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							- /*
 
-  * InfoWindows.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CWindowObject.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../../lib/FunctionList.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGObjectInstance;
 
- class CGTownInstance;
 
- class CGHeroInstance;
 
- class CGGarrison;
 
- class CGCreature;
 
- class Rect;
 
- VCMI_LIB_NAMESPACE_END
 
- struct SDL_Surface;
 
- class CAnimImage;
 
- class CLabel;
 
- class CAnimation;
 
- class CComponent;
 
- class CSelectableComponent;
 
- class CTextBox;
 
- class CButton;
 
- class CSlider;
 
- class CArmyTooltip;
 
- // Window GUI class
 
- class CSimpleWindow : public WindowBase
 
- {
 
- public:
 
- 	SDL_Surface * bitmap; //background
 
- 	void show(Canvas & to) override;
 
- 	CSimpleWindow():bitmap(nullptr){};
 
- 	virtual ~CSimpleWindow();
 
- };
 
- /// text + comp. + ok button
 
- class CInfoWindow : public CSimpleWindow
 
- {
 
- public:
 
- 	using TButtonsInfo = std::vector<std::pair<AnimationPath, CFunctionList<void()>>>;
 
- 	using TCompsInfo = std::vector<std::shared_ptr<CComponent>>;
 
- 	QueryID ID; //for identification
 
- 	std::shared_ptr<CTextBox> text;
 
- 	std::vector<std::shared_ptr<CButton>> buttons;
 
- 	TCompsInfo components;
 
- 	virtual void close();
 
- 	void show(Canvas & to) override;
 
- 	void showAll(Canvas & to) override;
 
- 	void sliderMoved(int to);
 
- 	CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps = TCompsInfo(), const TButtonsInfo & Buttons = TButtonsInfo());
 
- 	CInfoWindow();
 
- 	~CInfoWindow();
 
- 	//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
 
- 	static void showInfoDialog( const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1));
 
- 	static void showYesNoDialog( const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player = PlayerColor(1));
 
- 	static std::shared_ptr<CInfoWindow> create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo());
 
- 	/// create text from title and description: {title}\n\n description
 
- 	static std::string genText(std::string title, std::string description);
 
- };
 
- /// popup displayed on R-click
 
- class CRClickPopup : public WindowBase
 
- {
 
- public:
 
- 	virtual void close();
 
- 	bool isPopupWindow() const override;
 
- 	static std::shared_ptr<WindowBase> createCustomInfoWindow(Point position, const CGObjectInstance * specific);
 
- 	static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo());
 
- 	static void createAndPush(const std::string & txt, std::shared_ptr<CComponent> component);
 
- 	static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT);
 
- };
 
- /// popup displayed on R-click
 
- class CRClickPopupInt : public CRClickPopup
 
- {
 
- 	std::shared_ptr<CIntObject> inner;
 
- public:
 
- 	CRClickPopupInt(std::shared_ptr<CIntObject> our);
 
- 	virtual ~CRClickPopupInt();
 
- };
 
- class CInfoPopup : public CRClickPopup
 
- {
 
- public:
 
- 	bool free; //TODO: comment me
 
- 	SDL_Surface * bitmap; //popup background
 
- 	void close() override;
 
- 	void show(Canvas & to) override;
 
- 	CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false);
 
- 	CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free=false);
 
- 	CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false);
 
- 	void init(int x, int y);
 
- 	~CInfoPopup();
 
- };
 
- /// popup on adventure map for town\hero and other objects with customized popup content
 
- class CInfoBoxPopup : public CWindowObject
 
- {
 
- 	std::shared_ptr<CIntObject> tooltip;
 
- 	Point toScreen(Point pos);
 
- public:
 
- 	CInfoBoxPopup(Point position, const CGTownInstance * town);
 
- 	CInfoBoxPopup(Point position, const CGHeroInstance * hero);
 
- 	CInfoBoxPopup(Point position, const CGGarrison * garr);
 
- 	CInfoBoxPopup(Point position, const CGCreature * creature);
 
- };
 
- /// component selection window
 
- class CSelWindow : public CInfoWindow
 
- {
 
- public:
 
- 	void selectionChange(unsigned to);
 
- 	void madeChoice(); //looks for selected component and calls callback
 
- 	void madeChoiceAndClose();
 
- 	CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath,CFunctionList<void()> > > &Buttons, QueryID askID);
 
- 	//notification - this class inherits important destructor from CInfoWindow
 
- };
 
 
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