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- #define VCMI_DLL
- #include "stdafx.h"
- #include "CConsoleHandler.h"
- #include <boost/function.hpp>
- #include <boost/thread.hpp>
- #include <iomanip>
- /*
- * CConsoleHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #ifndef _WIN32
- typedef std::string TColor;
- #define _kill_thread(a) pthread_cancel(a)
- typedef pthread_t ThreadHandle;
- #define CONSOLE_GREEN "\x1b[1;40;32m"
- #define CONSOLE_RED "\x1b[1;40;32m"
- #define CONSOLE_MAGENTA "\x1b[1;40;35m"
- #define CONSOLE_YELLOW "\x1b[1;40;32m"
- #define CONSOLE_WHITE "\x1b[1;40;39m"
- #define CONSOLE_GRAY "\x1b[0;40;39m"
- #else
- #define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
- #include <windows.h>
- #include <dbghelp.h>
- #pragma comment(lib, "dbghelp.lib")
- typedef WORD TColor;
- #define _kill_thread(a) TerminateThread(a,0)
- HANDLE handleIn;
- HANDLE handleOut;
- typedef void* ThreadHandle;
- #define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
- #define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
- #define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
- #define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
- #define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
- #define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
- #endif
- TColor defColor;
- #ifdef _WIN32
- void printWinError()
- {
- //Get error code
- int error = GetLastError();
- if(!error)
- {
- tlog0 << "No Win error information set.\n";
- return;
- }
- tlog1 << "Error " << error << " encountered:\n";
- //Get error description
- char* pTemp = NULL;
- FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
- NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL);
- tlog1 << pTemp << std::endl;
- LocalFree( pTemp );
- }
- const char* exceptionName(DWORD exc)
- {
- #define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
- switch (exc)
- {
- EXC_CASE(ACCESS_VIOLATION);
- EXC_CASE(DATATYPE_MISALIGNMENT);
- EXC_CASE(BREAKPOINT);
- EXC_CASE(SINGLE_STEP);
- EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
- EXC_CASE(FLT_DENORMAL_OPERAND);
- EXC_CASE(FLT_DIVIDE_BY_ZERO);
- EXC_CASE(FLT_INEXACT_RESULT);
- EXC_CASE(FLT_INVALID_OPERATION);
- EXC_CASE(FLT_OVERFLOW);
- EXC_CASE(FLT_STACK_CHECK);
- EXC_CASE(FLT_UNDERFLOW);
- EXC_CASE(INT_DIVIDE_BY_ZERO);
- EXC_CASE(INT_OVERFLOW);
- EXC_CASE(PRIV_INSTRUCTION);
- EXC_CASE(IN_PAGE_ERROR);
- EXC_CASE(ILLEGAL_INSTRUCTION);
- EXC_CASE(NONCONTINUABLE_EXCEPTION);
- EXC_CASE(STACK_OVERFLOW);
- EXC_CASE(INVALID_DISPOSITION);
- EXC_CASE(GUARD_PAGE);
- EXC_CASE(INVALID_HANDLE);
- default:
- return "UNKNOWN EXCEPTION";
- }
- #undef EXC_CASE
- }
- LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
- {
- tlog1 << "Disaster happened.\n";
- PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
- tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode);
- tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;;
- if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
- {
- tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
- << "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
- }
- const DWORD threadId = ::GetCurrentThreadId();
- tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";
- //exception info to be placed in the dump
- MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
- //create file where dump will be placed
- char *mname = NULL;
- char buffer[MAX_PATH + 1];
- HMODULE hModule = NULL;
- GetModuleFileNameA(hModule, buffer, MAX_PATH);
- mname = strrchr(buffer, '\\');
- if (mname != 0)
- mname++;
- else
- mname = buffer;
- strcat(mname, "_crashinfo.dmp");
- HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
- tlog1 << "Crash info will be put in " << mname << std::endl;
- MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
- MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
- return EXCEPTION_EXECUTE_HANDLER;
- }
- #endif
- void CConsoleHandler::setColor(int level)
- {
- TColor color;
- switch(level)
- {
- case -1:
- color = defColor;
- break;
- case 0:
- color = CONSOLE_GREEN;
- break;
- case 1:
- color = CONSOLE_RED;
- break;
- case 2:
- color = CONSOLE_MAGENTA;
- break;
- case 3:
- color = CONSOLE_YELLOW;
- break;
- case 4:
- color = CONSOLE_WHITE;
- break;
- case 5:
- color = CONSOLE_GRAY;
- break;
- default:
- color = defColor;
- break;
- }
- #ifdef _WIN32
- SetConsoleTextAttribute(handleOut,color);
- #else
- std::cout << color;
- #endif
- }
- int CConsoleHandler::run()
- {
- char buffer[5000];
- while(true)
- {
- std::cin.getline(buffer, 5000);
- if(cb && *cb)
- (*cb)(buffer);
- }
- return -1;
- }
- CConsoleHandler::CConsoleHandler()
- {
- #ifdef _WIN32
- handleIn = GetStdHandle(STD_INPUT_HANDLE);
- handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
- CONSOLE_SCREEN_BUFFER_INFO csbi;
- GetConsoleScreenBufferInfo(handleOut,&csbi);
- defColor = csbi.wAttributes;
- #ifndef _DEBUG
- SetUnhandledExceptionFilter(onUnhandledException);
- #endif
- #else
- defColor = "\x1b[0m";
- #endif
- cb = new boost::function<void(const std::string &)>;
- thread = NULL;
- }
- CConsoleHandler::~CConsoleHandler()
- {
- delete cb;
- delete thread;
- }
- void CConsoleHandler::end()
- {
- tlog3 << "Killing console... ";
- ThreadHandle th = (ThreadHandle)thread->native_handle();
- _kill_thread(th);
- delete thread;
- thread = NULL;
- tlog3 << "done!\n";
- }
- void CConsoleHandler::start()
- {
- thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));
- }
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