Limiters.cpp 16 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../CArtHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../constants/StringConstants.h"
  25. #include "../battle/BattleInfo.h"
  26. #include "../json/JsonUtils.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  29. {
  30. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  31. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  32. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  33. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  34. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  35. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  36. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  37. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  38. };
  39. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  40. {
  41. switch(node->getNodeType())
  42. {
  43. case CBonusSystemNode::STACK_BATTLE:
  44. return dynamic_cast<const CStack *>(node);
  45. default:
  46. return nullptr;
  47. }
  48. }
  49. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  50. {
  51. switch(node->getNodeType())
  52. {
  53. case CBonusSystemNode::STACK_INSTANCE:
  54. return (dynamic_cast<const CStackInstance *>(node));
  55. case CBonusSystemNode::STACK_BATTLE:
  56. return (dynamic_cast<const CStack *>(node))->base;
  57. default:
  58. return nullptr;
  59. }
  60. }
  61. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  62. {
  63. switch(node->getNodeType())
  64. {
  65. case CBonusSystemNode::CREATURE:
  66. return (dynamic_cast<const CCreature *>(node));
  67. case CBonusSystemNode::STACK_BATTLE:
  68. return (dynamic_cast<const CStack *>(node))->unitType();
  69. default:
  70. const CStackInstance * csi = retrieveStackInstance(node);
  71. if(csi)
  72. return csi->getCreature();
  73. return nullptr;
  74. }
  75. }
  76. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  77. {
  78. return ILimiter::EDecision::ACCEPT;
  79. }
  80. std::string ILimiter::toString() const
  81. {
  82. return typeid(*this).name();
  83. }
  84. JsonNode ILimiter::toJsonNode() const
  85. {
  86. JsonNode root;
  87. root["type"].String() = toString();
  88. return root;
  89. }
  90. void ILimiter::acceptUpdater(IUpdater& visitor) {}
  91. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  92. {
  93. const CCreature *c = retrieveCreature(&context.node);
  94. if(!c)
  95. return ILimiter::EDecision::DISCARD;
  96. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyUpgrade(c));
  97. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  98. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  99. }
  100. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  101. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  102. {
  103. }
  104. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  105. {
  106. creatureID = id;
  107. }
  108. std::string CCreatureTypeLimiter::toString() const
  109. {
  110. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  111. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  112. return fmt.str();
  113. }
  114. JsonNode CCreatureTypeLimiter::toJsonNode() const
  115. {
  116. JsonNode root;
  117. root["type"].String() = "CREATURE_TYPE_LIMITER";
  118. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  119. root["parameters"].Vector().emplace_back(includeUpgrades);
  120. return root;
  121. }
  122. void CCreatureTypeLimiter::acceptUpdater(IUpdater & visitor)
  123. {
  124. visitor.visitLimiter(*this);
  125. }
  126. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  127. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  128. {
  129. }
  130. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  131. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  132. {
  133. }
  134. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  135. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  136. {
  137. }
  138. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  139. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  140. {
  141. }
  142. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  143. {
  144. boost::container::static_vector<CSelector, 4> selectorSegments;
  145. if (type != BonusType::NONE)
  146. selectorSegments.push_back(Selector::type()(type));
  147. if(isSubtypeRelevant)
  148. selectorSegments.push_back(Selector::subtype()(subtype));
  149. if(isSourceRelevant && isSourceIDRelevant)
  150. selectorSegments.push_back(Selector::source(source, sid));
  151. else if (isSourceRelevant)
  152. selectorSegments.push_back(Selector::sourceTypeSel(source));
  153. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  154. for (size_t i = 1; i <selectorSegments.size(); ++i)
  155. mySelector = mySelector.And(selectorSegments[i]);
  156. //if we have a bonus of required type accepted, limiter should accept also this bonus
  157. if(context.alreadyAccepted.getFirst(mySelector))
  158. return ILimiter::EDecision::ACCEPT;
  159. //if there are no matching bonuses pending, we can (and must) reject right away
  160. if(!context.stillUndecided.getFirst(mySelector))
  161. return ILimiter::EDecision::DISCARD;
  162. //do not accept for now but it may change if more bonuses gets included
  163. return ILimiter::EDecision::NOT_SURE;
  164. }
  165. std::string HasAnotherBonusLimiter::toString() const
  166. {
  167. std::string typeName = vstd::findKey(bonusNameMap, type);
