shared<CLabel>(150, 34, FONT_BIG, CENTER, Colors::YELLOW, titleStr);
 
- }
 
- void CSplitWindow::setAmountText(std::string text, bool left)
 
- {
 
- 	int amount = 0;
 
- 	if(text.length())
 
- 	{
 
- 		try
 
- 		{
 
- 			amount = boost::lexical_cast<int>(text);
 
- 		}
 
- 		catch(boost::bad_lexical_cast &)
 
- 		{
 
- 			amount = left ? leftAmount : rightAmount;
 
- 		}
 
- 		int total = leftAmount + rightAmount;
 
- 		if(amount > total)
 
- 			amount = total;
 
- 	}
 
- 	setAmount(amount, left);
 
- 	slider->moveTo(rightAmount - rightMin);
 
- }
 
- void CSplitWindow::setAmount(int value, bool left)
 
- {
 
- 	int total = leftAmount + rightAmount;
 
- 	leftAmount  = left ? value : total - value;
 
- 	rightAmount = left ? total - value : value;
 
- 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
 
- 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
 
- }
 
- void CSplitWindow::apply()
 
- {
 
- 	callback(leftAmount, rightAmount);
 
- 	close();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	setAmount(rightMin + to, false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
 
- 	: CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
 
- 	cb(callback)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	if(!skills.empty())
 
- 	{
 
- 		std::vector<std::shared_ptr<CSelectableComponent>> comps;
 
- 		for(auto & skill : skills)
 
- 		{
 
- 			auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
 
- 			comps.push_back(comp);
 
- 		}
 
- 		box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
 
- 	}
 
- 	portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
 
- 	ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
 
- 	//%s has gained a level.
 
- 	mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
 
- 	//%s is now a level %d %s.
 
- 	levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 		boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
 
- 	skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
 
- 	skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	//FIXME: call callback if there was nothing to select?
 
- 	if (box && box->selectedIndex() != -1)
 
- 		cb(box->selectedIndex());
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- static void setIntSetting(std::string group, std::string field, int value)
 
- {
 
- 	Settings entry = settings.write[group][field];
 
- 	entry->Float() = value;
 
- }
 
- static void setBoolSetting(std::string group, std::string field, bool value)
 
- {
 
- 	Settings fullscreen = settings.write[group][field];
 
- 	fullscreen->Bool() = value;
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow()
 
- 	: CWindowObject(PLAYER_COLORED, "SysOpBck"),
 
- 	onFullscreenChanged(settings.listen["video"]["fullscreen"])
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	title = std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
 
- 	const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
 
- 	//left window section
 
- 	leftGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, CENTER, Colors::YELLOW);
 
- 	leftGroup->add(122,  64, CGI->generaltexth->allTexts[569]);
 
- 	leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
 
- 	leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
 
- 	leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
 
- 	leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
 
- 	leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
 
- 	//right section
 
- 	rightGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
 
- 	rightGroup->add(282, 57,  CGI->generaltexth->allTexts[572]);
 
- 	rightGroup->add(282, 89,  CGI->generaltexth->allTexts[573]);
 
- 	rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
 
- 	rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
 
- 	rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
 
- 	rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
 
- 	//setting up buttons
 
- 	load = std::make_shared<CButton>(Point(246,  298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
 
- 	load->setImageOrder(1, 0, 2, 3);
 
- 	save = std::make_shared<CButton>(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
 
- 	save->setImageOrder(1, 0, 2, 3);
 
- 	restart = std::make_shared<CButton>(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
 
- 	restart->setImageOrder(1, 0, 2, 3);
 
- 	if(CSH->isGuest())
 
- 	{
 
- 		load->block(true);
 
- 		save->block(true);
 
- 		restart->block(true);
 
- 	}
 
- 	mainMenu = std::make_shared<CButton>(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
 
- 	mainMenu->setImageOrder(1, 0, 2, 3);
 
- 	quitGame = std::make_shared<CButton>(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
 
- 	quitGame->setImageOrder(1, 0, 2, 3);
 
- 	backToMap = std::make_shared<CButton>( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
 
- 	backToMap->setImageOrder(1, 0, 2, 3);
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = std::make_shared<CToggleGroup>(0);
 
- 	enemyMoveSpeed = std::make_shared<CToggleGroup>(0);
 
- 	mapScrollSpeed = std::make_shared<CToggleGroup>(0);
 
- 	heroMoveSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
 
- 	heroMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
 
- 	heroMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
 
- 	heroMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
 
- 	heroMoveSpeed->setSelected((int)settings["adventure"]["heroSpeed"].Float());
 
- 	heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
 
- 	enemyMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
 
- 	enemyMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
 
- 	enemyMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
 
- 	enemyMoveSpeed->addToggle(0, std::make_shared<CToggleButton>(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
 
- 	enemyMoveSpeed->setSelected((int)settings["adventure"]["enemySpeed"].Float());
 
- 	enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
 
- 	mapScrollSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
 
- 	mapScrollSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
 
- 	mapScrollSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
 
- 	mapScrollSpeed->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
 
- 	mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
 
- 	musicVolume = std::make_shared<CVolumeSlider>(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]);
 
- 	musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
 
- 	effectsVolume = std::make_shared<CVolumeSlider>(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]);
 
- 	effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
 
- 	showReminder = std::make_shared<CToggleButton>(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value)
 
- 	{
 
- 		setBoolSetting("adventure", "heroReminder", value);
 
- 	});
 
- 	showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
 
- 	quickCombat = std::make_shared<CToggleButton>(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value)
 
- 	{
 
- 		setBoolSetting("adventure", "quickCombat", value);
 
- 	});
 
- 	quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
 
- 	spellbookAnim = std::make_shared<CToggleButton>(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value)
 
- 	{
 
- 		setBoolSetting("video", "spellbookAnimation", value);
 
- 	});
 
- 	spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
 
- 	fullscreen = std::make_shared<CToggleButton>(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]), [&](bool value)
 
- 	{
 
- 		setBoolSetting("video", "fullscreen", value);
 
- 	});
 
