NetPacksClient.cpp 27 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/FileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/serializer/Connection.h"
  10. #include "../lib/serializer/BinarySerializer.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/VCMI_Lib.h"
  14. #include "../lib/mapping/CMap.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CSoundBase.h"
  18. #include "../lib/StartInfo.h"
  19. #include "mapHandler.h"
  20. #include "windows/GUIClasses.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "gui/SDL_Extensions.h"
  23. #include "battle/CBattleInterface.h"
  24. #include "../lib/mapping/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/CStack.h"
  27. #include "../lib/battle/BattleInfo.h"
  28. #include "../lib/GameConstants.h"
  29. #include "../lib/CPlayerState.h"
  30. #include "gui/CGuiHandler.h"
  31. #include "widgets/MiscWidgets.h"
  32. #include "widgets/AdventureMapClasses.h"
  33. #include "CMT.h"
  34. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  35. //awaiting variadic templates...
  36. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  37. do \
  38. { \
  39. for(auto &ger : cl->privilagedGameEventReceivers) \
  40. ger->function(__VA_ARGS__); \
  41. } while(0)
  42. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  43. do \
  44. { \
  45. if(vstd::contains(cl->playerint,player)) \
  46. cl->playerint[player]->function(__VA_ARGS__); \
  47. }while(0)
  48. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  49. do \
  50. { \
  51. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  52. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  53. } while(0)
  54. #define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) \
  55. do \
  56. { \
  57. if(vstd::contains(cl->battleints,player)) \
  58. cl->battleints[player]->function(__VA_ARGS__); \
  59. \
  60. if(cl->additionalBattleInts.count(player)) \
  61. { \
  62. for(auto bInt : cl->additionalBattleInts[player])\
  63. bInt->function(__VA_ARGS__); \
  64. } \
  65. } while (0);
  66. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  67. do \
  68. { \
  69. for(auto & ber : cl->privilagedBattleEventReceivers)\
  70. ber->function(__VA_ARGS__); \
  71. } while(0)
  72. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  73. do \
  74. { \
  75. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  76. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  77. } while(0)
  78. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  79. #define CALL_IN_ALL_INTERFACES(function, ...) \
  80. do \
  81. { \
  82. auto ints = cl->playerint; \
  83. for(auto i = ints.begin(); i != ints.end(); i++)\
  84. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  85. } while(0)
  86. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  87. CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0].color, function, __VA_ARGS__) \
  88. CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1].color, function, __VA_ARGS__) \
  89. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt) \
  90. { \
  91. CALL_ONLY_THAT_BATTLE_INTERFACE(PlayerColor::SPECTATOR, function, __VA_ARGS__) \
  92. } \
  93. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  94. /*
  95. * NetPacksClient.cpp, part of VCMI engine
  96. *
  97. * Authors: listed in file AUTHORS in main folder
  98. *
  99. * License: GNU General Public License v2.0 or later
  100. * Full text of license available in license.txt file, in main folder
  101. *
  102. */
  103. void SetResources::applyCl(CClient *cl)
  104. {
  105. //todo: inform on actual resource set transfered
  106. INTERFACE_CALL_IF_PRESENT(player,receivedResource);
  107. }
  108. void SetPrimSkill::applyCl(CClient *cl)
  109. {
  110. const CGHeroInstance *h = cl->getHero(id);
  111. if(!h)
  112. {
  113. logNetwork->errorStream() << "Cannot find hero with ID " << id.getNum();
  114. return;
  115. }
  116. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  117. }
  118. void SetSecSkill::applyCl(CClient *cl)
  119. {
  120. const CGHeroInstance *h = cl->getHero(id);
  121. if(!h)
  122. {
  123. logNetwork->errorStream() << "Cannot find hero with ID " << id;
  124. return;
  125. }
  126. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  127. }
  128. void HeroVisitCastle::applyCl(CClient *cl)
  129. {
  130. const CGHeroInstance *h = cl->getHero(hid);
  131. if(start())
  132. {
  133. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  134. }
  135. }
  136. void ChangeSpells::applyCl(CClient *cl)
  137. {
  138. //TODO: inform interface?
