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- #include "StdInc.h"
- #include "CSerializer.h"
- #include "CGameState.h"
- #include "mapping/CMap.h"
- #include "CHeroHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- /*
- * CSerializer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CSerializer::~CSerializer()
- {
- }
- CSerializer::CSerializer()
- {
- smartVectorMembersSerialization = false;
- sendStackInstanceByIds = false;
- }
- void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
- {
- registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
- [](const CGObjectInstance &obj){ return obj.id; });
- registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
- [](const CHero &h){ return h.ID; });
- registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
- [](const CGHeroInstance &h){ return h.type->ID; });
- registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
- [](const CCreature &cre){ return cre.idNumber; });
- registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
- [](const CArtifact &art){ return art.id; });
- registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
- [](const CArtifactInstance &artInst){ return artInst.id; });
- registerVectoredType<CQuest, si32>(&gs->map->quests,
- [](const CQuest &q){ return q.qid; });
- smartVectorMembersSerialization = true;
- }
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