- 	fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
 
- 	onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
 
- 	gameResButton = std::make_shared<CButton>(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
 
- 	std::string resText;
 
- 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
 
- 	resText += "x";
 
- 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
 
- 	gameResLabel = std::make_shared<CLabel>(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
 
- }
 
- void CSystemOptionsWindow::selectGameRes()
 
- {
 
- 	std::vector<std::string> items;
 
- 	const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
 
- 	for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
 
- 	{
 
- 		std::string resX = boost::lexical_cast<std::string>(value.first.first);
 
- 		std::string resY = boost::lexical_cast<std::string>(value.first.second);
 
- 		items.push_back(resX + 'x' + resY);
 
- 	}
 
- 	GH.pushIntT<CObjectListWindow>(items, nullptr, texts["label"].String(), texts["help"].String(), std::bind(&CSystemOptionsWindow::setGameRes, this, _1));
 
- }
 
- void CSystemOptionsWindow::setGameRes(int index)
 
- {
 
- 	auto iter = conf.guiOptions.begin();
 
- 	std::advance(iter, index);
 
- 	//do not set resolution to illegal one (0x0)
 
- 	assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
 
- 	Settings gameRes = settings.write["video"]["screenRes"];
 
- 	gameRes["width"].Float() = iter->first.first;
 
- 	gameRes["height"].Float() = iter->first.second;
 
- 	std::string resText;
 
- 	resText += boost::lexical_cast<std::string>(iter->first.first);
 
- 	resText += "x";
 
- 	resText += boost::lexical_cast<std::string>(iter->first.second);
 
- 	gameResLabel->setText(resText);
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	close();
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
 
- }
 
- void CSystemOptionsWindow::bloadf()
 
- {
 
- 	close();
 
- 	LOCPLINT->proposeLoadingGame();
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	close();
 
- 	GH.pushIntT<CSavingScreen>();
 
- }
 
- void CSystemOptionsWindow::brestartf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
 
- }
 
- void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
 
- {
 
- 	close();
 
- 	GH.pushSDLEvent(eventType, code);
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
 
- 	tavernObj(TavernObj)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 
- 	if(h.size() < 2)
 
- 		h.resize(2, nullptr);
 
- 	selected = 0;
 
- 	if(!h[0])
 
- 		selected = 1;
 
- 	if(!h[0] && !h[1])
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
 
- 	h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
 
- 	title = std::make_shared<CLabel>(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
 
- 	cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
 
- 	auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
 
- 	rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
 
- 	recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
 
- 	thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
 
- 	{
 
- 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
 
- 	{
 
- 		//Cannot recruit. You already have %d Heroes.
 
- 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
 
- 	{
 
- 		//Cannot recruit. You already have %d Heroes.
 
- 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(selected == -1)
 
- 			recruit->block(true);
 
- 	}
 
- 	if(LOCPLINT->castleInt)
 
- 		CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
 
- 	else
 
- 		CCS->videoh->open("TAVERN.BIK");
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(obj, toBuy);
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	GH.pushIntT<CThievesGuildWindow>(tavernObj);
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CCS->videoh->close();
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	CWindowObject::show(to);
 
- 	CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(selected >= 0)
 
- 	{
 
- 		auto sel = selected ? h2 : h1;
 
- 		if (selected != oldSelected  &&  !recruit->isBlocked())
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			//Recruit %s the %s
 
- 			recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
 
- 		}
 
- 		printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(h && previousState && !down)
 
- 		*_sel = _id;
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(h && down)
 
- 		GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
 
- 	: CIntObject(LCLICK | RCLICK | HOVER),
 
- 	h(H), _sel(&sel), _id(id)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	h = H;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
 
- 				artifs--;
 
- 		description = CGI->generaltexth->allTexts[215];
 
- 		boost::algorithm::replace_first(description, "%s", h->name);
 
- 		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
 
- 		boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
 
- 		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
 
- 		portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::hover(bool on)
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		GH.statusbar->setText(hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- static const std::string HD_MOD_PREFIX = "HDMOD";
 
- static const std::string HD_EXCHANGE_BG = HD_MOD_PREFIX + "/TRADEHD";
 
- static bool isHdLayoutAvailable()
 
- {
 
- 	return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + HD_EXCHANGE_BG, EResType::IMAGE));
 
- }
 
- class GsThread
 
- {
 
- private:
 
- 	struct GsThreadState
 
- 	{
 
- 		boost::shared_lock<boost::shared_mutex> gsLock;
 
- 		std::function<void()> action;
 
- 		std::shared_ptr<CCallback> cb;
 
- 		GsThreadState(std::function<void()> action)
 
- 			: action(action), cb(LOCPLINT->cb)
 
- 		{
 
- 		}
 
- 	};
 
- public:
 
- 	GsThread(std::function<void()> action)
 
- 	{
 
- 		boost::thread(std::bind(&GsThread::run, std::make_shared<GsThreadState>(action)));
 
- 	}
 
- private:
 
- 	static void run(std::shared_ptr<GsThreadState> state)
 
- 	{
 
- 		boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
 
- 		auto originalWaitTillRealize = state->cb->waitTillRealize;
 
- 		auto originalUnlockGsWhenWating = state->cb->unlockGsWhenWaiting;
 
- 		state->cb->waitTillRealize = true;
 
- 		state->cb->unlockGsWhenWaiting = true;
 
- 		state->action();
 
- 		state->cb->waitTillRealize = originalWaitTillRealize;
 
- 		state->cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
 
- 	}
 
- };
 
- CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
 
- 	:left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
 
- {
 
- }
 
- std::function<void()> CExchangeController::onMoveArmyToLeft()
 
- {
 
- 	return [&]() { moveArmy(false); };
 
- }
 
- std::function<void()> CExchangeController::onMoveArmyToRight()
 
- {
 
- 	return [&]() { moveArmy(true); };
 
- }
 
- void CExchangeController::swapArtifacts(ArtifactPosition slot)
 
- {
 
- 	bool leftHasArt = !left->isPositionFree(slot);
 
- 	bool rightHasArt = !right->isPositionFree(slot);
 
- 	if(!leftHasArt && !rightHasArt)
 