  139. }
  140. void SetMana::applyCl(CClient *cl)
  141. {
  142. const CGHeroInstance *h = cl->getHero(hid);
  143. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  144. }
  145. void SetMovePoints::applyCl(CClient *cl)
  146. {
  147. const CGHeroInstance *h = cl->getHero(hid);
  148. cl->invalidatePaths();
  149. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  150. }
  151. void FoWChange::applyCl(CClient *cl)
  152. {
  153. for(auto &i : cl->playerint)
  154. {
  155. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  156. {
  157. LOCPLINT->waitWhileDialog();
  158. }
  159. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  160. {
  161. if(mode)
  162. i.second->tileRevealed(tiles);
  163. else
  164. i.second->tileHidden(tiles);
  165. }
  166. }
  167. cl->invalidatePaths();
  168. }
  169. void SetAvailableHeroes::applyCl(CClient *cl)
  170. {
  171. //TODO: inform interface?
  172. }
  173. void ChangeStackCount::applyCl(CClient *cl)
  174. {
  175. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  176. }
  177. void SetStackType::applyCl(CClient *cl)
  178. {
  179. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  180. }
  181. void EraseStack::applyCl(CClient *cl)
  182. {
  183. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  184. }
  185. void SwapStacks::applyCl(CClient *cl)
  186. {
  187. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  188. if(sl1.army->tempOwner != sl2.army->tempOwner)
  189. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  190. }
  191. void InsertNewStack::applyCl(CClient *cl)
  192. {
  193. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  194. }
  195. void RebalanceStacks::applyCl(CClient *cl)
  196. {
  197. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  198. if(src.army->tempOwner != dst.army->tempOwner)
  199. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  200. }
  201. void PutArtifact::applyCl(CClient *cl)
  202. {
  203. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  204. }
  205. void EraseArtifact::applyCl(CClient *cl)
  206. {
  207. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  208. }
  209. void MoveArtifact::applyCl(CClient *cl)
  210. {
  211. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  212. if(src.owningPlayer() != dst.owningPlayer())
  213. INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
  214. }
  215. void AssembledArtifact::applyCl(CClient *cl)
  216. {
  217. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  218. }
  219. void DisassembledArtifact::applyCl(CClient *cl)
  220. {
  221. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  222. }
  223. void HeroVisit::applyCl(CClient *cl)
  224. {
  225. assert(hero);
  226. INTERFACE_CALL_IF_PRESENT(player, heroVisit, hero, obj, starting);
  227. }
  228. void NewTurn::applyCl(CClient *cl)
  229. {
  230. cl->invalidatePaths();
  231. }
  232. void GiveBonus::applyCl(CClient *cl)
  233. {
  234. cl->invalidatePaths();
  235. switch(who)
  236. {
  237. case HERO:
  238. {
  239. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  240. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  241. }
  242. break;
  243. case PLAYER:
  244. {
  245. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  246. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
  247. }
  248. break;
  249. }
  250. }
  251. void ChangeObjPos::applyFirstCl(CClient *cl)
  252. {
  253. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  254. if(flags & 1 && CGI->mh)
  255. CGI->mh->hideObject(obj);
  256. }
  257. void ChangeObjPos::applyCl(CClient *cl)
  258. {
  259. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  260. if(flags & 1 && CGI->mh)
  261. CGI->mh->printObject(obj);
  262. cl->invalidatePaths();
  263. }
  264. void PlayerEndsGame::applyCl(CClient *cl)
  265. {
  266. CALL_IN_ALL_INTERFACES(gameOver, player, victoryLossCheckResult);
  267. // In auto testing mode we always close client if red player won or lose
  268. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  269. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  270. }
  271. void RemoveBonus::applyCl(CClient *cl)
  272. {
  273. cl->invalidatePaths();
  274. switch(who)
  275. {
  276. case HERO:
  277. {
  278. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  279. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  280. }
  281. break;
  282. case PLAYER:
  283. {
  284. //const PlayerState *p = GS(cl)->getPlayer(id);
  285. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
  286. }
  287. break;
  288. }
