CQuery.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/battle/BattleInfo.h"
  5. #include "../lib/mapObjects/MiscObjects.h"
  6. #include "../lib/spells/ISpellMechanics.h"
  7. boost::mutex Queries::mx;
  8. template <typename Container>
  9. std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
  10. {
  11. std::string ret = opener;
  12. auto itr = std::begin(c);
  13. if(itr != std::end(c))
  14. {
  15. ret += boost::lexical_cast<std::string>(*itr);
  16. while(++itr != std::end(c))
  17. {
  18. ret += delimeter;
  19. ret += boost::lexical_cast<std::string>(*itr);
  20. }
  21. }
  22. ret += closer;
  23. return ret;
  24. }
  25. std::ostream & operator<<(std::ostream &out, const CQuery &query)
  26. {
  27. return out << query.toString();
  28. }
  29. std::ostream & operator<<(std::ostream &out, QueryPtr query)
  30. {
  31. return out << "[" << query.get() << "] " << query->toString();
  32. }
  33. CQuery::CQuery(Queries * Owner):
  34. owner(Owner)
  35. {
  36. boost::unique_lock<boost::mutex> l(Queries::mx);
  37. static QueryID QID = QueryID(0);
  38. queryID = ++QID;
  39. logGlobal->trace("Created a new query with id %d", queryID);
  40. }
  41. CQuery::~CQuery(void)
  42. {
  43. logGlobal->trace("Destructed the query with id %d", queryID);
  44. }
  45. void CQuery::addPlayer(PlayerColor color)
  46. {
  47. if(color.isValidPlayer())
  48. {
  49. players.push_back(color);
  50. }
  51. }
  52. std::string CQuery::toString() const
  53. {
  54. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  55. return ret;
  56. }
  57. bool CQuery::endsByPlayerAnswer() const
  58. {
  59. return false;
  60. }
  61. void CQuery::onRemoval(PlayerColor color)
  62. {
  63. }
  64. bool CQuery::blocksPack(const CPack *pack) const
  65. {
  66. return false;
  67. }
  68. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  69. {
  70. }
  71. void CQuery::onExposure(QueryPtr topQuery)
  72. {
  73. owner->popQuery(*this);
  74. }
  75. void CQuery::onAdding(PlayerColor color)
  76. {
  77. }
  78. void CQuery::onAdded(PlayerColor color)
  79. {
  80. }
  81. void CQuery::setReply(const JsonNode & reply)
  82. {
  83. }
  84. bool CQuery::blockAllButReply(const CPack * pack) const
  85. {
  86. //We accept only query replies from correct player
  87. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  88. {
  89. return !vstd::contains(players, reply->player);
  90. }
  91. return true;
  92. }
  93. CGhQuery::CGhQuery(CGameHandler * owner):
  94. CQuery(&owner->queries), gh(owner)
  95. {
  96. }
  97. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  98. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  99. {
  100. addPlayer(Hero->tempOwner);
  101. }
  102. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  103. {
  104. //During the visit itself ALL actions are blocked.
  105. //(However, the visit may trigger a query above that'll pass some.)
  106. return true;
  107. }
  108. void CObjectVisitQuery::onRemoval(PlayerColor color)
  109. {
  110. gh->objectVisitEnded(*this);
  111. //TODO or should it be destructor?
  112. //Can object visit affect 2 players and what would be desired behavior?
  113. if(removeObjectAfterVisit)
  114. gh->removeObject(visitedObject);
  115. }
  116. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  117. {
  118. //Object may have been removed and deleted.
