CQuery.h 7.5 KB

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  1. #pragma once
  2. #include "../lib/GameConstants.h"
  3. #include "../lib/int3.h"
  4. #include "../lib/NetPacks.h"
  5. class CGObjectInstance;
  6. class CGHeroInstance;
  7. class CArmedInstance;
  8. class CGameHandler;
  9. class CObjectVisitQuery;
  10. class CQuery;
  11. class Queries;
  12. class CSpell;
  13. class SpellCastEnvironment;
  14. typedef std::shared_ptr<CQuery> QueryPtr;
  15. // This class represents any kind of prolonged interaction that may need to do something special after it is over.
  16. // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
  17. // Examples:
  18. // - all kinds of blocking dialog windows
  19. // - battle
  20. // - object visit
  21. // - hero movement
  22. // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
  23. class CQuery
  24. {
  25. public:
  26. std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
  27. QueryID queryID;
  28. CQuery(Queries * Owner);
  29. virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
  30. virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
  31. virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
  32. virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
  33. virtual void onRemoval(PlayerColor color); //called after query is removed from stack
  34. virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
  35. virtual std::string toString() const;
  36. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
  37. virtual void setReply(const JsonNode & reply);
  38. virtual ~CQuery(void);
  39. protected:
  40. Queries * owner;
  41. void addPlayer(PlayerColor color);
  42. bool blockAllButReply(const CPack * pack) const;
  43. };
  44. std::ostream &operator<<(std::ostream &out, const CQuery &query);
  45. std::ostream &operator<<(std::ostream &out, QueryPtr query);
  46. class CGhQuery : public CQuery
  47. {
  48. public:
  49. CGhQuery(CGameHandler * owner);
  50. protected:
  51. CGameHandler * gh;
  52. };
  53. //Created when hero visits object.
  54. //Removed when query above is resolved (or immediately after visit if no queries were created)
  55. class CObjectVisitQuery : public CGhQuery
  56. {
  57. public:
  58. const CGObjectInstance *visitedObject;
  59. const CGHeroInstance *visitingHero;
  60. int3 tile; //may be different than hero pos -> eg. visit via teleport
  61. bool removeObjectAfterVisit;
  62. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  63. virtual bool blocksPack(const CPack *pack) const override;
  64. virtual void onRemoval(PlayerColor color) override;
  65. virtual void onExposure(QueryPtr topQuery) override;
  66. };
  67. class CBattleQuery : public CGhQuery
  68. {
  69. public:
  70. std::array<const CArmedInstance *,2> belligerents;
  71. const BattleInfo *bi;
  72. boost::optional<BattleResult> result;
  73. CBattleQuery(CGameHandler * owner);
  74. CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
  75. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  76. virtual bool blocksPack(const CPack *pack) const override;
  77. virtual void onRemoval(PlayerColor color) override;
  78. };
  79. //Created when hero attempts move and something happens
  80. //(not necessarily position change, could be just an object interaction).
  81. class CHeroMovementQuery : public CGhQuery
  82. {
  83. public:
  84. TryMoveHero tmh;
  85. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  86. const CGHeroInstance *hero;
  87. virtual void onExposure(QueryPtr topQuery) override;
  88. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  89. virtual void onAdding(PlayerColor color) override;
  90. virtual void onRemoval(PlayerColor color) override;
  91. };
  92. class CDialogQuery : public CGhQuery
  93. {
  94. public:
  95. CDialogQuery(CGameHandler * owner);
  96. virtual bool endsByPlayerAnswer() const override;
  97. virtual bool blocksPack(const CPack *pack) const override;
  98. void setReply(const JsonNode & reply) override;
  99. protected:
  100. boost::optional<ui32> answer;
  101. };
  102. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  103. {
  104. public:
  105. std::array<const CArmedInstance *,2> exchangingArmies;
  106. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  107. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  108. virtual bool blocksPack(const CPack *pack) const override;
  109. };
  110. //yes/no and component selection dialogs
  111. class CBlockingDialogQuery : public CDialogQuery
  112. {
  113. public:
  114. BlockingDialog bd; //copy of pack... debug purposes
  115. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  116. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  117. };
  118. class CTeleportDialogQuery : public CDialogQuery
  119. {
  120. public:
  121. TeleportDialog td; //copy of pack... debug purposes
  122. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  123. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  124. };
  125. class CHeroLevelUpDialogQuery : public CDialogQuery
  126. {
  127. public:
  128. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu);
  129. virtual void onRemoval(PlayerColor color) override;
  130. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  131. HeroLevelUp hlu;
  132. };
  133. class CCommanderLevelUpDialogQuery : public CDialogQuery
  134. {
  135. public:
  136. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu);
  137. virtual void onRemoval(PlayerColor color) override;
  138. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  139. CommanderLevelUp clu;
  140. };
  141. class CMapObjectSelectQuery : public CQuery
  142. {
  143. public:
  144. CMapObjectSelectQuery(Queries * Owner);
  145. bool blocksPack(const CPack * pack) const override;
  146. bool endsByPlayerAnswer() const override;
  147. void setReply(const JsonNode & reply) override;
  148. };
  149. class CSpellQuery : public CQuery
  150. {
  151. public:
  152. CSpellQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv);
  153. protected:
  154. const SpellCastEnvironment * spellEnv;
  155. };
  156. class AdventureSpellCastQuery : public CSpellQuery
  157. {
  158. public:
  159. AdventureSpellCastQuery(Queries * Owner, const SpellCastEnvironment * SpellEnv, const CSpell * Spell, const CGHeroInstance * Caster, const int3 & Position);
  160. bool blocksPack(const CPack * pack) const override;
  161. void onAdded(PlayerColor color) override;
  162. void onExposure(QueryPtr topQuery) override;
  163. void onRemoval(PlayerColor color) override;
  164. const CSpell * spell;
  165. const CGHeroInstance * caster;
  166. int3 position;
  167. bool requiresPositions;
  168. };
  169. class Queries
  170. {
  171. private:
  172. void addQuery(PlayerColor player, QueryPtr query);
  173. void popQuery(PlayerColor player, QueryPtr query);
  174. std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
  175. public:
  176. static boost::mutex mx;
  177. void addQuery(QueryPtr query);
  178. void popQuery(const CQuery &query);
  179. void popQuery(QueryPtr query);
  180. void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
  181. void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
  182. QueryPtr topQuery(PlayerColor player);
  183. std::vector<std::shared_ptr<const CQuery>> allQueries() const;
  184. std::vector<std::shared_ptr<CQuery>> allQueries();
  185. //void removeQuery
  186. };