CHeroHandler.cpp 12 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CHeroHandler.h"
  4. #include "CLodHandler.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "../lib/JsonNode.h"
  7. #include <iomanip>
  8. #include <sstream>
  9. #include <fstream>
  10. #include <boost/version.hpp>
  11. #if BOOST_VERSION >= 103800
  12. #include <boost/spirit/include/classic.hpp>
  13. #else
  14. #include <boost/spirit.hpp>
  15. #endif
  16. #include <boost/foreach.hpp>
  17. using namespace boost::spirit;
  18. extern CLodHandler * bitmaph;
  19. void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
  20. /*
  21. * CHeroHandler.cpp, part of VCMI engine
  22. *
  23. * Authors: listed in file AUTHORS in main folder
  24. *
  25. * License: GNU General Public License v2.0 or later
  26. * Full text of license available in license.txt file, in main folder
  27. *
  28. */
  29. CHeroClass::CHeroClass()
  30. {
  31. skillLimit = 8;
  32. }
  33. CHeroClass::~CHeroClass()
  34. {
  35. }
  36. int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
  37. {
  38. if(possibles.size()==1)
  39. return *possibles.begin();
  40. int totalProb = 0;
  41. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  42. {
  43. totalProb += proSec[*i];
  44. }
  45. int ran = rand()%totalProb;
  46. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  47. {
  48. ran -= proSec[*i];
  49. if(ran<0)
  50. return *i;
  51. }
  52. throw std::string("Cannot pick secondary skill!");
  53. }
  54. EAlignment CHeroClass::getAlignment()
  55. {
  56. return (EAlignment)alignment;
  57. }
  58. int CObstacleInfo::getWidth() const
  59. {
  60. int ret = 1;
  61. int line = 1;
  62. for(int h=0; h<blockmap.size(); ++h)
  63. {
  64. int cur = - line/2;
  65. switch(blockmap[h])
  66. {
  67. case 'X' : case 'N':
  68. ++cur;
  69. break;
  70. case 'L':
  71. if(cur > ret)
  72. ret = cur;
  73. ++line;
  74. break;
  75. }
  76. }
  77. return ret;
  78. }
  79. int CObstacleInfo::getHeight() const
  80. {
  81. int ret = 1;
  82. for(int h=0; h<blockmap.size(); ++h)
  83. {
  84. if(blockmap[h] == 'L')
  85. {
  86. ++ret;
  87. }
  88. }
  89. return ret;
  90. }
  91. std::vector<THex> CObstacleInfo::getBlocked(THex hex) const
  92. {
  93. std::vector<THex> ret;
  94. int cur = hex; //currently browsed hex
  95. int curBeg = hex; //beginning of current line
  96. for(int h=0; h<blockmap.size(); ++h)
  97. {
  98. switch(blockmap[h])
  99. {
  100. case 'X':
  101. ret.push_back(cur);
  102. ++cur;
  103. break;
  104. case 'L':
  105. cur = curBeg + BFIELD_WIDTH;
  106. if((cur/BFIELD_WIDTH)%2 == 1)
  107. {
  108. cur--;
  109. }
  110. curBeg = cur;
  111. break;
  112. case 'N':
  113. ++cur;
  114. break;
  115. }
  116. }
  117. return ret;
  118. }
  119. THex CObstacleInfo::getMaxBlocked(THex hex) const
  120. {
  121. std::vector<THex> blocked = getBlocked(hex);
  122. return *std::max_element(blocked.begin(), blocked.end());
  123. }
  124. CHeroHandler::~CHeroHandler()
  125. {
  126. for (int i = 0; i < heroes.size(); i++)
  127. heroes[i].dellNull();
  128. for (int i = 0; i < heroClasses.size(); i++)
  129. delete heroClasses[i];
  130. }
  131. CHeroHandler::CHeroHandler()
  132. {}
  133. void CHeroHandler::loadObstacles()
  134. {
  135. const JsonNode config(DATA_DIR "/config/obstacles.json");
