Bonus_Format.md 2.5 KB

< Documentation / Modding / Bonus Format

Full format

All parameters but type are optional.

{
	"type":         "BONUS_TYPE",
	"subtype":      0,
	"val" :         0,
	"valueType":    "VALUE_TYPE",
	"addInfo" :     0, // or [1, 2, ...]

	"duration" :    "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]"
	"turns" :       0,

	"sourceType" :  "SOURCE_TYPE",
	"sourceID" :    0,
	"effectRange" : "EFFECT_RANGE",

	"limiters" : [
		"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
		{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
	],
	
	"propagator" : 	["PROPAGATOR_TYPE", optional_parameters (...)],
	"updater" :	    {Bonus Updater},
	"propagationUpdater" :	{Bonus Updater, but works during propagation},
	"description" : "",
	"stacking" :    ""
}

Supported bonus types

Subtype resolution

All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable.

Available prefixes

  • creature.
  • artifact.
  • skill:

    		"pathfinding",  "archery",      "logistics",    "scouting",     "diplomacy",
    		"navigation",   "leadership",   "wisdom",       "mysticism",    "luck",
    		"ballistics",   "eagleEye",     "necromancy",   "estates",      "fireMagic",
    		"airMagic",     "waterMagic",   "earthMagic",   "scholar",      "tactics",
    		"artillery",    "learning",     "offence",      "armorer",      "intelligence",
    		"sorcery",      "resistance",   "firstAid"
    
  • resource:

    		"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
    
  • hero.

  • faction.

  • spell.

  • primarySkill

    "attack", "defence", "spellpower", "knowledge" 
    
  • terrain:

    "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
    
  • spellSchool

    "any", "fire", "air", "water", "earth" 
    

Example

"bonus" :
{
	"type" : "HATE",
	"subtype" : "creature.enchanter",
	"val" : 50
}

This bonus makes creature do 50% more damage to Enchanters.