CommonConstructors.h 6.8 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectClassesHandler.h"
  12. #include "../CTownHandler.h" // for building ID-based filters
  13. #include "MapObjects.h"
  14. class CGObjectInstance;
  15. class CGTownInstance;
  16. class CGHeroInstance;
  17. class CGDwelling;
  18. class CHeroClass;
  19. class CBank;
  20. class CStackBasicDescriptor;
  21. /// Class that is used for objects that do not have dedicated handler
  22. template<class ObjectType>
  23. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  24. {
  25. protected:
  26. ObjectType * createTyped(std::shared_ptr<const ObjectTemplate> tmpl /* = nullptr */) const
  27. {
  28. auto obj = new ObjectType();
  29. preInitObject(obj);
  30. if (tmpl)
  31. {
  32. obj->appearance = tmpl;
  33. }
  34. else
  35. {
  36. auto templates = getTemplates();
  37. if (templates.empty())
  38. {
  39. throw std::runtime_error("No handler for created object");
  40. }
  41. obj->appearance = templates.front(); //just any template for now, will be initialized later
  42. }
  43. return obj;
  44. }
  45. public:
  46. CDefaultObjectTypeHandler() {}
  47. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override
  48. {
  49. return createTyped(tmpl);
  50. }
  51. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  52. {
  53. }
  54. virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override
  55. {
  56. return nullptr;
  57. }
  58. };
  59. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  60. {
  61. public:
  62. CObstacleConstructor();
  63. bool isStaticObject() override;
  64. };
  65. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  66. {
  67. JsonNode filtersJson;
  68. protected:
  69. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
  70. void initTypeData(const JsonNode & input) override;
  71. public:
  72. CFaction * faction;
  73. std::map<std::string, LogicalExpression<BuildingID>> filters;
  74. CTownInstanceConstructor();
  75. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  76. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  77. void afterLoadFinalization() override;
  78. template <typename Handler> void serialize(Handler &h, const int version)
  79. {
  80. h & filtersJson;
  81. h & faction;
  82. h & filters;
  83. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  84. }
  85. };
  86. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  87. {
  88. JsonNode filtersJson;
  89. protected:
  90. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
  91. void initTypeData(const JsonNode & input) override;
  92. public:
  93. CHeroClass * heroClass;
  94. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  95. CHeroInstanceConstructor();
  96. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  97. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  98. void afterLoadFinalization() override;
  99. template <typename Handler> void serialize(Handler &h, const int version)
  100. {
  101. h & filtersJson;
  102. h & heroClass;
  103. h & filters;
  104. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  105. }
  106. };
  107. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  108. {
  109. std::vector<std::vector<const CCreature *>> availableCreatures;
  110. JsonNode guards;
  111. protected:
  112. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  113. void initTypeData(const JsonNode & input) override;
  114. public:
  115. CDwellingInstanceConstructor();
  116. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  117. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  118. bool producesCreature(const CCreature * crea) const;
  119. std::vector<const CCreature *> getProducedCreatures() const;
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & availableCreatures;
  123. h & guards;
  124. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  125. }
  126. };
  127. struct BankConfig
  128. {
  129. BankConfig() { chance = upgradeChance = combatValue = value = 0; };
  130. ui32 value; //overall value of given things
  131. ui32 chance; //chance for this level being chosen
  132. ui32 upgradeChance; //chance for creatures to be in upgraded versions
  133. ui32 combatValue; //how hard are guards of this level
  134. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  135. Res::ResourceSet resources; //resources given in case of victory
  136. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  137. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  138. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  139. template <typename Handler> void serialize(Handler &h, const int version)
  140. {
  141. h & chance;
  142. h & upgradeChance;
  143. h & guards;
  144. h & combatValue;
  145. h & resources;
  146. h & creatures;
  147. h & artifacts;
  148. h & value;
  149. h & spells;
  150. }
  151. };
  152. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  153. template <typename T>
  154. struct DLL_LINKAGE PossibleReward
  155. {
  156. int chance;
  157. T data;
  158. PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
  159. };
  160. class DLL_LINKAGE CBankInfo : public IObjectInfo
  161. {
  162. const JsonVector & config;
  163. public:
  164. CBankInfo(const JsonVector & Config);
  165. TPossibleGuards getPossibleGuards() const;
  166. std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
  167. std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
  168. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  169. CArmyStructure minGuards() const override;
  170. CArmyStructure maxGuards() const override;
  171. bool givesResources() const override;
  172. bool givesArtifacts() const override;
  173. bool givesCreatures() const override;
  174. bool givesSpells() const override;
  175. };
  176. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  177. {
  178. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  179. JsonVector levels;
  180. protected:
  181. void initTypeData(const JsonNode & input) override;
  182. public:
  183. // all banks of this type will be reset N days after clearing,
  184. si32 bankResetDuration;
  185. CBankInstanceConstructor();
  186. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  187. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  188. std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
  189. template <typename Handler> void serialize(Handler &h, const int version)
  190. {
  191. h & levels;
  192. h & bankResetDuration;
  193. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  194. }
  195. };