  289. }
  290. void UpdateCampaignState::applyCl(CClient *cl)
  291. {
  292. cl->stopConnection();
  293. cl->campaignMapFinished(camp);
  294. }
  295. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  296. {
  297. cl->serv->prepareForSendingHeroes();
  298. }
  299. void RemoveObject::applyFirstCl(CClient *cl)
  300. {
  301. const CGObjectInstance *o = cl->getObj(id);
  302. if(CGI->mh)
  303. CGI->mh->hideObject(o, true);
  304. //notify interfaces about removal
  305. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  306. {
  307. if(GS(cl)->isVisible(o, i->first))
  308. i->second->objectRemoved(o);
  309. }
  310. }
  311. void RemoveObject::applyCl(CClient *cl)
  312. {
  313. cl->invalidatePaths();
  314. }
  315. void TryMoveHero::applyFirstCl(CClient *cl)
  316. {
  317. CGHeroInstance *h = GS(cl)->getHero(id);
  318. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  319. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  320. {
  321. auto ps = GS(cl)->getPlayer(i->first);
  322. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  323. {
  324. if(ps->human)
  325. humanKnows = true;
  326. }
  327. }
  328. if(!CGI->mh)
  329. return;
  330. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  331. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  332. if(result == DISEMBARK)
  333. CGI->mh->printObject(h->boat);
  334. }
  335. void TryMoveHero::applyCl(CClient *cl)
  336. {
  337. const CGHeroInstance *h = cl->getHero(id);
  338. cl->invalidatePaths();
  339. if(CGI->mh)
  340. {
  341. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  342. CGI->mh->printObject(h, result == DISEMBARK);
  343. if(result == EMBARK)
  344. CGI->mh->hideObject(h->boat);
  345. }
  346. PlayerColor player = h->tempOwner;
  347. for(auto &i : cl->playerint)
  348. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  349. i.second->tileRevealed(fowRevealed);
  350. //notify interfaces about move
  351. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  352. {
  353. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  354. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  355. {
  356. i->second->heroMoved(*this);
  357. }
  358. }
  359. //maphandler didn't get update from playerint, do it now
  360. //TODO: restructure nicely
  361. if(!humanKnows && CGI->mh)
  362. CGI->mh->printObject(h);
  363. }
  364. void NewStructures::applyCl(CClient *cl)
  365. {
  366. CGTownInstance *town = GS(cl)->getTown(tid);
  367. for(const auto & id : bid)
  368. {
  369. if(vstd::contains(cl->playerint,town->tempOwner))
  370. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  371. }
  372. }
  373. void RazeStructures::applyCl (CClient *cl)
  374. {
  375. CGTownInstance *town = GS(cl)->getTown(tid);
  376. for(const auto & id : bid)
  377. {
  378. if(vstd::contains (cl->playerint,town->tempOwner))
  379. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  380. }
  381. }
  382. void SetAvailableCreatures::applyCl(CClient *cl)
  383. {
  384. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  385. //inform order about the change
  386. PlayerColor p;
  387. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  388. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  389. else
  390. p = dw->tempOwner;
  391. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  392. }
  393. void SetHeroesInTown::applyCl(CClient *cl)
  394. {
  395. CGTownInstance *t = GS(cl)->getTown(tid);
  396. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  397. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  398. //inform all players that see this object
  399. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  400. {
  401. if(i->first >= PlayerColor::PLAYER_LIMIT)
  402. continue;
  403. if(GS(cl)->isVisible(t, i->first) ||
  404. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  405. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  406. {
  407. cl->playerint[i->first]->heroInGarrisonChange(t);
  408. }
  409. }
  410. }
  411. void HeroRecruited::applyCl(CClient *cl)
  412. {
  413. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  414. if(h->subID != hid)
  415. {
  416. logNetwork->errorStream() << "Something wrong with hero recruited!";
  417. }
  418. bool needsPrinting = true;
  419. if(vstd::contains(cl->playerint, h->tempOwner))
  420. {
  421. cl->playerint[h->tempOwner]->heroCreated(h);
  422. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  423. {
  424. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  425. needsPrinting = false;
