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- #include "StdInc.h"
- #include "CQuery.h"
- #include "CGameHandler.h"
- #include "../lib/battle/BattleInfo.h"
- #include "../lib/mapObjects/MiscObjects.h"
- #include "../lib/spells/ISpellMechanics.h"
- boost::mutex Queries::mx;
- template <typename Container>
- std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
- {
- std::string ret = opener;
- auto itr = std::begin(c);
- if(itr != std::end(c))
- {
- ret += boost::lexical_cast<std::string>(*itr);
- while(++itr != std::end(c))
- {
- ret += delimeter;
- ret += boost::lexical_cast<std::string>(*itr);
- }
- }
- ret += closer;
- return ret;
- }
- std::ostream & operator<<(std::ostream &out, const CQuery &query)
- {
- return out << query.toString();
- }
- std::ostream & operator<<(std::ostream &out, QueryPtr query)
- {
- return out << "[" << query.get() << "] " << query->toString();
- }
- CQuery::CQuery(Queries * Owner):
- owner(Owner)
- {
- boost::unique_lock<boost::mutex> l(Queries::mx);
- static QueryID QID = QueryID(0);
- queryID = ++QID;
- logGlobal->trace("Created a new query with id %d", queryID);
- }
- CQuery::~CQuery(void)
- {
- logGlobal->trace("Destructed the query with id %d", queryID);
- }
- void CQuery::addPlayer(PlayerColor color)
- {
- if(color.isValidPlayer())
- {
- players.push_back(color);
- }
- }
- std::string CQuery::toString() const
- {
- std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
- return ret;
- }
- bool CQuery::endsByPlayerAnswer() const
- {
- return false;
- }
- void CQuery::onRemoval(PlayerColor color)
- {
- }
- bool CQuery::blocksPack(const CPack *pack) const
- {
- return false;
- }
- void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- }
- void CQuery::onExposure(QueryPtr topQuery)
- {
- owner->popQuery(*this);
- }
- void CQuery::onAdding(PlayerColor color)
- {
- }
- void CQuery::onAdded(PlayerColor color)
- {
- }
- void CQuery::setReply(const JsonNode & reply)
- {
- }
- bool CQuery::blockAllButReply(const CPack * pack) const
- {
- //We accept only query replies from correct player
- if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
- {
- return !vstd::contains(players, reply->player);
- }
- return true;
- }
- CGhQuery::CGhQuery(CGameHandler * owner):
- CQuery(&owner->queries), gh(owner)
- {
- }
- CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
- CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
- {
- addPlayer(Hero->tempOwner);
- }
- bool CObjectVisitQuery::blocksPack(const CPack *pack) const
- {
- //During the visit itself ALL actions are blocked.
- //(However, the visit may trigger a query above that'll pass some.)
- return true;
- }
- void CObjectVisitQuery::onRemoval(PlayerColor color)
- {
- gh->objectVisitEnded(*this);
- //TODO or should it be destructor?
- //Can object visit affect 2 players and what would be desired behavior?
- if(removeObjectAfterVisit)
- gh->removeObject(visitedObject);
- }
- void CObjectVisitQuery::onExposure(QueryPtr topQuery)
- {
- //Object may have been removed and deleted.
- if(gh->isValidObject(visitedObject))
- topQuery->notifyObjectAboutRemoval(*this);
- owner->popQuery(*this);
- }
- void Queries::popQuery(PlayerColor player, QueryPtr query)
- {
- //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
- if(topQuery(player) != query)
- {
- logGlobal->trace("Cannot remove, not a top!");
- return;
- }
- queries[player] -= query;
- auto nextQuery = topQuery(player);
- query->onRemoval(player);
- //Exposure on query below happens only if removal didn't trigger any new query
- if(nextQuery && nextQuery == topQuery(player))
- {
- nextQuery->onExposure(query);
- }
- }
- void Queries::popQuery(const CQuery &query)
- {
- //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
- assert(query.players.size());
- for(auto player : query.players)
- {
- auto top = topQuery(player);
- if(top.get() == &query)
- popQuery(top);
- else
- logGlobal->trace("Cannot remove query %s", query.toString());
- }
- }
- void Queries::popQuery(QueryPtr query)
- {
- for(auto player : query->players)
- popQuery(player, query);
- }
- void Queries::addQuery(QueryPtr query)
- {
- for(auto player : query->players)
- addQuery(player, query);
- for(auto player : query->players)
- query->onAdded(player);
- }
- void Queries::addQuery(PlayerColor player, QueryPtr query)
- {
- //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
- query->onAdding(player);
- queries[player].push_back(query);
- }
- QueryPtr Queries::topQuery(PlayerColor player)
- {
- return vstd::backOrNull(queries[player]);
- }
- void Queries::popIfTop(QueryPtr query)
- {
- //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
- if(!query)
- logGlobal->error("The query is nullptr! Ignoring.");
- popIfTop(*query);
- }
- void Queries::popIfTop(const CQuery &query)
- {
- for(PlayerColor color : query.players)
- if(topQuery(color).get() == &query)
- popQuery(color, topQuery(color));
- }
- std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
- {
- std::vector<std::shared_ptr<const CQuery>> ret;
- for(auto &playerQueries : queries)
- for(auto &query : playerQueries.second)
- ret.push_back(query);
- return ret;
- }
- std::vector<std::shared_ptr<CQuery>> Queries::allQueries()
- {
- //TODO code duplication with const function :(
- std::vector<std::shared_ptr<CQuery>> ret;
- for(auto &playerQueries : queries)
- for(auto &query : playerQueries.second)
- ret.push_back(query);
- return ret;
- }
- void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- assert(result);
- objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
- }
- CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo *Bi):
- CGhQuery(owner)
- {
- belligerents[0] = Bi->sides[0].armyObject;
- belligerents[1] = Bi->sides[1].armyObject;
- bi = Bi;
- for(auto &side : bi->sides)
- addPlayer(side.color);
- }
- CBattleQuery::CBattleQuery(CGameHandler * owner):
- CGhQuery(owner), bi(nullptr)
- {
- belligerents[0] = belligerents[1] = nullptr;
- }