  136. BOOST_FOREACH(const JsonNode &obs, config["obstacles"].Vector()) {
  137. CObstacleInfo obi;
  138. obi.ID = obs["id"].Float();
  139. obi.defName = obs["defname"].String();
  140. obi.blockmap = obs["blockmap"].String();
  141. obi.allowedTerrains = obs["terrains"].String();
  142. obi.posShift.first = obs["shift_x"].Float();
  143. obi.posShift.second = obs["shift_y"].Float();
  144. obstacles[obi.ID] = obi;
  145. }
  146. }
  147. void CHeroHandler::loadPuzzleInfo()
  148. {
  149. std::ifstream inp;
  150. inp.open(DATA_DIR "/config/puzzle_map.txt", std::ios_base::in|std::ios_base::binary);
  151. if(!inp.is_open())
  152. {
  153. tlog1<<"missing file: config/puzzle_map.txt"<<std::endl;
  154. }
  155. else
  156. {
  157. const int MAX_DUMP = 10000;
  158. char dump[MAX_DUMP+1];
  159. inp.getline(dump, MAX_DUMP);
  160. for(int fct = 0; fct < F_NUMBER; ++fct)
  161. {
  162. std::string dmp;
  163. inp >> dmp;
  164. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  165. {
  166. SPuzzleInfo spi;
  167. inp >> spi.x;
  168. inp >> spi.y;
  169. inp >> spi.whenUncovered;
  170. spi.number = g;
  171. //filename calculation
  172. std::ostringstream suffix;
  173. suffix << std::setfill('0') << std::setw(2);
  174. suffix << g << ".BMP";
  175. static const std::string factionToInfix[F_NUMBER] = {"CAS", "RAM", "TOW", "INF", "NEC", "DUN", "STR", "FOR", "ELE"};
  176. spi.filename = "PUZ" + factionToInfix[fct] + suffix.str();
  177. puzzleInfo[fct].push_back(spi);
  178. }
  179. }
  180. inp.close();
  181. }
  182. }
  183. void CHeroHandler::loadHeroes()
  184. {
  185. VLC->heroh = this;
  186. std::string buf = bitmaph->getTextFile("HOTRAITS.TXT");
  187. int it=0;
  188. std::string dump;
  189. for(int i=0; i<2; ++i)
  190. {
  191. loadToIt(dump,buf,it,3);
  192. }
  193. int numberOfCurrentClassHeroes = 0;
  194. int currentClass = 0;
  195. int additHero = 0;
  196. CHero::EHeroClasses addTab[12];
  197. addTab[0] = CHero::KNIGHT;
  198. addTab[1] = CHero::WITCH;
  199. addTab[2] = CHero::KNIGHT;
  200. addTab[3] = CHero::WIZARD;
  201. addTab[4] = CHero::RANGER;
  202. addTab[5] = CHero::BARBARIAN;
  203. addTab[6] = CHero::DEATHKNIGHT;
  204. addTab[7] = CHero::WARLOCK;
  205. addTab[8] = CHero::KNIGHT;
  206. addTab[9] = CHero::WARLOCK;
  207. addTab[10] = CHero::BARBARIAN;
  208. addTab[11] = CHero::DEMONIAC;
  209. for (int i=0; i<HEROES_QUANTITY; i++)
  210. {
  211. CHero * nher = new CHero;
  212. if(currentClass<18)
  213. {
  214. nher->heroType = static_cast<CHero::EHeroClasses>(currentClass);
  215. ++numberOfCurrentClassHeroes;
  216. if(numberOfCurrentClassHeroes==8)
  217. {
  218. numberOfCurrentClassHeroes = 0;
  219. ++currentClass;
  220. }
  221. }
  222. else
  223. {
  224. nher->heroType = addTab[additHero++];
  225. }
  226. std::string pom ;
  227. loadToIt(nher->name,buf,it,4);
  228. for(int x=0;x<3;x++)
  229. {
  230. loadToIt(pom,buf,it,4);
  231. nher->lowStack[x] = atoi(pom.c_str());
  232. loadToIt(pom,buf,it,4);
  233. nher->highStack[x] = atoi(pom.c_str());
  234. loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
  235. int hlp = nher->refTypeStack[x].find_first_of(' ',0);
  236. if(hlp>=0)
  237. nher->refTypeStack[x].replace(hlp,1,"");
  238. }
  239. nher->ID = heroes.size();
  240. heroes.push_back(nher);
  241. }
  242. // Load heroes information
  243. const JsonNode config(DATA_DIR "/config/heroes.json");