  426. }
  427. }
  428. if(needsPrinting && CGI->mh)
  429. CGI->mh->printObject(h);
  430. }
  431. void GiveHero::applyCl(CClient *cl)
  432. {
  433. CGHeroInstance *h = GS(cl)->getHero(id);
  434. if(CGI->mh)
  435. CGI->mh->printObject(h);
  436. cl->playerint[h->tempOwner]->heroCreated(h);
  437. }
  438. void GiveHero::applyFirstCl(CClient *cl)
  439. {
  440. if(CGI->mh)
  441. CGI->mh->hideObject(GS(cl)->getHero(id));
  442. }
  443. void InfoWindow::applyCl(CClient *cl)
  444. {
  445. std::vector<Component*> comps;
  446. for(auto & elem : components)
  447. {
  448. comps.push_back(&elem);
  449. }
  450. std::string str;
  451. text.toString(str);
  452. if(vstd::contains(cl->playerint,player))
  453. cl->playerint.at(player)->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  454. else
  455. logNetwork->warnStream() << "We received InfoWindow for not our player...";
  456. }
  457. void SetObjectProperty::applyCl(CClient *cl)
  458. {
  459. //inform all players that see this object
  460. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  461. {
  462. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  463. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  464. }
  465. }
  466. void HeroLevelUp::applyCl(CClient *cl)
  467. {
  468. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  469. if(vstd::contains(cl->playerint,hero->tempOwner))
  470. {
  471. cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
  472. }
  473. //else
  474. // cb->selectionMade(0, queryID);
  475. }
  476. void CommanderLevelUp::applyCl(CClient *cl)
  477. {
  478. const CCommanderInstance * commander = hero->commander;
  479. assert (commander);
  480. PlayerColor player = hero->tempOwner;
  481. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  482. {
  483. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  484. }
  485. }
  486. void BlockingDialog::applyCl(CClient *cl)
  487. {
  488. std::string str;
  489. text.toString(str);
  490. if(vstd::contains(cl->playerint,player))
  491. cl->playerint.at(player)->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  492. else
  493. logNetwork->warnStream() << "We received YesNoDialog for not our player...";
  494. }
  495. void GarrisonDialog::applyCl(CClient *cl)
  496. {
  497. const CGHeroInstance *h = cl->getHero(hid);
  498. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  499. if(!vstd::contains(cl->playerint,h->getOwner()))
  500. return;
  501. cl->playerint.at(h->getOwner())->showGarrisonDialog(obj,h,removableUnits,queryID);
  502. }
  503. void ExchangeDialog::applyCl(CClient *cl)
  504. {
  505. assert(heroes[0] && heroes[1]);
  506. INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
  507. }
  508. void TeleportDialog::applyCl(CClient *cl)
  509. {
  510. CALL_ONLY_THAT_INTERFACE(hero->tempOwner,showTeleportDialog,channel,exits,impassable,queryID);
  511. }
  512. void MapObjectSelectDialog::applyCl(CClient * cl)
  513. {
  514. CALL_ONLY_THAT_INTERFACE(player, showMapObjectSelectDialog, queryID, icon, title, description, objects);
  515. }
  516. void BattleStart::applyFirstCl(CClient *cl)
  517. {
  518. //Cannot use the usual macro because curB is not set yet
  519. CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[0].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  520. info->tile, info->sides[0].hero, info->sides[1].hero);
  521. CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[1].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  522. info->tile, info->sides[0].hero, info->sides[1].hero);
  523. CALL_ONLY_THAT_BATTLE_INTERFACE(PlayerColor::SPECTATOR, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  524. info->tile, info->sides[0].hero, info->sides[1].hero);
  525. BATTLE_INTERFACE_CALL_RECEIVERS(battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  526. info->tile, info->sides[0].hero, info->sides[1].hero);
  527. }
  528. void BattleStart::applyCl(CClient *cl)
  529. {
  530. cl->battleStarted(info);
  531. }
  532. void BattleNextRound::applyFirstCl(CClient *cl)
  533. {
  534. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  535. }
  536. void BattleNextRound::applyCl(CClient *cl)
  537. {
  538. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  539. }
  540. void BattleSetActiveStack::applyCl(CClient *cl)
  541. {
  542. if(!askPlayerInterface)
  543. return;
  544. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  545. PlayerColor playerToCall; //player that will move activated stack
  546. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  547. {