- 		return;
 
- 	ArtifactLocation leftLocation = ArtifactLocation(left, slot);
 
- 	ArtifactLocation rightLocation = ArtifactLocation(right, slot);
 
- 	if(leftHasArt && !left->artifactsWorn.at(slot).artifact->canBePutAt(rightLocation, true))
 
- 		return;
 
- 	if(rightHasArt && !right->artifactsWorn.at(slot).artifact->canBePutAt(leftLocation, true))
 
- 		return;
 
- 	if(leftHasArt)
 
- 	{
 
- 		if(rightHasArt)
 
- 		{
 
- 			auto art = right->getArt(slot);
 
- 			cb->swapArtifacts(leftLocation, rightLocation);
 
- 			cb->swapArtifacts(ArtifactLocation(right, right->getArtPos(art)), leftLocation);
 
- 		}
 
- 		else
 
- 			cb->swapArtifacts(leftLocation, rightLocation);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->swapArtifacts(rightLocation, leftLocation);
 
- 	}
 
- }
 
- struct ArtWearingTask
 
- {
 
- 	ArtifactPosition artPosition;
 
- 	const CGHeroInstance * target;
 
- 	const CArtifactInstance * art;
 
- 	ArtWearingTask(ArtifactPosition artPosition, const CGHeroInstance * target, const CArtifactInstance * art)
 
- 		:artPosition(artPosition), target(target), art(art)
 
- 	{
 
- 	}
 
- };
 
- std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
 
- {
 
- 	std::vector<CArtifactInstance *> result;
 
- 	for(auto slot : hero->artifactsInBackpack)
 
- 	{
 
- 		result.push_back(slot.artifact);
 
- 	}
 
- 	return result;
 
- }
 
- const std::vector<ArtifactPosition> unmovablePositions = {ArtifactPosition::SPELLBOOK, ArtifactPosition::MACH4};
 
- bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
 
- {
 
- 	return slot.second.artifact
 
- 		&& !slot.second.locked
 
- 		&& !vstd::contains(unmovablePositions, slot.first);
 
- }
 
- std::function<void()> CExchangeController::onSwapArtifacts()
 
- {
 
- 	return [&]()
 
- 	{
 
- 		GsThread([=]
 
- 		{
 
- 			std::vector<const CGHeroInstance *> sides = {left, right};
 
- 			std::vector<ArtWearingTask> compositeArtWearingTasks;
 
- 			for(auto hero : sides)
 
- 			{
 
- 				for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
 
- 				{
 
- 					auto artPosition = ArtifactPosition(i);
 
- 					auto art = hero->getArt(artPosition);
 
- 					if(art && art->canBeDisassembled())
 
- 					{
 
- 						// it is not possible to directly swap Angelic Alliance and Armor of Damned
 
- 						// so move them to backpack first
 
- 						cb->swapArtifacts(
 
- 							ArtifactLocation(hero, artPosition),
 
- 							ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START)));
 
- 						// and a task to wear it back
 
- 						compositeArtWearingTasks.push_back(
 
- 							ArtWearingTask(artPosition, hero == left ? right : left, art));
 
- 					}
 
- 				}
 
- 			}
 
- 			for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
 
- 			{
 
- 				if(vstd::contains(unmovablePositions, i))
 
- 					continue;
 
- 				swapArtifacts(ArtifactPosition(i));
 
- 			}
 
- 			auto leftHeroBackpack = getBackpackArts(left);
 
- 			auto rightHeroBackpack = getBackpackArts(right);
 
- 			for(auto leftArt : leftHeroBackpack)
 
- 			{
 
- 				cb->swapArtifacts(
 
- 					ArtifactLocation(left, left->getArtPos(leftArt)),
 
- 					ArtifactLocation(right, ArtifactPosition(GameConstants::BACKPACK_START)));
 
- 			}
 
- 			for(auto rightArt : rightHeroBackpack)
 
- 			{
 
- 				cb->swapArtifacts(
 
- 					ArtifactLocation(right, right->getArtPos(rightArt)),
 
- 					ArtifactLocation(left, ArtifactPosition(GameConstants::BACKPACK_START)));
 
- 			}
 
- 			int maxBackPackSize;
 
- 			for(auto wearingTask : compositeArtWearingTasks)
 
- 			{
 
- 				auto currentPos = wearingTask.target->getArtPos(wearingTask.art);
 
- 				cb->swapArtifacts(
 
- 					ArtifactLocation(wearingTask.target, currentPos),
 
- 					ArtifactLocation(wearingTask.target, wearingTask.artPosition));
 
- 			}
 
- 			view->redraw();
 
- 		});
 
- 	};
 
- }
 
- std::function<void()> CExchangeController::onMoveArtifactsToLeft()
 
- {
 
- 	return [&]() { moveArtifacts(false); };
 
- }
 
- std::function<void()> CExchangeController::onMoveArtifactsToRight()
 
- {
 
- 	return [&]() { moveArtifacts(true); };
 
- }
 
- std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
 
- {
 
- 	auto slots = source->Slots();
 
- 	return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
 
- }
 
- std::function<void()> CExchangeController::onSwapArmy()
 
- {
 
- 	return [&]()
 
- 	{
 
- 		GsThread([=]
 
- 		{
 
- 			auto leftSlots = getStacks(left);
 
- 			auto rightSlots = getStacks(right);
 
- 			auto i = leftSlots.begin(), j = rightSlots.begin();
 
- 			for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
 
- 			{
 
- 				cb->swapCreatures(left, right, i->first, j->first);
 
- 			}
 
- 			if(i != leftSlots.end())
 
- 			{
 
- 				for(; i != leftSlots.end(); i++)
 
- 				{
 
- 					cb->swapCreatures(left, right, i->first, right->getFreeSlot());
 
- 				}
 
- 			}
 
- 			else if(j != rightSlots.end())
 
- 			{
 
- 				for(; j != rightSlots.end(); j++)
 
- 				{
 
- 					cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
 
- 				}
 
- 			}
 
- 		});
 
- 	};
 