  244. BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) {
  245. int hid = hero["id"].Float();
  246. const JsonNode *value;
  247. // sex: 0=male, 1=female
  248. heroes[hid]->sex = !!hero["female"].Bool();
  249. BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
  250. heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
  251. }
  252. value = &hero["spell"];
  253. if (!value->isNull()) {
  254. heroes[hid]->startingSpell = value->Float();
  255. }
  256. value = &hero["specialties"];
  257. if (!value->isNull()) {
  258. BOOST_FOREACH(const JsonNode &specialty, value->Vector()) {
  259. SSpecialtyInfo dummy;
  260. dummy.type = specialty["type"].Float();
  261. dummy.val = specialty["val"].Float();
  262. dummy.subtype = specialty["subtype"].Float();
  263. dummy.additionalinfo = specialty["info"].Float();
  264. heroes[hid]->spec.push_back(dummy); //put a copy of dummy
  265. }
  266. }
  267. }
  268. loadHeroClasses();
  269. initHeroClasses();
  270. expPerLevel.push_back(0);
  271. expPerLevel.push_back(1000);
  272. expPerLevel.push_back(2000);
  273. expPerLevel.push_back(3200);
  274. expPerLevel.push_back(4600);
  275. expPerLevel.push_back(6200);
  276. expPerLevel.push_back(8000);
  277. expPerLevel.push_back(10000);
  278. expPerLevel.push_back(12200);
  279. expPerLevel.push_back(14700);
  280. expPerLevel.push_back(17500);
  281. expPerLevel.push_back(20600);
  282. expPerLevel.push_back(24320);
  283. expPerLevel.push_back(28784);
  284. expPerLevel.push_back(34140);
  285. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  286. {
  287. int i = expPerLevel.size() - 1;
  288. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  289. }
  290. expPerLevel.pop_back();//last value is broken
  291. //ballistics info
  292. buf = bitmaph->getTextFile("BALLIST.TXT");
  293. it = 0;
  294. for(int i=0; i<22; ++i)
  295. {
  296. loadToIt(dump,buf,it,4);
  297. }
  298. for(int lvl=0; lvl<4; ++lvl)
  299. {
  300. CHeroHandler::SBallisticsLevelInfo bli;
  301. si32 tempNum;
  302. loadToIt(tempNum,buf,it,4);
  303. bli.keep = tempNum;
  304. loadToIt(tempNum,buf,it,4);
  305. bli.tower = tempNum;
  306. loadToIt(tempNum,buf,it,4);
  307. bli.gate = tempNum;
  308. loadToIt(tempNum,buf,it,4);
  309. bli.wall = tempNum;
  310. loadToIt(tempNum,buf,it,4);
  311. bli.shots = tempNum;
  312. loadToIt(tempNum,buf,it,4);
  313. bli.noDmg = tempNum;
  314. loadToIt(tempNum,buf,it,4);
  315. bli.oneDmg = tempNum;
  316. loadToIt(tempNum,buf,it,4);
  317. bli.twoDmg = tempNum;
  318. loadToIt(tempNum,buf,it,4);
  319. bli.sum = tempNum;
  320. if(lvl!=3)
  321. {
  322. loadToIt(dump,buf,it,4);
  323. }
  324. ballistics.push_back(bli);
  325. }
  326. }
  327. void CHeroHandler::loadHeroClasses()
  328. {
  329. std::istringstream str(bitmaph->getTextFile("HCTRAITS.TXT")); //we'll be reading from it
  330. const int BUFFER_SIZE = 5000;
  331. char buffer[BUFFER_SIZE+1];
  332. for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omiting rubbish
  333. for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
  334. {
  335. CHeroClass * hc = new CHeroClass;
  336. hc->alignment = ss / 6;
  337. char name[BUFFER_SIZE+1];
  338. str.get(name, BUFFER_SIZE, '\t');
  339. hc->name = name;
  340. //workaround for locale issue (different localisations use different decimal separator)