  548. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  549. ? GS(cl)->curB->sides[1].color
  550. : GS(cl)->curB->sides[0].color);
  551. }
  552. else
  553. {
  554. playerToCall = activated->owner;
  555. }
  556. if (vstd::contains(cl->battleints, playerToCall))
  557. boost::thread(std::bind(&CClient::waitForMoveAndSend, cl, playerToCall));
  558. }
  559. void BattleTriggerEffect::applyCl(CClient * cl)
  560. {
  561. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  562. }
  563. void BattleObstaclePlaced::applyCl(CClient * cl)
  564. {
  565. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  566. }
  567. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  568. {
  569. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleGateStateChanged, state);
  570. }
  571. void BattleResult::applyFirstCl(CClient *cl)
  572. {
  573. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  574. cl->battleFinished();
  575. }
  576. void BattleStackMoved::applyFirstCl(CClient *cl)
  577. {
  578. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  579. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  580. }
  581. //void BattleStackAttacked::(CClient *cl)
  582. void BattleStackAttacked::applyFirstCl(CClient *cl)
  583. {
  584. std::vector<BattleStackAttacked> bsa;
  585. bsa.push_back(*this);
  586. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  587. }
  588. void BattleAttack::applyFirstCl(CClient *cl)
  589. {
  590. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  591. for (auto & elem : bsa)
  592. {
  593. for (int z=0; z<elem.healedStacks.size(); ++z)
  594. {
  595. elem.healedStacks[z].applyCl(cl);
  596. }
  597. }
  598. }
  599. void BattleAttack::applyCl(CClient *cl)
  600. {
  601. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  602. }
  603. void StartAction::applyFirstCl(CClient *cl)
  604. {
  605. cl->curbaction = ba;
  606. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
  607. }
  608. void BattleSpellCast::applyCl(CClient *cl)
  609. {
  610. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  611. }
  612. void SetStackEffect::applyCl(CClient *cl)
  613. {
  614. //informing about effects
  615. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  616. }
  617. void StacksInjured::applyCl(CClient *cl)
  618. {
  619. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  620. }
  621. void BattleResultsApplied::applyCl(CClient *cl)
  622. {
  623. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  624. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  625. INTERFACE_CALL_IF_PRESENT(PlayerColor::SPECTATOR, battleResultsApplied);
  626. }
  627. void StacksHealedOrResurrected::applyCl(CClient *cl)
  628. {
  629. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  630. for(auto & elem : healedStacks)
  631. {
  632. shiftedHealed.push_back(std::make_pair(elem.stackID, elem.healedHP));
  633. }
  634. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  635. }
  636. void ObstaclesRemoved::applyCl(CClient *cl)
  637. {
  638. //inform interfaces about removed obstacles
  639. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  640. }
  641. void CatapultAttack::applyCl(CClient *cl)
  642. {
  643. //inform interfaces about catapult attack
  644. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  645. }
  646. void BattleStacksRemoved::applyFirstCl(CClient * cl)
  647. {
  648. //inform interfaces about removed stacks
  649. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  650. }
  651. void BattleStackAdded::applyCl(CClient *cl)
  652. {
  653. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  654. }
  655. CGameState* CPackForClient::GS(CClient *cl)
  656. {
  657. return cl->gs;
  658. }
  659. void EndAction::applyCl(CClient *cl)
  660. {
  661. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
  662. cl->curbaction.reset();
  663. }
  664. void PackageApplied::applyCl(CClient *cl)
  665. {
  666. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  667. if(!cl->waitingRequest.tryRemovingElement(requestID))
  668. logNetwork->warnStream() << "Surprising server message!";
  669. }
  670. void SystemMessage::applyCl(CClient *cl)
  671. {
  672. std::ostringstream str;
  673. str << "System message: " << text;
  674. logNetwork->errorStream() << str.str(); // usually used to receive error messages from server
  675. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  676. LOCPLINT->cingconsole->print(str.str());
  677. }
  678. void PlayerBlocked::applyCl(CClient *cl)
  679. {