- }
 
- void CExchangeController::moveStack(
 
- 	const CGHeroInstance * source,
 
- 	const CGHeroInstance * target,
 
- 	SlotID sourceSlot)
 
- {
 
- 	auto creature = source->getCreature(sourceSlot);
 
- 	SlotID targetSlot = target->getSlotFor(creature);
 
- 	if(targetSlot.validSlot())
 
- 	{
 
- 		if(source->stacksCount() == 1 && source->needsLastStack())
 
- 		{
 
- 			cb->splitStack(
 
- 				source,
 
- 				target,
 
- 				sourceSlot,
 
- 				targetSlot,
 
- 				target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
 
- 		}
 
- 	}
 
- }
 
- void CExchangeController::moveArmy(bool leftToRight)
 
- {
 
- 	const CGHeroInstance * source = leftToRight ? left : right;
 
- 	const CGHeroInstance * target = leftToRight ? right : left;
 
- 	GsThread([=]
 
- 	{
 
- 		auto stacks = getStacks(source);
 
- 		std::sort(stacks.begin(), stacks.end(), [](const std::pair<SlotID, CStackInstance *> & a, const std::pair<SlotID, CStackInstance *> & b)
 
- 		{
 
- 			return a.second->type->level > b.second->type->level;
 
- 		});
 
- 		for(auto pair : stacks)
 
- 		{
 
- 			moveStack(source, target, pair.first);
 
- 		}
 
- 	});
 
- }
 
- void CExchangeController::moveArtifacts(bool leftToRight)
 
- {
 
- 	const CGHeroInstance * source = leftToRight ? left : right;
 
- 	const CGHeroInstance * target = leftToRight ? right : left;
 
- 	GsThread([=]
 
- 	{	
 
- 		while(vstd::contains_if(source->artifactsWorn, isArtRemovable))
 
- 		{
 
- 			auto art = std::find_if(source->artifactsWorn.begin(), source->artifactsWorn.end(), isArtRemovable);
 
- 			moveArtifact(source, target, art->first);
 
- 		}
 
- 		while(!source->artifactsInBackpack.empty())
 
- 		{
 
- 			moveArtifact(source, target, source->getArtPos(source->artifactsInBackpack.begin()->artifact));
 
- 		}
 
- 		view->redraw();
 
- 	});
 
- }
 
- void CExchangeController::moveArtifact(
 
- 	const CGHeroInstance * source,
 
- 	const CGHeroInstance * target,
 
- 	ArtifactPosition srcPosition)
 
- {
 
- 	auto artifact = source->getArt(srcPosition);
 
- 	auto srcLocation = ArtifactLocation(source, srcPosition);
 
- 	bool changeMade = false;
 
- 	for(auto slot : artifact->artType->possibleSlots.at(target->bearerType()))
 
- 	{
 
- 		auto existingArtifact = target->getArt(slot);
 
- 		auto existingArtInfo = target->getSlot(slot);
 
- 		ArtifactLocation destLocation(target, slot);
 
- 		if(!existingArtifact
 
- 			&& (!existingArtInfo || !existingArtInfo->locked)
 
- 			&& artifact->canBePutAt(destLocation))
 
- 		{
 
- 			cb->swapArtifacts(srcLocation, ArtifactLocation(target, slot));
 
- 			
 
- 			return;
 
- 		}
 
- 	}
 
- 	cb->swapArtifacts(srcLocation, ArtifactLocation(target, ArtifactPosition(GameConstants::BACKPACK_START)));
 
- }
 
- CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
 
- 	: CStatusbarWindow(PLAYER_COLORED | BORDERED, isHdLayoutAvailable() ? HD_EXCHANGE_BG : "TRADE2"),
 
- 	controller(this, hero1, hero2)
 
- {
 
- 	const bool hdLayout = isHdLayoutAvailable();
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 
- 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 
- 	auto genTitle = [](const CGHeroInstance * h)
 
- 	{
 
- 		boost::format fmt(CGI->generaltexth->allTexts[138]);
 
- 		fmt % h->name % h->level % h->type->heroClass->name;
 
- 		return boost::str(fmt);
 
- 	};
 
- 	titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
 
- 	titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
 
- 	auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
 
- 	PSKIL32->preload();
 
- 	auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
 
- 	for(int g = 0; g < 4; ++g) 
 
- 	{
 
- 		if (hdLayout)
 
- 			primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
 
- 		else
 
- 			primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
 
- 	}
 
- 	for(int leftRight : {0, 1})
 
- 	{
 
- 		const CGHeroInstance * hero = heroInst.at(leftRight);
 
- 		herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
 
- 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 
- 			primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (hdLayout ? 96 : 93) * leftRight, (hdLayout ? 22 : 35) + (hdLayout ? 26 : 36) * m, FONT_SMALL, CENTER, Colors::WHITE));
 
- 		for(int m=0; m < hero->secSkills.size(); ++m)
 
- 			secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, hdLayout ? 83 : 88));
 
- 		specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, hdLayout ? 41 : 45);
 
- 		expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, hdLayout ? 41 : 45);
 
- 		expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, hdLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE);
 
- 		manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, hdLayout ? 41 : 45);
 
- 		manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, hdLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	}
 
- 	portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
 
- 	portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
 
- 	artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
 
- 	artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0].get());
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1].get());
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	addSet(artifs[0]);
 
- 	addSet(artifs[1]);
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
 
- 		if (hdLayout)
 
- 			primSkillAreas[g]->pos = genRect(22, 152, pos.x + 324, pos.y + 12 + 26 * g);
 
- 		else
 
- 			primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonusValue = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 		primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
 
- 		boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b < heroInst.size(); b++)
 
- 	{
 
- 		const CGHeroInstance * hero = heroInst.at(b);
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<hero->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = hero->secSkills[g].first,
 
- 				level = hero->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + hdLayout ? 83 : 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonusValue = level;
 
- 			secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level);
 
- 			secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
 
- 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
 
- 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill));
 
- 		}
 
- 		heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
 
- 		specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
 
- 		specialtyAreas[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + hdLayout ? 41 : 45);
 
