CRewardableConstructor.cpp 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "JsonRandom.h"
  16. #include "../IGameCallback.h"
  17. namespace {
  18. MetaString loadMessage(const JsonNode & value)
  19. {
  20. MetaString ret;
  21. if (value.isNumber())
  22. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  23. else
  24. ret << value.String();
  25. return ret;
  26. }
  27. bool testForKey(const JsonNode & value, const std::string & key)
  28. {
  29. for( auto & reward : value["rewards"].Vector() )
  30. {
  31. if (!reward[key].isNull())
  32. return true;
  33. }
  34. return false;
  35. }
  36. }
  37. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  38. {
  39. parameters = objectConfig;
  40. }
  41. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  42. {
  43. std::map<si32, si32> thrownDice;
  44. for (const JsonNode & reward : parameters["rewards"].Vector())
  45. {
  46. if (!reward["appearChance"].isNull())
  47. {
  48. JsonNode chance = reward["appearChance"];
  49. si32 diceID = static_cast<si32>(chance["dice"].Float());
  50. if (thrownDice.count(diceID) == 0)
  51. thrownDice[diceID] = rng.getIntRange(1, 100)();
  52. if (!chance["min"].isNull())
  53. {
  54. int min = static_cast<int>(chance["min"].Float());
  55. if (min > thrownDice[diceID])
  56. continue;
  57. }
  58. if (!chance["max"].isNull())
  59. {
  60. int max = static_cast<int>(chance["max"].Float());
  61. if (max < thrownDice[diceID])
  62. continue;
  63. }
  64. }
  65. const JsonNode & limiter = reward["limiter"];
  66. CVisitInfo info;
  67. // load limiter
  68. info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
  69. info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
  70. info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
  71. info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
  72. info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
  73. info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
  74. info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
  75. info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
  76. info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
  77. info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
  78. info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
  79. info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
  80. info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
  81. info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
  82. info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
  83. //FIXME: compile this line on Visual
  84. //info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
  85. info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
  86. info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
  87. std::vector<SpellID> spells;
  88. for (size_t i=0; i<6; i++)
  89. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  90. info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
  91. info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
  92. info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
  93. info.message = loadMessage(reward["message"]);
  94. info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
  95. }
  96. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  97. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  98. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  99. //TODO: visitMode and selectMode
  100. object->resetDuration = static_cast<ui16>(parameters["resetDuration"].Float());
  101. object->canRefuse = parameters["canRefuse"].Bool();
  102. }
  103. bool CRandomRewardObjectInfo::givesResources() const
  104. {
  105. return testForKey(parameters, "resources");
  106. }
  107. bool CRandomRewardObjectInfo::givesExperience() const
  108. {
  109. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  110. }
  111. bool CRandomRewardObjectInfo::givesMana() const
  112. {
  113. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  114. }
  115. bool CRandomRewardObjectInfo::givesMovement() const
  116. {
  117. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  118. }
  119. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  120. {
  121. return testForKey(parameters, "primary");
  122. }
  123. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  124. {
  125. return testForKey(parameters, "secondary");
  126. }
  127. bool CRandomRewardObjectInfo::givesArtifacts() const
  128. {
  129. return testForKey(parameters, "artifacts");
  130. }
  131. bool CRandomRewardObjectInfo::givesCreatures() const
  132. {
  133. return testForKey(parameters, "spells");
  134. }
  135. bool CRandomRewardObjectInfo::givesSpells() const
  136. {
  137. return testForKey(parameters, "creatures");
  138. }
  139. bool CRandomRewardObjectInfo::givesBonuses() const
  140. {
  141. return testForKey(parameters, "bonuses");
  142. }
  143. CRewardableConstructor::CRewardableConstructor()
  144. {
  145. }
  146. void CRewardableConstructor::initTypeData(const JsonNode & config)
  147. {
  148. AObjectTypeHandler::init(config);
  149. objectInfo.init(config);
  150. }
  151. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  152. {
  153. auto ret = new CRewardableObject();
  154. preInitObject(ret);
  155. ret->appearance = tmpl;
  156. return ret;
  157. }
  158. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  159. {
  160. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  161. }
  162. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  163. {
  164. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  165. }