  119. if(gh->isValidObject(visitedObject))
  120. topQuery->notifyObjectAboutRemoval(*this);
  121. owner->popQuery(*this);
  122. }
  123. void Queries::popQuery(PlayerColor player, QueryPtr query)
  124. {
  125. //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  126. if(topQuery(player) != query)
  127. {
  128. logGlobal->trace("Cannot remove, not a top!");
  129. return;
  130. }
  131. queries[player] -= query;
  132. auto nextQuery = topQuery(player);
  133. query->onRemoval(player);
  134. //Exposure on query below happens only if removal didn't trigger any new query
  135. if(nextQuery && nextQuery == topQuery(player))
  136. {
  137. nextQuery->onExposure(query);
  138. }
  139. }
  140. void Queries::popQuery(const CQuery &query)
  141. {
  142. //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  143. assert(query.players.size());
  144. for(auto player : query.players)
  145. {
  146. auto top = topQuery(player);
  147. if(top.get() == &query)
  148. popQuery(top);
  149. else
  150. logGlobal->trace("Cannot remove query %s", query.toString());
  151. }
  152. }
  153. void Queries::popQuery(QueryPtr query)
  154. {
  155. for(auto player : query->players)
  156. popQuery(player, query);
  157. }
  158. void Queries::addQuery(QueryPtr query)
  159. {
  160. for(auto player : query->players)
  161. addQuery(player, query);
  162. for(auto player : query->players)
  163. query->onAdded(player);
  164. }
  165. void Queries::addQuery(PlayerColor player, QueryPtr query)
  166. {
  167. //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
  168. query->onAdding(player);
  169. queries[player].push_back(query);
  170. }
  171. QueryPtr Queries::topQuery(PlayerColor player)
  172. {
  173. return vstd::backOrNull(queries[player]);
  174. }
  175. void Queries::popIfTop(QueryPtr query)
  176. {
  177. //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  178. if(!query)
  179. logGlobal->error("The query is nullptr! Ignoring.");
  180. popIfTop(*query);
  181. }
  182. void Queries::popIfTop(const CQuery &query)
  183. {
  184. for(PlayerColor color : query.players)
  185. if(topQuery(color).get() == &query)
  186. popQuery(color, topQuery(color));
  187. }
  188. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  189. {
  190. std::vector<std::shared_ptr<const CQuery>> ret;
  191. for(auto &playerQueries : queries)
  192. for(auto &query : playerQueries.second)
  193. ret.push_back(query);
  194. return ret;
  195. }
  196. std::vector<std::shared_ptr<CQuery>> Queries::allQueries()
  197. {
  198. //TODO code duplication with const function :(
  199. std::vector<std::shared_ptr<CQuery>> ret;
  200. for(auto &playerQueries : queries)
  201. for(auto &query : playerQueries.second)
  202. ret.push_back(query);
  203. return ret;
  204. }
  205. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  206. {
  207. assert(result);
  208. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  209. }
  210. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo *Bi):
  211. CGhQuery(owner)
  212. {
  213. belligerents[0] = Bi->sides[0].armyObject;
  214. belligerents[1] = Bi->sides[1].armyObject;
  215. bi = Bi;
  216. for(auto &side : bi->sides)
  217. addPlayer(side.color);
  218. }
  219. CBattleQuery::CBattleQuery(CGameHandler * owner):
  220. CGhQuery(owner), bi(nullptr)
  221. {
  222. belligerents[0] = belligerents[1] = nullptr;
  223. }
  224. bool CBattleQuery::blocksPack(const CPack *pack) const
  225. {
  226. const char * name = typeid(*pack).name();
  227. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  228. }
  229. void CBattleQuery::onRemoval(PlayerColor color)
  230. {
  231. gh->battleAfterLevelUp(*result);
  232. }
  233. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  234. {
  235. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  236. }
  237. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  238. CDialogQuery(owner)
  239. {
  240. exchangingArmies[0] = up;
  241. exchangingArmies[1] = down;
  242. addPlayer(up->tempOwner);
  243. addPlayer(down->tempOwner);
  244. }
  245. bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
  246. {
  247. std::set<ObjectInstanceID> ourIds;
  248. ourIds.insert(this->exchangingArmies[0]->id);
  249. ourIds.insert(this->exchangingArmies[1]->id);
  250. if (auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  251. {
  252. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  253. }
  254. if (auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  255. {
  256. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  257. if(!vstd::contains(ourIds, *id1))
  258. return true;
  259. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  260. if(!vstd::contains(ourIds, *id2))
  261. return true;
  262. return false;
  263. }
  264. if (auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  265. {
  266. return !vstd::contains(ourIds, dismiss->id);
  267. }
  268. if (auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  269. {
  270. return !vstd::contains(ourIds, dismiss->heroID);
  271. }
  272. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  273. {
  274. return !vstd::contains(ourIds, upgrade->id);
  275. }
  276. return CDialogQuery::blocksPack(pack);
  277. }
  278. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  279. {
  280. assert(answer);
  281. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  282. }
  283. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  284. CDialogQuery(owner)
  285. {
  286. this->bd = bd;
  287. addPlayer(bd.player);
  288. }
  289. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  290. {
  291. // do not change to dynamic_ptr_cast - SIGSEGV!