  341. int intPart,fracPart;
  342. str >> intPart;
  343. str.ignore();//ignore decimal separator
  344. str >> fracPart;
  345. hc->aggression = intPart + fracPart/100.0f;
  346. str >> hc->initialAttack;
  347. str >> hc->initialDefence;
  348. str >> hc->initialPower;
  349. str >> hc->initialKnowledge;
  350. hc->primChance.resize(PRIMARY_SKILLS);
  351. for(int x=0; x<PRIMARY_SKILLS; ++x)
  352. {
  353. str >> hc->primChance[x].first;
  354. }
  355. for(int x=0; x<PRIMARY_SKILLS; ++x)
  356. {
  357. str >> hc->primChance[x].second;
  358. }
  359. hc->proSec.resize(SKILL_QUANTITY);
  360. for(int dd=0; dd<SKILL_QUANTITY; ++dd)
  361. {
  362. str >> hc->proSec[dd];
  363. }
  364. for(int dd=0; dd<ARRAY_COUNT(hc->selectionProbability); ++dd)
  365. {
  366. str >> hc->selectionProbability[dd];
  367. }
  368. heroClasses.push_back(hc);
  369. str.getline(buffer, BUFFER_SIZE); //removing end of line characters
  370. }
  371. }
  372. void CHeroHandler::initHeroClasses()
  373. {
  374. for(int gg=0; gg<heroes.size(); ++gg)
  375. {
  376. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  377. }
  378. initTerrainCosts();
  379. loadNativeTerrains();
  380. }
  381. unsigned int CHeroHandler::level (ui64 experience) const
  382. {
  383. int i;
  384. if (experience <= expPerLevel.back())
  385. {
  386. for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--);
  387. return i + 1;
  388. }
  389. else
  390. {
  391. i = expPerLevel.size() - 1;
  392. while (experience > reqExp (i))
  393. i++;
  394. return i;
  395. }
  396. }
  397. ui64 CHeroHandler::reqExp (unsigned int level) const
  398. {
  399. if(!level)
  400. return 0;
  401. if (level <= expPerLevel.size())
  402. {
  403. return expPerLevel[level-1];
  404. }
  405. else
  406. {
  407. tlog3 << "A hero has reached unsupported amount of experience\n";
  408. return expPerLevel[expPerLevel.size()-1];
  409. }
  410. }
  411. void CHeroHandler::initTerrainCosts()
  412. {
  413. std::ifstream inp;
  414. inp.open(DATA_DIR "/config/TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
  415. if(!inp.is_open())
  416. {
  417. tlog1 << "Error while opening config/TERCOSTS.TXT file!" << std::endl;
  418. }
  419. int tynum;
  420. inp>>tynum;
  421. for(int i=0; i<2*tynum; i+=2)
  422. {
  423. int catNum;
  424. inp>>catNum;
  425. for(int k=0; k<catNum; ++k)
  426. {
  427. int curCost;
  428. inp>>curCost;
  429. heroClasses[i]->terrCosts.push_back(curCost);
  430. heroClasses[i+1]->terrCosts.push_back(curCost);
  431. }
  432. }
  433. inp.close();
  434. }
  435. void CHeroHandler::loadNativeTerrains()
  436. {
  437. std::ifstream inp;
  438. inp.open(DATA_DIR "/config/native_terrains.txt", std::ios_base::in|std::ios_base::binary);
  439. if(!inp.is_open())
  440. {
  441. tlog1 << "Error while opening config/native_terrains.txt file!" << std::endl;
  442. }
  443. const int MAX_ELEM = 1000;
  444. char buf[MAX_ELEM+1];
  445. inp.getline(buf, MAX_ELEM);
  446. inp.getline(buf, MAX_ELEM);
  447. nativeTerrains.resize(F_NUMBER);
  448. for(int i=0; i<F_NUMBER; ++i)
  449. {
  450. int faction, terrain;
  451. inp >> faction;
  452. inp >> terrain;
  453. nativeTerrains[faction] = terrain;
  454. }
  455. inp.close();
  456. }
  457. CHero::CHero()
  458. {
  459. startingSpell = -1;
  460. sex = 0xff;
  461. }
  462. CHero::~CHero()
  463. {
  464. }