- 		specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		specialtyAreas[b]->text = hero->type->specDescr;
 
- 		experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
 
- 		experienceAreas[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + hdLayout ? 41 : 45);
 
- 		experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
 
- 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->level));
 
- 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
 
- 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->exp));
 
- 		spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
 
- 		spellPointsAreas[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + hdLayout ? 41 : 45);
 
- 		spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
 
- 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->name);
 
- 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->mana));
 
- 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
 
- 		morale[b] = std::make_shared<MoraleLuckBox>(true, genRect(32, 32, 176 + 490 * b, 39), true);
 
- 		luck[b] = std::make_shared<MoraleLuckBox>(false, genRect(32, 32, 212 + 490 * b, 39), true);
 
- 	}
 
- 	quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
 
- 	if(queryID.getNum() > 0)
 
- 		quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
 
- 	questlogButton[0] = std::make_shared<CButton>(Point( 10, hdLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
 
- 	questlogButton[1] = std::make_shared<CButton>(Point(740, hdLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
 
- 	Rect barRect(5, 578, 725, 18);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, barRect, 5, 578, false));
 
- 	//garrison interface
 
- 	garr = std::make_shared<CGarrisonInt>(69, hdLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
 
- 	auto splitButtonCallback = [&](){ garr->splitClick(); };
 
- 	garr->addSplitBtn(std::make_shared<CButton>( Point( 10, hdLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
 
- 	garr->addSplitBtn(std::make_shared<CButton>( Point(744, hdLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
 
- 	if (hdLayout && (CGI->generaltexth->hdModCommands.size() >= 5))
 
- 	{
 
- 		auto nothing = []() { logAi->error("test def"); };
 
- 		moveAllGarrButtonLeft    = std::make_shared<CButton>(Point(325, 118), HD_MOD_PREFIX + "/SWCMR.DEF", CButton::tooltip(CGI->generaltexth->hdModCommands[1]), controller.onMoveArmyToRight());
 
- 		echangeGarrButton        = std::make_shared<CButton>(Point(377, 118), HD_MOD_PREFIX + "/SWXCH.DEF", CButton::tooltip(CGI->generaltexth->hdModCommands[2]), controller.onSwapArmy());
 
- 		moveAllGarrButtonRight   = std::make_shared<CButton>(Point(425, 118), HD_MOD_PREFIX + "/SWCML.DEF", CButton::tooltip(CGI->generaltexth->hdModCommands[1]), controller.onMoveArmyToLeft());
 
- 		moveArtifactsButtonLeft  = std::make_shared<CButton>(Point(325, 154), HD_MOD_PREFIX + "/SWAMR.DEF", CButton::tooltip(CGI->generaltexth->hdModCommands[3]), controller.onMoveArtifactsToRight());
 
- 		echangeArtifactsButton   = std::make_shared<CButton>(Point(377, 154), HD_MOD_PREFIX + "/SWXCH.DEF", CButton::tooltip(CGI->generaltexth->hdModCommands[4]), controller.onSwapArtifacts());
 
- 		moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), HD_MOD_PREFIX + "/SWAML.DEF", CButton::tooltip(CGI->generaltexth->hdModCommands[3]), controller.onMoveArtifactsToLeft());
 
- 	}
 
- 	updateWidgets();
 
- }
 
- CExchangeWindow::~CExchangeWindow()
 
- {
 
- 	artifs[0]->commonInfo = nullptr;
 
- 	artifs[1]->commonInfo = nullptr;
 
- }
 
- void CExchangeWindow::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- 	updateWidgets();
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- 	LOCPLINT->showQuestLog();
 
- }
 
- void CExchangeWindow::updateWidgets()
 
- {
 
- 	for(size_t leftRight : {0, 1})
 
- 	{
 
- 		const CGHeroInstance * hero = heroInst.at(leftRight);
 
- 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 
- 		{
 
- 			auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
 
- 			primSkillValues[leftRight][m]->setText(boost::lexical_cast<std::string>(value));
 
- 		}
 
- 		for(int m=0; m < hero->secSkills.size(); ++m)
 
- 		{
 
- 			int id = hero->secSkills[m].first;
 
- 			int level = hero->secSkills[m].second;
 
- 			secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
 
- 		}
 
- 		expValues[leftRight]->setText(makeNumberShort(hero->exp));
 
- 		manaValues[leftRight]->setText(makeNumberShort(hero->mana));
 
- 		morale[leftRight]->set(hero);
 
- 		luck[leftRight]->set(hero);
 
- 	}
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
 
- 	std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
 
- 	Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
 
- 	bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType], 0, 7, 120, 96, 0);
 
- 	bgShip->center(waterCenter);
 
- 	// Create resource icons and costs.
 
- 	std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
 
- 	std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
 
- 	goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
 
- 	woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
 
- 	goldPic = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 100, 244);
 
- 	woodPic = std::make_shared<CAnimImage>("RESOURCE", Res::WOOD, 0, 196, 244);
 
- 	quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
 
- 	build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
 
- 	build->addCallback(onBuy);
 
- 	for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			build->block(true);
 
- 			break;
 
- 		}
 
- 	}
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	title = std::make_shared<CLabel>(164, 27,  FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
 
- 	costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
 
- }
 
- CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
 
- 	: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
 
- 	grailPos(GrailPos),
 
- 	currentAlpha(SDL_ALPHA_OPAQUE)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	CCS->soundh->playSound(soundBase::OBELISK);
 
- 	quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
 
- 	quitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	quitb->setBorderColor(Colors::METALLIC_GOLD);
 
- 	logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
 
- 	title = std::make_shared<CLabel>(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
 
- 	resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
 
- 	auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
 
- 	for(auto & elem : puzzleMap)
 
- 	{
 
- 		const SPuzzleInfo & info = elem;
 
- 		auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
 
- 		//piece that will slowly disappear
 
- 		if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
 
- 		{
 
- 			piecesToRemove.push_back(piece);
 
- 			piece->needRefresh = true;
 
- 			piece->recActions = piece->recActions & ~SHOWALL;
 
