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							- /*
 
-  * CSkillHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/HeroBonus.h"
 
- #include "GameConstants.h"
 
- #include "IHandlerBase.h"
 
- class CSkillHandler;
 
- class CGHeroInstance;
 
- class CMap;
 
- class JsonSerializeFormat;
 
- class DLL_LINKAGE CSkill // secondary skill
 
- {
 
- protected:
 
- 	struct LevelInfo
 
- 	{
 
- 		std::string description; //descriptions of spell for skill level
 
- 		std::vector<std::shared_ptr<Bonus>> effects;
 
- 		LevelInfo();
 
- 		~LevelInfo();
 
- 		template <typename Handler> void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & description & effects;
 
- 		}
 
- 	};
 
- 	std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
 
- public:
 
-     CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
 
-     ~CSkill();
 
-     void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
 
-     void setDescription(const std::string & desc, int level);
 
-     const std::vector<std::shared_ptr<Bonus>> & getBonus(int level) const;
 
-     const std::string & getDescription(int level) const;
 
-     SecondarySkill id;
 
-     std::string identifier;
 
-     template <typename Handler> void serialize(Handler &h, const int version)
 
-     {
 
-         h & id & identifier;
 
-         h & levels;
 
-     }
 
-     friend class CSkillHandler;
 
-     friend std::ostream & operator<<(std::ostream &out, const CSkill &skill);
 
-     friend std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info);
 
- };
 
- class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
 
- {
 
- public:
 
-     CSkillHandler();
 
-     virtual ~CSkillHandler();
 
-     ///IHandler base
 
-     std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
 
-     void afterLoadFinalization() override;
 
-     void beforeValidate(JsonNode & object) override;
 
-     std::vector<bool> getDefaultAllowed() const override;
 
-     const std::string getTypeName() const override;
 
-     void loadObject(std::string scope, std::string name, const JsonNode & data) override;
 
-     void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
 
-     template <typename Handler> void serialize(Handler &h, const int version)
 
-     {
 
-         h & objects ;
 
-     }
 
- protected:
 
-     CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
 
-     const std::shared_ptr<Bonus> defaultBonus(SecondarySkill skill, int level) const;
 
- };
 
 
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