  292. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  293. if(obj)
  294. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  295. else
  296. logGlobal->error("Invalid instance in teleport query");
  297. }
  298. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  299. CDialogQuery(owner)
  300. {
  301. this->td = td;
  302. addPlayer(td.hero->tempOwner);
  303. }
  304. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
  305. CDialogQuery(owner)
  306. {
  307. hlu = Hlu;
  308. addPlayer(hlu.hero->tempOwner);
  309. }
  310. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  311. {
  312. assert(answer);
  313. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
  314. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  315. }
  316. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  317. {
  318. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  319. }
  320. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
  321. CDialogQuery(owner)
  322. {
  323. clu = Clu;
  324. addPlayer(clu.hero->tempOwner);
  325. }
  326. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  327. {
  328. assert(answer);
  329. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
  330. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  331. }
  332. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  333. {
  334. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  335. }
  336. CDialogQuery::CDialogQuery(CGameHandler * owner):
  337. CGhQuery(owner)
  338. {
  339. }
  340. bool CDialogQuery::endsByPlayerAnswer() const
  341. {
  342. return true;
  343. }
  344. bool CDialogQuery::blocksPack(const CPack * pack) const
  345. {
  346. return blockAllButReply(pack);
  347. }
  348. void CDialogQuery::setReply(const JsonNode & reply)
  349. {
  350. if(reply.getType() == JsonNode::DATA_INTEGER)
  351. answer = reply.Integer();
  352. }
  353. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  354. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  355. {
  356. players.push_back(hero->tempOwner);
  357. }
  358. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  359. {
  360. assert(players.size() == 1);
  361. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  362. //TODO what if there were H4-like escape? we should also check pos
  363. {
  364. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());
  365. //finish movement
  366. visitDestAfterVictory = false;
  367. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  368. }
  369. owner->popIfTop(*this);
  370. }
  371. void CHeroMovementQuery::onRemoval(PlayerColor color)
  372. {
  373. PlayerBlocked pb;
  374. pb.player = color;
  375. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  376. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  377. gh->sendAndApply(&pb);
  378. }
  379. void CHeroMovementQuery::onAdding(PlayerColor color)
  380. {
  381. PlayerBlocked pb;
  382. pb.player = color;
  383. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  384. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  385. gh->sendAndApply(&pb);
  386. }
  387. CMapObjectSelectQuery::CMapObjectSelectQuery(Queries * Owner):
  388. CQuery(Owner)
  389. {
  390. }
  391. bool CMapObjectSelectQuery::blocksPack(const CPack * pack) const
  392. {
  393. return blockAllButReply(pack);
  394. }
  395. bool CMapObjectSelectQuery::endsByPlayerAnswer() const
  396. {
  397. return true;
  398. }
  399. void CMapObjectSelectQuery::setReply(const JsonNode & reply)
  400. {
  401. //TODO:
  402. }
  403. CSpellQuery::CSpellQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv):
  404. CQuery(Owner), spellEnv(SpellEnv)
  405. {
  406. }
  407. AdventureSpellCastQuery::AdventureSpellCastQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv, const CSpell * Spell, const CGHeroInstance * Caster, const int3 & Position):
  408. CSpellQuery(Owner, SpellEnv), spell(Spell), caster(Caster), position(Position), requiresPositions(false)
  409. {
  410. assert(owner);
  411. assert(spellEnv);
  412. assert(spell);
  413. assert(caster);
  414. addPlayer(caster->getOwner());
  415. }
  416. bool AdventureSpellCastQuery::blocksPack(const CPack * pack) const
  417. {
  418. return true;
  419. }
  420. void AdventureSpellCastQuery::onAdded(PlayerColor color)
  421. {
  422. //TODO: destination select request
  423. }
  424. void AdventureSpellCastQuery::onExposure(QueryPtr topQuery)
  425. {
  426. CQuery::onExposure(topQuery);
  427. }
  428. void AdventureSpellCastQuery::onRemoval(PlayerColor color)
  429. {
  430. AdventureSpellCastParameters p;
  431. p.caster = caster;
  432. p.pos = position;
  433. spell->adventureCast(spellEnv, p);
  434. }