- 			SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
 
- 		}
 
- 		else
 
- 		{
 
- 			visiblePieces.push_back(piece);
 
- 		}
 
- 	}
 
- }
 
- void CPuzzleWindow::showAll(SDL_Surface * to)
 
- {
 
- 	int3 moveInt = int3(8, 9, 0);
 
- 	Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
 
- 	int3 topTile = grailPos - moveInt;
 
- 	MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
 
- 	info.puzzleMode = true;
 
- 	info.grailPos = grailPos;
 
- 	CGI->mh->drawTerrainRectNew(to, &info);
 
- 	CWindowObject::showAll(to);
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	static int animSpeed = 2;
 
- 	if(currentAlpha < animSpeed)
 
- 	{
 
- 		piecesToRemove.clear();
 
- 	}
 
- 	else
 
- 	{
 
- 		//update disappearing puzzles
 
- 		for(auto & piece : piecesToRemove)
 
- 			piece->setAlpha(currentAlpha);
 
- 		currentAlpha -= animSpeed;
 
- 	}
 
- 	CWindowObject::show(to);
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if(left)
 
- 		moveBy(Point(289, 0));
 
- 	else
 
- 		moveBy(Point(-289, 0));
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		move();
 
- 		parent->redraw();
 
- 	}
 
- }
 
- void CTransformerWindow::CItem::update()
 
- {
 
- 	icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
 
- 	: CIntObject(LCLICK),
 
- 	id(id_),
 
- 	size(size_),
 
- 	parent(parent_)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- 	icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
 
- 	count = std::make_shared<CLabel>(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for(auto & elem : items)
 
- 	{
 
- 		if(!elem->left)
 
- 			LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
 
- 	}
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for(auto & elem : items)
 
- 	{
 
- 		if(elem->left)
 
- 			elem->move();
 
- 	}
 
- 	redraw();
 
- }
 
- void CTransformerWindow::updateGarrisons()
 
- {
 
- 	for(auto & item : items)
 
- 		item->update();
 
- }
 
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
 
- 	hero(_hero),
 
- 	town(_town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	if(hero)
 
- 		army = hero;
 
- 	else
 
- 		army = town;
 
- 	for(int i=0; i<GameConstants::ARMY_SIZE; i++)
 
- 	{
 
- 		if(army->getCreature(SlotID(i)))
 
- 			items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
 
- 	}
 
- 	all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
 
- 	convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
 
- 	cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
 
- 	titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
 
- 	helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26,  56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
 
- 	helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
 
- 	: CIntObject(LCLICK | RCLICK | HOVER),
 
- 	ID(_ID),
 
- 	parent(_parent)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos.x += X;
 
- 	pos.y += Y;
 
- 	topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
 
- 	bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
 
- 	icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
 
- 	name = std::make_shared<CLabel>(22, -13, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(ID));
 
- 	level = std::make_shared<CLabel>(22, 57, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
 
- 	pos.h = icon->pos.h;
 
- 	pos.w = icon->pos.w;
 
- }
 
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		if(state() == 2)
 
- 			GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::hover(bool on)
 
- {
 
- 	if(on)
 
- 		GH.statusbar->setText(CGI->skillh->skillName(ID));
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- int CUniversityWindow::CItem::state()
 
- {
 
- 	if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
 
- 		return 1;
 
- 	if(!parent->hero->canLearnSkill())//can't learn more skills
 
- 		return 0;
 
- 	if(parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
 
- 		return 0;
 
- 	return 2;
 
- }
 
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	//TODO: update when state actually changes
 
- 	auto stateIndex = state();
 
- 	topBar->setFrame(stateIndex);
 
- 	bottomBar->setFrame(stateIndex);
 
- 	CIntObject::showAll(to);
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
 
- 	hero(_hero),
 
- 	market(_market)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	bars = std::make_shared<CAnimation>();
 
- 	bars->setCustom("UNIVRED", 0, 0);
 
- 	bars->setCustom("UNIVGOLD", 1, 0);
 
- 	bars->setCustom("UNIVGREN", 2, 0);
 
- 	bars->preload();
 
- 	if(market->o->ID == Obj::TOWN)
 
- 	{
 
- 		auto town = dynamic_cast<const CGTownInstance *>(_market);
 
- 		if(town)
 
- 		{
 
- 			auto faction = town->town->faction->index;
 
- 			auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
 
- 			titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
 
- 		}
 
- 		else
 
- 			titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
 
- 	}
 
- 	else
 
- 		titlePic = std::make_shared<CPicture>("UNIVBLDG");
 
- 	titlePic->center(Point(232 + pos.x, 76 + pos.y));
 
- 	clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
 
- 	std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
 
- 	assert(goods.size() == 4);
 
- 	for(int i=0; i<goods.size(); i++)//prepare clickable items
 
- 		items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
 
- 	cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUniversityWindow::makeDeal(int skill)
 
- {
 
- 	LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
 
- 	owner(owner_)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	std::string text = CGI->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	name = std::make_shared<CLabel>(230, 37,  FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL));
 
- 	icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
 
- 	level = std::make_shared<CLabel>(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
 
- 	costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 210, 210);
 
- 	cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");
 
- 	std::string hoverText = CGI->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL));
 
- 	text = CGI->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
 
- 	confirm->block(!available);
 
- 	cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUnivConfirmWindow::makeDeal(int skill)
 
- {
 
- 	owner->makeDeal(skill);
 
- 	close();
 
- }
 
- CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
 
- 	: CWindowObject(PLAYER_COLORED, "GARRISON")
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
 
- 	{
 
- 		auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
 
- 		garr->addSplitBtn(split);
 
- 	}
 
- 	quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
 
- 	std::string titleText;
 
- 	if(down->tempOwner == up->tempOwner)
 
- 	{
 
- 		titleText = CGI->generaltexth->allTexts[709];
 
- 	}
 
- 	else
 
- 	{
 
- 		//assume that this is joining monsters dialog
 
- 		if(up->Slots().size() > 0)
 
- 		{
 
- 			titleText = CGI->generaltexth->allTexts[35];
 
- 			boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->namePl);
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->error("Invalid armed instance for garrison window.");
 