  168. if(isSubtypeRelevant)
  169. {
  170. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  171. fmt % typeName % subtype.toString();
  172. return fmt.str();
  173. }
  174. else
  175. {
  176. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  177. fmt % typeName;
  178. return fmt.str();
  179. }
  180. }
  181. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  182. {
  183. JsonNode root;
  184. std::string typeName = vstd::findKey(bonusNameMap, type);
  185. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  186. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  187. root["parameters"].Vector().emplace_back(typeName);
  188. if(isSubtypeRelevant)
  189. root["parameters"].Vector().emplace_back(subtype.toString());
  190. if(isSourceRelevant)
  191. root["parameters"].Vector().emplace_back(sourceTypeName);
  192. return root;
  193. }
  194. void HasAnotherBonusLimiter::acceptUpdater(IUpdater & visitor)
  195. {
  196. visitor.visitLimiter(*this);
  197. }
  198. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  199. {
  200. const auto * stack = retrieveStackBattle(&context.node);
  201. if(!stack)
  202. return ILimiter::EDecision::DISCARD;
  203. auto accept = false;
  204. for (const auto & hex : stack->getHexes())
  205. accept |= applicableHexes.contains(hex);
  206. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  207. }
  208. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  209. applicableHexes(applicableHexes)
  210. {
  211. }
  212. JsonNode UnitOnHexLimiter::toJsonNode() const
  213. {
  214. JsonNode root;
  215. root["type"].String() = "UNIT_ON_HEXES";
  216. for(const auto & hex : applicableHexes)
  217. root["parameters"].Vector().emplace_back(hex.toInt());
  218. return root;
  219. }
  220. void UnitOnHexLimiter::acceptUpdater(IUpdater& visitor)
  221. {
  222. visitor.visitLimiter(*this);
  223. }
  224. CreatureTerrainLimiter::CreatureTerrainLimiter()
  225. : terrainType(ETerrainId::NATIVE_TERRAIN)
  226. {
  227. }
  228. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  229. terrainType(terrain)
  230. {
  231. }
  232. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  233. {
  234. const CStack *stack = retrieveStackBattle(&context.node);
  235. if(stack)
  236. {
  237. if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
  238. return ILimiter::EDecision::ACCEPT;
  239. if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
  240. return ILimiter::EDecision::ACCEPT;
  241. }
  242. return ILimiter::EDecision::DISCARD;
  243. //TODO neutral creatues
  244. }
  245. std::string CreatureTerrainLimiter::toString() const
  246. {
  247. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  248. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  249. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  250. return fmt.str();
  251. }
  252. JsonNode CreatureTerrainLimiter::toJsonNode() const
  253. {
  254. JsonNode root;
  255. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  256. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  257. root["parameters"].Vector().emplace_back(terrainName);
  258. return root;
  259. }
  260. void CreatureTerrainLimiter::acceptUpdater(IUpdater & visitor)
  261. {
  262. visitor.visitLimiter(*this);
  263. }
  264. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  265. : faction(creatureFaction)
  266. {
  267. }
  268. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  269. {
  270. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  271. if(bearer)
  272. {
  273. if(faction != FactionID::DEFAULT)
  274. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  275. switch(context.b.source)
  276. {
  277. case BonusSource::CREATURE_ABILITY:
  278. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  279. case BonusSource::TOWN_STRUCTURE:
  280. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  281. //TODO: other sources of bonuses
  282. }
  283. }
  284. return ILimiter::EDecision::DISCARD; //Discard by default
  285. }
  286. std::string FactionLimiter::toString() const
  287. {
  288. boost::format fmt("FactionLimiter(faction=%s)");
  289. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  290. return fmt.str();
  291. }
  292. JsonNode FactionLimiter::toJsonNode() const
  293. {
  294. JsonNode root;
  295. root["type"].String() = "FACTION_LIMITER";
  296. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  297. return root;
  298. }
  299. void FactionLimiter::acceptUpdater(IUpdater & visitor)
  300. {
  301. visitor.visitLimiter(*this);
  302. }
  303. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  304. minLevel(minLevel),
  305. maxLevel(maxLevel)
  306. {
  307. }
  308. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  309. {
  310. const auto *c = retrieveCreature(&context.node);
  311. auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
  312. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  313. }
  314. std::string CreatureLevelLimiter::toString() const
  315. {
  316. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  317. fmt % minLevel % maxLevel;
  318. return fmt.str();
  319. }
  320. JsonNode CreatureLevelLimiter::toJsonNode() const
  321. {
  322. JsonNode root;
  323. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  324. root["parameters"].Vector().emplace_back(minLevel);