- bool CBattleQuery::blocksPack(const CPack *pack) const
- {
- const char * name = typeid(*pack).name();
- return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
- }
- void CBattleQuery::onRemoval(PlayerColor color)
- {
- gh->battleAfterLevelUp(*result);
- }
- void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
- }
- CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
- CDialogQuery(owner)
- {
- exchangingArmies[0] = up;
- exchangingArmies[1] = down;
- addPlayer(up->tempOwner);
- addPlayer(down->tempOwner);
- }
- bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
- {
- std::set<ObjectInstanceID> ourIds;
- ourIds.insert(this->exchangingArmies[0]->id);
- ourIds.insert(this->exchangingArmies[1]->id);
- if (auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
- {
- return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
- }
- if (auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
- {
- if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
- if(!vstd::contains(ourIds, *id1))
- return true;
- if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
- if(!vstd::contains(ourIds, *id2))
- return true;
- return false;
- }
- if (auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
- {
- return !vstd::contains(ourIds, dismiss->id);
- }
- if (auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
- {
- return !vstd::contains(ourIds, dismiss->heroID);
- }
- if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
- {
- return !vstd::contains(ourIds, upgrade->id);
- }
- return CDialogQuery::blocksPack(pack);
- }
- void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- assert(answer);
- objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
- }
- CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
- CDialogQuery(owner)
- {
- this->bd = bd;
- addPlayer(bd.player);
- }
- void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
- {
- // do not change to dynamic_ptr_cast - SIGSEGV!
- auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
- if(obj)
- obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
- else
- logGlobal->error("Invalid instance in teleport query");
- }
- CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
- CDialogQuery(owner)
- {
- this->td = td;
- addPlayer(td.hero->tempOwner);
- }
- CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
- CDialogQuery(owner)
- {
- hlu = Hlu;
- addPlayer(hlu.hero->tempOwner);
- }
- void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
- {
- assert(answer);
- logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
- gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
- }
- void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
- }
- CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
- CDialogQuery(owner)
- {
- clu = Clu;
- addPlayer(clu.hero->tempOwner);
- }
- void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
- {
- assert(answer);
- logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
- gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
- }
- void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
- }
- CDialogQuery::CDialogQuery(CGameHandler * owner):
- CGhQuery(owner)
- {
- }
- bool CDialogQuery::endsByPlayerAnswer() const
- {
- return true;
- }
- bool CDialogQuery::blocksPack(const CPack * pack) const
- {
- return blockAllButReply(pack);
- }
- void CDialogQuery::setReply(const JsonNode & reply)
- {
- if(reply.getType() == JsonNode::DATA_INTEGER)
- answer = reply.Integer();
- }
- CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
- CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
- {
- players.push_back(hero->tempOwner);
- }
- void CHeroMovementQuery::onExposure(QueryPtr topQuery)
- {
- assert(players.size() == 1);
- if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
- //TODO what if there were H4-like escape? we should also check pos
- {
- logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());
- //finish movement
- visitDestAfterVictory = false;
- gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
- }
- owner->popIfTop(*this);
- }
- void CHeroMovementQuery::onRemoval(PlayerColor color)
- {
- PlayerBlocked pb;
- pb.player = color;
- pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
- pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
- gh->sendAndApply(&pb);
- }
- void CHeroMovementQuery::onAdding(PlayerColor color)
- {
- PlayerBlocked pb;
- pb.player = color;
- pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
- pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
- gh->sendAndApply(&pb);
- }
- CMapObjectSelectQuery::CMapObjectSelectQuery(Queries * Owner):
- CQuery(Owner)
- {
- }
- bool CMapObjectSelectQuery::blocksPack(const CPack * pack) const
- {
- return blockAllButReply(pack);
- }
- bool CMapObjectSelectQuery::endsByPlayerAnswer() const
- {
- return true;
- }
- void CMapObjectSelectQuery::setReply(const JsonNode & reply)
- {
- //TODO:
- }
- CSpellQuery::CSpellQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv):
- CQuery(Owner), spellEnv(SpellEnv)
- {
- }
- AdventureSpellCastQuery::AdventureSpellCastQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv, const CSpell * Spell, const CGHeroInstance * Caster, const int3 & Position):
- CSpellQuery(Owner, SpellEnv), spell(Spell), caster(Caster), position(Position), requiresPositions(false)
- {
- assert(owner);
- assert(spellEnv);
- assert(spell);
- assert(caster);
- addPlayer(caster->getOwner());
- }
- bool AdventureSpellCastQuery::blocksPack(const CPack * pack) const
- {
- return true;
- }
- void AdventureSpellCastQuery::onAdded(PlayerColor color)
- {
- //TODO: destination select request
- }
- void AdventureSpellCastQuery::onExposure(QueryPtr topQuery)
- {
- CQuery::onExposure(topQuery);
- }
- void AdventureSpellCastQuery::onRemoval(PlayerColor color)
- {
- AdventureSpellCastParameters p;
- p.caster = caster;
- p.pos = position;
- spell->adventureCast(spellEnv, p);
- }
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