- 		}
 
- 	}
 
- 	title = std::make_shared<CLabel>(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
 
- 	banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
 
- 	portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
 
- }
 
- void CGarrisonWindow::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
 
- 	: CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
 
- 	fort(object),
 
- 	hero(visitor)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	title = std::make_shared<CLabel>(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());
 
- 	heroPic = std::make_shared<CHeroArea>(30, 60, hero);
 
- 	for(int i=0; i < resCount; i++)
 
- 	{
 
- 		totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
 
- 		totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT);
 
- 	}
 
- 	for(int i = 0; i < slotsCount; i++)
 
- 	{
 
- 		upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
 
- 		for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
 
- 			upgrade[i]->addImage(image);
 
- 		for(int j : {0,1})
 
- 		{
 
- 			slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
 
- 			slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT);
 
- 		}
 
- 	}
 
- 	upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
 
- 	for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
 
- 		upgradeAll->addImage(image);
 
- 	quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
 
- 	updateGarrisons();
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
 
- 	TResources totalSumm; // totalSum[resource ID] = value
 
- 	totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
 
- 	for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		totalSumm[i]=0;
 
- 	for(int i=0; i<slotsCount; i++)
 
- 	{
 
- 		costs[i].clear();
 
- 		int newState = getState(SlotID(i));
 
- 		if(newState != -1)
 
- 		{
 
- 			UpgradeInfo info;
 
- 			LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
 
- 			if(info.newID.size())//we have upgrades here - update costs
 
- 			{
 
- 				costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
 
- 				totalSumm += costs[i];
 
- 			}
 
- 		}
 
- 		currState[i] = newState;
 
- 		upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 		upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
 
- 	}
 
- 	//"Upgrade all" slot
 
- 	int newState = 2;
 
- 	{
 
- 		TResources myRes = LOCPLINT->cb->getResourceAmount();
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for(int i=0; i<slotsCount; i++)
 
- 			allUpgraded &= currState[i] == 1 || currState[i] == -1;
 
- 		if(allUpgraded)
 
- 			newState = 1;
 
- 		if(!totalSumm.canBeAfforded(myRes))
 
- 			newState = 0;
 
- 	}
 
- 	currState[slotsCount] = newState;
 
- 	upgradeAll->setIndex(newState);
 
- 	garr->recreateSlots();
 
- 	for(int i = 0; i < slotsCount; i++)
 
- 	{
 
- 		//hide all first
 
- 		for(int j : {0,1})
 
- 		{
 
- 			slotIcons[i][j]->visible = false;
 
- 			slotLabels[i][j]->setText("");
 
- 		}
 
- 		//if can upgrade or can not afford, draw cost
 
- 		if(currState[i] == 0 || currState[i] == 2)
 
- 		{
 
- 			if(costs[i].nonZero())
 
- 			{
 
- 				//reverse iterator is used to display gold as first element
 
- 				int j = 0;
 
- 				for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
 
- 				{
 
- 					int val = costs[i][res];
 
- 					if(!val)
 
- 						continue;
 
- 					slotIcons[i][j]->visible = true;
 
- 					slotIcons[i][j]->setFrame(res);
 
- 					slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
 
- 					j++;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				slotIcons[i][0]->visible = true;
 
- 				slotIcons[i][0]->setFrame(Res::GOLD);
 
- 				slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
 
- 			}
 
- 		}
 
- 	}
 
- 	for(int i = 0; i < resCount; i++)
 
- 	{
 
- 		if(totalSumm[i] == 0)
 
- 		{
 
- 			totalIcons[i]->visible = false;
 
- 			totalLabels[i]->setText("");
 
- 		}
 
- 		else
 
- 		{
 
- 			totalIcons[i]->visible = true;
 
- 			totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
 
- 		}
 
- 	}
 
- }
 
- void CHillFortWindow::makeDeal(SlotID slot)
 
- {
 
- 	assert(slot.getNum()>=0);
 
- 	int offset = (slot.getNum() == slotsCount)?2:0;
 
- 	switch(currState[slot.getNum()])
 
- 	{
 
- 		case 0:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 1:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 2:
 
- 			for(int i=0; i<slotsCount; i++)
 
- 			{
 
- 				if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
 
- 				{
 
- 					UpgradeInfo info;
 
- 					LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
 
- 					LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
 
- 				}
 
- 			}
 
- 			break;
 
- 	}
 
- }
 
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
 
- {
 
- 	if(!hero->getCreature(slot))//we don`t have creature here
 
- 		return "";
 
- 	std::string str = CGI->generaltexth->allTexts[318];
 
- 	int amount = hero->getStackCount(slot);
 
- 	if(amount == 1)
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
 
- 	return str;
 
- }
 
- int CHillFortWindow::getState(SlotID slot)
 
- {
 
- 	TResources myRes = LOCPLINT->cb->getResourceAmount();
 
- 	if(hero->slotEmpty(slot))//no creature here
 
- 		return -1;
 
- 	UpgradeInfo info;
 
- 	LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
 
- 	if(!info.newID.size())//already upgraded
 
- 		return 1;
 
- 	if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
 
- 		return 0;
 
- 	return 2;//can upgrade
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 
- 	CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
 
- 	owner(_owner)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
- 	exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
 
- 	exitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
 
- 	resdatabar = std::make_shared<CMinorResDataBar>();
 
- 	resdatabar->moveBy(pos.topLeft(), true);
 
- 	//data for information table:
 
- 	// fields[row][column] = list of id's of players for this box
 
- 	static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
 
- 		{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes,       &SThievesGuildInfo::gold,
 
- 		  &SThievesGuildInfo::woodOre,    &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
 
- 		  &SThievesGuildInfo::artifacts,  &SThievesGuildInfo::army,              &SThievesGuildInfo::income };
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int posY[] = {400, 460, 510};
 
- 		int y;
 
- 		if(g < 9)
 
- 			y = 52 + 32*g;
 
- 		else
 
- 			y = posY[g-9];
 
- 		std::string text = CGI->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text));
 
