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							- #include "../stdafx.h"
 
- #include "CCursorHandler.h"
 
- #include "SDL.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "CDefHandler.h"
 
- /*
 
-  * CCursorHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- void CCursorHandler::initCursor()
 
- {
 
- 	mode = number = xpos = ypos = 0;
 
- 	dndImage = NULL;
 
- 	help = CSDL_Ext::newSurface(40,40);
 
- 	cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- }
 
- void CCursorHandler::changeGraphic(const int & type, const int & no)
 
- {
 
- 	mode = type;
 
- 	number = no;
 
- }
 
- /**
 
-  * Replaces the cursor with a custom image.
 
-  *
 
-  * @param image Image to replace cursor with or NULL to use the normal
 
-  * cursor.
 
-  */
 
- void CCursorHandler::dragAndDropCursor(SDL_Surface* image)
 
- {
 
- 	dndImage = image;
 
- }
 
- void CCursorHandler::cursorMove(const int & x, const int & y)
 
- {
 
- 	xpos = x;
 
- 	ypos = y;
 
- }
 
- void CCursorHandler::draw1()
 
- {
 
- 	if(!Show) return;
 
- 	int x = xpos, y = ypos;
 
- 	shiftPos(x, y);
 
- 	SDL_BlitSurface(screen, &genRect(40,40,x,y), help, &genRect(40,40,0,0));
 
- // 	if (dndImage)
 
- // 		blitAt(dndImage, x - dndImage->w/2, y - dndImage->h/2);
 
- // 	else
 
- // 		blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
 
- 	if (dndImage)
 
- 		SDL_BlitSurface(dndImage, NULL, screen, &genRect(40, 40, x - dndImage->w/2, y - dndImage->h/2));
 
- 	else
 
- 		SDL_BlitSurface(cursors[mode]->ourImages[number].bitmap, NULL, screen, &genRect(40,40,x,y));
 
- }
 
- void CCursorHandler::draw2()
 
- {
 
- 	if(!Show) return;
 
- 	int x = xpos, y = ypos;
 
- 	shiftPos(x, y);
 
- 	SDL_BlitSurface(help, NULL, screen, &genRect(40, 40, x, y));
 
- 	//blitAt(help,x,y);
 
- }
 
- void CCursorHandler::shiftPos( int &x, int &y )
 
- {
 
- 	if((mode==1 && number!=6) || mode ==3)
 
- 	{
 
- 		x-=16;
 
- 		y-=16;
 
- 		// Properly align the melee attack cursors.
 
- 		if (mode == 1) 
 
- 		{
 
- 			switch (number) 
 
- 			{
 
- 			case 7: // Bottom left
 
- 				x -= 6;
 
- 				y += 16;
 
- 				break;
 
- 			case 8: // Left
 
- 				x -= 16;
 
- 				y += 10;
 
- 				break;
 
- 			case 9: // Top left
 
- 				x -= 6;
 
- 				y -= 6;
 
- 				break;
 
- 			case 10: // Top right
 
- 				x += 16;
 
- 				y -= 6;
 
- 				break;
 
- 			case 11: // Right
 
- 				x += 16;
 
- 				y += 11;
 
- 				break;
 
- 			case 12: // Bottom right
 
- 				x += 16;
 
- 				y += 16;
 
- 				break;
 
- 			case 13: // Below
 
- 				x += 9;
 
- 				y += 16;
 
- 				break;
 
- 			case 14: // Above
 
- 				x += 9;
 
- 				y -= 15;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(mode==0)
 
- 	{
 
- 		if(number == 0); //to exclude
 
- 		else if(number == 2)
 
- 		{
 
- 			x -= 12;
 
- 			y -= 10;
 
- 		}
 
- 		else if(number == 3)
 
- 		{
 
- 			x -= 12;
 
- 			y -= 12;
 
- 		}
 
- 		else if(number < 27)
 
- 		{
 
- 			int hlpNum = (number - 4)%6;
 
- 			if(hlpNum == 0)
 
- 			{
 
- 				x -= 15;
 
- 				y -= 13;
 
- 			}
 
- 			else if(hlpNum == 1)
 
- 			{
 
- 				x -= 13;
 
- 				y -= 13;
 
- 			}
 
- 			else if(hlpNum == 2)
 
- 			{
 
- 				x -= 20;
 
- 				y -= 20;
 
- 			}
 
- 			else if(hlpNum == 3)
 
- 			{
 
- 				x -= 13;
 
- 				y -= 16;
 
- 			}
 
- 			else if(hlpNum == 4)
 
- 			{
 
- 				x -= 8;
 
- 				y -= 9;
 
- 			}
 
- 			else if(hlpNum == 5)
 
- 			{
 
- 				x -= 14;
 
- 				y -= 16;
 
- 			}
 
- 		}
 
- 		else if(number == 41)
 
- 		{
 
- 			x -= 14;
 
- 			y -= 16;
 
- 		}
 
- 		else if(number < 31 || number == 42)
 
- 		{
 
- 			x -= 20;
 
- 			y -= 20;
 
- 		}
 
- 	}
 
- }
 
- void CCursorHandler::centerCursor()
 
- {
 
- 	SDL_Surface *cursor = this->cursors[mode]->ourImages[number].bitmap;
 
- 	this->xpos = (screen->w / 2.) - (cursor->w / 2.);
 
- 	this->ypos = (screen->h / 2.) - (cursor->h / 2.);
 
- 	SDL_WarpMouse(this->xpos, this->ypos);
 
- }
 
- CCursorHandler::~CCursorHandler()
 
- {
 
- 	if(help)
 
- 		SDL_FreeSurface(help);
 
- 	for(int g=0; g<cursors.size(); ++g)
 
- 		delete cursors[g];
 
- }
 
 
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