  325. root["parameters"].Vector().emplace_back(maxLevel);
  326. return root;
  327. }
  328. void CreatureLevelLimiter::acceptUpdater(IUpdater& visitor)
  329. {
  330. visitor.visitLimiter(*this);
  331. }
  332. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  333. : alignment(Alignment)
  334. {
  335. }
  336. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  337. {
  338. const auto * c = retrieveCreature(&context.node);
  339. if(c) {
  340. if(alignment == EAlignment::GOOD && c->isGood())
  341. return ILimiter::EDecision::ACCEPT;
  342. if(alignment == EAlignment::EVIL && c->isEvil())
  343. return ILimiter::EDecision::ACCEPT;
  344. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  345. return ILimiter::EDecision::ACCEPT;
  346. }
  347. return ILimiter::EDecision::DISCARD;
  348. }
  349. std::string CreatureAlignmentLimiter::toString() const
  350. {
  351. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  352. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  353. return fmt.str();
  354. }
  355. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  356. {
  357. JsonNode root;
  358. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  359. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  360. return root;
  361. }
  362. void CreatureAlignmentLimiter::acceptUpdater(IUpdater & visitor)
  363. {
  364. visitor.visitLimiter(*this);
  365. }
  366. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  367. :minRank(Min), maxRank(Max)
  368. {
  369. }
  370. RankRangeLimiter::RankRangeLimiter()
  371. {
  372. minRank = maxRank = -1;
  373. }
  374. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  375. {
  376. const CStackInstance * csi = retrieveStackInstance(&context.node);
  377. if(csi)
  378. {
  379. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  380. return ILimiter::EDecision::DISCARD;
  381. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  382. return ILimiter::EDecision::ACCEPT;
  383. }
  384. return ILimiter::EDecision::DISCARD;
  385. }
  386. void RankRangeLimiter::acceptUpdater(IUpdater & visitor)
  387. {
  388. visitor.visitLimiter(*this);
  389. }
  390. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  391. owner(std::move(Owner))
  392. {
  393. }
  394. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  395. {
  396. auto contextOwner = context.node.getOwner();
  397. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  398. return decision;
  399. }
  400. void OppositeSideLimiter::acceptUpdater(IUpdater & visitor)
  401. {
  402. visitor.visitLimiter(*this);
  403. }
  404. // Aggregate/Boolean Limiters
  405. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  406. limiters(std::move(limiters))
  407. {
  408. }
  409. void AggregateLimiter::add(const TLimiterPtr & limiter)
  410. {
  411. if(limiter)
  412. limiters.push_back(limiter);
  413. }
  414. JsonNode AggregateLimiter::toJsonNode() const
  415. {
  416. JsonNode result;
  417. result.Vector().emplace_back(getAggregator());
  418. for(const auto & l : limiters)
  419. result.Vector().push_back(l->toJsonNode());
  420. return result;
  421. }
  422. void AggregateLimiter::acceptUpdater(IUpdater & visitor)
  423. {
  424. visitor.visitLimiter(*this);
  425. }
  426. const std::string AllOfLimiter::aggregator = "allOf";
  427. const std::string & AllOfLimiter::getAggregator() const
  428. {
  429. return aggregator;
  430. }
  431. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  432. AggregateLimiter(limiters)
  433. {
  434. }
  435. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  436. {
  437. bool wasntSure = false;
  438. for(const auto & limiter : limiters)
  439. {
  440. auto result = limiter->limit(context);
  441. if(result == ILimiter::EDecision::DISCARD)
  442. return result;
  443. if(result == ILimiter::EDecision::NOT_SURE)
  444. wasntSure = true;
  445. }
  446. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  447. }
  448. const std::string AnyOfLimiter::aggregator = "anyOf";
  449. const std::string & AnyOfLimiter::getAggregator() const
  450. {
  451. return aggregator;
  452. }
  453. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  454. AggregateLimiter(limiters)
  455. {
  456. }
  457. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  458. {
  459. bool wasntSure = false;
  460. for(const auto & limiter : limiters)
  461. {
  462. auto result = limiter->limit(context);
  463. if(result == ILimiter::EDecision::ACCEPT)
  464. return result;
  465. if(result == ILimiter::EDecision::NOT_SURE)
  466. wasntSure = true;
  467. }
  468. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  469. }
  470. const std::string NoneOfLimiter::aggregator = "noneOf";
  471. const std::string & NoneOfLimiter::getAggregator() const
  472. {
  473. return aggregator;
  474. }
  475. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  476. AggregateLimiter(limiters)
  477. {
  478. }
  479. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  480. {
  481. bool wasntSure = false;
  482. for(const auto & limiter : limiters)
  483. {
  484. auto result = limiter->limit(context);
  485. if(result == ILimiter::EDecision::ACCEPT)
  486. return ILimiter::EDecision::DISCARD;
  487. if(result == ILimiter::EDecision::NOT_SURE)
  488. wasntSure = true;
  489. }
  490. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  491. }
  492. VCMI_LIB_NAMESPACE_END