- 	}
 
- 	auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
 
- 	PRSTRIPS->preload();
 
- 	for(int g=1; g<tgi.playerColors.size(); ++g)
 
- 		columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 		columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
 
- 	auto itgflags = std::make_shared<CAnimation>("itgflags");
 
- 	itgflags->preload();
 
- 	//printing flags
 
- 	for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//position of box
 
- 			int xpos = 259 + 66 * b;
 
- 			int ypos = 41 +  32 * g;
 
- 			size_t rowLength[2]; //size of each row
 
- 			rowLength[0] = std::min<size_t>(players.size(), 4);
 
- 			rowLength[1] = players.size() - rowLength[0];
 
- 			for(size_t j=0; j < 2; j++)
 
- 			{
 
- 				// origin of this row | offset for 2nd row| shift right for short rows
 
- 				//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
 
- 				int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
 
- 				int rowStartY = ypos + (j ? 4 : 0);
 
- 				for(size_t i=0; i < rowLength[j]; i++)
 
- 					cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
 
- 			}
 
- 		}
 
- 	}
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	for(auto & iter : tgi.colorToBestHero)
 
- 	{
 
- 		banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
 
- 		if(iter.second.portrait >= 0)
 
- 		{
 
- 			bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
 
- 			//TODO: r-click info:
 
- 			// - r-click on hero
 
- 			// - r-click on primary skill label
 
- 			if(iter.second.details)
 
- 			{
 
- 				primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
 
- 					0, FONT_TINY, TOPLEFT, Colors::WHITE));
 
- 				for(int i=0; i<iter.second.details->primskills.size(); ++i)
 
- 				{
 
- 					primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
 
- 							   boost::lexical_cast<std::string>(iter.second.details->primskills[i])));
 
- 				}
 
- 			}
 
- 		}
 
- 		counter++;
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	for(auto & it : tgi.bestCreature)
 
- 	{
 
- 		if(it.second >= 0)
 
- 			bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	for(auto & it : tgi.personality)
 
- 	{
 
- 		std::string text;
 
- 		if(it.second == EAiTactic::NONE)
 
- 		{
 
- 			text = CGI->generaltexth->arraytxt[172];
 
- 		}
 
- 		else if(it.second != EAiTactic::RANDOM)
 
- 		{
 
- 			text = CGI->generaltexth->arraytxt[168 + it.second];
 
- 		}
 
- 		personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text));
 
- 		counter++;
 
- 	}
 
- }
 
- CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
 
- 	: CIntObject(LCLICK),
 
- 	parent(_parent),
 
- 	index(_id)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	border = std::make_shared<CPicture>("TPGATES");
 
- 	pos = border->pos;
 
- 	type |= REDRAW_PARENT;
 
- 	text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
 
- 	select(index == parent->selected);
 
- }
 
- void CObjectListWindow::CItem::select(bool on)
 
- {
 
- 	ui8 mask = UPDATE | SHOWALL;
 
- 	if(on)
 
- 		border->recActions |= mask;
 
- 	else
 
- 		border->recActions &= ~mask;
 
- 	redraw();//???
 
- }
 
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if( previousState && !down)
 
- 		parent->changeSelection(index);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback)
 
- 	: CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback),
 
- 	selected(0)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	items.reserve(_items.size());
 
- 	for(int id : _items)
 
- 	{
 
- 		items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
 
- 	}
 
- 	init(titleWidget_, _title, _descr);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback)
 
- 	: CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback),
 
- 	selected(0)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	items.reserve(_items.size());
 
- 	for(size_t i=0; i<_items.size(); i++)
 
- 		items.push_back(std::make_pair(int(i), _items[i]));
 
- 	init(titleWidget_, _title, _descr);
 
- }
 
- void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
 
- {
 
- 	titleWidget = titleWidget_;
 
- 	title = std::make_shared<CLabel>(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
 
- 	descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
 
- 	exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
 
- 	if(titleWidget)
 
- 	{
 
- 		addChild(titleWidget.get());
 
- 		titleWidget->recActions = 255-DISPOSE;
 
- 		titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
 
- 		titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
 
- 	}
 
- 	list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
 
- 		Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
 
- 	list->type |= REDRAW_PARENT;
 
- 	ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
 
- 	ok->block(!list->size());
 
- }
 
- std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
 
- {
 
- 	if(index < items.size())
 
- 		return std::make_shared<CItem>(this, index, items[index].second);
 
- 	return std::shared_ptr<CIntObject>();
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	std::function<void(int)> toCall = onSelect;//save
 
- 	int where = items[selected].first;      //required variables
 
- 	close();//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::exitPressed()
 
- {
 
- 	std::function<void()> toCall = onExit;//save
 
- 	close();//then destroy window
 
- 	if(toCall)
 
- 		toCall();
 
- }
 
- void CObjectListWindow::changeSelection(size_t which)
 
- {
 
- 	ok->block(false);
 
- 	if(selected == which)
 
- 		return;
 
- 	for(std::shared_ptr<CIntObject> element : list->getItems())
 
- 	{
 
- 		CItem * item = dynamic_cast<CItem*>(element.get());
 
- 		if(item)
 
- 		{
 
- 			if(item->index == selected)
 
- 				item->select(false);
 
- 			if(item->index == which)
 
- 				item->select(true);
 
- 		}
 
- 	}
 
- 	selected = which;
 
- }
 
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int sel = static_cast<int>(selected);
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	break; case SDLK_UP:
 
- 		sel -=1;
 
- 	break; case SDLK_DOWN:
 
- 		sel +=1;
 
- 	break; case SDLK_PAGEUP:
 
- 		sel -=9;
 
- 	break; case SDLK_PAGEDOWN:
 
- 		sel +=9;
 
- 	break; case SDLK_HOME:
 
- 		sel = 0;
 
- 	break; case SDLK_END:
 
- 		sel = static_cast<int>(items.size());
 
- 	break; default:
 
- 		return;
 
- 	}
 
- 	vstd::abetween(sel, 0, items.size()-1);
 
- 	list->scrollTo(sel);
 
- 	changeSelection(sel);
 
- }
 
 
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