  680. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason, startOrEnd==BLOCKADE_STARTED);
  681. }
  682. void YourTurn::applyCl(CClient *cl)
  683. {
  684. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  685. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  686. }
  687. void SaveGame::applyCl(CClient *cl)
  688. {
  689. const auto stem = FileInfo::GetPathStem(fname);
  690. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  691. try
  692. {
  693. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  694. cl->saveCommonState(save);
  695. save << *cl;
  696. }
  697. catch(std::exception &e)
  698. {
  699. logNetwork->errorStream() << "Failed to save game:" << e.what();
  700. }
  701. }
  702. void PlayerMessage::applyCl(CClient *cl)
  703. {
  704. logNetwork->debugStream() << "Player "<< player <<" sends a message: " << text;
  705. std::ostringstream str;
  706. if(player.isSpectator())
  707. str << "Spectator: " << text;
  708. else
  709. str << cl->getPlayer(player)->nodeName() <<": " << text;
  710. if(LOCPLINT)
  711. LOCPLINT->cingconsole->print(str.str());
  712. }
  713. void ShowInInfobox::applyCl(CClient *cl)
  714. {
  715. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  716. }
  717. void AdvmapSpellCast::applyCl(CClient *cl)
  718. {
  719. cl->invalidatePaths();
  720. //consider notifying other interfaces that see hero?
  721. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  722. }
  723. void ShowWorldViewEx::applyCl(CClient * cl)
  724. {
  725. CALL_ONLY_THAT_INTERFACE(player, showWorldViewEx, objectPositions);
  726. }
  727. void OpenWindow::applyCl(CClient *cl)
  728. {
  729. switch(window)
  730. {
  731. case RECRUITMENT_FIRST:
  732. case RECRUITMENT_ALL:
  733. {
  734. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  735. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  736. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  737. }
  738. break;
  739. case SHIPYARD_WINDOW:
  740. {
  741. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  742. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  743. }
  744. break;
  745. case THIEVES_GUILD:
  746. {
  747. //displays Thieves' Guild window (when hero enters Den of Thieves)
  748. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  749. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
  750. }
  751. break;
  752. case UNIVERSITY_WINDOW:
  753. {
  754. //displays University window (when hero enters University on adventure map)
  755. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  756. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  757. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  758. }
  759. break;
  760. case MARKET_WINDOW:
  761. {
  762. //displays Thieves' Guild window (when hero enters Den of Thieves)
  763. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  764. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  765. const IMarket *market = IMarket::castFrom(obj);
  766. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  767. }
  768. break;
  769. case HILL_FORT_WINDOW:
  770. {
  771. //displays Hill fort window
  772. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  773. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  774. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  775. }
  776. break;
  777. case PUZZLE_MAP:
  778. {
  779. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
  780. }
  781. break;
  782. case TAVERN_WINDOW:
  783. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  784. *obj2 = cl->getObj(ObjectInstanceID(id2));
  785. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  786. break;
  787. }
  788. }
  789. void CenterView::applyCl(CClient *cl)
  790. {
  791. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  792. }
  793. void NewObject::applyCl(CClient *cl)
  794. {
  795. cl->invalidatePaths();
  796. const CGObjectInstance *obj = cl->getObj(id);
  797. if(CGI->mh)
  798. CGI->mh->printObject(obj, true);
  799. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  800. {
  801. if(GS(cl)->isVisible(obj, i->first))
  802. i->second->newObject(obj);
  803. }
  804. }
  805. void SetAvailableArtifacts::applyCl(CClient *cl)
  806. {
  807. if(id < 0) //artifact merchants globally
  808. {
  809. for(auto & elem : cl->playerint)
  810. elem.second->availableArtifactsChanged(nullptr);
  811. }
  812. else
  813. {
  814. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  815. assert(bm);
  816. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  817. }
  818. }